What do you think SHOULD be done about This Is Not Happening?
I see this as the survivor equivalent of Monstrous Shrine. It desperately needs a buff or entire rework. But what?
It can’t be as simple as increasing bonus progression on successful greats. Even an additional 1% could potentially be broken (there’s a reason why they changed greats from 2% bonus to 1% bonus).
It feels like a stuck perk. Is it doomed to stay the way it is until the death of the game?
additional note:
Wait, I just thought of something.
What if upon being injured, for 20/25/30 seconds you are protected from all detection abilities.
- aura reading
- location notifiers
- killer Instinct
Thoughts?
Comments
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Turn it into a perk like No Mither, where it's a challenge perk with a strong-ish reward.
This is not happening
While uninjured, all good skill checks count as great skill checks. Receive bonus 50/75/100% BP in the boldness category. You will be oblivious throughout the trial.
3 -
I would buff it like this
This Is Not Happening
You perform at your best when you are under extreme stress
Any and all good and great Skill check zones are increased by 20/30/40%
Skill checks chances are increased by 10%
How is this change?
4 -
That’s not bad. Certainly better than what we currently have without sounding broken.
2 -
I figured increasing the chances of getting a skill check could help it to be paired well with perks that rely on skillchecks to happen naturally like Autodidact, Stake Out, and Fast Track.
3 -
That would definitely be nice getting no skillchecks with autodidact makes me cry
3 -
I feel like it should force skill checks every X seconds(The bonus skill checks grant half of the normal extra generator progress) on everything to help you practice skill checks while letting have synergy with perks like Autodidact or Fast Track.
It would make it better as a learning tool and making it have better synergies.
The generator bonus progress reduction is just to make it not a gen rush perk by potentially cutting down 8+ seconds of generator time with all the extra bonuses while not affecting normal skill checks.
5 -
This is not happening
Upon injury from spirit or nurse, leave match.
1 -
I would be okay with it being a slight clone of Stake Out, since it is a free perk and a lot of people wouldn't have Stake Out
Idea: When healthy, gain a token from 1 great skillcheck or every 3 good skillchecks. When injured, you can't gain tokens but they act the same as Stake Out.
Plus make this in addition to what This is Not Happening already does since it's a bad perk.
0 -
This Is Not Happening.
Protects you from the DC penalty 🤣🤣
2 -
Removing the injured requirement would be a great start.
1 -
This is Not Happening
You are certain that these circumstances are not happening, and you're not being chased around by a blood thirsty killer endlessly. And you're right.
You are able to turn off DBD.
"wow, that was not happening. I am so happy that it wasn't happening" - Lost tapes; Loser
This is Not Happening (the actual, non-meme idea this time)
This perk is always active. You always get the increased big sized great skill checks. Additionally, hitting them grants a 1% bonus (pairs with Stake Out for 3% Great Skill check bonus).
It's a beginner perk at it's core, it literally increases great skill check size. I just think it should be more inclusive to it's effect, having to be injured is stupid, and to give it a mediocre side effect which can work okay in a niche build.
1 -
Combine it with resilience and turn it into 1 perk. Bigger skill checks and faster actions while injured. It's a boring idea but...
We're getting to the point where there are just too many perks, and a lot of them are atrocious on their own and could instead turn into a nice secondary QoL effect. Buff the 'meh' perks and reduce the grind at the same time by getting rid of all the bloat perks and adding their effects to existing perks. Or just straight up remove some of them at this point lmao, who would care if déjà vu, premonition or monstrous shrine got removed from the game
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I like that first suggestion
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Thoughts?
2 -
Remove the injured condition, leave it as a beginner-friendly perk to help newbies learn to get great skillchecks.
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This is a fantastic idea.
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Thanks I have been working on a rework for all the borderline useless perks and I just happened to already have done this one.
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The perk just needs to make the great skill check areas bigger. Right now, in part because of console skill checks mind you, I can't even consistently hit the bigger great skill checks it gives.
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