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Which killer perks need to be nerfed, in your opinion?
I would get rid of Noed or give it a massive overhaul. Rewarding killers end game who have played poorly is a broken feature and works against killers developing skill.
I would also say bbq and chili. Killer should see one players aura upon hooking another survivor.
which do you think need a rework or nerf?
Comments
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There are but in solo q, I see nobody countering it. It creates a snowball where killer hooks, uses bbq to go to next person, hooks them, comes back for person first hooked. Rinse and repeat. If it wasn’t a good perk then why do all killers use it?
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I agree. Well said.
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Pop should probably be nerfed to 20% from 25%. Ruin should maybe be nerfed from 100%/200%/300% to like... 100%/175%/250%.
Devour Hope... Honestly I personally hate it. There's nothing inherently wrong with it... I just hate it.
No other Killer perk needs a nerf. A lot of them could get a buff though.
Edit: Three people have told me I got Ruin's numbers wrong. Nobody else needs to, thanks.
My point is still the same though. Ruin kills gen progress a little too fast.
Post edited by FFirebrandd on3 -
None really. Though I do dislike starstruck.
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Tinkerer
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Oh devour is awful. Such a broken hex with no skill. Since they hid the totems better, I’m seeing it more and more. Good post.
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Lol we both know that’s not the reason they use it. Im talking unskilled killers like bubba mains or wraiths.
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Ruin should maybe be nerfed from 100%/200%/300% to like... 100%/175%/250%.
Ruin doesn't go to 300% only 200%
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I thought you might play bubba. Just a hunch. 🤷♂️
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Tinkerer, ruin and noed. But base gen speed should be adressed first
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Lol. 👌
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NOED: Needs a full rework, honestly. Or at least tell survivors they're exposed when the gates are powered.
Tinkerer: I love it but it can be oppressive with certain builds. It should probably only trigger once per individual generator.
I don't think any others need to be nerfed. BBQ is completely fine and not even the strongest tracking perk, Ruin is a totem and requires the killer to apply a lot of gen pressure to get value, Pop rewards the killer's skill and can be countered through a variety of perks, and not gentapping when the killer is about to get Pop ready. There aren't really any others.
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Any hex totems can be countered by terrible spawns which most maps have and 3 survivor perks and maps.
BBQ gets used for the most part for the BP. Even then, lockers, being behind a gen, or walking one way and then walking the other way counters the aura reading.
NOED. See my hex totem point.
Pop. Pop already got nerfed. Gen's fly as it is without regression perks and Pop is the best one. You can nerf Pop again if you want but gen speeds would need to get looked at.
No, your team mates not doing totems or not knowing how to counter BBQ doesn't make the perks good, it makes your team mates bad. We can nerf BBQ and Hex totems and people are still not going to cleanse totems or hid in a locker for BBQ.
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The same can be said of exhaustion perks. Especially dead hard. Rewarding survivors for playing poorly is a broken feature 🤷♂️
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This might be controversiaI, but I think Noed is completely fine. In my opinion it isn't rewarding a bad killer, but punishing lazy/bad survivors.
There are countless tools to help get rid of totems. But for some reason even swfs don't use them, while they can have just 1 person worry about totems. You could argue that if you play solo it might be a waste to bring totem perks, because others will too, but just look at how often you see those perks (when there aren't many totem challanges). In some cases you can even tell the others in pre-game chat, that you will take care of totems. Even if multiple people bring them they are still not a complete waste because you 2 will get rid of them faster and can work on gens sooner. And no, you are not bringing it to just counter one perk the killer might doen't even have, but almost every other hex perk.
When i play survivor i often go on totem duty, because it is more fun than just holding m1 and often pays off.
A couple of years ago the totems were often all cleansed so i stopped using Noed but now I can't remember the last time my noed didn't activate, so I started using it again and I encourage others to give it a go. It can be really fun to get revenge on those careless toolbox heroes.
BBQ is terrible on almost every killer and is mainly used for the bloodpoint bonus.
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I'm against nerfing killer perks, considering that the latest DLC just gave us a mid-tier killer with one or two decent perks plus a bunch of extremely powerful meta survivor perks.
It is a good perk, but mostly for BP.
There are lots of counters, as has been mentioned, and it keeps the game going. If you're going up against experienced survivors, being able to keep track of them somehow evens the odds. That said, there might be other perks I would run instead if it wasn't for the BP. It's a great perk for grinding, but there are much better perks gameplay-wise. Most survivors just jump in a locker or run a perk that blocks aura-reading the first couple times, and you usually have to run across half the map to harass someone on a gen when there are probably targets that are much closer.
I never understood why people think Pop is a good perk. 25% of a gen is a small thing compared to the amount of time it takes to get someone hooked and then double back and kick a gen, in my opinion. A good survivor team could get a combined total of 25-75% of a gen(s) done in that time, depending. If it worked on every gen you kicked with a cooldown period in between, it'd be a strong perk, but I wouldn't waste a perk slot on it as-is unless it was synergizing with something else.
Ruin legitimately is amazing, but it can also be gone immediately. The idea of Hex perks is that they're completely game-breaking, but you can get rid of them by simply searching the map for the relevant totem. The only way nerfing Ruin would make sense is if they simultaneously made it a non-Hex perk.
Same thing goes for NOED. I run NOED a lot, but experienced survivors will always search the map and try to take it out before they open the gates. It's a strong perk, but every Hex is built-in with an equally strong counter.
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Killers don’t earn anything lol. They have every advantage. Survivors are basically sheep in a field that only learn to run in circles in purple ranks which makes killers mad. Give me a break. Lol
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so survivors hate hexes now? it seem that anything that interrupts their gen repair simulator gameplay is considered op these days lol. i would agree to nerf all gen regression perks if base gen speeds were adressed, but that wont happen, because longer gen timers means more time just pressing m1 wich is boring,its a weird paradox really, if anything running gen regression perks its what allows regular matches to happen otherwise games would be too short.
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lol you really dislike killers and their perks don't you?
Have you actually played killer at red ranks i wonder?
No i don't mean by getting boosted there, but legit normal gameplay.
All the things you dislike about killers or their perks can easily countered, or could it be that you desperately want to control what the killer does?
Try looking from both sides with open eyes and see why they use certain perks, what is the real reason behind it.
Both sides have perks the other side doesn't like.
Grow up and start learning what to do instead of whining about nerfs
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Thrilling tremors is a better perk, most good killers agree with that i think. The aura reading on bbq is nice, but its mostly for the points.
As for the gameplay loop youre describing, thats called juggeling. What is it youre expecting from killers exactly? Its not tunneling. Its not camping. Do you expect every killer to hook each survivor in turn? 1 after the other? You realize that its virtually impossible for a killer to win like that right? So im wondering what it is youre expecting killers to do. Whats the game winning strat where nobody ever gets camped, tunneled or juggeled and never runs any gen regression or hex perks of any kind.
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is this sluzzy ?
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Oh oops. This is what happens when you post without double checking your numbers. Anyway, point being, Tier 3 Ruin just seems to kill gen progress too fast. So like... make it like... 100%/130%/160% or something.
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Two of them, always are, the master and the apprentice.
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Ruin, Tinkerer, Tinkerer!!, Starstruck, Dragon's Grip, PGTW, and several others
And BBQ
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None of them. I honestly don’t think there are any overpowered perks on either side atm. Just a bunch of underpowered perks.
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oh you have 2 ids now ? lol
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None of them.
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Nerfing killer perks won't make bad survivors play better. Just like nerfing survivor perks won't make bad killer play better either.
The constant calls for nerfs to perks on both sides gets almost embarrassing sometimes, and it illustrates the people who never play the other "side", or who are out-and-out trolling, or both.
The only perk run by killers that's annoying when I face it is NOED. I just escaped a Pig who was running NOED and she got multiple kills (at least one of the survivors on their first hook) as a result (I wasn't one of them). Of course, they also had Ruin (that was destroyed almost immediately, probably because it spawned right next to a generator or in the wide-open) and, even playing as a solo, my teammates and I pounded out all 5 gens in barely 6 minutes -- so maybe if any of us had stopped to do a totem or two (the Pig got a couple of hooks prior to the last gen, but no one was in danger of dying) we could have avoided it.
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NOED, because I hate free kills and second chances. Rancor as well because it has a similar, though slightly harder to use condition.
Devour Hope, becuase it's holding back Hex perks as a whole and is the sole legitimate reason totem spawns won't be buffed.
Bamboozle, because ######### perks that force you to play scummy. It's like if survivors had a perk that only let the hook timer run if the killer is within 12m.
Tinkerer, because it disproportionately affects solo que because it requires extensive co-ordination to overcome.
Knockout and Third Seal, because they are literally just solo-bully perks and have zero other purpose than to 4-person-slug an entire team and then probably leave them to bleed out because that's the only kind of person I have ever seen running these perks outside of getting achievements.
I certainly wouldn't nerf BBQ, that might make killers use strong, counterless tracking perks and no-one wants that.
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I assume you'll do a post for Survivor perks soon?
I really don't think any Killer perks need nerfed, but I do think NOED needs a rework. It isn't OP, it just isn't super healthy
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NOED is the only one that I would say could use a rework.
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Those are both horrid ideas imo, have you heard of ADRENALINE or Dark Sense? they are practically the same
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What are the several others? And I actually think Dragon's Grip can use a buff so please explain why you think it needs nerfs.
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So the perk is strong because of your teammates? If so that's because of your teammates the perk gets value.
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I've seen a few Wraiths with it and it was really broken on him.
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Anything much outside of Wraith?
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60 secs feels like an eternity. It's broken on him and overpowered on all the others really.
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I would get rid of NOEDs unnecessary speed boost.
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None.
No killer perk needs to be nerfed, in my opinion.
Noed needs a rework, not because it's op, but because it's an awful perk. Like seriously, it just sucks.
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But you can simply wait out the thirty seconds only a few killers could get back in time. Someone injured could just hop on it, And it suffers a massive cooldown of 80 seconds. And also list all perks you believe are in need of nerfs.
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How about none of them, infact can we buff 75% of them that aren't "meta".
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Lol you’ll get better. Just keep practicing. Killer is easy and requires no skill.
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That's very untrue killer takes no skill.
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Why do people want to nerf bbq? Weren't you complaining that you get camped a lot in another thread? Anyways to the actual question.
Killer perk nerf..... I think noed and believe it or not starstruck, starstruck is really good for the only thing that you need to do in order to activate it.
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Yes definitely as 3 people are working separate on gens from my BBQ proc, totally me being bad and my fault.
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But which was destroyed? The master, or the apprentice?
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having multiple accounts on the dbd forums is a pathway to many bait posts some consider to be unnatural.
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What happened to them?
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ah sluzzy, everyone already knows survivor is easier than killer
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Rancor. The only killer perk I have a problem with.
There's no reason somebody should be instadowned and mori'd after not being seen by the killer AT ALL during the trial.
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