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I'm sick of toxic survivors. Let them all play with the toxic killers.
Yes. I specifically mean Survivors. As in my own teammates as well as, if not significantly more than, my opponents.
It is getting to the point where I cannot play the game without getting sandbagged. Very, very deliberately sandbagged, not accidentally having a scared teammate drop a pallet on me. It's bad enough playing killer and dealing with all those totally-not-trying-to-bully squads that act like they're gods for predropping a pallet, but I'm now getting ganged up on by teammates who deliberately get me killed just because they can. One team sacrificed me to the killer because they felt he deserved a kill. Another led the killer to me and proceeded to camp pallets and bodyblock me. A third kept farming me and blocking me into taking a hit, to the point that the killer actually tried to move around me to hit the sandbagger before my final hook. All this in one evening.
I get that killers can grief, but for the most part I just see players hardcore, from-the-start tunneling and camping. That at least has the veneer of trying to play the game.
BHVR really needs to introduce some sort of bad behaviour report system. Something that forces toxic players to stay in their own little hellhole when the valid complaints pile up. The current reporting system is absolutely ridiculous and an auto-ban system will have to be too lenient or risk banning people for bad luck.
It's not often you see a rant from me, but this really is becoming a serious issue for me and I deliberately waited til I was absolutely calm before posting it. That is how much I've been getting toxic teammates. Hopefully it goes away when the event is over, but for now, I'm hoarding cakes instead of using them.
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Well that sucks. Red ranks?
I avoid swf groups when i play survivor for this reason.
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Post edited by DangerScouse on5
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I know what you mean, I'm more scared of my team mates then I'm of killers.
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I would love it if DCers and toxic people had to play with each other and only each other, but, unfortunately, what constitutes toxic behavior is too subjective.
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I wish SWF and Campers would play with each other.
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The survivors that do this are, and I'm not sure if this is shocking or not, red ranks. I usually hover around purple and get a rainbow cast of teammates and opponents and it really is the red ranks, specifically the rank 1's, that do this the most.
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Yeah, that's true. I'd only want to put true gameplay griefers in the pit, but even that is subjective what with hardcore tunneling and camping being controversial to say the least
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I would assume that the toxic people would also like to play with each other, because they always say they aren't doing it to ruin someone's experience or be a troll -- they're doing it because they think it's a fun way to play. So, five toxic players in a match together should be maximum fun.
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If you get your way, the 'toxic' people will be the competitive mode and the casuals will just meme aroound and never get to play the actual game. So I am down for this; it'd effectively create a serious mode and separate out the people who don't really want to play and would rather meme around with their buddies ruining my game experience.
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in red ranks SWF and some killers are toxic, we can't do anything against them !
I played two games today :
- One on the new map against a Spirit who camped the hooks on this map (not a survivor side map plz, don't say that.) : everyone had 6K bloodpoints, the killer had 17K (3 cakes)
- Second one : two SWF escaped with the hatch while I was opening the gates + someone else was in chase
As I said : some people are toxic in this game and selfish. Not only survivors, not only killers.
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You know whats sad its streamers who do this toxic ######### for content. There have been so many times I've had streaming survivors in my solo lobbies where they literally will do this ######### for an audience. Works my nerves because its okay if the people watching like it. Its where stupid ######### comes from honestly.
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Since when was competitive DbD even remotely close to griefing?
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If you ever see me in your game legit face camping someone, just know it's because said person was caught sandbagging in a previous chase, how dare they think I need their help.
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I'm with you on this, not been having the greatest time with soloQ teammates as of late as well.
Feels bad.
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Surely that gives you a vod to forward with a report though ?
That doesn't make it okay, but do you spend the time to forward it ?
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I somewhat wish there was a system that ranked players on behavior and pushed nasty players towards each other. Some sort of thumbs down system to complement the thumbs up system, where players with an excess of one have a higher likelihood to be matched with players with similar ratings.
The problem with implementing such a system is that you'd have to be careful in who you allow to make feedback, because naturally some players are going to abuse this by giving thumbs down to everyone, or thumbing down the other side in every game they lose. Possibly, the worse your player rating is, or if most/all of the ratings you give to other players are negative, your ratings to other players have less weight and eventually stop counting entirely? But it still seems abusable; people would definitely thumbs down their teammates for being new and authentically bad or for making mistakes rather than 'deliberate' bad like doing nothing but urban evading all game, tbagging teammates on hook, and sandbagging, and you might enter a situation where new players get pushed into the bad side of ratings just by dint of not knowing how to play properly. There's also the issue that's emerged from similar systems; once you enter the cesspit where toxic players have been segregated from the rest of the playerbase, there's basically no way out of it, and the game becomes a horrible experience that'd lead all but the most dedicated players to quit. You'd need a very complex system to ameliorate this and I don't know what that would look like.
Or you could have a system where you have to make reports and provide evidence of douchey gameplay to be reviewed, and only verified incidents can put players into the naughty queue, but I don't think BHVR has the staff for that.
(As an aside, sacrificing a teammate to the killer because you think the killer deserves a kill has to be one of the most bizarrely douchey things I've ever heard from this game. If you think the killer deserves a kill, volunteer yourself... I'm guessing 3-man SWF? They're dreaded for a reason.)
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Perhaps a system can be introduced which shows plays up in the lobby based on public feedback post game. Above players names could be.
🤝 - Received positive feedback in last season
⚠️ - Received some criticism in last season
✅ - On an escaping streak
Could go even further and have icons such as ⛺ 🔦 💀
😅
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- record the match
- report them ingame
- open a support ticket on their page
- upload the video
Ok, in this case there is a twitch vod but honestly, who would go through this process? You probably spend half an hour plus upload time just for the slim chance that someone actually takes a look at your report.
This system is basically telling the user to **** off and leave them alone with your reports.
You had to do this for simple insults or death threads in the after game chat because somehow, even after switching to dedicated servers, BHVR was not able to read chat logs.
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I definitely agree with you on that one. It would be nice if toxic players got stuck with each other in their little hellhole.
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The toxicity has been out in numbers lately. The event has brought out all of the a**holes in the community. As killer I've too many survivors just leave their teammates on the hook for no reason. It is starting to get very frustrating how my games end in 5 minutes because nobody will rescue their team. Also with the removal of the DC penalty the rage quitters have come back with their pettiness
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Sooo how bout something like an endorsement system like in overwatch? There would only be options for positive endorsements as we already know a negative option would be abused to hell.
You can endorse your teammates for things like "Very altruistic" or "Very efficient" or "Good sportsmanship" and on the flip side killers and survivors can endorse each other for "Good sportsmanship" or "Fun to play against" and stuff along those lines.
Of course there would have to be certain restrictions like you can only endorse one teammate and one opponents per match, unless you're the killer in which case you can endorse 2 survivors, and you can't endorse people you are in a swf with. To give a little bit of incentive to use the endorsement system you receive 150 bp or 100 xp each time you endorse someone. (Values are all open to change obviously.) Leaving matches prematurely will reduce your endorsement level and make it so nobody from that match can endorse you(I mean why would they want to anyways?)
The matchmaker will take endorsement level into account and try to match you with played of similar endorsement level, but to avoid ######### up Q times it will expand it's search if it can't find anyone after X amount of time like it does with rank.
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The survivors will most likely DC due to not being able to bully the killer as bad. The killer might DC if he loses his noed.
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Toxic teammates are the reason I run Plunderers. If I find a key, I hide it in a corner and if they were toxic, whether towards me or did their best to annoy the killer, I dip.
It would be nice if they were all forced to only play with each other, but I doubt the devs would do it. At the very least, I wish they would introduce a new “base kit” ability that allows one to push their teammate out of the way.
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None of this stuff means anything. People will overwhelmingly put negative qualifiers when they lose, and positive ones very rarely or not at all.
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How is any of that stuff "toxic"?
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I give thumbs up after good games, I only report those that work with killer or DC. My idea is a bit of fun anyway, little to no chance they implement that.
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From my experience, toxic players are majority (killers and survivors).
So it is not possible.
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Being selfish and think only about you and not the others = toxic gameplay.
Players in this game will have more fun far away in other games and will play less. Just wait to see the difference after the end of this "event"
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