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We need killer crows.
When killer face camps, so Solo teammates don't waste time coming to see the camping. Just ran killer for 3 gens and he face camped me entire 2 hook states. Solos kept coming to see if I can be saved. End result 4k cause remaining gens didn't get done.
Comments
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Kindred?
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Killer crows would be funny to see, might slightly make it more bearable to get camped lol.
They swarm down from above attacking the killer, stunning them for 10 seconds, punishment for camping. This allows a player to get close enough to get the unhook.
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Oooh! Or a Crow Killer! Some kind of crow monster killer with crow powers.
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For the 101th time: game design flaws shouldn't be compensated with perks.
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Killer crows would be a bandaid though, Really they should give solos a ping style system similar to what Scott Jund mentioned a while back. Where you ping like: "I'm on a generator", "I found a hex", "I'm going for the save", "The killer is near the hook"
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True. That would be better. But developing completely new system is something that is... well... could be expected from another developer... but we are talking ab out BHVR here. On the other hand, they already have crow system in place. Just need to enable it for killer.
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It's called a terror radius
And if they have no terror radius its called having eyes.
You go to the hooked person, if you see the killer camping, you either go in with borrowed time or leave to do a gen.
If a survivor goes in without borrowed to save, that's not the fault of the killer. That's the survivor being dumb.
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... but camping isnt a gamedesign flaw?
its a strategy the Killer can use to try and win. and its only natural for Survivors to have perks against that.
we have the same with Slugging and Tunneling aswell.
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I mean, you could also just look for a killer.
See a 7ft dude with a red light coming out of his face chilling at the hook? Don't go for the save.
Hear a terror radius as you get close? Don't go for the save
Did Bubba or Trapper take that fool to the basement?
Don't go for the save.
Unless its a stealth killer these tricks can help you avoid running into a camping trip unprepared.
Look twice, save a life.
Bonus round: if its a Hag or a Spirit they're coming back to the hook, you need to get out of there ASAP.
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Translation: I don't want to go off meta, so punish the mechanic I can easily counter so I don't have to.
Also; this. It's not a flaw, it's an actual, real tactic. Just because Survivors refuse to admit:
- They can play around it. (Wriggle on the hook to say 'The Killer is here!')
- They reward it when they can simply do gens.
- There's perks to counter it.
Does not mean it's some flawed design that needs punishing, reworking, removing, or anything else.
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SWF has free info when killer is camping. Why solos have to waste one slot with Kindred? And i do not think this is bad idea, killer crows will be good too. When they are afk or they are camping.
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No. Camping does not need some stupid punishment. It's not a flaw or exploit or 'unfair tactic'.
How about Survivors who camp on a gen for too long get crows? What's that? 'Survivors are progressing their goal'? So. Are. Killers.
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What are you talking about lol? Why survivors have crows then? Hiding is tactic too but if you stay and hide little longer, crow alerting killer. So what?
And no. This is so bad idea. But Corrupt and Tinkerer has to be killer base-kit.
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because Kindred is an amazing Perk in- and outside of SWFs.
having a reverse BBQ effect on the Killer is insanely good, doesnt matter whether you're playing together with someone or not.
also, what is the point of having Killer crows? to tell everyone "hey, they are afk!"? trust me, in 9 out of 10 cases, the Survivors already knew due to the Killer never comming around and the TR never moving.
and no, this would quite literally do nothing to campers. all they have to do is walk up and down in front of the hook and they'll never get a crow, while still making sure the hooked guy wont escape.
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While i would love seeing something like this, it would massively break the immersion.
Not saying it shouldnt be added.
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Hiding is a tactic, but crows exists so Survivors can't hide forever. Which some would do (I remember old immersive builds).
My point was that, if Survivors don't get crows for doing gens, why should Killers get crows for confirming a kill (aka 'camping')?
It's more 'Punish tactics I don't like' from Survivors who want to ignore every weapon they have against camping. They pretend Camping is some ungodly super-tactic that no one can beat that gives Killers 5000 kills per match and uninstalls Survivor's games and MAKES THEM walk towards a camping Killer, so they can scream for it to be 'removed' or 'punished' or 'nerfed'.
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I imagine a killer would counter crows the same way a flock of Blendettes counters it; move slightly every few seconds so the game doesn't see you as AFK
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Kindred is not amazing perk. It is only giving auras. Waste of perk slot. There was only one great aura reader perk and it nerfed already (OoO).
But if kindred would be survivor base-kit, that would help solo survivors. It is not worth to use perk slot but it is also unfair because swf have free info but solo survivor have to use perk for this.
So many killers and solo survivors need some buffs.
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So you are saying "So effective survivor tactic nerfed, this is fair. But one of the killers tactic can not nerf, it is unfair."
But okey, maybe you are right. Killer crow can be problem. But there is still problem. SWF have info if killer is camping. And they are finishing generators faster. But solos can not know that, they have to use one perk slot for this. And i do not think this is fair. Maybe making Kindred survivor base-kit can solve this problem.
And before you ask, so many killers also need buffs.
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Kindred is not amazing perk. It is only giving auras. Waste of perk slot.
you see, by writing that you essentially just told me that you never even tried the Perk. so maybe you should do that and see for yourself how incredible it actually is.
and no, Kindred should absolutely not be basekit.
it is an incredibly strong Perk - and if you want its effects, then use a Perk slot for it.
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Umm...The Survivor 'tactic' was nerfed because they were not doing their goal and were taking the game hostage (pre-endgame collapse).
Camping actually promotes the Killer's goal of killing Survivors.
If you can't see how these two are different:
Survivors Hiding = Not Doing Their Job (Which is doing gens).
Killers Camping = Doing Their Job (Of Killing).
Then you lack an understanding of basic game mechanics. No offense.
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Why? When i play survivor, i am playing with team perks (Prove, Borrow, Small Game etc.) chase builds, meme builds etc. What i have to do with Kindred lol. I was using OoO before nerf, it was so good perk but it nerfed already and i do not like other aura perks.
And no, this is not strong perk. I am seeing it so rare. Because auras wont worth to perk slot. But i am glad you are enjoying with Kindred, have fun with it.
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okay, i see where this is going.
you dont use the Perk because you convinced yourself its a bad Perk and wont let anyone tell you otherwise.
if you ever feel like giving it a chance, go for it. but please dont call things "bad" (or make any other balance assumptions), when you dont even try them out / dont give them any chance in the first place.
you can not discuss the balance of something you've never even tried.
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It doesn't matter whether face camping promotes killer goal or not. Most people on this forum believe it's toxic. Ask around if you don't believe me. Gameplay that is considered toxic should be discouraged. It's that simple.
Also, if you are going to be pedantic and talk about semantics, read this on main page:
"As a Killer, your goal is to sacrifice as many Survivors as possible. As a Survivor, your goal is to escape and avoid being caught and killed."
So, survivors hiding is doing their job: avoid getting caught
But you chose to ignore that part because it doesn't fit your narrative.
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I’ve always wanted a scare crow killer with power over crows
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But Kindred is a team perk? You do know the whole part about the entire team seeing each others' auras when you're on the hook, right? That helps the entire team decide who should stay behind on gens and who should go perform a rescue.
Not to mention it's great to see where the killer is even headed forward to after the hook has been performed. If that's a bad perk I'd hate to know how many perks of this game are completely useless according to you.
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I run the mega Kindred Perk Combo (32m wallhack for your team) and they still dont do gens... its either cuz they are bad or want to do a tome challenge.
Solo Queue
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What 'most people believe' does not matter. If we went with what 'most people believe' then Killers would never get a kill, because 'most people believe' Killers winning is toxic and unfun and every other buzzword Survivor mains can invent.
Back in the day, there was a time where 'most people believed' Bastion in Overwatch was 'broken' and 'unfun' and 'OP' and 'toxic' and should be removed. Does that mean he should have been removed?
Also; Survivors living is not their goal. Survivors just living is not a win state. And before EGC, Survivors hiding was a large problem where they would go full Immersive and force the Killer to quit the match. So Survivors can blame other Survivors for ruining that.
See, I took the logic out further, instead of ignoring it. Survivors hiding is not how they win; doing gens is how they win. Hiding does not complete gens.
Whereas Killers camping is how they win, because that means Survivors die. Camping kills Survivors.
Sorry; try again.
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If what 'most people believe' doesn't matter, than surely it doesn't matter what a single person believes. I can just dismiss your comment because it doesn't matter what you believe.
Or do you feel what you believe is somehow more important than what most people believe?
try again.
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