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Nemesis is not a very good killer

Zacharry100
Zacharry100 Member Posts: 133
edited June 2021 in Feedback and Suggestions

He feels like a weaker pyramid head and his whip (on ps4 lags when trying to hit survivor so it is unusable) he need some small buffs.

Still better than trickster at the very least.

Post edited by Mandy on

Comments

  • GrimmGaliard
    GrimmGaliard Member Posts: 258

    In those same games, Leon and Chris are highly trained soldiers capable of taking care of zombies no problem. I don't think quite everything has to translate

  • xerav
    xerav Member Posts: 392
    edited June 2021

    He is middle of the pack (his power goes through many smaller walls or barricaded windows).

    I just dont think you will see him in red ranks alot. His first tentacle hit giving a survivor a movement speed boost is the main problem imo. Even if you hook someone they will just go for a vaccine after and your back at zero (and as we know redrank games are very short so you will most likely run out of gens before they run out of vaccine).

    Also once people start to dodge away from Nemesis (unlike PH`s Power which is 8m range + addons ~10m his is only 5m so most of the time you could avoid it by running away from Nemesis at a loop.

  • TheGorgon
    TheGorgon Member Posts: 777
    edited June 2021

    He needs the bracelet & a nerfed version of marvens blood to be base kit.

    He also needs the contamination hit to not grant a sprint burst.


    Then he’s strong and the difference between not having these addons vs. having other ones or not having any at all is drastic.

    The bracelet makes zombies more often than not useful. What people don’t seem to get is that the A.I. isn’t the issue (outside of getting stuck), it’s that their detection is really poor.

    Marvin’s blood is too strong, but his base kit mutation needs to go up.

    Contamination into Sprint burst is so stupid.


    With all due respect and I agree with your point, Nemesis becomes that fast in Nightmare/Inferno. I don’t know if he needs to be that fast.

  • xerav
    xerav Member Posts: 392
    edited June 2021

    Dunno if i am allowed to post gifs xD

    He has many sneaky spots he can hit through. His M2 is strong for sure only the contamination parts need some love.


  • CountVampyr
    CountVampyr Member Posts: 1,050
    edited June 2021

    It doesn’t take long to realize that taking the vaccine is a bad idea and should only be done when the killer is already distracted. If you’re going straight to the vaccine after a hook you’re only letting him know where you are.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I'm already seeing some hate and I think I see why. He reminds me a lot of old Legion in a "you WILL go down, it just might take a while" way.

    Like, if the Nemesis isn't a complete moron they aren't missing those tentacle swips and are hitting at every pallet or window. And that's really boring for survivor and not too enjoyable as killer either.

    I see people want the infection boost gone but if you do that you just have a "genrush the killer because you're going down in 20 seconds" killer again.

    Maybe just remove Vaccinnes and keep that very first infection hit.

  • gendoss
    gendoss Member Posts: 2,270

    Literally in RE6 Leon performs a suplex on like 100 zombies.

  • xerav
    xerav Member Posts: 392

    His Tentacle strike is not a auto-hit (raising your arm = 0.35sec and time to hit is 0.25sec). Giving Survivor 2m to dodge to the left or right (if they pay attention ofc).

    Also not dropping the palette and running straight away from nemesis will result in a miss of his power too (so its a 50/50 situation).

  • Bran
    Bran Member Posts: 2,096

    I say that Nemesis is stronger than Pyramid Head. Nemesis can; (say what you will regarding their similar ranged powers)

    • hit over smaller walls, windows, and pallets (he can hit survs instead of breaking pallets in tier 2) this makes it to where loops and dropped pallets become a utility to Nem and a hazard to survs, stronger pallets should be broken though.
    • loops can give him guaranteed tentacle hits and vaccines wont change anything. If surv avoid loops its easier to hit them than whip them.

    as long as enough pressure is given than, similar to any other killer, Nemesis is going to be very strong. so focusing on whipping on loops is easier than doing it on the open where you could focus on basic attacks. still performs better than other killers though for real.

  • TumbleElf
    TumbleElf Member Posts: 48

    I agree with most of this, but what I can say is he can use his whip far more than pyramid heads right of judgement.

    You can hit survivors in the open far more easily with the whip + the whip is easier to pull up and get a quick hit.

    its also a lot easier to hit survivors over objects with nemesis than pyramid head because it’s a lot less predictable!

    of course nemesis still needs a couple of buffs in some areas (speed boost on infection, zombie detection, useless Addons) but other than that I think he is in a not bad spot for the post-release! 😁

  • BioX
    BioX Member Posts: 1,378

    Then dont play him?

    Im having a blast with him myself

  • xerav
    xerav Member Posts: 392
    edited June 2021

    Both M2 Powers are strong (nemesis is better in small loops / PH is better when hitting multiple survivor / hitting through walls).

    PH just has a better Passiv (granting you information + the amount of time you can safe but not being forced to pick up a survivor + ignoring certain perks like ds/bt).

    Zombies are kinda brainded most of the time and i use em more for tracking (whenever you look at their aura and see em raise their hands they found a survivor in that direction).

  • Bran
    Bran Member Posts: 2,096

    Good points to bring up, but im sure i can still rationalize Nem being better power wise.

    PH has his trails, which can be avoided easily, mainly will be forced through a chase. free hook and goes into an insta kill. shows killer instinct too, but when would a survivor actually walk in the trails on purpose if they dont have to? plus, trails disappear over time. PH does have a more hard hitting ranged though.

    Nem's downfall comes from the vaccines which can push him back in applying pressure as he'll become a basic attack killer besides breaking pallets or walls. the zombies aren't that good. Nem tentacle whip is on a smaller scales and isn't very large.

    between the killers i think the loop pressure is what counts more and i still think nemesis has PH beat even if he can hit through walls and multiple survs. i think Nem has more potential to save time in a chase ad that info gained doesn't amount to much.

  • smart212
    smart212 Member Posts: 136

    lol with this ability the game will be unbalance, and nemesis to strong for survivor wkwk

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    He's very strong at loops but the infection hit is the main problem.

    But if you remove the infection hit you have a killer that would most likely be incredibly strong, not Nurse tier but as far as most killers go.

    I'm not sure how you'd fix it. Right now a decent Nemesis' only counterplay is waste -as much time as possible- with that first infection hit. I already said in another thread, maybe removing Vaccines so he only needs to infect once in the first chase with each player, but I feel like zombies would need to go if that were a thing. Right now they can be really obnoxious with chasing people off gens and blocking tight corridors.

  • FreakPrince
    FreakPrince Member Posts: 526
    edited June 2021

    Just remove the speed bost survivors get from infection and increase his mutation rate. That's all. He's very solid.

  • zarr
    zarr Member Posts: 1,032
    edited June 2021

    I think so. In RE3, Nemesis gets faster with increased difficulty settings, so it's completely thematically appropriate.

    In their current form, Nemesis' mutation tier power-ups are underwhelming. One obvious improvement that could be made is to increase the tentacle strike's reach with the tiers further, such as 8m in tier 2 and 10 in 3. I think that would be the best buff Nemesis in his current design could get (more ideally he would also get a unique secondary ability, however...). But I did read a dev on here say that the strike reach is as short as it is because they ran into technical difficulties with the ability. So, another easy way to improve Nemesis in his current design state would be to simply increase his movement speed with the tiers. Not only would that tangibly buff him, but it would also do more justice to the magnitude of this collaboration and the unique threat of this character: he would be the first killer in DbD to constantly move at a base speed above 4.6m/s.

    What that would look like specifically is more of a balancing act, but a quick idea would be 4.6m/s in tier 1, 4.7 in tier 2 and 4.8 in tier 3. If that turns out to be too strong, it could be 4.4, 4.6 and 4.8 per tier respectively instead, i. e. paying for his strong top speed with a slower starting speed.

  • ThePolice
    ThePolice Member Posts: 801

    Pyramid head can hit over all walls, windows and pallets tho and with a much larger hitbox

  • Zarathos
    Zarathos Member Posts: 1,911

    Didn't address contamination hits. Imagine if ph inflicted torment first gave a speed boost and then could injure. Also I'll take ph trails any day over the absolute god awful zombie ai. Ph also can hook/kill faster with torment. Bypasses ds which is a little less useful now that the perk is finally balanced.

    Ph has a way higher skill celling with his punishment attack nemsis is easiers to land with less range nad dosent even injure. Until they address contamination hit nemsis will definatly struggle to make it amywhere past c tier. Kinda sad they did such an iconic killer dirty like that.

    Admittedly its very easy to fix but behaviour is usually pretty obstinante about using a straightforward fix.

  • Bran
    Bran Member Posts: 2,096

    PH ranged is more likely to prolong the chase and give them more space, so hitting through walls and pallets with a larger hitbox does not make it stronger.

  • Bran
    Bran Member Posts: 2,096

    The hit to contaminate the survivor isn't a big problem, even with the speed boost. It only gives them little distance and now you can injure and down with whip, so if they try and loop you, you'll easily get those hits. otherwise waiting until their at a more vulnerable moment where the speed boost wont help then can also help punish them, (ex. unhooking). you can just basic them until that time comes and lose no time.

    as for PH's cage; slugging is a good alternative for Nem. applies pressure to heal the surv, which can lead to another down or a forced injury. The cage can help survs unhook and heal since ph wont initially know where they are and trails really do need to be forced via a chase, so you are putting that effect on them before you have access to the rest of his power.

    for the insta kill, if you down and slug and then chase a nearby surv, then you create a situation where you could have a dying surv and a hooked one (best case at least one other injured surv). so if the slugged one is picked up, you can get chained injurys into downs into hooks, just as easy. basically, just being aggressive can help counter PH's insta kill for Nem. plus, a downed surv right next to a hook, is just as quick.

  • Zarathos
    Zarathos Member Posts: 1,911

    What kind of player dosent get value out of there survivor speed boosts. Tiny bit of distance? Every second matters if you are losing time just so you can injure with an ability that can be cured then you are losing more time then just going for a normal down. If a survivour wastes there speed boost its not becuase oh I timed it so they didnt get value they are just terrible players who choose to drop down instead of holding w.

    Pyramid head can slug too. His power only works against him if he makes a bad decision the fact he has these decision points means he has a major distinct advanatage. If you can kill a survivour then bar the last gen being done you should immediatly do so.

    Then there is the ph collaterrel hits. It utterly baffling trying to even imagine nemsis in the same tier as ph nevermind being better then him. Ypu know whats better then infecting an unhooker downing them and the person there unhooking. You will also have more range to do so with ph unliek nemsis who's infect atack dosent even stop the unhook animation if my recent games are to be believed.

  • Clueless
    Clueless Member Posts: 340
  • BastardKing
    BastardKing Member Posts: 784

    I think his cooldowns need to be adjusted. His power isn't as strong as PH, but he has PH level cooldowns and no add ons for it.

  • Yords
    Yords Member Posts: 5,781

    You are telling me that being able to hit through walls does not make p head's attack stronger than Nemesis's? Tell me you are joking.

  • Bran
    Bran Member Posts: 2,096
  • Bran
    Bran Member Posts: 2,096

    cause pyramid's ranged is pretty slow, difficult to move around with, if he tries to go for a through a wall hit that can pretty much give time for surv to escape since he gotta walk around a whole wall, especially if he aint got line of sight.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    They need to remove the contamination giving a speed boost to survivors first and foremost. Besides Clown’s antidote, which also speeds him up, this is the only killer power in the game that speeds up survivors without injuring them. That is his major issue. Besides that, I think he would otherwise be a solid killer.