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Infinite Exhaustion after Dead Hard
Details:
i was running from the killer while injured on the map Grave of Glenvale. The killer was Doctor and had increased my madness to tier 3. I was behind the saloon in the corner of the map by a pallet that was in between two rocks (The corner further away from the noose). To avoid being hit early, though they did not swing, I Dead Hard towards the pallet. As I did, I also screamed from madness, which caused an animation glitch. I moved at the speed of the Dead Hard, but did the animation of the scream. This caused myself to become exhausted, but without a timer. It appeared on the side of my screen as an empty timer, but would not disappear. I was hooked in basement (killer shack) after I ran a few more seconds. The timer remained as I was hooked for the second time (Had been already previously hooked). I was healed, walked, completed a gen, re-injured and nothing changed the status effect.
description of events
Step 1 : Load into game
Step 2 : Play as survivor (Bill) on Grave of Glenvale
Step 3 : Complete three (3) generators. (Saloon, on street by water tower, carriage and water tower)
Step 4 : Killer must be Doctor.
Step 5: Have tier three (3) madness
Step 6: Be in corner of map behind saloon near pallet.
Step 7: Dead Head (I swear) either 1 tick before or during the beginning animation of screaming.
Step 8: Causes Exhaustion without timer, no action removes, including being hooked (hooked for second time).
Additional information
- Played as William ("Bill") Overbeck
- Perks: Prove thyself, Dead Hard, Iron Will, Borrowed time (in order left-to-right)
- Prestige 3 (Wearing all Blood on clothes)
- Charms: Tower of the Observer, Pustula Flower, Tower of the Strong (in order left-to-right)
- Items / Offerings: None (for me)
- Map: Grave of Glenvale
Frequency of issue: Assumed first time. Checked forms and found nothing of similar concept
Comments
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This is an issue I've experienced recently. I was wondering why I unable to use DH. That small heart icon the exhaustion one was on my screen dor too long. I thought it was an add on or maybe one of Nemesis's perks.
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I believe it to just a timing of action based on an event handling. If the event of causing an Exhaustion is overridden by another event, then the timer for the exhaustion is never activated, thus causing the bug of being infinitely exhausted.
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Same thing happened to me except I never did a different animation
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