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Most AddOns on Nemesis are completely useless

PNgamer
PNgamer Member Posts: 1,415
edited June 2021 in Feedback and Suggestions

Give me one reason to play with theese add ons... siriously

Iridescent Umbrella Badge:

12 seconds exposed is ofc not enough....specially if survivors to far away....the only thing this add on can do you know where the survivor is...not much more

Shattered S.T.A.R.S Badge:

Zombies moving fast....ok but my zombies can half way across the map...not even near to the gens and if zombies are not near to the gens...survivors will still do them.

My opinion about this add ons ? Dont use them...waste of Bloodpoints

the add ons for zombi speed and tetect range are ok, maybe the 15 sec stealth too but rest .... no commend

Post edited by Gay Myers (Luzi) on

Comments

  • BingBongMan
    BingBongMan Member Posts: 631

    Plus they can't even crawl through windows. They'll just stare longingly at the survivor through it instead.

  • PNgamer
    PNgamer Member Posts: 1,415

    or maybe chage some stuff. Nemesis can controll zombies for a short of time or something else...but not this

  • The_BiggCheeze
    The_BiggCheeze Member Posts: 457

    This was actually a suggestion of mine back during the ptb. Accept mine was have his tier 3 do this.

  • SkeletalElite
    SkeletalElite Member Posts: 2,713

    They should make the ultra rare give a smaller but permanant bonus to speed each time a gen completes. like .5 m/s each time a gen pops.

    This means once all gens done zombies are only a little slower than survivors running.

  • Mr_K
    Mr_K Member Posts: 9,245

    Iri's in general are useless compared to green and purple ones.

  • CornHub
    CornHub Member Posts: 1,864

    Survivors only get 4 chances to vaccinate, along with the fact that nobody is vaccinating when getting chased or close-by Nemesis. It's not something you can bait either like with the twins' exposed add-on. From the 8 times I've used it I've gotten no value.

  • PNgamer
    PNgamer Member Posts: 1,415

    or control zombies

  • PNgamer
    PNgamer Member Posts: 1,415

    well most of theese add ons are poorly designed and must be reworked

  • CountVampyr
    CountVampyr Member Posts: 1,050

    I’m not sure but I think zombies must spawn within a certain range of survivors, so if you find that everybody is focused on the opposite side of the map, destroy them so they’ll respawn closer. It’s the only reason I can think of why they’re spawning behind unopened gates.

    Zombies are completely underrated. There’s been numerous times when they’ve ruined the game for me. I like them a lot.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Ya I like the t-virus (considerable mutation when killing zombies) then he has another green that makes no sense to me Moderate mutation bonus (when killing zombies) but then your zombies get a debuff to respawn time? Seems backwards if one is going to have a negative why not the considerable. The undetectable for 15 secs I found use for other than that they are all butt-crack for sure.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    I would love for them to change zombies so that they could navigate through windows with an animation and everything!

  • CountVampyr
    CountVampyr Member Posts: 1,050

    Last night I was wounded and hiding around a corner using IW as Nemesis passed me and I thought I was safe, but then a zombie appeared at the window right behind me reached through and downed me. Bastard!

  • zarr
    zarr Member Posts: 1,032
    edited June 2021

    Absolutely, his add-on set sucks. Then again, Pyramid Head's does also (apart from a very few select ones), and he never got a change, so I suggest nobody hold their breath. At most there'll probably be (very conservative) number changes to existing add-ons and they'll call it a day, when he would need an actual add-on "pass" with reworked and wholly new add-on effects, and particularly ones that affect his tentacle strike.

    Post edited by zarr on
  • gilgamer
    gilgamer Member Posts: 2,209

    majority of his addons are fairly useless shocker that his iri addons would also be bad

  • CoolerBleend
    CoolerBleend Member Posts: 76

    I think they'd have to reduce the amount it increases then to maybe like the brown addon equivalent (+0.25 m/s) as currently it adds 1.0m/s. I don't think Zombies should move quick enough to be uncounterable but 30 seconds of 2.0m/s zombies (slower than walking lol) when you lose the objective is just bad.

  • PNgamer
    PNgamer Member Posts: 1,415

    well, fact is they must do something, most of the add ons are not ok yet