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Michael Myers Builds? Add ons? Play Styles?

SasukeKun
SasukeKun Member Posts: 1,858

Please someone who really mains Michael help me out, i cannot seem to find a comfortable build for him to have a decent time without feeling overwhelmed.

Any cool perk builds?

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Comments

  • Why_Are_You_Salty
    Why_Are_You_Salty Member Posts: 138

    For perk builds I recommend vault master Fire Up (even though it's trash), Bamboozle, Brutal Strength, and Barbecue and Chili with Fragrant tuft of hair because Myers vaults faster in EW3 and J. Myers Memorial to increase the rate of evil gained.

  • robin
    robin Member Posts: 149

    ruin, bamboozle, nurses, agitation

  • Nidak82
    Nidak82 Member Posts: 12

    I would always run Monitor and Abuse on Myers. It is a really under-rated perk, but works amazingly with him given when you are not in a chase you can almost get on top of a survivor when in Evil within II if they are not paying attention. I also run BBQ & Ruin and Brutal Strength in my Myers build.

  • Runiver
    Runiver Member Posts: 2,095

    Always get Monitor and Abuse and Ruin.
    Rest is up to playstyle.
    Bamboozle can be great.
    Nurse's calling due to low TR.
    Deerstalker for slugging builds.
    Brutal strength/Enduring for more chasing capacities.

    You can also run Distressing/Bamboozle/Ruin and Deerstalker for a nice slugging build with infinite EW3 add-on.

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824
    Scratched Mirror Myers:

    If you run Scratched Mirror, it is almost a MUST to run boyfriends memo & Monitor & Abuse (Doctors perk),

    Hex: Ruin, Hex: Devour Hope, Make your choice are really fun for insta-downing rescuing survivors. 
    Map offering: The Game puzzle piece or lery’s Memorial institute. 

    Scratched mirror allows lows you to see ANY survivors aura who thin a 32 meter range. 
    You cannot progress past tier 1. 
    Monitor & abuse allows you to have a ZERO terror radius in tier 1. 
    You are very slow
    male your choice allows you to insta-down survivors OUTSIDE 32 meter range, so if you see someone running to unhook someone, back up until the hooked survivors aura is out of sight and take 1 more step back for good measure. Once they unhook strictly focus on following he rescuer/healer that unhooked the survivor and wait until they go around a corner to insta-down with no warnings of your presence. 

    **it is to be said that each of these perks are level 3, ensuring maximum benefits. 

    Have fun jumpscaring people, and try to grab unsuspecting survivors off gens, it helps a lot!

    Just did this. Got a 4k and about 60k points. I ran the mirror, whatever makes your lungs longer in EW1, a token for The Game, Ruin, Devour, Choice, and BBQ for the points. I got to 2 Devour stacks then a totem was cleansed and I for some reason thought it was Devour, probably because it only lights up when active, so I glanced and saw it darkened out and assumed they destroyed it. So I didn’t play the rest of the match with Devour in mind.

    It was only after I’d killed one and was hooking another that I realized I still had Devour. I got my third stack and then insta downed a guy and hooked him. On the way to the hook a Tapp (who still had Make Your Choice active on him so even without Devour, he was a one hit down) was being an idiot with the flashlight so I downed him too. 

    So I leave them hooked and run off to hide, giggling like a schoolgirl the whole way... only to have both of them quick die on the hook so the last survivor can go for hatch. I spotted her thanks to the mirror and dropped down right on her and downed her in one hit and hooked her.

    Closest I have ever come to getting 5 Devour stacks. Your build was great fun though, the perks synchronize very well.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    His all round perk build that runs with most addons is Enduring, Monitor and Abuse, BBQ&C or Whispers and Ruin.
  • TheTimeMachine
    TheTimeMachine Member Posts: 229
         I love to use Monitor & Abuse on Myers. Sometimes I’ll keep my Evil Within gauge at level one, but close to level 2, so that I can sneak around before survivors actually know who they’re even up against. And even after my presence is made known, I can keep on the sneak on those pesky survivors.

  • Weederick
    Weederick Member Posts: 1,080

    M&A and Nurses Calling together make him the beast he is imo. Very easy to snowball and catch survivors offguard. BBQ and Enduring to top it off.

  • SasukeKun
    SasukeKun Member Posts: 1,858

    @Weederick said:
    M&A and Nurses Calling together make him the beast he is imo. Very easy to snowball and catch survivors offguard. BBQ and Enduring to top it off.

    Add ones?

  • jus_Ignant
    jus_Ignant Member Posts: 124

    My favorite Myers build is creating a HUGE terror radius.

    M&A (to increase TR +8m when in a chase) also good to have the lower TR when building up to EW3, Distressing (+26%), Unnerving Presence, Agitation (carry surv around to increase TR +12m)

    Fragrant Tuft (Unlimited EW3) + Dead Rabbit (Moderately Increase TR in EW 3)

    Unnerving Presence is funny with this build on low ranks. Skill checks blowing up all over the place.
    Otherwise not needed and can be swapped out for any other Perk (chase, tracking perks)

  • Weederick
    Weederick Member Posts: 1,080

    @SasukeKun said:

    @Weederick said:
    M&A and Nurses Calling together make him the beast he is imo. Very easy to snowball and catch survivors offguard. BBQ and Enduring to top it off.

    Add ones?

    Unlimited EW3 and Tombstone Piece are pretty op.
    Dead Rabbit will reduce your from 8 to 6 metres with M&A.
    Faster EW gain to round up your build.

    Dont bother with longer EW3 duration. The increased stalking required isn't worth it. The other addons dont make much difference.
    Avoid the mirrors and the permatombstone, they make you too slow.

    Myers is 100% viable without addons. His perma and tombstone addons just make him broken, but you can play addonless perfectly fine.

  • MegMain98
    MegMain98 Member Posts: 2,913
    I am also a Myers main...I run deerstalker, play with your food, overcharged, and monitor and abuse. I used to run devour hope but Myers doesn’t have the best map control so the totem always winds up getting broken if it is in a bad spot.

    For add-ons it depends on what I’m going for. For casual games it is usually tacky earrings and dead rabbit. Slugging would be J. Myers Memorial and the tuft of hair. If I wanna kill all four survivors it would be Judith’s Tombstone and the tuft of hair. Scratched/vanity mirror paired with boyfriend memo is also really good if you are on the Lery’s map. 

    I’m still relatively new to the game (I started playing at the end of March) so I haven’t unlocked all the killers teachable yet but ruin, nurses calling, enduring, and brutal strength seem like great perks to use.
  • only1biggs
    only1biggs Member Posts: 1,178

    My normal Myers build - BBQ, Whispers, Monitor & Abuse, Ruin

    Tombstone and Unlimited EW3 - Whispers, Enduring, Play With Your Food, Ruin (stalk until EW2, find obsession and get all stacks of PWYF, kill and then continue on killing with your speed boost intact)

    Tombstone Piece and J Myers Memorial - Dying Light, Whispers, Ruin, Enduring (Stalk a bit, find obsession, use tombstone piece to kill them quickly and get the benefits of Dying Light asap)

    There are many fun builds you can try with Myers which I won't list...many memes to be had :)

  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    Scratched Mirror Myers:

    If you run Scratched Mirror, it is almost a MUST to run boyfriends memo & Monitor & Abuse (Doctors perk),

    Hex: Ruin, Hex: Devour Hope, Make your choice are really fun for insta-downing rescuing survivors. 
    Map offering: The Game puzzle piece or lery’s Memorial institute. 

    Scratched mirror allows lows you to see ANY survivors aura who thin a 32 meter range. 
    You cannot progress past tier 1. 
    Monitor & abuse allows you to have a ZERO terror radius in tier 1. 
    You are very slow
    male your choice allows you to insta-down survivors OUTSIDE 32 meter range, so if you see someone running to unhook someone, back up until the hooked survivors aura is out of sight and take 1 more step back for good measure. Once they unhook strictly focus on following he rescuer/healer that unhooked the survivor and wait until they go around a corner to insta-down with no warnings of your presence. 

    **it is to be said that each of these perks are level 3, ensuring maximum benefits. 

    Have fun jumpscaring people, and try to grab unsuspecting survivors off gens, it helps a lot!

    You could also do this for vanity mirror which allows you to see people for 16 meter range and you can earn bloodlust (but you stay at tier 2).I’d use it with dead rabbit which if I’m correct it also give you no terror radius combined with M&A. The only perks I’d replace are devour hope for NOED (since Myers has no insta downs) and make your choice for either remember me or BBQ. BBQ is for extra points and knowing where others are. Or remember me for that late game surprise. The only downside is if they run spine chill or premonition then you’re screwed but honestly how many survivors run those lol
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  • Someissues
    Someissues Member Posts: 1,604
    edited June 2018

    Finally understood why the devs made Judith Moderately reduced speed, it's the only addon with a penalty that is justified. It's extremely strong combined with play with your food. bad maps like swap you will end up with 0-1 kills, however. map dependent heavily on RNG

    Permanent 15% movement speed is pretty insane , you instantly becomes the fastest killer in the game

    This is super fun, some people will accuse you of hacking until they saw post-chat that you had play with your food. It wouldn't work against good survivors however so its not viable at high rank. and u will Black pip for killing all 4

    Post edited by Someissues on
  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073
    I've started to gain a love for a Blitzkrieg Myers build. Enjoy it before the Tinkerer change. The green and yellow add-ons that increase the speed you gain evil, Tinkerer, Ruin, Blood Warden, and I BELIEVE I've been running Brutal Strength.

    Playstyle? Charge up that evil and never let up.
  • SirFrancelot
    SirFrancelot Member Posts: 31
    edited June 2018

    The build I always like to play is:

    Brutal Strength
    Enduring
    Hex: Ruin
    Agitation

    BS & Enduring for the pallet eating, also allows you to be risky with lunging through pallets without losing too much time (very effective now thanks to the pallet vacuum changes). Ruin to extend the game, always useful. Agitation to cut down on time to get survivors to hooks, as well as being able to hit survivors on the way to the hook. Used to run Whispers in the past instead of Enduring, but managed to kick the habit ;P. Use any add-ons you wish, the perks make a good general purpose build. I often just run with common add-ons cause I have loads of them to spare.

  • Doc
    Doc Member Posts: 94

    My favorite build is hex ruin, bbq, and then the infinite tier 3 add on, and the considerably faster stalking add on

  • IsmaelWTD
    IsmaelWTD Member Posts: 42
    Perks:
    •Bamboozled
    •Enduring
    •Monitor and abuse
    •And a perk to slow down the game (ruin, pop goes the weasel, dying light, or whatever you like)
    Add-Ons:
    •Dead Rabbit (that and monitor and abuse will give you zero terror radious in evil within tier 2)
    •Tombstone Piece (Means that you can get really really close to the survivors without terror radious and then insta mori them. Know that the evil within after killing someone with the tombstone piece goes back to tier 2, but the less EW you have in EW3 when killing someone the more you'll have when it goes back to EW2, it works inversely)
  • michaelmyers87
    michaelmyers87 Member Posts: 458
    Michael is the reason why I bought this game. And I went from rank 20 to rank 1 using only him. It was a goal of mine in the game. This was before emblem system. But it still works now. 

    I constantly made adjustments along the way. The difficulty beyond rank 5 was night and day. 

    Bloodhound and NOED are two I always use. The other two you can mix and match. 

    You have to get an early grab off a gen or hit and stalk them to 99% if you can’t hit them again. Once you get them on the hook you have to hard camp them and if anyone comes near, activate tier 3and down them. 

    If you get a hook before 1 or 2 gens are done, you should be able to get 3 kills easily. I almost always get 3 kills with him. If I’m gunning for 4ks then I’ll run whispers. 


  • michaelmyers87
    michaelmyers87 Member Posts: 458
    Bloodhound is absolutely vital on a killer like Michael because you can’t afford to find a survivor, chase them, hit then, chase them some more, lose them, and they get healed. 

    Match is over at that point. 
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited August 2018
    Bloodhound is absolutely vital on a killer like Michael because you can’t afford to find a survivor, chase them, hit then, chase them some more, lose them, and they get healed. 

    Match is over at that point. 
    Trying to keep multiple people hurt is actually now a viable tactic thanks to Sloppy Butcher. Especially on Myers with M&A and/or NC (So you can disengage and find them later while they arent sure if you are still around or left)

     and Freddy (same reason but huge hit and run potential, dream slowdown stacked with mangled  keeps them hurt for ages)
  • michaelmyers87
    michaelmyers87 Member Posts: 458
    Bloodhound is absolutely vital on a killer like Michael because you can’t afford to find a survivor, chase them, hit then, chase them some more, lose them, and they get healed. 

    Match is over at that point. 
    Trying to keep multiple people hurt is actually now a viable tactic thanks to Sloppy Butcher. Especially on Myers with M&A and/or NC (So you can disengage and find them later while they arent sure if you are still around or left)

     and Freddy (same reason but huge hit and run potential, dream slowdown stacked with mangled  keeps them hurt for ages)
    To be honest I never understood the bleeding part of sloppy butcher 
  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Myers I think is one of the most effective campers in the game.

    Just tack on MYC and you can now heavily punish rescues.

    Personally, I really hate Myers. But if you want to play him, become proficient at proximity camping. You can snowball really hard if you do.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Bloodhound is absolutely vital on a killer like Michael because you can’t afford to find a survivor, chase them, hit then, chase them some more, lose them, and they get healed. 

    Match is over at that point. 
    Trying to keep multiple people hurt is actually now a viable tactic thanks to Sloppy Butcher. Especially on Myers with M&A and/or NC (So you can disengage and find them later while they arent sure if you are still around or left)

     and Freddy (same reason but huge hit and run potential, dream slowdown stacked with mangled  keeps them hurt for ages)
    To be honest I never understood the bleeding part of sloppy butcher 
    Its not that bad for tracking on Autohaven Wreckers, Lerys and the game.
  • michaelmyers87
    michaelmyers87 Member Posts: 458
    Bloodhound is absolutely vital on a killer like Michael because you can’t afford to find a survivor, chase them, hit then, chase them some more, lose them, and they get healed. 

    Match is over at that point. 
    Trying to keep multiple people hurt is actually now a viable tactic thanks to Sloppy Butcher. Especially on Myers with M&A and/or NC (So you can disengage and find them later while they arent sure if you are still around or left)

     and Freddy (same reason but huge hit and run potential, dream slowdown stacked with mangled  keeps them hurt for ages)
    To be honest I never understood the bleeding part of sloppy butcher 
    Its not that bad for tracking on Autohaven Wreckers, Lerys and the game.
    How does it work though
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Bloodhound is absolutely vital on a killer like Michael because you can’t afford to find a survivor, chase them, hit then, chase them some more, lose them, and they get healed. 

    Match is over at that point. 
    Trying to keep multiple people hurt is actually now a viable tactic thanks to Sloppy Butcher. Especially on Myers with M&A and/or NC (So you can disengage and find them later while they arent sure if you are still around or left)

     and Freddy (same reason but huge hit and run potential, dream slowdown stacked with mangled  keeps them hurt for ages)
    To be honest I never understood the bleeding part of sloppy butcher 
    Its not that bad for tracking on Autohaven Wreckers, Lerys and the game.
    How does it work though
    It simply increases the frequency of the visible blood pools on the ground that injured survivors leave. You can track survivors by simply following the blood so the increased amount allows you to track them much easier.
  • Esheon
    Esheon Member Posts: 568
    Bloodhound is absolutely vital on a killer like Michael because you can’t afford to find a survivor, chase them, hit then, chase them some more, lose them, and they get healed. 

    Match is over at that point. 
    Trying to keep multiple people hurt is actually now a viable tactic thanks to Sloppy Butcher. Especially on Myers with M&A and/or NC (So you can disengage and find them later while they arent sure if you are still around or left)

     and Freddy (same reason but huge hit and run potential, dream slowdown stacked with mangled  keeps them hurt for ages)
    To be honest I never understood the bleeding part of sloppy butcher 
    Its not that bad for tracking on Autohaven Wreckers, Lerys and the game.
    How does it work though
    It simply increases the frequency of the visible blood pools on the ground that injured survivors leave. You can track survivors by simply following the blood so the increased amount allows you to track them much easier.
    To me its not even about the frequency of bleeding, it's about the extra 6 seconds it takes to Self Care.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited August 2018
    Esheon said:
    Bloodhound is absolutely vital on a killer like Michael because you can’t afford to find a survivor, chase them, hit then, chase them some more, lose them, and they get healed. 

    Match is over at that point. 
    Trying to keep multiple people hurt is actually now a viable tactic thanks to Sloppy Butcher. Especially on Myers with M&A and/or NC (So you can disengage and find them later while they arent sure if you are still around or left)

     and Freddy (same reason but huge hit and run potential, dream slowdown stacked with mangled  keeps them hurt for ages)
    To be honest I never understood the bleeding part of sloppy butcher 
    Its not that bad for tracking on Autohaven Wreckers, Lerys and the game.
    How does it work though
    It simply increases the frequency of the visible blood pools on the ground that injured survivors leave. You can track survivors by simply following the blood so the increased amount allows you to track them much easier.
    To me its not even about the frequency of bleeding, it's about the extra 6 seconds it takes to Self Care.
    Yes thats the new main selling point of the new Sloppy Butcher.
    The extra time waste on each hit rather you intent to actually down them or not is what i call Thanatophobia 2.0

    Its a really good perk on all Killers that are good with hit and run or sneak upon groups and healing survivors.
  • michaelmyers87
    michaelmyers87 Member Posts: 458

    but what does healing returns to normal or bleeding returns to normal once healed?

    i never understood that definition in sloppy butcher. does that mean it only applies to the first hit, and once that survivor heals up, sloppy butcher never applies to them anymore?

  • Mister_xD
    Mister_xD Member Posts: 7,669

    try Jumpscare Myers:
    Add-Ons:
    -Scratched Mirror (see their Auras in 32 meters, but dont be able to get out of tier 1) *
    -Boyfriends Memo (increase your attack range in tier 1) *
    Perks:
    -Monitor And Abuse (reduce your Terrorradius to 0 meters when not in a chase) *
    -Brutal Strength (slower movement speed requires you to break stuff quicker)
    -Save The Best For Last (slower movementspeed requires you to get out of hit stuns quicker)
    -Hex: No One Escapes Death (so you can actually catch people in the endgame)

    necessary things have been marked with a star. the others are just some ideas to make it more effective.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    but what does healing returns to normal or bleeding returns to normal once healed?

    i never understood that definition in sloppy butcher. does that mean it only applies to the first hit, and once that survivor heals up, sloppy butcher never applies to them anymore?

    It does apply on every M1 hit.
    If you healed and get hit by a chainsaw for example then it wont give them the effects.
  • Wesker
    Wesker Member Posts: 339
    Hello, as a Myers main I tell you that your win conditions with this killer are not very smart solo players, a good map, and a solid build. Always dodge SWF groups as Myers. His main strength is the lower terror radius, which you can make more lower than the default with the Monitor & Abuse perk. Michael is a loopable killer but he's defenetively better than the Wraith becouse of his one-shot ability and the fact that you don't need to uncloack to surprise the survivors. Your general strategy to kill should be this: with Monitor & Abuse, keep up your Evil Within II close to 99% and bam pop EW III on a survivor that is in a bad spot. With this perk he will never know that you are close unless he see you. Avoid wide and open maps like the Coldwind Farm or the Autohaven Wreckers becouse in those maps Myers can be see coming so far away, giving the survivors time to hide in corners and prevent stalking. If you want to tryhard as Myers always burn an offering for Lery or the Gideon Meat Plant, since these are tons of walls that prevent the survivors to see where you are, and always use Monitor & Abuse. Your general build should be this: M&A - Enduring - Ruin - BBQ&Chili. If you want turn Myers in an unstoppable killing machine pick up the Fragrant Tuft of Hair and this build: Thanatophobia - Brutal Strength - Enduring - Ruin. Thanatophobia is a must on this build becouse good survivors will not heal themselves completely to use some meta perks like Dead Hard or Iron Will, once they know you have infinite level 3, so Thana should punish them for not healing. Keep Enduring to recover faster after getting D-Striked and pallet stuns, and Brutal Strength to get ride of pallet faster, or eventually punish survivors who stand still on the other side o a pallet to t-bag you.
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    I have done Distressing and unnerving with ruin and Enduring.

    Then Infinite ew3 and dead rabbit and 3 gen strat for best effect. I literally turned a no man to a 3 or a 4 man with that.

  • michaelmyers87
    michaelmyers87 Member Posts: 458

    @Wesker said:
    Hello, as a Myers main I tell you that your win conditions with this killer are not very smart solo players, a good map, and a solid build. Always dodge SWF groups as Myers. His main strength is the lower terror radius, which you can make more lower than the default with the Monitor & Abuse perk. Michael is a loopable killer but he's defenetively better than the Wraith becouse of his one-shot ability and the fact that you don't need to uncloack to surprise the survivors. Your general strategy to kill should be this: with Monitor & Abuse, keep up your Evil Within II close to 99% and bam pop EW III on a survivor that is in a bad spot. With this perk he will never know that you are close unless he see you. Avoid wide and open maps like the Coldwind Farm or the Autohaven Wreckers becouse in those maps Myers can be see coming so far away, giving the survivors time to hide in corners and prevent stalking. If you want to tryhard as Myers always burn an offering for Lery or the Gideon Meat Plant, since these are tons of walls that prevent the survivors to see where you are, and always use Monitor & Abuse. Your general build should be this: M&A - Enduring - Ruin - BBQ&Chili. If you want turn Myers in an unstoppable killing machine pick up the Fragrant Tuft of Hair and this build: Thanatophobia - Brutal Strength - Enduring - Ruin. Thanatophobia is a must on this build becouse good survivors will not heal themselves completely to use some meta perks like Dead Hard or Iron Will, once they know you have infinite level 3, so Thana should punish them for not healing. Keep Enduring to recover faster after getting D-Striked and pallet stuns, and Brutal Strength to get ride of pallet faster, or eventually punish survivors who stand still on the other side o a pallet to t-bag you.

    i played myers only to rank one and it got to the point where i preferred to play red ranked SWF teams because they are so altrustic

  • Wesker
    Wesker Member Posts: 339

    @michaelmyers87 said:

    @Wesker said:
    Hello, as a Myers main I tell you that your win conditions with this killer are not very smart solo players, a good map, and a solid build. Always dodge SWF groups as Myers. His main strength is the lower terror radius, which you can make more lower than the default with the Monitor & Abuse perk. Michael is a loopable killer but he's defenetively better than the Wraith becouse of his one-shot ability and the fact that you don't need to uncloack to surprise the survivors. Your general strategy to kill should be this: with Monitor & Abuse, keep up your Evil Within II close to 99% and bam pop EW III on a survivor that is in a bad spot. With this perk he will never know that you are close unless he see you. Avoid wide and open maps like the Coldwind Farm or the Autohaven Wreckers becouse in those maps Myers can be see coming so far away, giving the survivors time to hide in corners and prevent stalking. If you want to tryhard as Myers always burn an offering for Lery or the Gideon Meat Plant, since these are tons of walls that prevent the survivors to see where you are, and always use Monitor & Abuse. Your general build should be this: M&A - Enduring - Ruin - BBQ&Chili. If you want turn Myers in an unstoppable killing machine pick up the Fragrant Tuft of Hair and this build: Thanatophobia - Brutal Strength - Enduring - Ruin. Thanatophobia is a must on this build becouse good survivors will not heal themselves completely to use some meta perks like Dead Hard or Iron Will, once they know you have infinite level 3, so Thana should punish them for not healing. Keep Enduring to recover faster after getting D-Striked and pallet stuns, and Brutal Strength to get ride of pallet faster, or eventually punish survivors who stand still on the other side o a pallet to t-bag you.

    i played myers only to rank one and it got to the point where i preferred to play red ranked SWF teams because they are so altrustic

    Not always SWF teams are so stupid. When I play SWF we are pretty organized and we never rush hooks against a killer that can snowball potentially. We suck only against good Nurses.

  • michaelmyers87
    michaelmyers87 Member Posts: 458
    Wesker said:

    @michaelmyers87 said:

    @Wesker said:
    Hello, as a Myers main I tell you that your win conditions with this killer are not very smart solo players, a good map, and a solid build. Always dodge SWF groups as Myers. His main strength is the lower terror radius, which you can make more lower than the default with the Monitor & Abuse perk. Michael is a loopable killer but he's defenetively better than the Wraith becouse of his one-shot ability and the fact that you don't need to uncloack to surprise the survivors. Your general strategy to kill should be this: with Monitor & Abuse, keep up your Evil Within II close to 99% and bam pop EW III on a survivor that is in a bad spot. With this perk he will never know that you are close unless he see you. Avoid wide and open maps like the Coldwind Farm or the Autohaven Wreckers becouse in those maps Myers can be see coming so far away, giving the survivors time to hide in corners and prevent stalking. If you want to tryhard as Myers always burn an offering for Lery or the Gideon Meat Plant, since these are tons of walls that prevent the survivors to see where you are, and always use Monitor & Abuse. Your general build should be this: M&A - Enduring - Ruin - BBQ&Chili. If you want turn Myers in an unstoppable killing machine pick up the Fragrant Tuft of Hair and this build: Thanatophobia - Brutal Strength - Enduring - Ruin. Thanatophobia is a must on this build becouse good survivors will not heal themselves completely to use some meta perks like Dead Hard or Iron Will, once they know you have infinite level 3, so Thana should punish them for not healing. Keep Enduring to recover faster after getting D-Striked and pallet stuns, and Brutal Strength to get ride of pallet faster, or eventually punish survivors who stand still on the other side o a pallet to t-bag you.

    i played myers only to rank one and it got to the point where i preferred to play red ranked SWF teams because they are so altrustic

    Not always SWF teams are so stupid. When I play SWF we are pretty organized and we never rush hooks against a killer that can snowball potentially. We suck only against good Nurses.

    Yeah I understand. But in 6 months playing killer there was only two teams I remember that countered me well lol. I remember those matches exactly 
  • SasukeKun
    SasukeKun Member Posts: 1,858

    Hey, any ideas for a Vanity Mirror Build?

  • Wahara
    Wahara Member Posts: 237
    edited October 2018

    I run whispers, nurses calling, ruin, and iron grasp on my Myers. You can swap out iron grasp for another tracking perk like BBQ and chili, but I find in my experience that whispers and nurses calling is usually enough. Iron grasp is mainly to counter those pesky SWF groups that think they can body block you when you're not in Evil Within 3. As has been mentioned, Myers is also really good at proxy camping. Utilizing iron grasp to place your victim within walking distance of three generators is particularly nasty. You can also surprise down people silly enough to heal in front of you because they think you won't risk the wiggle free.

  • last_juggernaut
    last_juggernaut Member Posts: 44
    edited December 2018
    Myers main here. I like to do it a little different. The point is to noit chase, but hunt down unsuspecting survivors. I tun scratched mirror along with jewellery box. M&A, PWYF, STBFL and hex devour hope. Bring in an ebony mori for extra salt. It's surprisingly brutal to almost no end. People panic, stop doing gens, mostly try to hide. But in vain. You can see at every moment what's going on and who is your next victim. Plan and execute. Never chase. If someone detects you. Let them run away, hide behind and use your wall hack till they think they're safe and then get the jump on them.
    PWYF and STBFL will makes you faster if you play them right, chase your obsession and gain some stacks and watch Michael sprint through the map. Also helps if your obsession is extra altruistic or someone is being a hero. In turn they're just making you stronger and faster even at EW1.
    Takes a bit to master that style of gameplay, but once you get it you'll be unstoppable. No matter the rank.
  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    I have a few, this is for a heal difficulty build in case you want to down them or keep them slow:
    Coulrophobia.
    Distressing.
    Sloppy Butcher.
    A nurse's calling.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    When you don't want to lose the chase:
    Bamboozle.
    Enduring.
    Brutal Strength.
    Stridor.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    The stalking build:
    Unnerving presence.
    Monitor and Abuse.
    Shadowborn.
    Insidious.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    The Bodybuilder Micheal Myers build:
    Brutal Strength.
    Iron Grasp.
    Unrelenting.
    Franklin's Demise.

  • slipttees
    slipttees Member Posts: 846

    i do not use any parks! ;-)

  • LegitAdventurer
    LegitAdventurer Member Posts: 505
    edited January 2019
    I'm kind of new to michael but I really enjoy playing as him. I use Rancor, Play With Your Food, Save The Best For Last, BBQ & Chilli. I generally do pretty well with this, good at putting fear into the obsession by constantly applying pressure to him, forcing him off gens etc. And also killing everyone else, games usually end in me getting a nice mori as well. Which is always a bonus.

    Ive also been thinking about running a Dying Light, Remember Me build. If I had Blood Warden id probably add that too it. Not sure what else goes really well with the killing the obsession first, probably Rancor to spot him as soon as the first Gen pops, but that defeats the whole purose of the Mori so 😂

    Edit: Nurses Calling, Thanataphobia, Sloppy Butcher are always good place holders if you're ever unsure of what perks to use.
  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Here's the no gen spam build:
    Overcharge
    Discordance
    Brutal Strength.
    Pop goes the Weasel.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Hook transport build:
    Mad Grit.
    Iron Grasp.
    Agitation.
    Unrelenting.