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Dead Space DLC Ideas for DBD

TwitchyMike
TwitchyMike Member Posts: 759
edited July 2021 in Feedback and Suggestions

https://www.videogameschronicle.com/news/eas-ip-revival-is-reportedly-a-dead-space-reimagining/

With potentially a remastered and or sequel coming out... Now is the perfect time for BHVR to be thinking about a Dead Space Cross over...

I was just thinking about a dead Space expansion over a month ago. And I love Dead Space... LOVE IT TO DEATH! I can't imagine a better horror franchise character survivor than Isaac Clarke! Like that would be my main character right there... I just love this idea lol. And here are some perk ideas I have for him. Just a rough draft of it so far feedback and comments welcome! Haven't thought of a killer idea yet but I'm working on it now.

  1. (Perk Name "Not this time") Being the last one alive has become the thing you dread the most.

Once per trial, when you and one other survivor remain and the other survivor is put into the dying state you will do anything to get to them in time. If injured be instantly healed from injured to healthy. If in the dying state be instantly healed from dying to injured. And gain 150% movement speed in speed and all actions for 30 seconds. This perk causes the Exhausted effect for 70/60/50 seconds.

"What do you think is worse, Buckell? Dying along with everyone else or being the only one who survives?"

2. (Perk Name "I'll Handle This") You're used to situations falling apart.

When one other survivor is sacrificed before two generators are completed you see the auras of all unfinished generators and receive a 50%/75%/100% boost to repairs for 60 seconds.

"Hey, I work on ships, not—giant drills! Just—look for an override!"

3. (Perk Name "Whatever it takes ") You're a master engineer and always find another way.

During the trial if you're the last survivor and at least 4 generators have been completed you're able to bypass the last generator being finished and open one of the exit gates but takes 100%/75%/50% longer.

"...doesn’t look like I have a choice."

Isaac Clarke from Dead Space 3


Post edited by TwitchyMike on

Comments

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,327

    I like the "Whatever It Takes" perk. That could give killers some serious paranoia, not knowing what to watch for when down to one survivor.

    Could another perk idea be based on the Dead Space lore of dismembering limbs, and have a perk that has a long cooldown or can be only used a set amount of time, but a gen can be rigged so when a killer kicks it, the regression is more but the killer receives a speed penalty for a set period of time?

  • TwitchyMike
    TwitchyMike Member Posts: 759
    edited May 2021

    Ya I really liked the idea of Whatever it takes because it'll give the last survivor a little edge and an extra option at escape besides the hatch and trying to finish 1 more generator and than opening the gate. And ya the limb dismemberment was such a huge part of dead space I was trying to think if Isaac would set up a trap or rig something to impair the killer in some way but wasn't sure if people would like the idea of slowing down killers when they already have a hard time getting loopers lol. But I do like that idea a lot! xD What're thoughts on the other two perks? I know they're very situational but can pay off big if they do. The person using these perks are actually all situational so would require a little bit more of a reserved gameplay. Which is something Isaac Clarke would do. He never just runs into a room unprepared. He is always thinking ahead and is just a beast!

  • MadLordJack
    MadLordJack Member Posts: 8,814

    I trust they could pull it of thematically speaking. After Trickster, they have my confidence on that front.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,327

    Yeah, they're good! "Not This Time" could perhaps be a one-time-only activation perk, as opposed to having a cooldown, but "I'll Handle This" sounds like a great equalizer to a very specific situation, especially if it also includes dcing.

    They are situational, but in those situations they are pretty devastating. "Not This Time" has potential to be up there as a quite powerful perk, come to think of it!

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    I'll take Isaac but only if he's in the suit from the first game as his default outfit. Love the look of it and seeing it prestiged would be very interesting.

  • Grimmy_Bluues
    Grimmy_Bluues Member Posts: 354

    Dead Space is one of my dream chapters, I so badly want to play as Isaac in his armor or the Ubermorph as the killer. The perks you thought up are super cool too

    Here are my ideas for possible perks too.

    RESIST THE INFLUENCE

    Your experience with powerful forces has given you the ability to keep a level head under dire circumstances.

    Begin the trial with 1 token up to a maximum of 2/3/4. Tokens can be gained by cleansing totems.

    Whenever you would be affected by a Hex, instead consume 1 token.


    STASIS

    Advanced technology allows for creative strategies to deal with threats.

    Press and hold the Active Ability Button for 2 seconds while standing within 4m of the killer to slow their Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds by 40% for 20 seconds.

    Stasis has a cooldown of 100/80/60 seconds.


    COMBAT PROWESS

    You're no stranger to combat and are willing to fight back with the odds against you.

    Press the Active Ability Button while walking to throw a punch directly in front of you, stunning the killer for 2.5 seconds if hit. 

    Combat Prowess causes the Exhausted status effect and causes breathing and grunts of pain to be louder for 60/50/40 seconds.

  • TwitchyMike
    TwitchyMike Member Posts: 759
    edited May 2021

    Wow thanks for the feedback :) Yeah they're situational and I kind of thought about Not this being a one time use because if it were down to two survivors left and they both had this perk with Burrowed time I could see it be abused a little bit. But I could a one time use killing the perk too much. A cooldown might be a better choice? Yeah I'll handle this I really like too cause I could see someone getting tunneling or dc/ing right off the bat when only 1 or 0 gens are done and the others could get a 60 second boost to knock out a generator or 2. Just a way to punish tunneling cause reasons lol xD But more so for Dc players or players who just jack around.

  • TwitchyMike
    TwitchyMike Member Posts: 759

    Yeah I love his first outfit from 1st game. But for the theme of the game I don't see them putting survivors in suits or armors. Even though that's what I would want. So his civilian outfit from Deadspace 3 would probably be what we see. Prestige would be suit from 1st one without helmet.

  • Orion
    Orion Member Posts: 21,675

    ######### EA. That's my only thought.

  • BraveClem
    BraveClem Member Posts: 333
    edited May 2021

    i would love so much a dead space chapter,i would like to see Isaac as the survivor,but i can't decide between him and Nicole (her girlfriend)

    Nicole would be very nice option since well,SPOILERS,she records a video for Isaac and,she committed suicide in the Ishimura while the necromorphs were killing everyone on board,Isaac fate is uknows in the ending of DS3 IIRC.

    not sure who the killer could be though

  • TwitchyMike
    TwitchyMike Member Posts: 759


    I am very impressed with these! Resist the influence might be my favorite because he is always fighting off the markers influence and has such mental strength and resilience. I could actually see that being a great perk. It would go well with searching out totems builds and would be very nice. Even if you just get 1 totem cleansed you could be immune to say NOED or ruin. But could be a little rigged would need to be balanced because you can't just make someone immune to hexes completely in the game. You can create a resilience for sure! So maybe the token is consumed and you're free of that hex for 4 seconds. Cause if I were to do all 5 totems hypothetically I could be immune to Noed for 20 seconds which is a decent amount of time to be immune. So for each second consider the max stacks. And you said up to 4 tokens I would make it up to 5 since that's how many totems there are. And only thing I see with a Hex like ruin is it keeps working. Ruin doesn't affect players it affects generators. So Ruin would be except. So I would say this would be a powerful perk against Hexes that directly affect your character.

    Wow yeah I like those ideas. Really glad to see people engaging in this idea! <3. The stasis was something I was thinking about too but wasn't sure how it could be implemented. I could see it having a cooldown especially if it slows down 40% for 20 seconds. I could even see it being a token ability too. Since in a way Isaac always had a certain amount of uses with stasis until he recharged it. I could see 40% for 2 seconds tbh. 20 seconds would be a very very long time to slow down a killer. And would still need a cooldown or number of charges. Or both. In this game it always comes down to every second that counts right? I could see this being used in huge key plays. And depends on what actions you can slow him for. If it's just the ones you listed than I would give it a balanced cooldown and a slow for no more than 3 seconds. Play around with it for sure :)

    I like Combat Prowess too. I feel like Isaac's last ditch effort to swing at a necromorph was staple for him. Even though you can hardly get away with it lol xD. Would need a significant cooldown or even be a 1 time use even. It would be more like a who presses their ability first. I could see myself waiting around a corner to stun the killer for 2.5 seconds and getting away. It would almost be a newer better version of decisive strike in a way but both perks still are useful at that point. Balance again is always key.

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    God yes, I remember I had the biggest crush on him when I was little.

  • TwitchyMike
    TwitchyMike Member Posts: 759

    Yeah I mean I could see her being a skin. Could almost see her being the killer in a way since she becomes more of a threat to Isaac and his mind than helpful.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Hasn't Isaac had enough?

  • Grimmy_Bluues
    Grimmy_Bluues Member Posts: 354

    Thank you very much! The first perk is definitely my favorite too, since it fits Isaac as a character and would be very useful. You wouldn't be fully immune to hexes, but you would resist the effect for as many times as you have tokens (example: if you have 2 tokens and the killer has NOED, you'll only take one health state of damage for 2 hits, then the 3rd would be insta-down). It would still have it's weaknesses against Ruin, Undying, and Huntress Lullaby since they affect you so much. (The perk would basically remove a token whenever you get the "Hexed" debuff on the side of your screen).

    But your idea for making Stasis work on tokens is actually really good, I never thought about that. The only reason I have the active time for it so high is since you have to be really close to the killer for at least 2 seconds to activate it, which would be risky if they're smart. If the time were to be cut down, I would also boost the range a bit to compensate.

    Combat Prowess would be strong for sure, so that's why I added the extra debuff to your grunting and breathing and lowered the stun time to be only a bit higher than pallet stun time. Plus, it also has the high risk of having to be super close to the killer while facing them. (Crushing Victor with this would be soooo fun though)

    I appreciate all this feedback, I'll have to revise the concepts some time!

  • TwitchyMike
    TwitchyMike Member Posts: 759
  • Jarol
    Jarol Member Posts: 1,985

    I would not mind having a Dead Space episode, hopefully if it comes out, I hope they bring promising perks.

  • TwitchyMike
    TwitchyMike Member Posts: 759

    Agreed. Me and @Grimmy_Bluues are actually discussing possible perk ideas. I think a combo of the 6 we've come up would be cool. From what I understand not all 3 perks are a perfect build by themselves right? But you still want them to be diverse enough to fit other survivors. @Jarol What 3 perks would you like to see Isaac have? I love my fellow dead space fans!

  • TwitchyMike
    TwitchyMike Member Posts: 759

    OKAY IT COULD TOTALLY HAPPEN?! It's not 100% confirmed but potentially?!

    https://www.videogameschronicle.com/news/eas-ip-revival-is-reportedly-a-dead-space-reimagining/

  • TwitchyMike
    TwitchyMike Member Posts: 759

    I get what you're saying but by no means is Dead Space a smaller License. For a game that became a trilogy and sparked an entire comic book as well as animated movies I'd say it's a small/big license that deserves a slot in DBD.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Dead Space isn't small-it's more middle-of-the-road-but Alan Wake most certainly is, and for it to be an option on the survey sparks some hope for lesser licenses to be added to the game.

  • TwitchyMike
    TwitchyMike Member Posts: 759

    I really enjoyed the Alan Wake game I could see and hope for a dlc for Alan Wake.

  • CrimsonMothKing
    CrimsonMothKing Member Posts: 436

    I would love to see one of the Dead Space Necromorphs shambling towards me and you could change which Necromorph you are or something like that.

  • Zani22
    Zani22 Member Posts: 444

    Issac would litteraly kill the entity my dude.

    I mean arent the breathen moons the same power level.

    Honestly for necromorphs that could be added i think the stalker would be your best bet.

    Its not the biggest threat but it would make for a interesting Stealth killer ine that has a dash or a charge which would be fun to use.

  • xerav
    xerav Member Posts: 392
    edited July 2021

    Its EA... they will mess it up (also the real devs make a new "Dead Space" just with a different name - The Callisto Protocol).

    Dont waste any money on EA ...they destroyed Dead Space out of greed and its not like they have changed.

  • Desh
    Desh Member Posts: 1,118

    First 2 perks are absolutely ridiculous. Third one would honestly be great though.

  • DBD78
    DBD78 Member Posts: 3,464

    Loved Dead Space it was so sad that EA came and destroyed it, but that is what they do.

  • xerav
    xerav Member Posts: 392

    Just make sure to support Callisto Protocol :) the entire Trailer has Dead Spaces vibes.

  • DBD78
    DBD78 Member Posts: 3,464
  • TwitchyMike
    TwitchyMike Member Posts: 759

    @CrimsonMothKing Ya it'd be creepy!! Like honestly.

    Isaac would be such a bad ass in this game. He is like a perfect fit in DBD. I could see stalker being good but maybe a skin for demogorgan? But I could see a number of necro killers that could fit.

    @xerav I totally agree with you. It's too bad a game like dead space got ruined by EA. Trust me I hate EA. But I would still love to see a Dead Space Cross Over. I did see that the original developers are making a new game. It's too bad what happened to dead space...

    Well the first two perks could be tweaked a little bit.

  • TwitchyMike
    TwitchyMike Member Posts: 759

    Okay updated Perk Ideas for Isaac Clarke! Also EA pretty much confirmed a remake for Dead Space! Also I understand some of you thought the first two are ridiculous but in all reality the fact that Not This Time can only be used once per trial and is also very situational doesn't make it that ridiculous IMO. And again for I'll Handle This which again is very situational as a survivor has to be sacrificed/killed before two generators are even completed. All three of these perks are situational but could pair well with any build. You could run all 3 of these in a game and not even get to use a single one of them.

    1. (Perk Name "Not This Time") Being the last one alive has become the thing you dread the most.

    Once per trial, when you and one other survivor remain and the other survivor is put into the dying state you will do anything to save them. Instantly heal one Health State. You gain 150% movement speed and in all actions for 30 seconds. This perk causes the Exhausted effect for 70/60/50 seconds. Not This Time is on hold if you are disabled at the moment it should take effect and will activate when freed. Not This Time will wake you up if you are asleep when it triggers.

    "What do you think is worse, Buckell? Dying along with everyone else or being the only one who survives?"

    2. (Perk Name "I'll Handle This") You're used to situations falling apart.

    When one other survivor is sacrificed before two generators are completed you see the auras of all unfinished generators and receive a 50%/75%/100% boost to repairs for 60 seconds or until a generator is completed. I'll Handle This is on hold if all generators are blocked at the moment it should take effect and will activate after the generators are no longer blocked.

    "Hey, I work on ships, not—giant drills! Just—look for an override!"

    3. (Perk Name "Whatever it takes ") You're a master engineer and always find another way.

    During the trial if you're the last survivor and at least 4 generators have been completed you're able to bypass the last generator being finished and open one of the exit gates but takes 100%/75%/50% longer.

    "...doesn’t look like I have a choice."

  • TwitchyMike
    TwitchyMike Member Posts: 759
    edited July 2021

    Okay I took a combination of our perks and put them together. Updated the 2 you picked and tweaked them. Let me know your thoughts. Reasons for the changes are as follows. Resist the Influence was just a tad too strong the way you had it. If you think about it it's actually a really good perk idea. Starting with no tokens would encourage the survivor to look for totems right away. Also if for whatever reason the killer is running Thrill of the hunt it does not negate this right off the bat. So you have to earn your first token naturally. This perk would be absolutely amazing for any totem hunting build. Having to succeed the skill check is icing on the cake as it justifies the amazing resistance to totem affects such as NOED. The fact that it can completely negate totem affects for the amount of time it is is pretty good. It still might be too strong in some cases but overall looks like it's in a good spot now.

    Now with Stasis Module it was ridiculous with lasting as long as you had it lol. I changed it to just clarifying that it works on the killers entire movements and actions as a whole. But only up to 3 seconds as that's still a clutch amount of time to throw off the killer in chases. Or imagine you need to reposition yourself just a little faster to blind the killer picking up a survivor. Those extra 3 seconds can make all the difference. Maybe slowing an attack or ability. It all adds up. Because of the short amount of cooldown of 140/120/100 justifies this ability in my opinion as realistically you're using it maybe 5-7 times a match? So if you're slowing the killer down for a total of 15-21 seconds overall that is a lot.

    I didn't see a reason to change Whatever it Takes as most people feedback was it was the better of my 3 perk ideas. I got rid of the other very situational perks as we have plenty of generator repair speed perks. And the other one was just a tad too ridiculous lol.


    "Resist the Influence" Years of resisting dark forces has strengthened your mind beyond measure.

    For every totem you cleanse gain a token up to a maximum of 5. When you would normally be affected by any totem effects you instead make a skill check. Upon succeeding the skill check you consume a token and ignore any currently active totem effects for 10/20/30 Seconds. After "Resist the Influence" expires any current active totem affects resume their affects as normal.

    "You can't have us."

    "Stasis Module"  Once a supplementary accoutrement to your Rig suit is now an everyday accessory for you.

    Press and hold the Active Ability Button for 2 seconds while standing within 4 meters of the killer to slow all of their movements and actions by 50% for 3 seconds. "Stasis Module" has a cooldown of 140/120/100 seconds

     "Stick around. I’m full of bad ideas."

    "Whatever It Takes" You're a master engineer and always find another way.

    During the trial if you're the last survivor and at least 4 generators have been completed you're able to bypass the last generator being finished and open one of the exit gates but takes 100%/75%/50% longer to open the exit gates.

    "...doesn’t look like I have a choice."