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Dead Hard must be changed! It is to strong.

Sheffield
Sheffield Member Posts: 86
edited June 2021 in Feedback and Suggestions

Every Game i have 3-4 Dead Hard Player in my Round.

Everyone reaches a Palette or a Window through this Perk.

It's just more frustrating as a Killer and you can hardly do anything about it.

It's bad enough that EVERYONE can use it and that indefinitely unless you are exhausted.

How many say: Press "E" to win.

I think that a lot of Killer Players are of my opinion.

My Idea would be if it could only be used 1x in a Round.

Post edited by Gay Myers (Luzi) on

Comments

  • bibibib8
    bibibib8 Member Posts: 843

    I agree its probably the best perk in the entire game. But nerfing this perk is not a good idea. Imagibe right now most survivor hold w now imagine that strat with sprint burst your game as a killer will become a nightmare

  • toxik_survivor
    toxik_survivor Member Posts: 1,184
    edited June 2021

    Bruh it's so broken rn, it works 50% of the time and on console it makes ur game lag like crazy

  • Drywatr
    Drywatr Member Posts: 135

    Yikes! I've never seen a skilled killer have problems with dead hard myself included. As survivor i don't even run the perk anymore because red rank killers make it useless.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    eeeeehhhhhhh

  • Shaped
    Shaped Member Posts: 5,870

    I didn't use dead hard in a while and recently swapped ds for dh. Either I got better for some reason or I didn't really used it good enough before. It is ridiculous how long some chases are and how many times killer just leaves me.

    Sure sometimes it doesn't work or you get exausted on the ground but when it works it prolongs the chase like crazy.

    While I agree it is strong, it is not the only strong thing in the game. I wouldn't say it's broken.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,920

    They should make it so when you dead hard you can’t Vault windows or pallets, drop pallets, unhook and open gates for 2 seconds. Fix the lag issues so the perk actually works and make it so when you dead hard into traps you get caught

  • Shaped
    Shaped Member Posts: 5,870
    edited June 2021

    That is overkill. What is the benefit of using it then? Live for 1 more second?

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,920

    The benefit is if the killer slashes at you. You dash forward and not get hit but you can’t do the actions I listed it’s supposed to fix the annoyance of the perk how you can just dead hard and get to a vault with no skill

  • Laurie268
    Laurie268 Member Posts: 576

    The thing is that if deadhard gets nerfed, killers will start crying about sprintburst. I hope the devs realize they can’t appease killer mains.

  • Spill
    Spill Member Posts: 235

    As a frequent Dead Hard user, it fails me more than it works. And I bet that's an actual statistic the devs can back up.

    So just a reminder to killers, you only notice it when it works. When in reality you have received thousands of downs on failed dead hards.

    When someone pulls off a successful DH, it's probably because they were already superior at looping you.

    DH grants you 1 second of immunity and hardly any distance. If the survivors do achieve distance that's because they skillfully planned their route. That's fair game and not any fault of dead hard.

    And it's no different than Sprint burst. SB adds time to the beginning of the chase where DH adds time to the end of the chase. Its the same extension except you are so thirsty for the down you only complain about DH.

  • Spill
    Spill Member Posts: 235

    Plus us survivors have to go against nurse and spirit. So just because you play Michael doesn't mean we only face Mikey. Survivors play them all.

  • Akito
    Akito Member Posts: 673

    As long as Bloodlust gives this small little extra distance as well, DH stays as it is.

    And you're right, I really and truly hate this perk. But I get why exhaustables like DH are a thing.

  • WaveyTrey
    WaveyTrey Member Posts: 652

    I combine it with Head On to make it even worse! So when I DH you won’t expect HO, and vice versa. Works almost every time. 😂

  • van9684
    van9684 Member Posts: 433

    If killers had their way, survivors would have zero perks, items, or places to run. If you want an easy kill simulator, play duck hunt.

  • QwQw
    QwQw Member Posts: 4,531

    I don't think Dead Hard should be nerfed per say, but it's undoubtedly the most frustrating perk in the game.

  • Cryinfrn
    Cryinfrn Member Posts: 24

    Another crybaby killer main post. Bait the DH or just git gud. Im a red rank killer and ive never had problems with dead hard.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Dead Hard is fine.

  • Sheffield
    Sheffield Member Posts: 86

    Kind of funny that you can loop 100x again or come back to Palettes or Windows.

    With me they always press it beforehand just to get to certain places.

  • Sheffield
    Sheffield Member Posts: 86

    @Cryinfrn

    Crybaby? I don't care.

    And Bait the Dead Hard? Are you serious?

    For me it is so that you can always reach places that you would otherwise not be able to reach.

    And if I change the aggro then that person does that too. And I have to run after stupid and hope for luck.

    The best example is you make a good play or outplayed the Survivor and then just press one stupid Button and that's it.

  • Eleo
    Eleo Member Posts: 25

    Uh, right. The fact that it only works some of the time doesn't really change the fact that when it does work it saves you from getting knocked. It's not like it's some risk/reward thing where you had to put yourself in special danger for a chance at escape. You were already in danger, you were already on the precipice of being caught, that's why you used it. It would be like me saying noed fails more than it works; it's still a perk for people who basically already got outplayed to try to un-fail themselves.

  • Avilgus
    Avilgus Member Posts: 1,261

    For me dead hard:

    • Shouldn't work against traps, poor Evan has already 66 counters
    • Survivors should make a sound after a dead hard (like when they drop from far) because sometimes you can't figure out if it's a DH or just a huge lag.