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Dying Light and Play With Your Food Experimental Perk Changes
Dying Light
You become Obsessed with One Survivor.
Each Time you Hook a Survivor other than the Obsession,and the Obsession is Alive,Dying Light receives a Token,up to a Maximum of 6-Tokens.
Each Time you Hook a Survivor other than the Obsession ,the Obsession gains a 5%-Action-Speed Bonus towards Healing and Unhooking other Survivors,up to a Maximum of 30%.
Each Token increases your Regression-Rate from Generators Kicked or being Kicked, Survivors’ Healing,and Sabotage-Speeds by 4%/4.5%/5% for all other Survivors.
When your Obsession rescues another from a Hook, you and the Obsession lose a Stackable-Token.
Play With Your Food
You become Obsessed with One Survivor.
When your Obsession is Injured and you let them Escape during a Chase,your Movement-Speed is increased by 5%/6%/7% for as long as the Obsession remains Injured,or another Chase Ends when Chasing other Survivors for at least 10-Seconds without Injuring or Putting that Survivor into the Dying State.
You can Only be Obsessed with One Survivor at a Time.
Comments
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Play With Your Food: There are situations where the Movement-Bonus from this Perk can be very impactful. Gaining Tokens however is a very Time-Consuming Process and presents a bit of Logical Problem through and through,is acquiring those Tokens less Time saved than chasing with the Tokens? This is not to mention that certain Killers get more value out of every Token by being able to turn 1-Token into a Down whereas others have to spend 2 and particular Killer Powers lends to using their Abilities more liberally. The Tokens can be spent indirectly in certain situation as a result which causes the value from Play With Your Food to be a little less consistent.
These changes result in a more prevalent Speed-Bonus between all Killers however the upside and downside mechanic should compensate itself. The Killer would have to be cautious about Downing or Killing the Obsession while trying to maintain pressure on the Survivors as to avoid allowing them to Heal or reset too preemptively.
Post edited by Whomst on0