We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Pink Add-Ons

In my opinion 2 pink Add-Ons are a bit too strong for example the Trapper with Iridecent stone and bloody coil.
I think it should not be possible to take two pink Add-Ons. Especially because it was mentioned that other killers will get more pink Add-Ons on future reworks.

Comments

  • Volfawott
    Volfawott Member Posts: 3,893
    How are they two strong.
    They're ultra rares.
    Also you have remember it's possible to have four ultra rare items.

    1: Syringe
    2: Skeleton key
    3: Odd bulb 
    And since its nerf to a lesser extent 4: brand new part.

    So honestly two ultra add-ons for killers seems fair.
  • Blueberry
    Blueberry Member Posts: 13,671
    edited December 2018

    You realize you can just watch out for traps or not walk through grass and you just made him waste 2 pink addons right? It's also pretty bad that you chose to nit pick pink addons on one of the weakest killers in the game. Kinda kicking him why he's down eh?

    That said, aside from MAYBE a couple exceptions, most pink addons are pretty trash. Most of the killerse best addons are their very-rares. EVEN THEN, they are ultra-rares, meaning the killer has very few of them to use.

  • Youkari
    Youkari Member Posts: 53

    not to mention the unfair inbalanced snowball mechanic survivors have over killers; bringing super strong items with add-ons whose give huge advantages on a already favoured survivor meta to escape and upon escape they carry over said items with add-ons with the bloodpoints gained with these! while if the killer uses his strong add-ons regardless how he performs and the match end; he'll loose these add-ons excep bringing offering and if he do, survivor either dc or not giving a game most the time making the loss even more frustrating as regaining these add-ons is so luckbased and frigging expensive that it's also a reason why killers are weak is they can't use their good add-ons as freely as survivor can i mean, only ways a survivor looses the items with add-ons is either fully using em up wich no one does, dropping em and escape wich only happens if killers run Franklin's wich is just a toxic perk with no support for killers that's why it's barely used except for toxic reasons, and if they die without offering wich is the actual common thing! However if people are in SWFs a friend can pick up said items with add-ons and escape and THEN give it back over to his friend in the next game... yeah... nice balance...