New use for keys.

CountVampyr
CountVampyr Member Posts: 1,050
edited June 2021 in Feedback and Suggestions

I’m not talking about getting rid of hatch escapes, I don’t want that particular aspect nerfed. But the aura reading abilities are a bit redundant with various perks. How about using them for what keys are basically designed for and have them open boarded up doors? Thoughts?

Post edited by Rizzo on

Comments

  • Purgatorian
    Purgatorian Member Posts: 1,146

    As long as the doors were open to killers too then that's fair. Both opening doors and the hatch should consume charges though.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    I was just thinking about the times recently where I’ve spawned into an area of Gideon with only one escape route. With the new Nemesis perk that allows the killer to see exactly where you spawn this could be a potential death sentence. I really think that survivors should be given some sort of option to bust doors down and to me a key would make the most logical sense.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    No other comments about my idea? Because I really do feel that this is a very good common sense use for keys.

  • Huff
    Huff Member Posts: 1,480

    I think it would just be a lot easier to make them be used on chests instead. I mean, the chests have locks on them that the survivors even grab and pull off. Why couldn't we just use a key to either be like a toolbox for a chest (significant speedup over several searches) or just instantly open one? Take away the hatch opening capability while we're at it, keep the addons and aura reading capabilities of it.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    But what would be the point of that ultimately? Why bring a key into the match to open a chest when you can just grab something else from the bloodweb and bring that into the match instead? Speeding up searches or instantly opening them is not a primary concern in any match I have ever been in.

  • TAG
    TAG Member Posts: 12,871

    To me, that feels useless. Why bring a key to find an item when I can just bring an item? It would just make keys less valuable in the bloodweb than any other obtainable item.

  • Huff
    Huff Member Posts: 1,480
    edited June 2021

    Because it would save you time in trials just like a toolbox maybe? Because you can still use it for aura reading maybe?

    Literally just as an aura reading item alone, at least for me personally, I think keys are valuable enough to choose in a bloodweb. Especially if your choice is between something like that and a fog thickness offering or something.

  • Huff
    Huff Member Posts: 1,480

    So you'd rather take a "slightly increases thick mist" offering than an item that allows you to read the aura of the killer or give you a temporary Bond effect, like a 5th perk slot?

  • kisfenkin
    kisfenkin Member Posts: 617

    I think this is a pretty good idea.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    Opening chests doesn’t take that long, and again if you want to save time then bring an item in. Aura reading isn’t unique. Perks do that job a lot better. I don’t think anybody uses them for aura reading.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    You’re not making any sense. You can bring both an item and an offering into the game. You don’t have to choose between the two.

  • Huff
    Huff Member Posts: 1,480
    edited June 2021

    It makes total sense. He said any other item in the bloodweb is more valuable. Sorry you don't get it.

    And sure, if you want to say "oh he meant specifically items as in toolboxes or medkits," I still disagree as nobody ever uses maps, and I hear plenty of people call toolboxes useless too.

  • Huff
    Huff Member Posts: 1,480

    Doesn't matter if they don't take that long when the item, at least in the idea I pitched, has two different uses. You don't have to use them for opening chests if you don't give a crap about chests, and just because you don't value aura reading, doesn't mean that people wouldn't find it worthwhile to bring for aura reading. That's literally the only thing I've ever brought keys in for, other than maybe giving them to a friend before I prestige because they're expensive.

    Also, you're telling me that instead of taking aura reading from an item, and potentially running 4 meta perks like DS/Unbreakable/exhaustion perk/Iron Will, and having almost a temporary free 5th perk slot, you'd rather come in with aura reading perks and then a toolbox or medkit or something? You'd rather use your perks for the job that your item slot can accomplish? Yea, aura reading might not be unique if you account for perks and stuff, but you can get aura reading effects from your keys that you otherwise might not be able to get if you don't have those perks equipped or other items.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    Sigh. I don’t know why so many people around here need to be so confrontational and begging for a fight. Whatever. I’m not “telling you” anything. So you use keys for aura reading. You’re about the only one because for everybody else using one is just nothing but a huge target on your back. As far as maps go, I LOVE rainbow maps. The only reason I don’t use them more often is because I don’t want to lose them. They’re a lot more useful than learning where your teammates are or the killer is for a few seconds. Perks do that job a lot better. Toolboxes make gen repairs faster. Med kits make healing faster. Maps make locating gens and totems faster. Keys? Meh. You can have them. The only thing they’re really good for is what most people using them for and that’s opening the hatch. Having them unblock doorways at least would give them a use that might interest people. Nerfing chests would just piss people off. My two cents. Take them or leave them.

  • Huff
    Huff Member Posts: 1,480

    The fact that your very first sentence is suggestive that I'm at all "looking for a fight" shows where your mind is at. I'm just explaining that I think there's merit in running a key for aura reading. You, on the other hand, obviously are just wanting to perceive things as a fight.

    I like maps too, but the fact is they're almost never used unless in combination with a key. I can count the number of times I've seen a map in the past month on one hand. Funny thing is, I wouldn't even be raising any fingers, because there is no map I've seen in the past month. I think every item has value in running honestly, I just think it's ridiculous that just because a key wouldn't be able to be able to open a hatch anymore, that somebody would tell me that my idea is "useless," because like I said, I feel like every item, even if keys weren't usable on hatch, has merit in using it. It's completely fine that you enjoy using perks for aura reading (because I do too) but in my eyes, I just see being able to run 4 meta perks plus also getting aura reading from an item to be more powerful than going with aura reading perks and any other item.

    I'd just much rather go against a bunch of survivors that are running Bond and Kindred than a bunch of survivors running DS/Unbreakable. I don't know where in what I said I indicated whatsoever that I was looking for a fight, but maybe you might want to check yourself before you go around insinuating things like that.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I have this one:

    Dull key item become Dull blade add-on (Brown)

    Skeleton key item because Skeleton blade add-on (Red)

    The only Key item is Broken key

    • Dull blade instantly open a chest (save 10sec, pretty good for Brown). Then lose the add-on
    • Skeleton blade open hatch (requires 10sec to open). Then lose the add-on
  • CountVampyr
    CountVampyr Member Posts: 1,050

    If you want to explain your point of view then you can actually frame ideas in a way that doesn’t put words into other people’s mouths. Phrases like “So you want to” and “You’re telling me” are instigatory and pointless unless you’re intent is to deliberately get a rise out of others. So please, bear this in mind in the future.

  • Huff
    Huff Member Posts: 1,480

    If I wanted to put words in your mouth, I would be doing so instead of asking for clarification. If you can't let go of your cynicism and sensitivity to perceived micro aggressions though, then I don't have any reason to continue with you. You do not get to choose what I mean with my words.

    Just because you think the intent is to deliberately "get a rise" out of others, doesn't mean somebody is doing so. How about you bear that in mind in the future, huh? Maybe not every person on the internet is a big bad guy out to get you?

  • CountVampyr
    CountVampyr Member Posts: 1,050
    edited June 2021

    Now this is just the classic “I know you are but what am I?” Approach. And TOTALLY instigatory. It’s funny that you just cannot see it. But again, whatever. Moving on. This thread was about the idea of opening boarded doors with a key, NOT aura reading (or opening chests).

  • CountVampyr
    CountVampyr Member Posts: 1,050

    Anybody else care to comment about my idea?

  • CountVampyr
    CountVampyr Member Posts: 1,050

    I could see an instant open chest as an add-on that would use up almost no charges. My only reservation was making that a key’s primary purpose, which would be weird, bringing a key in to open a chest to gamble upon getting something that you could have brought in anyways.

  • nutmilk420
    nutmilk420 Member Posts: 153

    I'm sure the killer mains would love it considering boarded up walls generally create longer loops or located beside window vaults making them safe.

    I can really only think of 2 maps this would be helpful on, the one boarded up room in Glenvale and some rooms on midwitch.

  • bobateo
    bobateo Member Posts: 368

    I consider keys to be the surv version of wall hack add ons that Killers have, but much more limited in use. Surv aura reading for Killer is pretty limited and, in the case of OoO with a high draw back. Given the expenditure of BP for aura reading that keys require, I think it's fine and not redundant at all.

  • CountVampyr
    CountVampyr Member Posts: 1,050
    edited June 2021

    I was thinking specifically about Gideon meat plant which can be a maze of dead ends depending upon where they spawn. No doubt when used liberally keys would help the killer destroy loops, but there are a lot of times like there or springwood or lampkin you can get stuck with nowhere to go because a back door is boarded up.

  • TAG
    TAG Member Posts: 12,871

    Nope. I'd rather just take the brown bloodpoints offering to mitigate the bloodpoint loss slightly.