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A Better Grind

JediWithASniper
JediWithASniper Member Posts: 670
edited June 2021 in Feedback and Suggestions

We all know that the bloodweb is basically just getting way too big. When it was released it was a great mechanic, albeit a little monotonous to prestige all your characters to 3. But I think everyone is mostly in agreement that the grind is becoming unobtainable for a lot of people, especially new players. I am going to suggest an idea that allows for a major amount of grinding to continue, keeps the bloodweb intact as it is, but changes fundamentally how most of your blood points will be spent. Here goes:

The bloodweb remains the same with one distinct alteration, there is only one level of each perk. Once you acquire the perk, the way that you level that perk is by spending bloodpoints to fill the perk all the way to level 3.

Now, I know this might sound crazy, but I think each tier of a perk should cost the following amounts:

Level 1 in the bloodweb - 10,000 bp

Level 2 in the loadout/perk screen 50,000 bp

Level 3 in the loadout/perk screen 100,000 bp

PURCHASES WILL NOT BE RESET WHEN YOU PRESTIGE. WHEN A PERK REAPPEARS IN THE BLOODWEB, IT WILL BE FREE UP TO THE LEVEL YOU HAVE PURCHASED.

In this way, a person can find the perks they want in the bloodweb a bit faster, and even prestige a character a bit faster, but to take those individual perks to their top tier, you have a bit of a grind.

Love some feedback guys. If you like it, let me know. How would you adjust my numbers, or are they about right? Would you prefer this to the current system?

Post edited by JediWithASniper on

Comments

  • Milo
    Milo Member Posts: 7,383

    Holy crap.

    That's a no from me. If you're like me and want to have every perk level 3 on a character, it would actually INCREASE the grind instead of lessening it.

    For a person that only runs 5-7 same perks over and over it would be an excellent change obviously. But for those of us above, it would actually almost 7x the grind. These numbers would have to be SEVERLY reduced.

  • Spill
    Spill Member Posts: 235

    Hell. No.

  • JediWithASniper
    JediWithASniper Member Posts: 670
    edited June 2021

    What if prestige didn’t reset the purchased ranks of the perks?

    As a matter of fact, I’m going to edit the post to say so.

  • Milo
    Milo Member Posts: 7,383

    Let's do some math shall we? (for survivors)

    In theory till level 20 you use like 20k and till level 40 the bloodwebs cost about 30k. Above level 40 it's almost 50k per bloodweb (yes it's very rounded up/down).

    So to prestige 3 times and get to level 50 again it would cost about 6mil bloodpoints. Somewhat. Then it would (with the new system of 2 perks per bloodweb) take 111 more bloodwebs to gain ALL the perks, meaning about . Which is wow, quite a lot. 5,50mil bloodpoints. That rounds to about 11,5milion bloodpoints for a character.

    -----------

    Now with your suggestion: We can remove 5k from every bloodweb and replace 40 of them with that 25k initial cost. (so just 20k for those 40 levels)

    So now with bloodwebs costing 40k, 50k and finally 45k (to get final 10 levels), we have the initial cost of not prestiging at 2,25 mil.

    However, after prestiging this will go down 6mil... again? Maybe I miscounted somewhere along the way but that seems about right?

    And now all that's left it tiers. We have 40 perks but we're avoiding 1 tier (cause we already got that) so we need 40 tier 2 and 40 tier 3. So that's 4mil for tiers 2 and 10mil for tiers 3. About 14mil.

    -----------------------------

    So if my math is semi-correct, You'll actually pay MORE if you want to have every single perk and be prestiged. But again, you'll pay WAY less if you care about 5-7 perks. (feel free to check my math, and correct me, I'm writing this on a fly)

    Also one thing worth mentioning is, with removing perks from the bloodweb, you won't get many add-ons.

  • JediWithASniper
    JediWithASniper Member Posts: 670

    Nice work. So let’s say then that the values need to be adjusted, and maybe even that tier 1 purchases remain through prestige. When you encounter the perk the second and third time on your prestige’s it is free to unlock. Essentially you only pay each tier once.

    Im trying to tweak this thing where it’s about right, and one of the goals is to allow that player that doesn’t want to level all the perks to three to just do their 5-10 perks. So perhaps my bp values are a bit high on these. What do you think if they were like this?

    Level 1 - 10,000 bp

    Level 2 - 50,000 bp

    Level 3 - 100,00 bp

    Of course in the new idea, these are one time purchases. Even though the perk may show up again in the bloodweb, it will be free to unlock.

  • Woodywool
    Woodywool Member Posts: 622
    edited June 2021

    I think that it will be better:

    • From lvl 50 to P1: no changes
    • From P1 lvl 50 to P2: you lose all add ons, offerings and all perks that you had before getting prestige become only in tier 1
    • From P2 lvl 50 to P3: you lose all add ons, offerings and all perks that you had before getting prestige become only in tier 2

    This change saves a lot of points if you're going to get P3 lvl 50.


    On live servers, we have a situation:

    From lvl1 to P3 lvl 50 you need to spend around 11,2-12,5 millions bloodpoints for only 1 character:

    1,4-1,5 millions per prestige (from lvl 1 to P3 lvl 50 you need to spend around 5,6-6 millions) and around 5 millions to get all perks with max tiers.

    For a survivor (at the recent patch 4.7.2) you need to get 89x3=267 tiers for getting all perks with max tiers

    From lvl 1 to lvl 50 you only can get 64 tiers (including 3 exclusive character's perks that he/she has at the start)

    From lvl 50 to lvl 50+ you only can get 2 perks per bloodweb. It means that: 267-64=203 tiers need to get. 203:2=101,5 -> 102 bloodwebs need to be completed for getting all perks with max tiers.

    For each bloodweb on lvl 50+, you're spending around 50k bloodpoints.


    With the change, you save

    1,4-1,5 millions are still the same for getting each prestige from lvl 1 but when you get P3 lvl 1 and going to get P3 lvl 50 with all maxed perks, you can save around 3-4 millions:

    Instead of 267 tiers, now you need to get only >89 tiers (it could be 100 tiers or even more. It depends how often did you max perks previously)

    It allows you to spend around 2 millions from P3 lvl 50 to P3 lvl 50 maxed instead of 5 or 6 millions.


    Idea #2:

    Prestige works the same like on live servers but instead we can get more tiers per bloodweb :

    ...................................................................... Recent -> New idea #2

    From lvl 1 to 40, you can only get 1 tier of perk........ -> From lvl 1 to 20, you can get only 1 tier

    From lvl 40 to 50, you can only get 2 tiers of perks.. -> From lvl 20 to 40, you can get only 2 tiers

    From lvl 50 to 50+, you can only get 2 tiers too....... -> From lvl 40 to 50, you can get only 3 tiers

    64 vs 92 tiers (from lvl 1 to 50).................................. -> From lvl 50 to 50+, you can get only 4 tiers

    and 2 tiers vs 4 tiers at lvl 50+

    267-92=175 tiers and 175:4=43,75 -> 44 bloodwebs, so you can spend around 2,2 millions instead of 5,1 millions and you can save around 3 millions too.


    Why the 2nd one is better than the first idea?

    This change can remove the grind at all for the people that want to stay on lvl 50 (w/o any prestige) and be pretty useful for everyone unlike the 1st idea that reduces the grind a lot only for users that have P3.

  • Lexilogo
    Lexilogo Member Posts: 587

    How about we just delete Perk Tiers, because:

    • They were essentially a crutch for DbD's lack of Perk variety, an issue the game no longer has (you can argue that without DLC the game's total perk # hasn't gone up by all that much, but iri shards have somewhat bridged that gap)
    • They limit Perk design (because every perk needs something that is influenced by tiers, and we've even had instances in the past of BHVR mistakenly making T1 perks stronger)
    • They're massively inconsistent in how much they buff Perks, some Perks are near useless until T3 while others gain almost no benefit from their Tiers, both of which result in issues
    • They put an artificial barrier on players trying to assemble builds for their new or recently prestiged Killer/Survivor


    And then just brainstorm other, less bad ways to reward players with new stuff for their Bloodpoints in both the short and long term? I'm not gonna pretend like that's a no-brainer, but I guarentee there's better ideas one could think of than perk tiers.

  • JediWithASniper
    JediWithASniper Member Posts: 670

    That is actually something I’ve considered, and I’d be totally down for that. I was trying mainly to work within the existing framework, but make things a bit more interesting.