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Public Poll: All Seeing VS Blindness

AlwaysInAGoodShape
AlwaysInAGoodShape Member Posts: 1,301
edited December 2018 in Feedback and Suggestions

There are 2 sides of the coin

On the Left-Side:
We have people who want survivors to have less information. They generally believe that less information brings more horror to the game and want certain available information removed. Things like Hex Notifications that would reveal you to have lullaby and so on.

On the Right-Side:
Here we have people who want to bring SWF's and Solo survivors closer together in order to have a better measure for balance. This means that solo's should get a lot of free communication tools, as long as they are also given to SWF's by the virtue of having access to communication. They want to stand on equal ground.

Note:
Your opinions and reasoning can vary from what I stated and to keep things unbiased I'll not advocate here for either side.

Which direction do you believe the game should head to?

Left: Blindness
Right: Increased Communication

Vote on the first 2 comments down below to bring out your vote.
I invite you to leave your thoughts down below.

Post edited by AlwaysInAGoodShape on

Comments

  • Malakir
    Malakir Member Posts: 799

    Blindness

    Left, even if might lead to not play survivor for me (can't play horror games. Yeah even slenderman spooks me) would be more enjoyable for everyone

    In my defense I love horror movies, it's just games that kills me (get it?)
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Malakir

    If the game would be left-centered, we would likely see mechanics such as:

    Survivors can be heart screaming from a wide distance from the hook. (As hook notifications would no longer be communicated by the game)

    Thanks for letting us know your vote (:

  • Mister_xD
    Mister_xD Member Posts: 7,669


    this game is supposed to be a horror game, is it not?
    yet the ridiculous amounts of information given to the survivors dont make it feel like one.
    also, sometimes they even screw the killers (like hex notifications).

    id be in for a reduced FoV for survivors (maybe like a thick wall of fog). might bring in some scary atmosphere?

  • redsopine01
    redsopine01 Member Posts: 1,269
    Middle ground some stuff gets removed for horror but then solos can have access to a few items to make it fairer like seeing the killers aura when there close to them (inside 8 metres out of sight)
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Mister_xD

    Something funny I noticed when I recently started using Premontion is that when you have to look around to know where the killer is, you are a lot more likely to fail skill-checks because your eyes ARE actually focussed on something else, which was what the whole point of skill-checks was about!

    It'd be super cool if you could only hear the heartbeat of the killer when they're within Traditional Terror Radius Range + in your FOV, for longer than 0,5 seconds. (meaning you can't spin around)

    Just the trills!

    sidenote:

    Would cause problems with already weak terror-radius-condition based perks like caulrophobia et al.

  • Master
    Master Member Posts: 10,200

    Blindness in my opinion. I wanna be scared when I paly survivor, like in an actual horror game, ya know :sarcastic:

  • bubbascal
    bubbascal Member Posts: 316

    @AlwaysInAGoodShape said:
    Increased Communication

    I voted right on this one.

    But personally? I just wanna punish SWF somehow. Less BP or disadvantages to anyone who participates in SWF.

    Maybe buffs or reworks for solo players. But a solo with enough game sense can do just fine. Maybe some perks to help em out, but otherwise fine.

  • White_Owl
    White_Owl Member Posts: 3,786

    Since SWF exists, going the "blindness" route would screw solo survivors, while leaving SWF unaffected. As much as I like the horror aspect of the game, SWF breaks it, and since SWF can't be removed for marketing reasons the game must be balanced around it.

  • SilverMaster
    SilverMaster Member Posts: 12

    @AlwaysInAGoodShape said:
    Blindness

    It should be a horror game or I am wrong? I really hate the fact that this game isn't one.

  • Alonzo
    Alonzo Member Posts: 151

    @AlwaysInAGoodShape said:
    Blindness

    The other option already messed with the game too much. Not a horror game anymore but a game where survivors group and make fun of a killer.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Blindness, but with some level of information. Hex notifications are a little overwhelming, if there were different triggers for them that's better IMO. And no to baseline aura reading unless it's the killer's power.

  • NMCKE
    NMCKE Member Posts: 8,243

    Increased Communication

    We don't need anything but built-in communication options for those who wanna contribute to their teammates. However, you can always leave the team chat if you don't feel as comfortable and so that you aren't forced to talk.
  • Dreamnomad
    Dreamnomad Member Posts: 3,951

    @AlwaysInAGoodShape said:
    Increased Communication

    Increased communication. Trying to fight voice chat is a losing battle. Might as well accept that the year is 2019 and voice comms aren't going away.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    @Mister_xD

    Something funny I noticed when I recently started using Premontion is that when you have to look around to know where the killer is, you are a lot more likely to fail skill-checks because your eyes ARE actually focussed on something else, which was what the whole point of skill-checks was about!

    It'd be super cool if you could only hear the heartbeat of the killer when they're within Traditional Terror Radius Range + in your FOV, for longer than 0,5 seconds. (meaning you can't spin around)

    Just the trills!

    sidenote:

    Would cause problems with already weak terror-radius-condition based perks like caulrophobia et al.

    OR...just have skill checks appear on the object/survivor with which is being interacted. That way, survivors have to look at the gen/injured surv/hook to not blow it up. It also makes Hex:Huntress Lullaby more potent.
  • Luigifan64
    Luigifan64 Member Posts: 1,124

    @AlwaysInAGoodShape said:

    There are 2 sides of the coin

    On the Left-Side:
    We have people who want survivors to have less information. They generally believe that less information brings more horror to the game and want certain available information removed. Things like Hex Notifications that would reveal you to have lullaby and so on.

    On the Right-Side:
    Here we have people who want to bring SWF's and Solo survivors closer together in order to have a better measure for balance. This means that solo's should get a lot of free communication tools, as long as they are also given to SWF's by the virtue of having access to communication. They want to stand on equal ground.

    Note:
    Your opinions and reasoning can vary from what I stated and to keep things unbiased I'll not advocate here for either side.

    Which direction do you believe the game should head to?

    Left: Blindness
    Right: Increased Communication

    Vote on the first 2 comments down below to bring out your vote.
    I invite you to leave your thoughts down below.

    Here's the thing, I agree with parts of both sides, although I agree with more of the things on the right side. I think that Huntress Lullaby should only be told to the survivors after 3 tokens because that's when the perk's effect becomes really obvious. But everything else I agree more with the right side, because more information in a complicated game like this (at least to new people) is necessary if one is to get into it. Sure I know almost everything that there is to know about the game, but new people won't and the fact that SWF have so much more info between each other is something that solo players need because the gap between a coordinated team over coms and a completely solo team is huge. It wouldn't be that complicated either, something as basic as making Kindred 3 a built in thing to every survivor would help a lot with save coordination with solo players; this was an idea the devs gave a while ago but they never tested it.

  • xerav
    xerav Member Posts: 392

    Good Survivors will Rush Gens in ~ 3mins so by removing information they have to search for others etc and thus waste time giving killer more time to PLAY THE GAME.

  • Milo
    Milo Member Posts: 7,383

    I don't have an opinions but cool art!