So Nemesis has been nerfed
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"Learn to aim"... through walls and through corners, I guess?
Jungle gyms counter Trickster's power hard, same for Killer shack. He struggles with very common tiles, only good for open loops that Huntress or Slinger would handle JUST as well.
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Today I've had like 10 matches with Nemesis. Not a single indoor map. On the other maps the zombies are almost useless.
That's why he should have a way to "limit" zombies to preferred areas or the map.
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If you want Nemesis to be slower, then you'd need to increase his tentacle range, both base and tier 3.
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That’s why you push survivors towards them
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Well actually.... :)
Not a nerf to Nemesis, but now Trickster and Deathslinger also can't shoot through those gaps in the boarded windows, which they could until this release. So they've had one of their iconic abilities nerfed, yay BHVR using a dumptruck when a shovel will do.
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That’s an entirely different topic for a different post though.
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Not when they are stuck on the corner of the map or stuck in a hill.
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That’s why you push them to the ones that aren’t ;) if it helps you, put on the add ons that spawn more zombies or increase zombie speed
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There are no "spawn more zombies" addons. There will always be only 2 zombies. When i have to go to the other end of the map, to smash that stuck zombie in the hope that he spawns somewhere more useful, then i´m losing a ton of pressure.
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I'm not a survivor main and I am doing fine with nemesis. You all are bad.
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Slinger can't do that now with this patch.
I'm kinda big mad bout it. ngl..
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Which should be fixed because he was always meant to.
For the record, trickster can't either
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You're right there isn't, there's only respawn time, but now that I think of it, increasing the number of zombies would make for a good addon
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I play Nemesis in red ranks (I play mainly survivors) and I don't see why he should be buff ? I have more kills when I play this killer than another one.. I would prefer a buff on another killer
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LMAO Nemesis is slow? Clearly you’ve never played either version of Resident Evil 3.
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This is more of a nerf for Gunman and Knifeman. Tentacle Man is already pretty good in shack, so it's not a big deal. Thankfully, the patch was unintended for those two.
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I think he could use a little something, nothing too drastic though. I think nerfing the contamination sprint burst to half its duration alone would do so much for him.
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Yes I agree, but it should be a litte more difficult to get T3 so. I am T3 when they've done one or two gens most of the time : a pallet or a window ? I don't care, I ez hit them
The first thing they should do about this killer : buff these stupids zombies. Then, we'll see what's next
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The depleted Ink addon made me hope for a zombie army waiting at the exit gates. But sadly, there only spawns 1 zombie.
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I would love an iri addon that gave zombies the ability to sacrifice dying second stage survivors as well as an addon that turns dead survivors into an extra zombie. Neither of those would be useful, but man those would be fun.
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If it's fun to you to take in hostage some players to let them on the ground, well....
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While it sure would be fun, i assume that killers would tunnel hard to get some additional zombies. Which ruins it for everyone else.
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(who doesn't have a power, atm, since his slowing bottles do not slow)
I thought it was weird I didn't get slowed when I went up against a clown the other day! That's a terrible bug for him, I hope they fix that one ASAP!
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Damn they didn't even wait a month after the killer released to nerf him, Nemesis needed a buff not a nerf. ######### are you doing BEhaviour?!
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Seems like you have trouble understanding what you read. That is not a nerf.
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