Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Counterforce are too op

eloise
eloise Member Posts: 528
edited June 2021 in Feedback and Suggestions

When you have the perk hex in killer the surviver can find it very fastly, so for me you need to change this perk not just reveal the totem without hex because if you have noed that doesn't work but if it's just for make more faster the totem I think it's better

Post edited by EQWashu on

Comments

  • Northener1907
    Northener1907 Member Posts: 3,012

    I am not seeing this perk except adept Jills. So i do not think that is problem.

  • Zokenay
    Zokenay Member Posts: 1,158

    It really isnt THAT good, its a somewhat decent perk at best, and i believe Small Game to be better than it. if anything people would mainly pick it due to the speed cleansing or pair it with SG.


    I actually tried using both separately and i had a way easier time finding the totems with SG, since you only get a small glimpse with CF from a far away totem, which could also be cleansed by someone else before you even get there.

  • Starshadw
    Starshadw Member Posts: 266

    Having now played with the perk, it's not at all over-powered. You have to find your first totem for it to even trigger - and as stated above, the one it shows you is alllllllll the way across the map. On larger maps? The pink image is going to be VERY easy to miss entirely, and it doesn't stick around long. So even once you've seen it, you have to get all the way across the map and then still find the dang thing.

    For folks who have a totem challenge, pairing it with Small Game would increase the usefulness - but that means two of four slots taken up with totem perks, which doesn't leave a lot of room for other useful skills.

  • Patrick1088
    Patrick1088 Member Posts: 628

    Small Game is better imo as well, but pairing with Counterforce could be fun.

    Small Game/Counterforce/Inner Strength/Head On

    Totem/locker fun lol

  • eloise
    eloise Member Posts: 528

    you just need to have ruin and a swf team so that in the end all the totems are made and the gen too

  • UncleStabby
    UncleStabby Member Posts: 837

    They need to rework hexes as a whole. Its the system that's flawed, not the counter.

    The devs need to find a way to make totems more of an objective, while also keeping hexes viable for skilled players.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    It's really not that good. Everyone is overreacting over this perk when detectives hunch is clearly better

  • Yatol
    Yatol Member Posts: 1,960

    no detective hunch is better, the speed is only going to help in a clutch scenario, otherwise its just going to backfire if the killer has haunted ground.

  • WeenieDog
    WeenieDog Member Posts: 2,187

    against a swf, Ruin is probably the worst thing you can run. You're better off running other perks, or playing ultra aggressive.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    Running across the map to do 5 totems totally OP