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I cave in: I agree. Deathslinger needs some sort of Lullaby.
M&A is becoming infuriating on this killer, simply because of the range of The Redeemer, and getting speared before even hearing him coming.
Yes, I have eyes, yes I use them. But maps are becoming more cluttered, and if my teammates leave the only gens to be worked on are the ones tucked away that don’t allow for situational awareness, what are Survivors supposed to do without Spinechill. At least in most other instances with other killers, Undetectable or Oblivious are usually on a limited timer, and other killers need to get much, much closer than Deathslinger ever needs to.
There needs to be some sort of audio cue set at a limited range, so Survivors can have a brief chance to start running. It doesn’t need to be huge like Huntress as that would gut him, but something at the 24m range like his default TR to prevent the near persistent stealth he has with M&A outside of chases, where he can actually real you in before you’ve even heard he’s there.
Comments
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I wouldn't have a problem if it was a 24m lullaby, specifically to prevent the M&A snipe radius. I don't have a strong opinion on the matter, but he deserves one way more than Trickster does.
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A persistent whistle at 24m range would be great, and would thematically compliment the old west theme of his character.
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Yeah, at the time I played as survivor, I would face Deathslinger with Monitor and Abuse that would shoot you from 30 meters and you wouldnt notice that he was there.
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Yes 100% I agree
Not to mention any undetectable perks on him
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Trickster is already weak lol, whats the point of he having a lullaby. In the other hand, deathslinger has a better jumpscare then even ghostie as he has the Iri add on( if you want to count it) that can just make you be jumpscared and downed even quicker then a Nurse or a Spirit.
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I'm gonna miss Jumpscare Deathslinger with M&A and his addons that reduce his terror radius. But, I completely understand if that would be implemented in
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Technically he does have one already but its only for when he's aiming(Which is why reduced TR while aiming add-ons are worthless).
Also Deathslinger really isn't strong enough to warrant a lullaby and heck Trickster doesn't need his lullaby to be balanced either.
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tbh they should cut and paste Trickster's lullaby onto Slinger, but make it more cowboyish
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Trickster shouldn't have one because he can't surprise eat a health state from a distance. Since he needs 8 hits to damage someone, you're going to jump into action long before he pulls that off, and you'll start a chase - at a disadvantage, but still, you start a chase. He's his own warning system, he doesn't need an extra one.
Deathslinger and Huntress have actual sniping capabilities, so it makes sense to have an additional warning. I wouldn't want to see Deathslinger with a huge lullaby like Huntress does - Huntress's makes sense to me because she can do long-distance shots, and he can't - but being able to put his TR smaller than his snipe range feels a bit exploity and you see that combo constantly.
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Its just what I said, he doesnt need a lullaby ecause he is already weak, he needs 8 blades to get 1 single health state, but when we talk about deathslinger, he can use iri coin to instadown you after jumpscaring the ######### out of you, his jumpscare is even better then the ghosties jumpscare. I am not saying that he should have a huge lullaby, he should have a lullaby at the size of his normal terror radius.
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If you or a Deathslinger you faced in a game had a Deathslinger in a game ever get an Iri coin off they deserve a trophy for how horrible that add-on actually is not a nerf.
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It makes the survivor exposed if he gets the redeemer to hit me more then 15 meters further, what makes me not able to hear his terror radius and be insta downed.
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Dude if you ever tried to do that as Deathslinger you'd realize how unusable that add-on is 99% of the time.
Its map dependent,Survivor awarness dependent, countered by running spine chill, Does nothing if the target is already injured,can easily be stopped by other survivors even if you managed to land it, and so on and so forth.
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It makes jumpscare of Death Slinger completely OP when it works of course.
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They can kinda band-aid fix this problem by making Monitor & Abuse -25% and +25% terror radius instead of -8 meters and +8 meters. It might slightly affect other killers but it wouldn't be drastic imo.
That and add the heartbeat to his terror radius. The slow fade in gives him an extra meter or two before you realize you are in it.
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It would also help if his TR wasn't so hard to hear in the first place.
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If he can hit you from 18 meters you can 100% see him and you'll probably hear the noise when he's aiming at you for a split second before he takes the shot. If the map is cluttered enough that he needs to get closer, you can 100% hear his TR (more specifically the heartbeat itself), regardless of M&A.
If you KNOW it's a Deathslinger (because the match as progressed), it is your responsibility as a survivor to mind where you work on gens and your positioning, and to keep constant track of where he is.
Getting a shot from 18 meters is ridiculously inconsistent, you'll most likely not get to m1 the survivor since it's very easy for the survivor to put something in between you and them enough that the chain breaks.
Deathslinger's stealth is one of the few things he has going for him aside from his relatively strong 1v1, which isn't even the best because good survivors are damn hard to hit even by incredibly experienced Deathslingers.
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“If he can hit you from 18 meters you can 100% see him and you'll probably hear the noise when he's aiming at you for a split second before he takes the shot.”
You said the key phrasing yourself: split second. There’s very little that can be done the split second when he comes into view, and he shoots at you.
And what part of “Yes, I have eyes, yes I use them. But maps are becoming more cluttered, and if my teammates leave the only gens to be worked on are the ones tucked away that don’t allow for situational awareness, what are Survivors supposed to do without Spinechill?” was difficult to understand?
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Let me be clearer with what I meant:
If he can hit you from 18 meters you can 100% see him.
You will also be able to hear the noise when he's aiming at you. Said noise will likely last a split second, however the amount of time he's available for you to see is likely more than that.
It's not difficult to understand. It's irrelevant. It's your responsibility as a survivor to care for your positioning and the positioning of the gens you work on. Solo cue sucks, we all know, you shouldn't neuter a killer because survivors can do survivor things.
If your teammates only leave tucked gens to be worked on, then all you can do is keep very good track of the Deathslinger's position. You need to keep track of where he went, where he could have gone and how he could get to you, and if you can't avoid the first hit, keep yourself healed and have an escape route planned. Again this is all part of what survivors should do.
Also the closest he can get without you hearing he is coming is 16 meters. Which is long enough time for you to be bolting it out of wherever those tucked gens might be, because again, if you cannot see him within range, then he doesn't have LoS. If he has LoS, you can see him.
If your teammates only left deadzone gens to be worked on, then this is not a slinger problem, it's a solo cue problem.
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I’m not asking to gut Deathslinger. There’s a very clear reason his TR is 24m instead of 32m, and why The Redeemer has an 18m reach.
M&A feels like a very clear exploit around the intended design of balance inherent in Deathslinger.
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I don't think I've played against a monitor and abuse deathslinger is it bullshit?
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Not overly as long as your paying any amount of attention as your expose to run before you hear his TR anyways as maximizing initial distance is how your expose to last a lone time in a chase.
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Running a perk is not an exploit.
Honestly M&A isn't even needed on Deathslinger, because of his TR music on the edges being fairly quiet. IMO, M&A on Deathslinger is overrated. Sure it can be annoying, but it does use up a perk slot that would have been better spent for gen control or tracking.
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Extremely
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If he hits you from 18 meters, then your chances of breaking free are extremely high.
If they give him a lullaby, then they also need to buff his chain.
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... No. No it is not.
Source: I've played more than three matches of Deathslinger in my life.
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Naw, forget the lullaby et all:
Just bar him from M&A (as well as barring spirit from stridor etc) and give people a better hint on how to break the chain.
Cause, guess what, most people fail to break from a sharpshooter shot chain cause they dunno how
(also: the reload addons can go. I'd rather have a better version of the spike)
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So did I. On high ranks, his 15 meters exposed addon is useless, because survivors will break free most of the time.
Giving him a lullaby will only make it worse.
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The thing that makes that addon useless is that 15+ meter spears on healthy, uninjured Survivors in particular are rare. Reeling them in is fine. I get Sharpshooter multiple times a match and most of them end in a hit.
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Honestly, I don't think the fact he can "sneak up" on people is an actual problem. He's still going to be VERY annoying to go against during chases and that's where the real problem lies in my opinion. The fact he doesn't give a ######### about what the survivor does is the issue that needs to be looked at. If he's a balanced chaser, no one is really going to care about M&A because you at least have a chance as survivor to do something.
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Yeah, just like 4 more meters of TR would be great, or make him easier to see
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Any comment about Deathslinger needing any kind of a nerf will be regarded as trolling. The guy has a strong 1v1 but his 4v1 game is weak. Also dodging the shot is not that hard to do at range. Mind your positioning and use dead hard.
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Once he gets a lullaby, this will change.
Play him without M&A to test it.
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Most of my Sharpshooters are done in the middle of a chase.
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TLDR "I want deathslinger to be a worse huntress (aka trickster)"
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My are done outside.
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I disagree, Slinger is one of the few balanced killers in the game. You can argue he is unfun all day and night, that is a matter of personal opinion, but he is not to strong and does not need to be made weaker. If it ain't broke don't fix it.
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His gun range is capped at 18m. So, survivors would have less than 1.5 sec to react before they're in gun range for a 4.4 killer. Considering he'll probably try to get a little closer before shooting, a 2-3 second window looks like it what would happen in real games. Seems reasonable.
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I agree. Sometimes you hear his breathing before his Terror Radius when he is using M&A. Using M&A is just logical on him, I am doing it myself - but I dont really get why Huntress got a big Lullaby and Deathslinger is the stealthiest guy ever.
Especially because his Terror Radius is so weird, I guess it gives him another 2-4m of stealth.
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I don't even understand what this means.
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So then... he shouldn’t need M&A at all then, eh?
My point is M&A should be an incompatible perk. If he’s already balanced as you claim he is, making M&A incompatible by adding a 24m audio cue shouldn’t be an issue, should it.
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Specific killers shouldn't be restricted from using specific perks. Honestly the lullaby huntress has, in my opinion, is an outdated and bad mechanic. That being said, I think huntress is in a fine place and as I said before: if it ain't broke don't fix it.
Also as far as Trickster goes, I mean...he is the worst killer in the game by a large margin, so he probably doesn't need his lullaby either. Also, I realize this is an unpopular opinion, but there are perks for detecting stealthy killers, such as spine chill. If you dislike a slinger using something that reduces his TR then use something to counter it, such as spine chill.
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I 100% agree on any nerf about deathslinger i hate him, but what lullaby should he have? Like a banjo? Because i would love that
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Outside of chases. When people repair gens, cleanse totems, heal, etc.
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Deathslinger would still have some advantages over her, such as not needing a locker to reload, and not having to prep his weapon.
The reason Trickster is worse is because he has the slowest TTK of the two, is most vulnerable to LoS blockers, takes way longer than Deathslinger to prep and stow his weapon and has way smaller hitboxes than Huntress.
It's basically the worst of Deathslinger and Huntress combined into one.
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As far as areas that are tucked away to prevent LOS... wouldnt that also work to prevent getting shot from a distance? Deathslinger needs LOS to shoot you, so if he can shoot you you shouldve been able to see him. If your tucked away in a jungle gym or something, the DS would need to either position himself at a window or something to get the shot (which would offer LOS) or walk into the jungle gym (which would allow you to hear the TR for afew seconds before he came around the corner.
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I know I was just poking fun at the people complaining about perks that have synergy with a killer power and immediately want that synergy removed for their convenience. In all seriousness deathslinger does not need that nerf just because he has a decent interaction with a perk that is doodoo on many other killers
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