We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Killers dodging lobbies?

I play solo half the time and I kid you not I spend so much time finding lobbies or just waiting in the lobby for who knows how long just for the killer to leave or insta leave as soon as I load into the lobby. If the killer doesn't like 1 person in the lobby they dodge, if they feel like they're going to have a hard time they dodge. Why do they get to pick and choose?

«1

Answers

  • ReneAensland
    ReneAensland Member Posts: 838

    I've asked the developers to higher the time penalty when they leave.
    If you leave a lobby, start the penalty timer from 5, to 30 seconds, to 1 minute to 2.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    They are expected to use it to dodge bad ping, not players. Of course, we all know it doesn't work that way.

    There is no answer to your question aside from the fact that the devs think that it is acceptable the way it is. They literally have stated that they are not looking to change it.

  • TangledNoodles
    TangledNoodles Member Posts: 249

    @Visionmaker said:
    They are expected to use it to dodge bad ping, not players. Of course, we all know it doesn't work that way.

    There is no answer to your question aside from the fact that the devs think that it is acceptable the way it is. They literally have stated that they are not looking to change it.

    Well that sucks, I wish neither survivors or killers could see each other that way it would be better imo.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    I've asked the developers to higher the time penalty when they leave.
    If you leave a lobby, start the penalty timer from 5, to 30 seconds, to 1 minute to 2.


    I’m not sure if there are enough players for them to start penalizing. They might feel the player base they have would get discouraged and stop playing for a while or for good. We as a community are still trying to grow and only really respond to serious offenses.
  • Master
    Master Member Posts: 10,200

    I've asked the developers to higher the time penalty when they leave.
    If you leave a lobby, start the penalty timer from 5, to 30 seconds, to 1 minute to 2.

    AS long as we have to filter pings manually.....
  • mcNuggets
    mcNuggets Member Posts: 767

    @TangledNoodles said:
    I play solo half the time and I kid you not I spend so much time finding lobbies or just waiting in the lobby for who knows how long just for the killer to leave or insta leave as soon as I load into the lobby. If the killer doesn't like 1 person in the lobby they dodge, if they feel like they're going to have a hard time they dodge. Why do they get to pick and choose?

    The problem is not the dodging in my opinion, the problem is: the search for a game is discontinued and you get thrown back to main menu.

  • This content has been removed.
  • PiiFree
    PiiFree Member Posts: 1,154

    @ReneAensland said:
    I've asked the developers to higher the time penalty when they leave.
    If you leave a lobby, start the penalty timer from 5, to 30 seconds, to 1 minute to 2.

    Same for Survivors that leave the lobby? I'm fine then.

  • votepsi
    votepsi Member Posts: 43

    If they fixed the ranking and game matching system this wouldn't be an issue.

    Plenty of players keep their rank artificially low, if it was a hidden matching system and based partly on hours played - then I think these issues would also end.

  • Master
    Master Member Posts: 10,200

    @Justicar said:

    @Boss said:
    Because players are allowed to not want to start playing with someone.

    This. If my lobby has

    • A Twitch handle
    • A Squadette
    • An obvious 4-person SWF
    • Terrible pings

    Then I'm dodging it.

    Especially with the new graphic changes, my monitor is a little darker by nature so this is absolutely insane if I verse those stealth claudettes. I save myself the trouble now and dodge them

  • Vietfox
    Vietfox Member Posts: 3,823
    Flashlight? Dodge
    2 swf? Dodge
    2-3 toolboxes? Dodge
    P3 Claudette? Dodge
    It's funny because they make fun of survivors and their made up rules, WHICH IS PERFECTLY FINE AND I UNDERSTAND IT, but every time they dodge for stuff like that they are playing with their own made up rules as well.
  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    I've watched my son dodge lobbies as a killer, but he is not dodging SWF in general. He is a mid-tier killer and keeps getting groups with rank 2-6 in it. High rank players team with low rank players and bring that top-tier toxicity to low rank killer's matches. If he sees a member has thousands of hours in game, he leaves because he knows what is about to happen.

    This needs to be fixed first. If a high ranking survivor wants to SWF with a low ranking one, they should face killers based on the highest level, not the average. A rank 14 killer vs a 4-man SWF with two rank 2's in it is not a fun experience at all. As long as that is happening, I support him dodging. Myself, I don't care one way or the other. I rarely dodge a lobby unless one of the names on my list of "no plays" shows up. Ones that were seriously immature after game, or tried to use exploits in game. Hook-swarming SWFs that cried about camping after game (like you are going to leave the hook when 3 people are rushing at it! I down them all and ended it. But lots of immature crying afterwards...YOU JUST MADE THE LIST!).

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    @Wolf74 said:

    @Vietfox said:
    Flashlight? Dodge
    2 swf? Dodge
    2-3 toolboxes? Dodge
    P3 Claudette? Dodge
    It's funny because they make fun of survivors and their made up rules, WHICH IS PERFECTLY FINE AND I UNDERSTAND IT, but every time they dodge for stuff like that they are playing with their own made up rules as well.

    Because it is unbalanced.
    Why should I start a rigged game?
    Survivor are already to strong and multiple toolboxes make gen rush just worth.
    The new graphics will buff ninja-claudie, so why should I accept that?
    The survivor made up rules are about balanced things they don't like.

    I'm failing to see a reason to dodge these group make-ups. The game is not stacked against the killer. Most killers are just bad at anticipating survivors because they have not played enough survivor to do so. Knowing where that P3 Claudette with DS and a flashlight is likely to go is key to downing her, wasting her DS, and hooking her. If you can't anticipate, you should try playing survivor more.

    By Wolfe's explanation here, DC'ing vs a camping LF is legit. Why should the survivor put up with a game mechanic (LF face camping) that rigs the game against them. And don't say it is their fault for getting caught. The game is rigged in favor of getting caught. Thus there are one hit drops, killers who move faster than survivors, less pallets, less window loops, etc, etc. I can't tell you the last time I saw a match where nobody got hooked, unless I was just playing around with a group and downed them all, then let them go. I love a good slug race for the exit. Loser dies. :)

  • Vietfox
    Vietfox Member Posts: 3,823
    Wolf74 said:

    @Vietfox and @Warlock_2020
    If you fail to see that, that's a you-issue.
    If you deny that the game in general favors survivor, of course you can't see the issue, but that is basically playing blind.
    Especially Warlock, because a legit balanced situational strength of a specific killer is not a "rigged game", but in a gameenviroment with a flawed timemanagement created by the Devs, 4 toolboxes totally tipp of the balance of a game that can already be gen rushed in less than 4 minutes even without any items.
    Your comparing apples and oranges here.
    But same is true for Vietfox by going the old "bring x" perk to counter something route. There are only 4 perk slots and there is to much badly designed things that cause issues. You cannot just dismiss these systemic shortcomings of the gamedesign by just saying "bring perk x".

    @Wolf74
    Certain pink addons for killers usually don't provide a balanced game to survivors either, but you won't see me crying about that, i just deal with it.
    Some killers manage to do well without dodging, why can't you?
    I admit that this game needs some tweaks, but you complain about almost everything and that makes me think that you are not good enough at this game, sorry.
    I'm sure many other killer mains can tell you the same, that the game is not that imbalamced.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Vietfox said:
    Wolf74 said:

    @Vietfox and @Warlock_2020

    If you fail to see that, that's a you-issue.

    If you deny that the game in general favors survivor, of course you can't see the issue, but that is basically playing blind.

    Especially Warlock, because a legit balanced situational strength of a specific killer is not a "rigged game", but in a gameenviroment with a flawed timemanagement created by the Devs, 4 toolboxes totally tipp of the balance of a game that can already be gen rushed in less than 4 minutes even without any items.

    Your comparing apples and oranges here.

    But same is true for Vietfox by going the old "bring x" perk to counter something route. There are only 4 perk slots and there is to much badly designed things that cause issues. You cannot just dismiss these systemic shortcomings of the gamedesign by just saying "bring perk x".

    @Wolf74
    Certain pink addons for killers usually don't provide a balanced game to survivors either, but you won't see me crying about that, i just deal with it.
    Some killers manage to do well without dodging, why can't you?
    I admit that this game needs some tweaks, but you complain about almost everything and that makes me think that you are not good enough at this game, sorry.
    I'm sure many other killer mains can tell you the same, that the game is not that imbalamced.

    Some survivor can play without SC? Why can't the rest?
    Some survivor can play without DS? Why can't the rest?
    Shall I go on?
    What kind of an argument is that?
    You never been in the schools debate team, right?

  • Vietfox
    Vietfox Member Posts: 3,823
    Wolf74 said:

    But same is true for Vietfox by going the old "bring x" perk to counter something route. There are only 4 perk slots and there is to much badly designed things that cause issues. You cannot just dismiss these systemic shortcomings of the gamedesign by just saying "bring perk x".

    @Wolf74
    I'll tell you the same i told to @The_Crusader .
    You are NOT suposed to counter everything with perks. Create a build around your weaknesses/necessities and use the skills to deal with the rest, THAT IS THE POINT OF BUILDS.
    Now i see you've been playing this game in the wrong way and i understand why you complain so much.
  • Vietfox
    Vietfox Member Posts: 3,823
    Wolf74 said:

    @Vietfox said:
    Wolf74 said:

    @Vietfox and @Warlock_2020

    If you fail to see that, that's a you-issue.

    If you deny that the game in general favors survivor, of course you can't see the issue, but that is basically playing blind.

    Especially Warlock, because a legit balanced situational strength of a specific killer is not a "rigged game", but in a gameenviroment with a flawed timemanagement created by the Devs, 4 toolboxes totally tipp of the balance of a game that can already be gen rushed in less than 4 minutes even without any items.

    Your comparing apples and oranges here.

    But same is true for Vietfox by going the old "bring x" perk to counter something route. There are only 4 perk slots and there is to much badly designed things that cause issues. You cannot just dismiss these systemic shortcomings of the gamedesign by just saying "bring perk x".

    @Wolf74
    Certain pink addons for killers usually don't provide a balanced game to survivors either, but you won't see me crying about that, i just deal with it.
    Some killers manage to do well without dodging, why can't you?
    I admit that this game needs some tweaks, but you complain about almost everything and that makes me think that you are not good enough at this game, sorry.
    I'm sure many other killer mains can tell you the same, that the game is not that imbalamced.

    Some survivor can play without SC? Why can't the rest?
    Some survivor can play without DS? Why can't the rest?
    Shall I go on?
    What kind of an argument is that?
    You never been in the schools debate team, right?

    @Wolf74
    I play without SC and DS. If a survivor needs those perks to survive then yeah, they are as bad as those killers who dodge. The difference is that perks are meant to be used and the leave lobby button is meant to dodge bad ping, not to support cowards.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Vietfox said:

    @Wolf74
    I'll tell you the same i told to @The_Crusader .
    You are NOT suposed to counter everything with perks. Create a build around your weaknesses/necessities and use the skills to deal with the rest, THAT IS THE POINT OF BUILDS.
    Now i see you've been playing this game in the wrong way and i understand why you complain so much.

    Don't assume to know anything about how I play.
    Just because I explain the flaws of the gamedesign doesn't mean I have to play like a dork.
    Your only defense is claiming that someone is playing bad, but you ignore to address the true issues (flawed gamedesign).

  • Neska
    Neska Member Posts: 132
    at least it’s not as bad as it was like one year ago.. 
    Prestige? Dodge
    Items? Dodge
    Legacy Prestige? Dodge
    Swf? Dodge

    Personally I don’t mind getting dodged, it starts to annoy me after 3 times or more in a row because I just want to play the game instead of searching a lobby all over again.
  • redsopine01
    redsopine01 Member Posts: 1,269
    Master said:

    @Justicar said:

    @Boss said:
    Because players are allowed to not want to start playing with someone.

    This. If my lobby has

    • A Twitch handle
    • A Squadette
    • An obvious 4-person SWF
    • Terrible pings

    Then I'm dodging it.

    Especially with the new graphic changes, my monitor is a little darker by nature so this is absolutely insane if I verse those stealth claudettes. I save myself the trouble now and dodge them

    Master there's a program you can run to makes the maps so bright you can hit them with a hatchet long range because you can see there heads through pokeong over 
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    We can't help what gives the killer bad vibes.
    For me it's a likely SWF, or multiples of the same tool. Mostly toolboxes, or flashlights. Feels like I'm I  for a bad time. 

    I only solo, too. I try not to take stuff in, and hope the killer has less incentive to mori. Haha

    Plus I don't go in there to beat up on the killer. 
  • redsopine01
    redsopine01 Member Posts: 1,269
    Only reason I run sc is when I'm playing solo as I don't trust other players to just get me killed so there friends and them get all the points plus I don't team unless going for the 4man hatch trophy 
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649

    I've watched my son dodge lobbies as a killer, but he is not dodging SWF in general. He is a mid-tier killer and keeps getting groups with rank 2-6 in it. High rank players team with low rank players and bring that top-tier toxicity to low rank killer's matches. If he sees a member has thousands of hours in game, he leaves because he knows what is about to happen.

    This needs to be fixed first. If a high ranking survivor wants to SWF with a low ranking one, they should face killers based on the highest level, not the average. A rank 14 killer vs a 4-man SWF with two rank 2's in it is not a fun experience at all. As long as that is happening, I support him dodging. Myself, I don't care one way or the other. I rarely dodge a lobby unless one of the names on my list of "no plays" shows up. Ones that were seriously immature after game, or tried to use exploits in game. Hook-swarming SWFs that cried about camping after game (like you are going to leave the hook when 3 people are rushing at it! I down them all and ended it. But lots of immature crying afterwards...YOU JUST MADE THE LIST!).

    How does this "blacklist" work for you? I mean, they literally can change their name whenever they want to 
  • Boss
    Boss Member Posts: 13,616

    @Tsulan said:
    I honestly think that the new patch will hurt the game badly. That it will backfire. That we will see tons of threads about dodging killers, disconnecting killers and camping killers.

    Especially in the beginning, since not everyone will know that they will now join their lobbies simultaneously.
    Their first instincts will be OH #########, LEAVE DA LOBBEH!

  • Tsulan
    Tsulan Member Posts: 15,095
    Boss said:

    @Tsulan said:
    I honestly think that the new patch will hurt the game badly. That it will backfire. That we will see tons of threads about dodging killers, disconnecting killers and camping killers.

    Especially in the beginning, since not everyone will know that they will now join their lobbies simultaneously.
    Their first instincts will be OH #########, LEAVE DA LOBBEH!

    Not only the beginning. Not everyone reads patch notes or visits the forum. 
  • Boss
    Boss Member Posts: 13,616

    @Tsulan said:
    Boss said:

    @Tsulan said:

    I honestly think that the new patch will hurt the game badly. That it will backfire. That we will see tons of threads about dodging killers, disconnecting killers and camping killers.

    Especially in the beginning, since not everyone will know that they will now join their lobbies simultaneously.

    Their first instincts will be OH #########, LEAVE DA LOBBEH!

    Not only the beginning. Not everyone reads patch notes or visits the forum. 

    I know, just saying that some will probably think somehing is wrong, what with 4 people joining simultaneously ALL THE TIME.
    So they'll go and check to see if something happened to the game.
    Or...y'know...quit for the day cause all they get is "4-man groups".

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    Vietfox said:
    Tsulan said:
    Tsulan said:
    Survivors used to dodge lobbies to play together with their friends, before SWF was introduced. They did it because it wasn't fun to play normal. 

    Now killers do the same and survivors scream for temp bans and time outs.

    Ironic 
    A small number of people who wanted to do that did it for what, a month or two before SWF was introduced?

    That totally justifies most killers doing it for over 2 years because solo survivors just happened to load in at the same time as other solo survivors or they had a cosmetic or item the killer didn't like.

    But some people can't understand that the killer is also a human being who wants to enjoy the game. 
    @Tsulan
    So by the same premise i guess you never camp without reason, because it's not fun for survivors either.
    Funny you say that. I don't camp without reason. 
    Know what it's gotten me in this game? Nothing.
    I still get trolled, and coordinated upon, gate camped and so forth, still.
    Can't say things are any better for me than any other killer, and being nice generally impacts my bottom line in blood points, so it's probably worse.

    You don't get rewards for being nice in this game. At least not as a killer. 
    Survivors don't care. I doubt they even remember most killers unless they're streamers, or something. 
    As a survivor you might make pals to SWF with, or something.

    I seriously doubt anyone will spot my name and say "oh, that's that cool huntress player that didn't take advantage of us when a guy DCed early, and let us go."
    I mean I had a Min dead to rights, and walked towards the hook at end game, then stopped, and dropped her at the gate so she could get rescued. 

    Being a nice killer is entirely optional. It doesn't mean anything in the long run. If you're an unfun killer, it probably doesn't matter.


  • Vietfox
    Vietfox Member Posts: 3,823
    @will_i_am_14_85
    Same goes for survivors. 
    Some of them just want to play with friends instead of being a sweaty squad.
    Some of them bring toolboxes because the daily tells them to sabotage hooks.
    And so on...
    Besides, camping someone just because survivors from the last match were ######### doesn't make any sense, every person is different and they shouldn't take the blame.
  • Vietfox
    Vietfox Member Posts: 3,823
    Tsulan said:
    Vietfox said:
    Tsulan said:
    Tsulan said:
    Survivors used to dodge lobbies to play together with their friends, before SWF was introduced. They did it because it wasn't fun to play normal. 

    Now killers do the same and survivors scream for temp bans and time outs.

    Ironic 
    A small number of people who wanted to do that did it for what, a month or two before SWF was introduced?

    That totally justifies most killers doing it for over 2 years because solo survivors just happened to load in at the same time as other solo survivors or they had a cosmetic or item the killer didn't like.

    But some people can't understand that the killer is also a human being who wants to enjoy the game. 
    @Tsulan
    So by the same premise i guess you never camp without reason, because it's not fun for survivors either.
    Define camping. 
    Because I've seen survivors call out a face camp from 20 meters distance. 
    Or complain about camping, when MYC triggered. 
    Or when the gates are powered...

    Everything the killer does is considered camping. 
    @Tsulan
    My definition of camping is:
    Killer stands or patrols really close to the hook with no evidence of survivors being close by.
  • Beverly
    Beverly Member Posts: 184

    I play solo and main Laurie with her P3 clothes. I have a pretty high frequency of dodging as well as moris and other unfun addons to play against with my cosmetic choice. It gets annoying sometimes when I have to be bullied out of wearing whatever cosmetics I want or I'll struggle to find a good game. Funny thing is I use zero of her perks. No DS, no OoO, nothing. I just like her character a lot. I wish people understood that survivors aren't out to get them.

  • KiraElijah
    KiraElijah Member Posts: 1,187
    I dodge if

    •They just went against me and gave me a rage inducing round

    •3+ Flashlights (Wraith doesn’t like those)

    •Key.


  • TangledNoodles
    TangledNoodles Member Posts: 249

    So from what I gather is:

    If I like this shirt from the shop I shouldn't wear it because the killer will ASSUME that I'm toxic and dodge me.

    Killers are still complaining about flashlight which are honestly useless these days.

    People still use self care? It wastes so much time and healing has been nerfed to the ground I could bake a pie by the time I'm done healing. Might as well run around injured with iron will.

    If people want to play as Claudette they'll be dodged.

    If you bring an item you'll get dodged (Even though Franklin's is a thing)

    Why can't I dodge lobbies too? I don't wanna play against a Spirit, dodge. Leatherface? Dodge. Etc.. Maybe it's best if no one sees anyone before the match starts.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    Vietfox said:
    @will_i_am_14_85
    Same goes for survivors. 
    Some of them just want to play with friends instead of being a sweaty squad.
    Some of them bring toolboxes because the daily tells them to sabotage hooks.
    And so on...
    Besides, camping someone just because survivors from the last match were ######### doesn't make any sense, every person is different and they shouldn't take the blame.
    It makes perfect sense. 
    You can only jam so much negative energy into someone before it sparks, and arcs onto the nearest person.
    considering you may never see the survivor that ticked you off again, it's going to be someone else.
  • Carpemortum
    Carpemortum Member Posts: 4,506

    @Wolf74 said:

    @Vietfox said:
    Flashlight? Dodge
    2 swf? Dodge
    2-3 toolboxes? Dodge
    P3 Claudette? Dodge
    It's funny because they make fun of survivors and their made up rules, WHICH IS PERFECTLY FINE AND I UNDERSTAND IT, but every time they dodge for stuff like that they are playing with their own made up rules as well.

    Because it is unbalanced.
    Why should I start a rigged game?
    Survivor are already to strong and multiple toolboxes make gen rush just worth.
    The new graphics will buff ninja-claudie, so why should I accept that?
    The survivor made up rules are about balanced things they don't like.

    I'm failing to see a reason to dodge these group make-ups. The game is not stacked against the killer. Most killers are just bad at anticipating survivors because they have not played enough survivor to do so. Knowing where that P3 Claudette with DS and a flashlight is likely to go is key to downing her, wasting her DS, and hooking her. If you can't anticipate, you should try playing survivor more.

    By Wolfe's explanation here, DC'ing vs a camping LF is legit. Why should the survivor put up with a game mechanic (LF face camping) that rigs the game against them. And don't say it is their fault for getting caught. The game is rigged in favor of getting caught. Thus there are one hit drops, killers who move faster than survivors, less pallets, less window loops, etc, etc. I can't tell you the last time I saw a match where nobody got hooked, unless I was just playing around with a group and downed them all, then let them go. I love a good slug race for the exit. Loser dies. :)

    I personally dont give up when I'm camped. Make the killer wait and lose 3 people. The other night it literally turned into 4 escape bc he was so set on camping he got flustered on the unhook run to gates. As a leatherface. 

    At the very least you buy your team time. 

    Never dc. Period.
  • The_Crusader
    The_Crusader Member Posts: 3,688

    @Tsulan
    So by the same premise i guess you never camp without reason, because it's not fun for survivors either.

    If you are being camped, don't just assume that the killer is toxic, you have no idea what games he has had before your game, you don't know how many toxic SWF groups he had before, a level-headed killer can get tilted really quickly, to the point he goes from a happy go lucky, just want to play the game, killer, to a 'F all survivors, the next game I have someone is getting face camped.


    I've watched my son dodge lobbies as a killer, but he is not dodging SWF in general. He is a mid-tier killer and keeps getting groups with rank 2-6 in it. High rank players team with low rank players and bring that top-tier toxicity to low rank killer's matches. If he sees a member has thousands of hours in game, he leaves because he knows what is about to happen.

    This needs to be fixed first. If a high ranking survivor wants to SWF with a low ranking one, they should face killers based on the highest level, not the average. A rank 14 killer vs a 4-man SWF with two rank 2's in it is not a fun experience at all. As long as that is happening, I support him dodging. Myself, I don't care one way or the other. I rarely dodge a lobby unless one of the names on my list of "no plays" shows up. Ones that were seriously immature after game, or tried to use exploits in game. Hook-swarming SWFs that cried about camping after game (like you are going to leave the hook when 3 people are rushing at it! I down them all and ended it. But lots of immature crying afterwards...YOU JUST MADE THE LIST!).

    That is very true. The same is true for survivors too. Maybe the one who rage quit as soon as he was down spent the last 5 games getting facecamped and he can't be bothered waiting to see if it happens again.

    Maybe he's teabagging because hes mad at all killers due to the toxic ones hes played with recently.

    The toxic players really do ruin it for everyone else.
  • Carpemortum
    Carpemortum Member Posts: 4,506

    @Tsulan
    So by the same premise i guess you never camp without reason, because it's not fun for survivors either.

    If you are being camped, don't just assume that the killer is toxic, you have no idea what games he has had before your game, you don't know how many toxic SWF groups he had before, a level-headed killer can get tilted really quickly, to the point he goes from a happy go lucky, just want to play the game, killer, to a 'F all survivors, the next game I have someone is getting face camped.


    I've watched my son dodge lobbies as a killer, but he is not dodging SWF in general. He is a mid-tier killer and keeps getting groups with rank 2-6 in it. High rank players team with low rank players and bring that top-tier toxicity to low rank killer's matches. If he sees a member has thousands of hours in game, he leaves because he knows what is about to happen.

    This needs to be fixed first. If a high ranking survivor wants to SWF with a low ranking one, they should face killers based on the highest level, not the average. A rank 14 killer vs a 4-man SWF with two rank 2's in it is not a fun experience at all. As long as that is happening, I support him dodging. Myself, I don't care one way or the other. I rarely dodge a lobby unless one of the names on my list of "no plays" shows up. Ones that were seriously immature after game, or tried to use exploits in game. Hook-swarming SWFs that cried about camping after game (like you are going to leave the hook when 3 people are rushing at it! I down them all and ended it. But lots of immature crying afterwards...YOU JUST MADE THE LIST!).

    That is very true. The same is true for survivors too. Maybe the one who rage quit as soon as he was down spent the last 5 games getting facecamped and he can't be bothered waiting to see if it happens again.

    Maybe he's teabagging because hes mad at all killers due to the toxic ones hes played with recently.

    The toxic players really do ruin it for everyone else.
    If someone spent 5 games being camped and get that worked up over a game, take a ######### break. Dont continue to play tilted, rage quit, and ruin everyone elses game. 


This discussion has been closed.