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Why is Ruin+Tinkerer not nerfed yet?

Sluzzy
Sluzzy Member Posts: 3,130
edited June 2021 in Feedback and Suggestions

This combo is beyond broken and is a free win for killers such as Blight. Why is such an absolutely busted and overpowered combo not nerfed yet? Boosts a bad killer into a good killer and a good killer into a god killer. Survivors have zero chance to beat it and there is certainly no fun having no chance with an aggressive Killer, Overpowered Perks, and Killer-sided Maps. I've played against enough of it and it is totally BS. I've played with good survivors and everyone is oppressed into nothing. 3+ gens are always still untouched at the end of every trial.

It is particularly disturbing when there is an actual survivor achievement where you have to play with no perks and is expected to exit the gates with such a combo that is spammed constantly.

Does anyone at BHVR realize you can't escape with perks against it much less without?

Rework Tinkerer and nerf Ruin so these perks don't literally "give" the game to the killer.

Post edited by Gay Myers (Luzi) on

Comments

  • SilentPill
    SilentPill Member Posts: 1,302

    Probably because ruin undying is usually gone before corrupt is even over for me. I stopped using it without a map offering long ago.

  • Lusiem9
    Lusiem9 Member Posts: 87
    edited June 2021

    STO THIS CIRCUS PARADE. JUST STOP

  • Brhoom
    Brhoom Member Posts: 241

    Tinkerer only punishes solos

    I can't respect killers who use it, especially the ones who play both sides since they should know how unfun and unbalanced it is for solos.

    The perks is almost useless against swfs.

    Sluzzy is right that it is a free win, but only against solo players.

  • legacycolt
    legacycolt Member Posts: 1,684

    Why is spirit not nerfed yet?

  • aliquis
    aliquis Member Posts: 82

    Tinkerer and ruin(undying) is only really strong on very mobile killers. I actually think that you can't finish the gens with ruin up against a good freddy/spirit/blight, you have to destroy the totem (at least in soloq).

    I almost always run tinkerer, although i think it is not a good perk for the health of the game. Why do i still run it ? Because in a lot of games the survivor are playing immersed (often they hide with spine chill before i even come), with tinkerer i can find them and get closer before they hide)

    My problems with tinkerer are: it has no cooldown, if you tunnel out a survivor fast from the game, tinkerer information for the kilelr becomes even more oppresive. It can be very nasty when defending some 3 gen setups (nearly impossible for the survivors depending on the situation), i believe that with some killers (freddy, spirit, blight)if they are good, it is impossible to finish the gens while ruin is up if they have tinkerer.

    I don't like tinkerer, but i believe it is a necessary bandaid to help the killer. Most survivor mains probably don't know, but if you don't play one of the top killers, the new reworked maps are very imbalanced. Coldwind maps, or the game for example are unwinnable against good survivors with a normal killer.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Bust the hex, now they only have a perk that tells them which gen is lost.

  • CornHub
    CornHub Member Posts: 1,864

    Personally I think this issue would be solved if they nerfed the pig

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144
    edited June 2021

    I just realized this is a Ruin/Tinkerer post and not a Ruin/Undying post. Oops.

    Now about your topic. I don't think Tinkerer + Ruin is a balance concern for most killers. You can argue it's somewhat problematic on the high tier killers. But even then, destroying one hex is usually not a tall order. But if the killer combines Tinkerer with Ruin/Undying, that's when the match becomes ridiculous imo.

  • Verconissp
    Verconissp Member Posts: 1,588

    So should we also punish people that just Camp pallets and furiously tbag killers for no reason aswel?

    Or are you one sided on this?

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093
    edited June 2021

    I escaped as a Solo against a Rank 1 Blight today running Ruin/Tinkerer (arguably one of the BEST killers to be able to take advantage of that perk combo), and I wasn't the only survivor in the match to do so (and it was a gate escape, no hatch/key shenanigans). And in what I think might have been an all-Solo lobby, one of the players (who did die) was a Rank 10.

    And I'm frankly a decent, but nothing special, survivor (Red Ranked, but that doesn't always mean much), who isn't the greatest at looping, so it wasn't because I possess some Omega-level survivor skills. If I can do it, and against a capable killer -- who wasn't a new Blight, and was also running Sluzzy's other completely "unfair" perk, BBQ (sarcasm alert) -- anyone with SOME level of skill at survivor should be able to do the same.

    Just saying.

    ETA: There's an old saying, "A bad carpenter blames their tools". That seems somehow fitting to use here.

    Additonal ETA: Just rewatched the match I referenced above. The Map was Santum of Wrath, Yamoka. Ruin was broken in just under 90 seconds. A Rank 2 Elodie was dead 4 and a half minutes into the match, taking three of the first four hooks, and leaving a Rank 1 Adam (who lived) and the Rank 10 Steve (who died just before the last two gens popped) with me in what was essentially a 3 v. 1 for the majority of the match with 2 gens done at that point. My only hook state came when I tried to finish a gen in the Blight's face and got pulled off milliseconds before it would have popped. I did it again later and finished the same gen just before getting yanked. I actually finished the first 4 gens (both solo and with someone on one with me), AND broke the other 4 totems (hey -- Detective's Hunch for the win and the Rift challenge!) in the match. I was able to evade BBQ, and gens popped without being contested even with Tinkerer because the killer CAN'T BE IN MULTIPLE PLACES AT ONCE. Usually, a gen was done when the Blight was in chase with someone injured across the map, or they were in the process of hooking someone, or in the case of the last two gens, they popped in quick succession, and they couldn't defend both. So yeah -- is it a tough build to face? Sure. Is it this unbeatable nightmare some people claim. Simply put -- no.

    Post edited by ChiSoxFan11 on
  • GeneralV
    GeneralV Member Posts: 11,202

    Because they do present some valid points. Perhaps a bit exaggerated, but valid nonetheless.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited June 2021

    Because Ruin can get cleansed in the first few seconds and we got maps like Autohaven and Ormond where totems are visible 10 miles away. As well we got maps like Badham, Game, and Cowshed where gens hard to reach and chases can last whole game.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited June 2021

    Oh no it's Autohaven and MacMillan I'll never find them. So do you think Ruin, Undying, or Tinkerer needs a change?

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited June 2021

    By they way Sluzzy why no nerf Spirit threads? Wouldn't you want her nerfed with her lack of fair counterplay.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    Okay yeah this was gonna be my point

    It's so godtier vs solos and nowhere near as good vs swf. It should get a rework for that fact alone.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    You cherry picked two map realms. Hex totems are more well hidden on the newer maps. But even on Autohaven and MacMillan, they can still be tricky to find (especially for solo queue).

    As for your question, I think Ruin/Undying need changes. Tinkerer I'm not so sure about. Tinkerer might be problematic on the high tier killers, but I'm still not sure yet.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    How often do you win against that? Winning one game doesn't mean it is balanced, the killer could have been going easy.

    In my experience, it is a massacre because gens are regressing and if you almost have one done, here comes the killer. Then it is reset to 0. Its too oppressive especially against solos.

  • CoalTower
    CoalTower Member Posts: 1,730

    Hi Sluzzy! Glad to see higher quality posts now:)

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093
    edited June 2021

    To answer the "How often do I win" against that, I usually play with a SWF group -- I've been playing more solo lately due to scheduling issues with my usual teammates.

    Do I/we win/escape every time? Of course not. But I/we've had numerous escapes against killers running Ruin/Tinkerer (even paired with Undying). And we've lost badly to killers running those perk combos. That's to be expected -- they're strong perks. They're SUPPOSED to be difficult to go against. Just like when I play killer and I go against a team full of Dead Hards/PT/Iron Will/UB/etc. -- some of those matches I do really well in, and others I end up getting creamed because they're strong survivor perks and are supposed to represent a challenge.

    Not balanced would be that, no matter how good you play or no matter what you do, it's nearly impossible to overcome or completely unfair in some fashion. There ARE ways to work around Tinkerer. There ARE ways to work around Hex totems. There ARE ways to -- gasp -- work around both and still survive.

    People on both sides in this game want to always blame the game -- or the perks -- or the playstyles -- or the strategies -- of their opponents for why they lose, instead of realizing that it's often their own play or their opponent's that's the reason for the result. No one wins their match every time (even the best players). This game isn't completely balanced -- there are still things that can and should be looked at from both the survivor and the killer experience (Clown's Pinky Finger, for example -- I'm looking at you, lol). But the majority of the time, when a killer or a survivor loses a game, it's likely because they didn't play well enough to win, or because their opponent just played better. Too many people want to nerf anything worth playing into the ground (again, from both sides) instead of looking into the mirror and realizing that sometimes you get outplayed, and that's okay.

  • Mr_Madness
    Mr_Madness Member Posts: 1,003

    Yeah......nah


    Those combos work sometimes cause since its a Hex most likely it will gonna be found quickly at the start of match.

    Also depends which killer is using it and depending on how well they are playing.

    I have met many killers with this combo and its a 50/50 win which is the point of the game......you either win or lose since not every match is the same.

    You could have a god-tier nurse with this combo and they can lose easily if everyone is on different gen or 2/2 people on gens or 1 person loops while others do gens.

    Plus, they often run Small game, which tells you how many totems were done and where they are if you're close to one.

    Also instead of complaining killers complain survivors since Gen perks are there because if you get a good survivor team that is not an SWF Gens gonna pop very fast if even 1 survivor is left alone. If its a good SWF then most likely 1 gen is gonna be left in like 5 minutes.

    This is main reasons I play and want to get better at Blight. He can down a survivor real quick, then hook, and go to gen to regress it preventing instant gen pops so you won't stress so much and actually enjoy the game and real challenge instead of the real challenge of game lasting 5 minutes everyone be popping gens.

    It's funny how most cases the survivors are the ones that Killers fear and not the other way around.

  • M1MASTER
    M1MASTER Member Posts: 352

    Imagine being a Nurse main and complain about BBQ being OP lmao

    Sluzzy GOD

  • Pulsar
    Pulsar Member Posts: 20,783
  • danielmaster87
    danielmaster87 Member Posts: 9,409

    Bruh.

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    Oh man. Did I miss a Sluzzy post again? I can never keep up

  • Northener1907
    Northener1907 Member Posts: 3,012
  • Hex_Ignored
    Hex_Ignored Member Posts: 1,910

    Oh that's some high quality bait right here; 9/10

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Almost forgot Ormond and Haddonfield. And no I don't believe it's an issue the old one could be changed and it wouldn't bother me. But I don't think the new one should since they're loud easy to hear and find. Many maps it's easy to find them. And many spawn points where you're on top of them with two good perks to counter totems. And a third on the way. It only takes two totems to eliminate it not 5. I find two manageable.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    edited June 2021

    Break ruin, easy fix to the Ruin + Tinkerer combo. If they have Undying as well than that's 3/4 of their perks just dedicated to Ruin, and only 2 totems that're necessary to break.

  • Khar
    Khar Member Posts: 640

    Ruin has already been nerfed. Tinkerer was changed, because it was bad, and now its fine. There's literally no reason to change them now.

  • lkalin91
    lkalin91 Member Posts: 150

    Was wondering when is next Sluzzy thread, and what about. Was not disappointed

  • gilgamer
    gilgamer Member Posts: 2,209

    And how pray tell would you nerf this combo without making either of these perks worse individually, cause ruin is good but has a tendency to be deleted from the game within a minute and tinkerer on its own isn't exactly top tier.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Do your bones

  • Vatekanore
    Vatekanore Member Posts: 15
    edited June 2021

    Just use Small Game or Counterforce my dude, a survivor team has a total of sixteen perks, you can give up one slot to cleanse the totems and make the killer have only three

    And if there's Undying, you're gonna be against a killer with two perks.. and trust me, they're not gonna be "defending" the totems when you can power through gens

    You have the options to counter the meta you're so mad about, go do it