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Tunneling Tactic Increase?

2

Comments

  • Purgatorian
    Purgatorian Member Posts: 1,146

    I've noticed it more since I have been doing survivor challenges over the last couple of days, however I am trying to do the escape 2 times with ultra rares and only have keys left. I have been tunnelled out of all my matches but one lol.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    BT is honestly mandatory anymore. Tunneling has gotten so bad you just kinda have to run it.

  • aroell
    aroell Member Posts: 477

    Don’t call it a win if you aren’t willing to do what it actually takes to get a real win. Tunneling is the laziest tactic that is only in the game because the devs don’t know how to deal with it.

    I don’t feel bad when I lose, I feel bad because I know that I’m eating ######### and can’t do anything about it. Skill doesn’t matter when you are getting tunneled

  • Apollos
    Apollos Member Posts: 1,052

    I agree that bringing feelings into it is really stupid. But I at least wish people would actually want to enjoy the game and not speedrun every trial. Or that people would want to play fun builds instead of running the same handful of perks every single game. Camping/tunneling so early into the match actively denies anyone else from advancing in the game and enjoying themselves. Not saying there's no reason behind it, but to reiterate your point, why play a game with other people when you want to shut it down as quickly as possible?

    This goes for both sides as well. I get really bored when other survivors all run the same perks without anything unique to their character and genrush while ignoring everyone else on the team.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Well, I'd say give it a try anyway! All my setups are random, and yes sometimes I wish I'd put Lithe or something in my setup, but perks are what you make of them, and if your basic game is good, you can still make it out with perks as daft as Slippery Meat!

    Really, the meta builds mean very little if the basic player skill isn't high, and if it is high enough, then a meta build isn't really necessary. Play to your strengths and be unpredictable. There's a lot of opportunity for success there, and it's sometimes funny when getting a 4k with pqdded traps and distressing against survivors on meta, or surviving against a meta killer with perks like No Mither or This Is Not Happening.

  • Apollos
    Apollos Member Posts: 1,052

    I usually make builds that revolve around at least one unique perk for that character. It makes the game feel a lot more unique in terms of who you're playing as and forces you to be more creative. Not that that always works out in terms of survival, but I play to have fun anyway. I just wish I didn't feel pressured to have to be pushed out of that to implement perks that protect me from other players instead of perks that allow me to enjoy the match. But I guess that's all down to perspective really.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    The problem is that this is a cycle. If survivors keep going up against tunneling killers, they focus more and more on doing gens and getting the hell out. If killers repeatedly go up against survivors who rush through gens, they feel forced to tunnel to slow things down. As a player starts to use those tactics, it becomes less and less likely they'll hold back against casuals as time goes on. I doubt most people start that way, but they adapt to play that way because the reward of winning will often outweigh a fun journey that ends in a loss.

    Players can't be expected to be the ones to change because they're individuals, not a hive mind; the gameplay has to change, and that's on the devs.

  • Apollos
    Apollos Member Posts: 1,052

    Yeah, I've noticed that too. I still try to play in a way that maximizes gameplay and teamwork, but I know the majority don't. And with how both sides seem to have an aversion to fun these days, it makes sense that it's the norm. I would love to see the game changed to where everyone gets to play and no one gets singled out, survivor and killer alike. But until then, it'd be nice to meet halfway if we can.

  • aroell
    aroell Member Posts: 477

    It’s sad that you have encountered players like this, but taking out your rage on innocent people won’t make it any better. Obviously no one will be nice if you play dirty

  • Power_Guy
    Power_Guy Member Posts: 1,562

    What rage? I'm just pointing out that, if the end result is the same, I'm going to not care about EGC and just play to win.

    Survivors ALSO play to win, so why is it so evil for Killers to play to win?

    Oh, right; survivor's 'feelings'. 🙄

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    With enough practice you'll be able to achieve that. Treat every trial as a brand new start, and realise that once you start to identify the killer/ survivor perks, you'll start to out-play them.

    Just play how you like. If you enjoy the game more, the odds are you'll play better than if you relied on perks that you felt were forced upon you.

  • Apollos
    Apollos Member Posts: 1,052

    That's a personal thing at the end of the day. I mean I genuinely get taken out of most trials more quickly than ever with little to show for it and it's beyond frustrating, but I try not to hold it against every killer. I mean I'm not teabagging them at the gates, handing out verbal lashings, and getting some friends together to stun lock the killer for fun. You should always play the way that's the most fun for you, but doing it because people are mean to you is the same as expecting people to PM you for approval for a win imo.

    I mean I obviously can't tell anyone they're not playing legitimately because there's no bar for that. I don't main killer either, so that'd be more redundant than anything. Everyone plays the game their own way. I just think unfair gameplay is unfair gameplay no matter which side it's on. I get that it's reactionary, but that doesn't really change that fact.

  • aroell
    aroell Member Posts: 477

    Classic killer main. Play a game of solo survivor against a tunneler at 5 gens and you will know how it is. People like you are the reason people are quitting everyday, the game is unplayable without survivors

  • Apollos
    Apollos Member Posts: 1,052

    Good advice. I honestly just have to adapt to unfair trials and get over it. I wish it wasn't like that, but I still want to have fun and that's the only way to do it lol

  • Power_Guy
    Power_Guy Member Posts: 1,562

    The game is unplayable without EITHER side.

    And I've been tunneled; it was funny as hell. Dude chased me down as Billy, then stood revving in my face while my SWF buddy was poking him nonstop and another player was purposefully fast-vaulting a nearby house (It was Myer's map).

    Eventually, just before Stage 2, he left to grab the vaulter, my friend unhooked me, and Billy dropped everything to chase me down, hook me again, and resumed revving in my face.

    I had never laughed so hard at how hard this guy was trying to ruin my game. I struggled, since every second I was on hook was another second everyone else could do gens and, at the end, I was the only kill he had.

    I was laughing so hard, tears were coming down my face. I thought 'laughing until I cried' was hyperbole. An expression with no actual truth in it.

    Until that day.


    Hell, I still start chuckling when I think of how badly this guy wanted to ruin my night.


    But go on, fam. It's Killer's fault that the game is dying. HOW DARE THEY TRY TO WIN. 😜

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410
    edited June 2021

    I've seen it talked about on the forums, the days of "old Hex: Ruin," where the matches were slow so killers felt less pressure to tunnel and camp, and they mention the survivors would end with 25k but be mad because they died. Now, matches are fast and survivors are happy to escape with 15k. If that's true, it's very sad. But, maybe that's a sign that a large part of survivor gameplay isn't fun. I mean, sitting on each gen for 80 seconds is a really boring mechanic, so maybe that results in winning being the only fun part of playing survivor for a lot of people? If that's the case, it's a real problem.

    As time's gone on, I've started to mostly only play survivor if I have a challenge to do. That might change now that my friend's gotten the game and we can sandbag each other to death, but solo survivor is usually a pretty crappy experience, it feels like I'm still the 1 in the 1v4.

    Edit: (I did play during the days of old Hex: Ruin, but my memory isn't the best, everything blends together. The biggest change I've felt in this game over the years, besides the amazing addition of the EGC, is the inversion of queue wait times.)

  • Power_Guy
    Power_Guy Member Posts: 1,562

    192.1 so far spread off an on between launch and now. Why does that matter, pray tell?

  • nicnc82
    nicnc82 Member Posts: 372
  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347
    edited June 2021

    There will always be crappy rounds. I've had sessions where I could not catch a break in the past!

    Focus on what you think you can do to improve your own game, because you can control that. You can't control some rounds where nothing goes your way, due to poor team mates or a killer with a chip on their shoulder, but you can look back and wonder if there are small adjustments you can make to the basic gameplay: "Ought I risk doing a totem that close?", "Next time on that map, I'll loop a different way through that jungle gym", "I'll make sure I'm near a locker when someine is downed", "If it's Bubba, screw the rest of my team, I'm outta there!:p"- little adjustments that can carry you a long way. :)

  • aroell
    aroell Member Posts: 477

    192 hours? Not bad but you still have a lot to learn. Invest some more time and you will learn that tunneling isn’t gonna do much in the red ranks, will barely get you a kill or two. But players like you never change

  • Apollos
    Apollos Member Posts: 1,052

    Gens honestly suck. I'd love if they were more interactive, but they're boring and don't give much toward any sort of payout. I mean you open the gates, but you get more points breaking totems and hooks and helping your team out. I think new people to the game are too scared to do anything but gens, and a lot of not new people just want to leave the match as quickly as possible. It just seems counterproductive to not take advantage of a full trial and to go for the least amount of points just so you can say you've won.

    I do that with friends sometimes too lmao Some of my favorite matches were spent with a friend and the rest of the solo queue walking in circles and emoting until the killer found us and downed us all.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    You done with the personal attacks? Because at first it was amusing, but now it's growing dull.

    I don't care about rank. I play to have fun and, to me, part of the fun is trying my best to win while the opposing team/player/players also try their best to win.

    This includes using every tactic allowed by the rules (and therefore means no cheating, hacks, or exploits).

    But then some people come along who just can't handle losing, and they start inventing rules and try shaming the opposing players with bunk about 'sweats' and 'tryhards' and 'REAL players don't do <x> tactic/perk/Killer!'.

    And they're the ones who are never happy, unless they always win. Anything that makes THEM lose is clearly 'unfun' or 'OP' or 'for scrubs'. They're the 'Final Destination, No Items' people of Smash Brothers, because items make them lose. The 'No Items In Mario Kart' players, because the Blue Shell is 'for noobs'.

    They invent rule after rule after rule. Every time they lose, they look at what the winning side did, and declare it 'unfair'. Because they never lose, if they can forever claim 'The opposing player(s) used cheap tactics'.


    The bottom line of this is that you, me, and everyone else, have NO RIGHT to tell other people how to play, or to shame them into playing in some way you, I, or anyone else approve of.

  • Purgatorian
    Purgatorian Member Posts: 1,146

    Literally just had a spirit camp me in the basement with 5 gens left then instant tunnel when unhooked.

  • drpynz
    drpynz Member Posts: 247

    The game has been weird for a few weeks now. Not sure what it is, people just seem to be pissed off. I know I have seen a lot more killers BM'ing than normal and survivors are of course, survivors.

  • Apollos
    Apollos Member Posts: 1,052

    Yeah, I've been playing off and on since 2019 or so and I've picked up a lot. Still not the greatest player, but I play to have fun and not to be super competitive. Normally things were pretty balanced in that regard but gameplay has been very aggressive lately so it's time to adapt.

  • bobateo
    bobateo Member Posts: 368

    "Only works" how exactly? If a Killer wants to tunnel someone out of a match, the chances are it's going to happen unless the surv manages to lose them. One of the best chances they have is team intervention which only works if the Killer decides to switch targets. For the surv getting tunneled, there is no 'letting the Killer get away with it'. At best they're much better at looping than the Killer and manage to get out because the rest of their team are slamming out gens. Even then, the Killer is still hot on their butt, they're probably injured, and likely to get hooked. At that point it will probably campin' time.

    Sure, your teammates can decide to just do gens while you get forced out of the game, but that doesn't exactly make it a fun time.

  • ImTooooomingggggg
    ImTooooomingggggg Member Posts: 28

    I mainly play killer, from the few games I played Survivor recently they all had hook face campers. Legit would not even walk more than a few meters away. Felt horrible to play, even worse, team mates didn't do gens, they tried to help repeatedly till he left them slugged waiting for the one on hook to expire first.

    Was a reality check for sure, made me realize I'm not part of the problem at least. I would never think of doing what these people did.

  • drpynz
    drpynz Member Posts: 247

    I actually tested this. With a toolkit and a brand new part a survivor could get a full gen done by themselves before DS ran out before the change.

  • bobateo
    bobateo Member Posts: 368

    Not sure I buy that logic. It's not hard to tell when you're playing against good SWF, mediocre SWF (which most of them are), really good solos (having one really good solo is often far more beneficial then some mediocre range SWF), and solos that range from not that game knowledge to fairly decent in knowledge. The idea that Killers are just running against these solid SWF teams to such a degree that the Killers have to play 'mean' is.... well, I'm not sure it passes the sniff test. Plenty of Killers play just as 'mean' if not worse when they realize they get to wreck 4 solos.

    Tunneling someone out of the game pretty much guarantees a 3-4K unless there's only 1 gen left, the last two are close to popping, or someone has a key. That's why it's such an effective and used strategy, compared to camping which can take considerably longer. Back to the point above, if a Killer decides to tunnel someone out of the game and there's not 2-3 gens popping by the time that first unhook happens, they aren't SWF, or not a solid SWF at the very least.

    Just to be clear, I'm saying tunneling is right or wrong, just don't try to justify it by saying it's 'someone' else's fault. It's a choice the Killer makes in strategy. No one is making them do it.

  • bobateo
    bobateo Member Posts: 368

    IDK why you're confused. Except that you seem to be importing the results of conversation you've had/read with other people instead of what I wrote.

  • bobateo
    bobateo Member Posts: 368

    I was talking about one of the tactics your teammates can take in direct response to the comment saying that survivors 'allowed' tunneling to happen/be effective. You're also assuming that every survivor getting tunneled is: good enough to run the Killer that long, are hooked near a place with a strong tile that can be used, that the Killer isn't also proxy comping making your rescue risky af, that your teammate has BT and you won't have to use it for them, and you're running DS and/or DH (which won't help you a dead zone unless maybe you have them both).

    So, no, there are a lot of instances where being tunneled out of the game isn't fun at all.

    But going back to the initial replay, I was addressing the idea that the surv being tunneled 'lets' it be effective.

  • Gruul
    Gruul Member Posts: 130

    I wish killers tunneled more since maybe I'd get to use DS more than twice every 20 games and not feel like I'm wasting the perk slot. =/

    I don't think actual tunneling is all that common I only see the same person get hooked 3 times in a row maybe once a day during a 5-6 hour session but maybe I've been lucky.

  • cburton311
    cburton311 Member Posts: 410

    Tunnelling is crazy rampant right now. Thing is I don't want it to be up to the killer's kindness to prevent it, I want DBD to include tools in the form of perks or items to defend myself from it. If it requires DS to get a 20 second stun to change killer behavior so be it

  • Power_Guy
    Power_Guy Member Posts: 1,562

    The bottom line is this:

    Survivors will use any perks and tactics to try their hardest to escape.

    So why should Survivors also dictate what Killers can and cannot do under the bunk of 'lazy tactic' or 'only noobs do that'? All Survivors will do is try to prevent Killers from playing as optimally as they do.

  • cburton311
    cburton311 Member Posts: 410

    Killers should use every dirty trick at their disposal....but, DBD should have tools to help survivors ... ya know survive that highly effective but fun killing tactic

  • Power_Guy
    Power_Guy Member Posts: 1,562

    ...The Survivors HAVE tools to help themselves. They are called 'Perks'.

  • Apollos
    Apollos Member Posts: 1,052

    2nd match of the day was a tunneling match. Off to a good start. 😭

  • Apollos
    Apollos Member Posts: 1,052

    It's anecdotal. I've only seen keys used maybe 10 times max since I've been playing, but some people playing killer see them constantly. Tunneling and camping has noticeably increased for me while I play lately, but other people haven't noticed a difference.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Killers got what they wanted. An extremely nerfed decisive strike that is no longer decisive, punishes for playing the game. Now they tunnel.

    The survivor role is borderline completely unplayable.

  • drpynz
    drpynz Member Posts: 247

    DS is a get off the shoulder free card. it's not a heal up and do a gen for free card. So much pressure is taken off everytime someone gets off the shoulder.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    What is Ruin and Tinkerer? I'm sure you don't want to talk about that.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Sluzzy is a well known troll, my dude. Best to ignore them.

  • drpynz
    drpynz Member Posts: 247

    ah, thanks for the heads up. I am relatively new to posting here.

  • drpynz
    drpynz Member Posts: 247

    One is a perk that causes a generator to regress while a hex totem is up and the other is a perk that gives the killer the undetectable status effect.

  • blue4zion
    blue4zion Member Posts: 2,773

    For the longest time I would do my best to never tunnel, even go as far as stop and smoke some tree if I was doing too good.

    But there is zero mercy nowadays. The beloved HybridPanda is back and he's realized this too, he's the one who created my kind playstyle.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Both reward you massively for simply playing the game and winning the game for you. You even get a notification when the objective is almost done so you can interrupt it guaranteeing your victory. That's a free win card.

    Decisive Strike should have never been nerfed, it should have been buffed.

  • Pepsidot
    Pepsidot Member Posts: 1,662
    edited June 2021

    I'm not one to normally complain about tunneling. But I've definitely noticed an increase in tunneling too.

    I've been playing with crossplay off where many killers self proclaim to be in tournament teams. Often the first person they hook they proxy camp and tunnel them out of the game to try and get a 1v3 ASAP.

    Now this isn't a great strategy if all survivors keep rushing gens. But it does make the game really boring. You know that if you go to save you'll be wasting time and at the very best trading. But if you don't try to help that person will die on first hook and you'll be doing gens the rest of the game (presuming they don't suicide in hook). Even though I know it's the right thing to stay on gens, it still feels bad leaving someone to die on first hook.

    But then these killers will often run NOED too. So they're likely to finish off with at least 2 kills regardless. So not only is the game really boring and you have no BP, but the killer also has 2 or more undeserved kills.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    DS should keep it's current limitations to avoid abuse, But, in exchange has two time usage. Does that work?