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Blast Mine, Better Together, and Trail of Torment

All three of these perks highlight generators in yellow, causing great confusion to the solo survivor. Devs, please alter the colors of each of them to be unique, so we have a freakin' idea what is going on with a given generator.

Comments

  • Emeal
    Emeal Member Posts: 5,153

    Good. Its fun to trick the other players.

  • Mat_Sella
    Mat_Sella Member Posts: 3,556

    Either way, all three perks indicate that someone should definitely attempt to touch the gen.

    • Trail of Torment gets disabled when the gen gets touched
    • Better Together means someone wants you to help them work on gens
    • Blast Mine is a gen that someone wants to be protected.
  • GoshJosh
    GoshJosh Member Posts: 4,992

    Sure, but without Prove Thyself, working on gens with multiple survivors typically isn't best. And if the killer has Trail of Torment, they could be simply hiding nearby the gen while undetectable. Blast Mine indicates a gen the survivors probably don't want to finish, at least until the trap is detonated. It can also blind them, so yeah, there should be a different aura color for each of these perks.

  • GamingTroller101
    GamingTroller101 Member Posts: 22

    Agreed. This worsens the gap between SWF and solo queue as SWF can take the indicator and know what effect it is under while solo queue survivors have to completely assume what effect the yellow indicates. Considering the gap between SWF and solo queue is the primary problem with balancing in this game (I have a forum post on this), this issue should definitely be fixed.