We need default gen regression.

gatsby
gatsby Member Posts: 2,533
edited June 2021 in Feedback and Suggestions

I'm not talking perks. I mean something that's default and rewards killers with gen slowdown for playing the game well.

Comments

  • SpaghettiYOLO
    SpaghettiYOLO Member Posts: 234

    I've been saying this recently while discussing with viewers possible changes. People bring up gen speeds, but I don't think gen repair speeds should be hit again at all. 80 seconds for a single survivor to repair a gen with no boosts is fine.

    What isn't fine is an intentional kick of the gen by the killer doesn't apply any actual instant regression. A missed skill check applies 10% regression. A killer damaging a gen should do the same. Gens also regress nearly 4.5x slower than it is to repair them. 80 seconds to repair, 5.3 minutes for a 99% gen to fully regress. To me, that's grossly unbalanced. 2x-2.5x slower to regress I'd accept.

    Prove Thyself should also get looked at yet again. It is a huge problem now. Max 45% repair speed boost, but most of the time, it's a 30% repair speed boost usually coupled with BNPs and Resilience. Just make it the survivor equivalent of Thana. Each survivor counts for a 5% boost, but it doesn't apply unless there's one other survivor, so there has to be at least two survivors for it to activate. Max 20% repair speed boost, non stackable like it is now.

    In this general area, I think this is what's most needed. As it is now, it's too easy to stack repair speed perks and just abuse the hell out of them. Even if it's just PT and three survivors, it's pretty disgusting how fast a generator gets done.

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    I think that Hex: Ruin's 200% regression speed should just be a benefit to the perk, and the Hex part is the auto regression.

  • Mr_K
    Mr_K Member Posts: 9,206

    2016: No regression

    2017:

    1.4.0 - able to kick gens. Regress to quarter thresholds. (0,25,50,75)

    1.8.0a - Now can fully regress without rekicking.

    2025: Regression rate increased to 35%

  • Saltjar34
    Saltjar34 Member Posts: 766

    Instant 5% regression upon kick seems nice

  • Lliart
    Lliart Member Posts: 200

    I feel auto-regression wouldn't be a good idea, but I do agree with the above person that regression speed as is is too damn low. It shouldn't take 5 minutes to fully regress a generator when it takes 80 seconds to complete one, and this is without additional perks or help.


    Maybe the devs could do what they did with Demo's rat liver where they buffed his charging movement speed but nerfed the liver to be the same as it was before the change. Basically make it so that, like Marik said, Ruin and Pop are nerfed to half their values and make generators regress quicker so that while Pop and Ruin still do what they do in live while making killers who don't use Pop or Ruin not a pain to use.

  • _VTK_
    _VTK_ Member Posts: 383

    Automatic sacrifice after a 5-minutes loop sounds like a better idea.

  • PatWesker
    PatWesker Member Posts: 252
    edited June 2021

    What they should actually do is adding a bonus regression when kicking a gen since jsut touching the gen for 0.0000000001 sec deactivates the regression a killer took 3 seconds to kick. That would discourage survivors to tap the regressing gen everytime killer is kicking it. So every kick should do a base regression of 5% on the gen and applying the continuous regression as usual. Pop the weasel would not stack, making its 25% withtout an additional 5%.

    Thus, if a survivor tries to restart repairing a gen right after a gen got kicked, the survivor risks to get another 5% kicked off the generator another time.

    This could be a fix for gen rushing especially when kicking a generator is not really useful for a killer if you are not sure it is absolutely secured. And even if it is only 3 seconds to kick a gen, it can be a lot of precious time by going to the gen, kicking it, and going back to another spot.

  • Seraphor
    Seraphor Member Posts: 9,342

    Maybe not instant default regression.

    Treat it like crows, if a gen is part-way repaired, but hasn't been touched in 60 seconds, it starts regressing at half regression speed, 120 seconds, full regression speed.

    This means that if you can't kick the generator, you can at least occupy the survivors long enough to eventually get regression to kick in.

  • Saltjar34
    Saltjar34 Member Posts: 766

    Here's a funny thing about instant 5% regression, it would discourage gen-tapping since you'll be able to kick the gen again, thus shaving off 10% progress

  • White_Owl
    White_Owl Member Posts: 3,786
    edited June 2021

    I disagree. Repair regression can be very useful as it is if you know how to play around it instead of kick and forget. For example hooking a survivor next to a regressing gen, being territorial etc are all tactics that make sure the gens you're worried about will lose progress. Having automatic regression would just boost bad killers and make it really easy for the good ones. Plus it could make it way harder for newbie survivors, and the game is already punishing enough to them.

  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358

    I think making the regression a little faster would be good. Kicking gens should be worth a little more like making the initial kick take away 5-10% by default unless there is Pop then the 5-10% is ignored and the 20% is applied.

  • NeonFlowerPower
    NeonFlowerPower Member Posts: 135

    You guys really don't understand just how impossible it would be to beat 3-gen setups if they added something like this, huh? Killers that should get 0 kills because they played so poorly could literally hold matches hostage even longer than usual if they add this kick regression thing and eventually will 4k and for what? One win out of a thousand matches? I rather keep this the party game it is and allow survivors who aren't in a SWF to still have a chance against a 3-gen rather than not have a chance.

    Even without this regression thing, going against killers who sit on 3-gens all match are insanely boring and its even worse with overcharge. Gen speeds are perfectly fine and kicking them currently is perfectly fine. If you're having issues with gen speed, just stack 4-gen slowdown perks like Killers do REGARDLESS of what BHVR does to the game. Game is already painfully easy for Killers nowadays.

  • Marik13
    Marik13 Member Posts: 683

    Something still needs to be done though. When you look at gen regression vs the speed at how fast they can be completed at base level, meaning no perks or add-ons, it's ridiculously unbalanced. 80 sec to finish a gen with just 1 person on it (quicker with two people) and it takes a good 5 minutes from a 99% gen to fully regress down to 0. That doesn't seem unbalanced to you at all? Nevermind that also you can have more than one of the gens being worked on at the same time.


    To put it in to other numbers as we'll. In the first two minutes of the match survivors can have anywhere between 1-3 gens completed. That brings them anywhere from 20-60% person done with their objective. In the same amount of time, let's say a killer gets 1-3 hooks. That's 8-25% of their total objective completed, in the same time. All of this is not taking account perks and add-ons either. This is just base level using nothing but the environment. Again when you look at all the numbers, it looks really bad. This is why killers feel like 90% of them time they need to run slow down perks like Ruin+Undying, Pop, and Corrupt. If the numbers were still off by a smaller margin I'd have a different opinion. But with the numbers being so widely far apart, I can't say that this is really balanced.

  • NeonFlowerPower
    NeonFlowerPower Member Posts: 135

    Its a party game. If all you care about is winning against random players you'll never see again after one match, just stack slowdown perks like killers do regardless. BHVR could literally make a gen take 3 minutes to do instead of 80 seconds and killers would still stack slowdown perks.

    And no, it doesn't seem balanced because its an asymmetrical PVP game lmao. It will NEVER be balanced, hence the reason it can never be competitive. The object of this game is to have fun and that is the sole thing that BHVR should be focused on with DBD. The game shouldn't be so unbalanced that one side just constantly dominates the other side every single match and thats it.

    Killers want to add something like this, but then say Spirit and Nurse are perfectly fine.

  • Marik13
    Marik13 Member Posts: 683

    The whole "it's just a party game, don't worry about wins" argument is honestly a real bad one. Super Smash Bros is a party game. Mario Party is the definition of a party game. In both of those games you have friends who are competitive with each other to try and win. So "its just a party game" is not an excuse. Other party games, again gonna use Smash Bros here, still tends to their game and releases balance patches to make sure the game isn't too lop sided and broken. No one likes playing a broken game, regardless if it's "a party game" or not.


    And yes I understand it's an asymmetrical game. Again that doesn't mean that you can't fix and better balance it. Again, at base 80 secs vs 5 min, 5 gens vs 12 hooks. The numbers are a little too broad just at the base level, and get worse when you factor in perks and add-ons. You can still balance the game by tightening those numbers just a little bit. In regards to the regression numbers, to me anyway, it doesn't seem like good game design when you have to run certain in game perks that essentially function as a bandaid solution to a problem.

  • Raptorrotas
    Raptorrotas Member Posts: 3,243

    People friction-burned their ######### hands to win in mario party minigames. That game is such a perfect example for "its just a party game, bro" being a stupid argument.

  • Marik13
    Marik13 Member Posts: 683

    Mario Party. The one party game that puts true friendships to the test of surviving lolol.

  • NeonFlowerPower
    NeonFlowerPower Member Posts: 135

    I mean... Super Smash Bros. is just another party game lmao. All these games are just party games made to not actually be balanced, but to be fun. Super Mario Party is also, hint hint, just a party game that is not "balanced." It is heavily RNG favored. People who constantly want zero gens to be completed are the same killers who get 360'd all match because they can't hit someone two feet in front of them or refuse to even attempt to use their power against the survivor to win matches because they don't want to learn. There are some God tier Billy and Huntress players that ######### all over survivor all day and they don't run slowdown. I know a bunch of them. I myself never run slowdown on Pig and still constantly get 4ks all day unless I get unlucky.

    Its not a stupid arguement, DBD is legit just a party game. Take it seriously all you want, nobody is going to care by the end of the day and Nike aint gunna give you a paycheck for it.

  • Seraphor
    Seraphor Member Posts: 9,342
    edited June 2021

    Hmm... how about 1% for every gen still to be repaired?

    At 5 gens, it's 5% instant regression, at 4 gens it's 4%, etc.

    Sure 1% is barely noticeable, and maybe still not worth a kick, but with only 1 gen remaining you're likely more desperate to get that regression in there, and it's still more than the 0% currently.

  • SquillDBD
    SquillDBD Member Posts: 163

    The devs should make corrupt core game and give base kicking an instant 5% regression