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Zombies
So I love going against nemesis but his zombies are totally useless they get stuck in weird places they randomly spawn next to your gen or when you break free of the killer I assume all this will be looked at in a later month or year but why not rework them even more? Hear me out here guys.
Atm his zombies are really easy to spot and identify why not step it up a notch and design them to look like some of your own survivors BHVR assuming whoever gave you the license agrees to this it could make for a more spooky game play you're running from nemesis and then you see a survivor is it friendly or is it zombie? And they would have counter play they would look zombified and shamble like the current zombies.
It would totally fit into the universe since the Entity basically feeds on strong emotions like hope or fear the survivors fear they'll become a zombie or it'll give them hope when they escape unzombified.
Probably not gonna happen but what do you guys think?
Comments
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When I saw one of them, I thought it was Dwight. I think they already look enough like survivors.
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It would fit the dbd universe, sure, but in no way would it fit the resident evil series. Additionally Capcom seem like a very restrictive company, so I doubt it will happen.
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Zombies are fine, they should sell.cosmetics for them though, and also victor!
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Shame that oh well did think the company would be.
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That'd be cool
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Also just wondering don't the zombies in resident evil run and climb walls? Don't hate me I have only seen one movie and I was really young I would love to watch them tho as this genre is one of my favourites in Horror.
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This just happened to me but I was getting unhooked and zombie was closing the, the zombie hit me before I could even move and downed me. It would be nice if there given behaviors to stay a few meters away from the hooks.
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need 2 more
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OK... The RE movies are based on the games. RE originals had walking zombies. Haven't played the originals in 15-20 years. RE Remake has Crimson Heads, which are zombies who were left on the ground for too long. They will get up and run after you. There is an Alpha Crimson Head who is a boss you release from a hanging casket during play. RE 2 Remake and RE 3 Remake's zombies are rather fast. I don't think they run; however, a brisk walk is what I can remember. No zombies climb walls. In RE 4 and beyond, there are no zombies with the exception of RE 6. Regardless, the zombies in the RE universe have more of a purpose than aimlessly walk into obstacles.
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Sorry, you found a smart Entity placement. It's rare for me to get that lucky as playing as Nemesis. All my zombies are next to nothing worth of help.
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Having 4 aimlessly walking zombies would help me too. Just lower the rate of mutation with Zombie Gambit. I think that would balance out.
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Zombies are incredibly useful at providing information. Whenever they see a survivor they have a specific animation so now you know where a survivor is. Not to mention the rng that sometimes makes then incredibly unfair.
At one point I double hit a survivor using a zombie and pretty much insta downed them. They also make for good obstacles in Hallways like Larry's
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If you get zombie placements work into your favor; then, they are of some use. I just don't like it when I see a zombie walking into obsticles instead of trying to get survivors. I actually had too many survivors in the zombies' reach, but they are too busy hugging a tree. I do agree with indoor maps the zombies are more useful.
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Like I said. Rng, the zombies either work or they don't. If they do it might only happen once in awhile or you get really luck and get consistent use out of them.
Bottom line though I don't think rng should be used this way in dbd. Pigs traps are entirely based around rng and make it work because that her gimmick. Nemisis though has no control whatsoever over the zombies and they do as they please helping you or not helping you. A bad rng example that should be avoided in future chapters.
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Zombies are very very odd, sometimes they do literally nothing and get stuck on everything. Other times they give game winning info and down survivors. They're an incredibly swingy mechanic which is kind of unfortunate.
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In addition to what everyone else has been suggesting (especially the idea of better zombie AI to not get stuck as well as more zombies) I think that when Nemesis kills a zombie, it should ALWAYS spawn far away like PH's cages. Every time I'm killing a zombie, it is to attempt to send it away to get info across the map for me. Half of the time, it spawns within freaking 40 meters of me.
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