Perk Rework | Camaraderie

Kira4Evr
Kira4Evr Member Posts: 2,025
edited June 2021 in Feedback and Suggestions

Okay, Camaraderie has always been a weird perk in my opinion. But it looks like it was supposed to be an anti-camping perk? Which made me confused why other survivors trigger it. I might be wrong, maybe it wasn't supposed to be an anti-camping perk. But if it is, this change will make this perk more reliable in my opinion.

What do you think?

Comments

  • Saltjar34
    Saltjar34 Member Posts: 766

    Or maybe it should just activate on teammates you approach instead of when you approach teammates. To top it off, make it so that it won't stack. And there you go, the problem of being unable to get value of this perk is fixed.

    Also uh, extending the timer for basement hooks can also work

  • GoshJosh
    GoshJosh Member Posts: 4,992

    It needs a lot more buffs than that. It needs to work for both hook states and not require another nearby survivor to trigger it.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    When you have the perk it should activate on your team mates who are on hook regardless of first or second hook. This would make the perk strong against camper by giving other survivor much more time to work on gen and some situation where the killer happen to chase a survivor nearby give you more time so you can wait until the chase go elsewhere. Obviously it shouldn't stack otherwise you could extend a hook state by 90s which would make the perk too strong.

  • glitchboi
    glitchboi Member Posts: 6,023

    I kinda prefer @SkeletalElite's idea where you can control the activation of the perk. Not a bad idea tho, although 5 seconds seems a bit too short. Maybe increase it to 10 seconds?

  • FeryGEN
    FeryGEN Member Posts: 629

    Here's my idea.

    Skillchecks get a normal and excellent success zone, if you hit an excellent one, you extend your struggle by 3 seconds

  • OopsAllHexes
    OopsAllHexes Member Posts: 624

    Include the first phase as well, the change to skill checks makes it very easy to tie Camaraderie to Activate Ability and be easily useable by any Survivor.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    I don't know about that. I think it would be very abusable. The reason why I choose the killer to stop the timer when nearby, is because it would punish the killer for camping. Being able to stop the timer at will wouldn't be good for the game because you would have basically 2 ½ minute hook time instead of just 2 minutes, no matter if the killer is camping or not. I wouldn't say that being able to stop the timer at will wouldn't be healthy for the game. Just really bad on the killer side.

    Thank you for sharing your idea with us! It was a pleasure to read about it ♥️

  • Saltjar34
    Saltjar34 Member Posts: 766

    I mean if you think about it, this perk is only useful for one point in the game. Making it strong during that one point doesn't sound so bad. That's the logic of good endgame perks

  • Seraphor
    Seraphor Member Posts: 9,342

    Should be an entirely different perk. There's nothing in this perk that has anything to do with camaraderie.

    It should be something like:

    Reduces your chance of becoming the Obsession. When you or the Obsession are on the hook, you can each see each others aura and the killers aura. Make it like a more powerful but more specific Kindred.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    I mean. The hooked survivor can already see the other survivors Aura, and the other survivors can see the hooked survivors Aura. And Kindred kinda already works that way