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Hatch is a broken mechanic

RotBb
RotBb Member Posts: 396
The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.

Comments

  • powerbats
    powerbats Member Posts: 7,068

    @RotBb said:
    The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.

    Yes because it's the survivors fault they powered enough gens to spawn this and it's the survivors fault if they actually find it. It's also the survivors fault if they find it 1st and actually can get in without being grabbed.

    Also how is a survivor that worked on gens, did totems, unhooks etc being rewarded for bad performance again?

    The killers totem can be cleansed if all 5 totems are destroyed thus preventing NOED, the killer by comparison can sacrifice all 4 survivors thus preventing the hatch from coming into play. They can keep gens from being powered enough to spawn the hatch.

    The killer can watch for someone camping the hatch, they can hook someone near the hatch, they can actually hunt that last person down.

  • Malakir
    Malakir Member Posts: 799
    The hatch is broken yeah but needed

    It's hard to balance it for the core concept.
    It's been made for who has done two gens, even by themselves while having your other team mates just running around. Giving a chance to succeed even having bad players in your team which is good. The problem is the fact that can be easily abused

    You can agree that with this concept of giving to solo survivors who performed well the chance to survive isn't bad at all. The only thing they should look at is find a way where isn't abusable by who doesn't do much, swf dcing etcetc
  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,347
    edited December 2018

    @CornChip said:
    Remove the hatch and you remove the will to play for alot of solo survivors imo.

    I play solo survivor. Whenever I become the last survivor, the game feels so tense. Where's the hatch? Where's the killer? For me, the tensest moments in the game are when I'm the last survivor left on the map.

    As the killer, the hatch can be a very frustrating mechanic. Two survivors left, and one DCs so the other can get the hatch. (I don't know what's worse, that survivors can do that or that survivors think it's okay to do that.) It's been a growing problem for me. I don't even have to slug the third survivor. I've had many games where the third survivor will DC right after I down them. I don't even get a chance to hook them if that's what I'd prefer to do. So for all the players saying to slug the third guy, I don't know what survivors you're playing with but they're definitely not the ones I'm playing with on the PS4.

    As a survivor, I like having the hatch. But it's definitely broken and needs a rework. Players DCing to guarantee the last survivor the hatch shouldn't be a thing. Hatch standoffs shouldn't be possible. I should not be able to hit a survivor while standing on the hatch and then they jump in because my collision is gone and I'm stuck in the post-successful-hit animation. In no way should that situation be a win for the survivor.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,347
    edited December 2018

    @CornChip said:

    @TragicSolitude said:

    @CornChip said:
    Remove the hatch and you remove the will to play for alot of solo survivors imo.

    I play solo survivor. Whenever I become the last survivor, the game feels so tense. Where's the hatch? Where's the killer? For me, the tensest moments in the game are when I'm the last survivor left on the map.

    As the killer, the hatch can be a very frustrating mechanic. Two survivors left, and one DCs so the other can get the hatch. (I don't know what's worse, that survivors can do that or that survivors think it's okay to do that.) It's been a growing problem for me. I don't even have to slug the third survivor. I've had many games where the third survivor will DC right after I down them. I don't even get a chance to hook them if that's what I'd prefer to do. So for all the players saying to slug the third guy, I don't know what survivors you're playing with but they're definitely not the ones I'm playing with on the PS4.

    As a survivor, I like having the hatch. But it's definitely broken and needs a rework. Players DCing to guarantee the last survivor the hatch shouldn't be a thing. Hatch standoffs shouldn't be possible. I should not be able to hit a survivor while standing on the hatch and then they jump in because my collision is gone and I'm stuck in the post-successful-hit animation. In no way should that situation be a win for the survivor.

    I don't know why so many people think its a win for a survivor. Your teammates dc'd? Here's a hatch to look forward to, Your teammates suicided on hook and all gave up? Hey look a hatch. Your solo pug team faced a sweaty 5 blink nurse? hey try for 2 gens you might be able to escape.

    I personally don't see the hatch as a "Free win" as so many people call it. I see it as more of a necessary consolation prize for terrible games.

    Its just my 2 cents though.

    I can see that.

    Looking at it from the other side, though, that last survivor isn't the only player in the game. The killer isn't an NPC. Giving the last survivor a consolation prize is one thing, but that consolation takes something away from the killer. I'm not saying every game must be a 4k, but if the killer is having a great match, it feels a bit like this is giving the last survivor a consolation prize at the killer's expense. Survivors DCing to give the last survivor the hatch can make going for the adept killer achievements really frustrating. (I was so relieved to find out the third survivor DCing didn't cost me that achievement.)

    If the game gets down to three dead/disconnected survivors and only one left, then maybe the final survivor should get a BP bonus without the condition of escaping. That would be a good consolation prize while not taking anything away from another player.

    Actually, I think a bonus for being the final survivor when all the others have died would be great to have instead of the hatch escape bonus. I'm tired of one lone survivor sticking around searching for the hatch after everyone else has left via the exit gates. I am willing to literally get down on my knees and beg to get rid of that hatch escape bonus; the amount of time survivors waste looking for the hatch at the end of each match really adds up.

    And just to make sure it's clear, I don't think the hatch should be gotten rid of. I like the hatch. I just think it needs a bit of fixing to get rid of hatch standoff situations.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    @CornChip

    Agree 1000%.

    It's a consolation prize for a crap game, and if it was gone I'd never ever touch solo survivor ever again.

    I'd rather take 1 less killer as killer than lose it as survivor.
  • Hitm3on3mor3tim3
    Hitm3on3mor3tim3 Member Posts: 28
    The should just do a dual type thing when the Hatch stand off is in play. 
    The two players enter the circle around the Hatch to start it, with increasing difficulty of hitting certain buttons.
    If the killer wins he gets to mori the survivor and if the survivor wins they escape. 
  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,347

    @Hitm3on3mor3tim3 said:
    The should just do a dual type thing when the Hatch stand off is in play. 
    The two players enter the circle around the Hatch to start it, with increasing difficulty of hitting certain buttons.
    If the killer wins he gets to mori the survivor and if the survivor wins they escape. 

    That's completely unlike any other mechanic in the game. It'd be easier to just have it so that the entity closes off the hatch for a few seconds when the killer hits the survivor and the survivor isn't in mid-jump. Now survivors can't walk up to killers with impunity at the hatch; killers can hit survivors and it's not an automatic escape.

    Also, if the killer is going for a BBQ 4 stack, they may want to hook a survivor, not mori them.

  • Hitm3on3mor3tim3
    Hitm3on3mor3tim3 Member Posts: 28

    @Hitm3on3mor3tim3 said:
    The should just do a dual type thing when the Hatch stand off is in play. 
    The two players enter the circle around the Hatch to start it, with increasing difficulty of hitting certain buttons.
    If the killer wins he gets to mori the survivor and if the survivor wins they escape. 

    That's completely unlike any other mechanic in the game. It'd be easier to just have it so that the entity closes off the hatch for a few seconds when the killer hits the survivor and the survivor isn't in mid-jump. Now survivors can't walk up to killers with impunity at the hatch; killers can hit survivors and it's not an automatic escape.

    Also, if the killer is going for a BBQ 4 stack, they may want to hook a survivor, not mori them.

    Sorry what I mean is there is a circle like say 3m wide if the killer chooses to stand in it they can no longer attack so if the survivor then goes in it plays like the skill check hitting a certain button which gets harder if they both hit.
    Then if the killer gets it auto animation of a kill and same auto animation for survivor if they escape. 
    With a 3m circle the killer doesn't have to initiate it of they don't want to. 
  • The_Crusader
    The_Crusader Member Posts: 3,688

    @Hitm3on3mor3tim3 said:
    The should just do a dual type thing when the Hatch stand off is in play. 
    The two players enter the circle around the Hatch to start it, with increasing difficulty of hitting certain buttons.
    If the killer wins he gets to mori the survivor and if the survivor wins they escape. 

    That's completely unlike any other mechanic in the game. It'd be easier to just have it so that the entity closes off the hatch for a few seconds when the killer hits the survivor and the survivor isn't in mid-jump. Now survivors can't walk up to killers with impunity at the hatch; killers can hit survivors and it's not an automatic escape.

    Also, if the killer is going for a BBQ 4 stack, they may want to hook a survivor, not mori them.

    But then it'd an automatic win for killers.

    Killers move around at 115% movement speed and can search freely for the hatch.

    Survivors move at 100% speed if runninf, but mostly have to walk/crouch around trying to find the hatch while also hiding from the killer.

    The killer could easily find the hatch first and then it's over for the survivor. Or the survivor would just have to wait far away while the killer camps the hatch which just leads to a long range standoff.

    If you blocked the hatch upon a hit there would be no point in having a hatch.
  • Orion
    Orion Member Posts: 21,675

    @The_Crusader said:
    But then it'd an automatic win for killers.

    Killers move around at 115% movement speed and can search freely for the hatch.

    Survivors move at 100% speed if runninf, but mostly have to walk/crouch around trying to find the hatch while also hiding from the killer.

    The killer could easily find the hatch first and then it's over for the survivor. Or the survivor would just have to wait far away while the killer camps the hatch which just leads to a long range standoff.

    If you blocked the hatch upon a hit there would be no point in having a hatch.

    Alternatively, the Survivor knows where the hatch is (because maps exist) and gets there before the Killer.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Orion said:

    @The_Crusader said:
    But then it'd an automatic win for killers.

    Killers move around at 115% movement speed and can search freely for the hatch.

    Survivors move at 100% speed if runninf, but mostly have to walk/crouch around trying to find the hatch while also hiding from the killer.

    The killer could easily find the hatch first and then it's over for the survivor. Or the survivor would just have to wait far away while the killer camps the hatch which just leads to a long range standoff.

    If you blocked the hatch upon a hit there would be no point in having a hatch.

    Alternatively, the Survivor knows where the hatch is (because maps exist) and gets there before the Killer.

    But more often than not the killer gets there first.

    Especially if the hatch doesn't spawn until there's only 1 survivor left.
  • Orion
    Orion Member Posts: 21,675

    @The_Crusader said:
    But more often than not the killer gets there first.

    Especially if the hatch doesn't spawn until there's only 1 survivor left.

    In your experience, maybe. In my experience, the outcome is equally divided between either of us knowing where the hatch is and neither of us knowing where the hatch is.

  • powerbats
    powerbats Member Posts: 7,068

    For me knowing where the hatch is a rarity and it's only when we've gotten enough gens done like 3-5 gens done and it spawns because say 4 gens are done. There's 3 of you left and you're roaming around both looking for it and also making sure all the totems are dead.

    But most of the time I stumble across it usually with the killer chasing me and it's like oh that's where it is but now killer will make a beeline right for it. The other times the killer even if they've never chased anyone enar where it spawns knows exactly where it's at.

    When i'm killer it's the same as survivor I just stumble on it during routine patrolling or chasing someone so it's not a freebie for me.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Orion said:

    @The_Crusader said:
    But more often than not the killer gets there first.

    Especially if the hatch doesn't spawn until there's only 1 survivor left.

    In your experience, maybe. In my experience, the outcome is equally divided between either of us knowing where the hatch is and neither of us knowing where the hatch is.

    If neither know the killer has a much, much higher chance of finding it first for the reasons listed above - higher movement speed and no need to stealth.
  • Orion
    Orion Member Posts: 21,675

    @The_Crusader said:
    If neither know the killer has a much, much higher chance of finding it first for the reasons listed above - higher movement speed and no need to stealth.

    No, because it depends on each player's location relative to the hatch, which is largely random.
    Weren't you the guy saying that he forced Killers into hatch stand-offs when you found it before they did? How come you're now saying that the Killer always finds the hatch first?

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Orion said:

    @The_Crusader said:
    If neither know the killer has a much, much higher chance of finding it first for the reasons listed above - higher movement speed and no need to stealth.

    No, because it depends on each player's location relative to the hatch, which is largely random.
    Weren't you the guy saying that he forced Killers into hatch stand-offs when you found it before they did? How come you're now saying that the Killer always finds the hatch first?

    I said I offered the challenge of a standoff with killers who camped.

    And thats because in those 2 specific circumstances, I had time to find the hatch because they were too busy camping a hook on the other end of the map.

    With killers who go out hunting it's a different story.
  • Orion
    Orion Member Posts: 21,675

    @The_Crusader said:
    I said I offered the challenge of a standoff with killers who camped.

    And thats because in those 2 specific circumstances, I had time to find the hatch because they were too busy camping a hook on the other end of the map.

    With killers who go out hunting it's a different story.

    Same difference. Whoever finds the hatch first will depend on where it spawned and where each player is when it opens. Neither side is guaranteed to find it before the other.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248
    powerbats said:

    @RotBb said:
    The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.

    Yes because it's the survivors fault they powered enough gens to spawn this and it's the survivors fault if they actually find it. It's also the survivors fault if they find it 1st and actually can get in without being grabbed.

    Also how is a survivor that worked on gens, did totems, unhooks etc being rewarded for bad performance again?

    The killers totem can be cleansed if all 5 totems are destroyed thus preventing NOED, the killer by comparison can sacrifice all 4 survivors thus preventing the hatch from coming into play. They can keep gens from being powered enough to spawn the hatch.

    The killer can watch for someone camping the hatch, they can hook someone near the hatch, they can actually hunt that last person down.

    I just wantvto point out that you're conparing 5 stationary objects in mostly predetermined locations to 4 moving players with uncertain positioning and probably no interest in getting "cleansed". Additionally totems are a secondary/optional objective while the survivors are the main objectives.
  • powerbats
    powerbats Member Posts: 7,068

    @Raptorrotas said:
    powerbats said:

    @RotBb said:

    The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.

    Yes because it's the survivors fault they powered enough gens to spawn this and it's the survivors fault if they actually find it. It's also the survivors fault if they find it 1st and actually can get in without being grabbed.

    Also how is a survivor that worked on gens, did totems, unhooks etc being rewarded for bad performance again?

    The killers totem can be cleansed if all 5 totems are destroyed thus preventing NOED, the killer by comparison can sacrifice all 4 survivors thus preventing the hatch from coming into play. They can keep gens from being powered enough to spawn the hatch.

    The killer can watch for someone camping the hatch, they can hook someone near the hatch, they can actually hunt that last person down.

    I just wantvto point out that you're conparing 5 stationary objects in mostly predetermined locations to 4 moving players with uncertain positioning and probably no interest in getting "cleansed". Additionally totems are a secondary/optional objective while the survivors are the main objectives.

    So 5 stationary objects that each have several different spawn locations that most good survivors will look for because they no what can happen if they don't. I guess all the NOED is a crutch perk and nerf NOED posts are all illusions on the forum then.

    Since those are all by newer players or those not so good players that don't know what can happen or don't think it will and it does anyways. Thus they come here and post said illusionary and imaginary threads while not looking for the stationary objects int their games.

    Also each map has 3 predetermined locations the hatch can spawn and it chooses one of those 3 stationary locations to spawn said hatch. Now most of the really experienced killers have those locations memorized just as they do totem locations.

    So the killer knowing this can check those stationary totem spawns and quite often find a survivor trying to cleanse it, if it's a hex the chances go even higher. The killer also knowing where a hatch is likely to spawn cna patrol near that or chase a survivor by changing their angle to maneuver a survivor through an area.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    @CornChip

    Agree 1000%.

    It's a consolation prize for a crap game, and if it was gone I'd never ever touch solo survivor ever again.

    I'd rather take 1 less killer as killer than lose it as survivor.
    So you call it out for being a bs consolation prize, and then say you wont play survivor without it?

    So you straight up need a consolation prize or you wont play??

    Sounds a little entitled....
  • Chuckyyo
    Chuckyyo Member Posts: 65

    To me (as a killer main), the biggest frustration is the hatch standoff. I'm generally in favour of a hatch mechanic. It makes the game interesting until the end. If it wasn't there, a game where one survivor and three gens are left would be pointless and boring. If that survivor performed well but was let down by the team, it's fair to give them a chance.

    As said, my problem is the standoff. If the survivor finds the hatch first, he can leave. If the killer finds it first, he doesn't gain much from it as he can't close it or anything. If I camp, it will either result in a standoff where he can't kill the survivor either, or the survivor can do the remaning gens. If I leave, the survivor can escape via the hatch. My best chance is to hope that the survivor gets sick of the standoff before I do, it's a no-win scenario.

    It's known that they're reworking the endgame anyways, which is good. I think it would be a good solution if the killer could close the hatch when he finds it. The survivor could open it again similar to the exit gates. He would still have a fair chance as the killer still has to alternate between the hatch and gens/gates. But the killer would be rewarded for finding the hatch first and could win a standoff in that scenario.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    @CornChip

    Agree 1000%.

    It's a consolation prize for a crap game, and if it was gone I'd never ever touch solo survivor ever again.

    I'd rather take 1 less killer as killer than lose it as survivor.
    So you call it out for being a bs consolation prize, and then say you wont play survivor without it?

    So you straight up need a consolation prize or you wont play??

    Sounds a little entitled....
    I join a game

    People either disconnect, farm each other, or feed a camping killer

    Why should I be punished for ######### teammates? Especially the first two options where they either straight up disconnect or just troll by farming.

    I'm just you just want your 4k no matter what. Sounds a little entitled.
  • The_Daydreamer
    The_Daydreamer Member Posts: 744
    edited December 2018

    I really hate hatch standoffs. If I play Killer I let them escape and if really want to see them dead, then I slug the third person and try to find the other one. If that doesn't work then I just accept it.
    But as I survivor I hate it even more. The ego those killers are so fragile, so they start a freaking hatch standoff with me. I even had for a few minutes a 20 minutes hatch standoff until I was so freaking bored, that I finally jumped in and guess what? I got grabed and the killer wrote "Suck my F**CK, eZZ game". What a fun experience.

    Post edited by The_Daydreamer on
  • iceman2kx
    iceman2kx Member Posts: 462

    I actually tend to agree. If a killer ends the game with 3 generators left, he annihilated the survivors, let's be real. I don't think a hatch is deserved at that point.

    That being said, I usually give them the hatch because I want to avoid double pips and I couldn't care less if I get a 4K, but in principle I believe it's a garbage mechanic. I mean what if the killer was guaranteed a kill every trial? People would flip right?

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited December 2018

    It is. The only reason the Hatch is still in its current state is because BHVR keeps giving in the whiny Scrubvivors. We had a balanced Hatch with the 2.0.0 PTB. Killer could close it and Survivor could repair a gen to reopen it. It only needed two changes: the Survivor would receive a base Left Behind effect to make repairing the gens not boring and the Killer would be able to read the Survivor's aura permanently at an unlimited range after the Survivor has not tried to repair a gen for X seconds to prevent them from getting salty and holding the game hostage (not sure how many seconds, I want to give the Survivor enough time to find a gen but not too much time so Survivors cannot hide until the timer is about to expire and then just tap the gen to reset the timer and continue hiding). However, BHVR decided to listen to the crying Survivors who seemingly needed escape through the Hatch (a base LB effect probably wouldn't have shut them up either) and have the exit gates become active and then they just decided to continue working on it.

  • Boss
    Boss Member Posts: 13,616
    edited December 2018

    I myself don't really care if they even went so far as to make it be more in Survivors' or Killer's favor.
    But just change it: What makes it not fun for me is that i either dedicate a lot of time for very little reward, or i take my loss only because of this broken-ass mechanic.

    Make the Survivors immune to Hatch grabs
    Or
    Make the Killer be able to grab while recovering from attacks.

  • Raccoon
    Raccoon Member Posts: 7,716

    Reduce Hatch BP to 5K, give the Killer the "bonus" 2K.

    Survivor escapes, Killer gets compensation, everyone's a wiener.

    This would also provide a hefty incentive to "hit it and forget it" during a Hatch standoff.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    @SnakeSound222 said:
    It is. The only reason the Hatch is still in its current state is because BHVR keeps giving in the whiny Scrubvivors. We had a balanced Hatch with the 2.0.0 PTB. Killer could close it and Survivor could repair a gen to reopen it. It only needed two changes: the Survivor would receive a base Left Behind effect to make repairing the gens not boring and the Killer would be able to read the Survivor's aura permanently at an unlimited range after the Survivor has not tried to repair a gen for X seconds to prevent them from getting salty and holding the game hostage (not sure how many seconds, I want to give the Survivor enough time to find a gen but not too much time so Survivors cannot hide until the timer is about to expire and then just tap the gen to reset the timer and continue hiding). However, BHVR decided to listen to the crying Survivors who seemingly needed escape through the Hatch (a base LB effect probably wouldn't have shut them up either) and have the exit gates become active and then they just decided to continue working on it.

    Daaaaamn. Someone sounds angry.

    The devs realized it was unfair and they cancelled it. Good call.

    Angry is too far. I’d say that I’m just upset that Survivors have a free escape option and that they act entitled to it. It’s not that hard to find a gen and start working on it if the Killer is at the Hatch. 
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Raccoon said:

    Reduce Hatch BP to 5K, give the Killer the "bonus" 2K.

    Survivor escapes, Killer gets compensation, everyone's a wiener.

    This would also provide a hefty incentive to "hit it and forget it" during a Hatch standoff.

    That's actually not a bad idea.
  • Slayer
    Slayer Member Posts: 1,148
    Crutch hatch is a thing only if killer allows it
  • powerbats
    powerbats Member Posts: 7,068

    @Raccoon said:
    Reduce Hatch BP to 5K, give the Killer the "bonus" 2K.

    Survivor escapes, Killer gets compensation, everyone's a wiener.

    This would also provide a hefty incentive to "hit it and forget it" during a Hatch standoff.

    Great idea and I'd love for the devs to consider this since it'd answer a lot of complaints.

  • HatCreature
    HatCreature Member Posts: 3,298

    @SnakeSound222 said:
    It is. The only reason the Hatch is still in its current state is because BHVR keeps giving in the whiny Scrubvivors. We had a balanced Hatch with the 2.0.0 PTB. Killer could close it and Survivor could repair a gen to reopen it. It only needed two changes: the Survivor would receive a base Left Behind effect to make repairing the gens not boring and the Killer would be able to read the Survivor's aura permanently at an unlimited range after the Survivor has not tried to repair a gen for X seconds to prevent them from getting salty and holding the game hostage (not sure how many seconds, I want to give the Survivor enough time to find a gen but not too much time so Survivors cannot hide until the timer is about to expire and then just tap the gen to reset the timer and continue hiding). However, BHVR decided to listen to the crying Survivors who seemingly needed escape through the Hatch (a base LB effect probably wouldn't have shut them up either) and have the exit gates become active and then they just decided to continue working on it.

    I love the idea they had of closing the hatch but this particular idea prolongs the game longer then it needs to be and perhaps that's why a lot of Survivors hate this. My buddy came up with an idea or maybe he got it from a Dev stream that once the Killer kicked the Hatch then the remaining Gens were done and the Gates could just be opened. The Survivor could then juggle the exit gates OR just camp the exit gate if they know that the Killer knows where the Hatch is.

    Removing the Hatch grab from the game should also be a thing with this because then the standoff could still happen, the can Kick it but not grab.

  • ReneAensland
    ReneAensland Member Posts: 838

    @RotBb said:
    The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.

    I'm usually there with you on that one.
    But....if you don't mind may I please share an example why the Hatch is needed?

  • ReneAensland
    ReneAensland Member Posts: 838

    https://youtu.be/7Z07mDD2xTY

    I earned the Hatch on this one. I'm 90% of the time playing Solo and my team was so bad.
    This killer was really good too,, non camping non tunneling Spirit who earned her kills.
    This is also why some of us need the Hatch.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited December 2018
    Chuckyyo said:

    To me (as a killer main), the biggest frustration is the hatch standoff. I'm generally in favour of a hatch mechanic. It makes the game interesting until the end. If it wasn't there, a game where one survivor and three gens are left would be pointless and boring. If that survivor performed well but was let down by the team, it's fair to give them a chance.

    As said, my problem is the standoff. If the survivor finds the hatch first, he can leave. If the killer finds it first, he doesn't gain much from it as he can't close it or anything. If I camp, it will either result in a standoff where he can't kill the survivor either, or the survivor can do the remaning gens. If I leave, the survivor can escape via the hatch. My best chance is to hope that the survivor gets sick of the standoff before I do, it's a no-win scenario.

    It's known that they're reworking the endgame anyways, which is good. I think it would be a good solution if the killer could close the hatch when he finds it. The survivor could open it again similar to the exit gates. He would still have a fair chance as the killer still has to alternate between the hatch and gens/gates. But the killer would be rewarded for finding the hatch first and could win a standoff in that scenario.

    See, the problem is you state that he can just leave, but the argue that if you find it first or at the same time a standoff occurs.

    That is entirely the killers fault.

    If they could have gotten out anyway, why not hit them once and get then to leave? Just as easy.

    Or is it the general sense of a loss of pride for letting someone escape, let alone with the bonus points of the hatch? And I' mean as a whole community mentality, not directed at you.
  • Carpemortum
    Carpemortum Member Posts: 4,506
    @CornChip

    Agree 1000%.

    It's a consolation prize for a crap game, and if it was gone I'd never ever touch solo survivor ever again.

    I'd rather take 1 less killer as killer than lose it as survivor.
    So you call it out for being a bs consolation prize, and then say you wont play survivor without it?

    So you straight up need a consolation prize or you wont play??

    Sounds a little entitled....
    I join a game

    People either disconnect, farm each other, or feed a camping killer

    Why should I be punished for ######### teammates? Especially the first two options where they either straight up disconnect or just troll by farming.

    I'm just you just want your 4k no matter what. Sounds a little entitled.
    I play more survivor than killer, so dont try that bullshit.

     Second, it they dc or farm, you play the ######### game and do gens. It sucks, but when it happens all you can do is play the hand you're dealt and move on, or get whiny and upset that a perfect game is likely not an option. 

    So sick of the "oh my teammate screwed us and left I cant win". You cant win every game. Make of it what you can and get to the next one. Hell even lore wise dying doesnt mean you're gone. Theres a next trial regardless.
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