BBQ and Chilli bloodpoints
Why is BBQ And Chili not like the survivor equivalent We're Gonna Live Forever? With survivor you are effectively playing with only 3 perks but in exchange you gain more currency, but as killer you get incentivized to use an aura reading perk because it also gives you blood points at the same time. Should these effects not be two different perks? At rank 1 it seems most matches end up being hillbilly with BBQ&C as he is the easier of the killers who can take advantage of the aura reading due to his speed, and it is "the" farming perk. It's all I see, and I feel like if you split the effects there will be more variety at the top, I see Hillbilly almost every match who runs at you after every hook, not because he likes it, or because it's effective (it definitely is) but just because it gives him more blood points to do so. And even when you do see other killers, if you are at rank 1 it's all but guaranteed they also have it not even because the effect is something they want, but because it gives them more points if they do.
If the perk were split up you could make it so hooking any survivor adds 25% more points, instead of only unique survivors making it similar to WGLF, and BBQ&C could have an additional effect or be buffed in some way so that when someone takes it, its for its power and not because it is the only way to farm.
Also this is my first forum post ever, and I bought the game roughly 2 months ago so if this has been discussed before I apologize, you can kill the thread. I tried to see if I could find discussion on it. Otherwise I have reached rank 1 in Survivor and Killer so feel now I have some credibility to talk balance.
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There are definitely reasons for the two perks to be different from each other, and its going to be the biggest feedback you're going to get. While I do not think they are in the right spot now, it is definitely something I agree with. The long and short of it is that the killer is both (supposed to be) a more powerful role, and also because they are outnumbered.
The possibility of survivors having any level of coordination means that the killer's 4 perks is not equal to any one survivor's 4 perks. People who say the survivor perks are worth 16 perks total are delusional, but its very clear that the killer's 4 perks need to be stronger than just a single survivor's 4 perks. This is why a lot of the survivor perks are intended to be more subtle and/or situational while many killer perks effect entire games and playstyles. BBQ&C does have ways to counterplay it, and it even encourages killers to avoid toxic playstyles, so its current form is in everyone's best interests.
That said, WGLF is pretty weak in exactly how it works right now. It used to give a LOT more BP, but was nerfed, with good reason. Its current gains are exactly where they should be, and its lack of utility is fitting for the aforementioned asymmetrical nature of the game. It would actually be exactly in the right spot if it actually worked as intended, with protection procs going off consistently. If there were any improvements to be made to the perk, it should be in either fixing that, or giving alternative boldness/altruism methods of granting stacks.
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I just feel like having BBQ as the only perk that gives blood points stifles the perk diversity. Its not that the aura reading is OP, its just that its in every game because its the only perk that also gives blood points. And as Billy and Nurse are the most capable of taking advantage of it, high rank players who are farming seem to play them and run it exclusively. Maybe make it cap at 25% and gives a handful of other "good sportsmanship" supporting perks 25% extra to add up to 100% if you take all four?
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Why would that be a better idea? the aura reading off BBQ&C is getting nerfed next patch anyway, does it really bother you that killers can get more BP by not tunneling and camping?
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I would much prefer if all BP gain perks were actually “gain bonus bp” at end of the match, instead of accumulate the BP faster, like Thrill of the Hunt does.0
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I'm thinking that WGLF should be changed to have an extra effect like BBQ or the BP bonuses from both perks should become part of the Survivor or Killer's base kit and WGLF gets reworked.
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What if when a survivor is hooked your teammates are revealed to you for 3 seconds. It could work well with WGLF as it could show you if you need to be the one to make the unhook.
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Again this kind of discussion?0
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@CornChip said:
What if when a survivor is hooked your teammates are revealed to you for 3 seconds. It could work well with WGLF as it could show you if you need to be the one to make the unhook.this is an idea in the works anyway, a kind of Kindred for survivors as a base ability from what I heard.
And again, Ryuhi I am not crying BBQ OP, it is fine, I just would like some more diversity in what I play against. It goes the same way playing killer, I hate having to take BBQ every game to feel like I'm actually getting blood points when there are other more interesting perk combinations to try.
If a perk, item, or character ever becomes mandatory or used universally in a game that usually says there is something wrong in the balance department. I think as a perk its fine, and the problem is that it feels like you have to take it to get points at a reasonable rate, leading to it being the most played perk. So take away some of the points and add some to other "fun play" incentivizing perks to add diversity if it's really only on BBQ to promote that.
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so then every killer will be playing that exact set of 4 perks based on your idea to split them up, giving even LESS diversity. not to mention needing to grind even more of the bloodweb to get all of the perks required to.... grind the blood web? Again, you'll likely be seeing less of it due to the aura nerf in the coming patch.
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@Ba22crow said:
Why is BBQ And Chili not like the survivor equivalent We're Gonna Live Forever? With survivor you are effectively playing with only 3 perks but in exchange you gain more currency, but as killer you get incentivized to use an aura reading perk because it also gives you blood points at the same time. Should these effects not be two different perks? At rank 1 it seems most matches end up being hillbilly with BBQ&C as he is the easier of the killers who can take advantage of the aura reading due to his speed, and it is "the" farming perk. It's all I see, and I feel like if you split the effects there will be more variety at the top, I see Hillbilly almost every match who runs at you after every hook, not because he likes it, or because it's effective (it definitely is) but just because it gives him more blood points to do so. And even when you do see other killers, if you are at rank 1 it's all but guaranteed they also have it not even because the effect is something they want, but because it gives them more points if they do.If the perk were split up you could make it so hooking any survivor adds 25% more points, instead of only unique survivors making it similar to WGLF, and BBQ&C could have an additional effect or be buffed in some way so that when someone takes it, its for its power and not because it is the only way to farm.
Also this is my first forum post ever, and I bought the game roughly 2 months ago so if this has been discussed before I apologize, you can kill the thread. I tried to see if I could find discussion on it. Otherwise I have reached rank 1 in Survivor and Killer so feel now I have some credibility to talk balance.
There is quite a simple reason.
The BP are the incentive for killers to take the perkThe aura effect is incentive for killers not to camp (requested by surivovr btw)
Next patch the devs mess around with the aura effect and nerf BBQ really hard, btu this will also bring back more camping in return. Thats the problem with your wishes, they will fall back on you if youre not careful
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BBQ and Chilli more like BBQ and Billy, am I right?
I'll go home.
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@Master said:
There is quite a simple reason.
The BP are the incentive for killers to take the perkThe aura effect is incentive for killers not to camp (requested by surivovr btw)
Next patch the devs mess around with the aura effect and nerf BBQ really hard, btu this will also bring back more camping in return. Thats the problem with your wishes, they will fall back on you if youre not careful
See I didn't know that was a survivor request, as I said, only had the game 2 months, but in those two months high rank has gotten stale making me wish for the reset to play each time. I do like the nerf to BBQ that's coming up in a way, but I feel it's hurting the perk unnecessarily, if it were not so common the nerf wouldn't be called for.
If the blood points are the incentive not to camp then why don't they resolve that like they did recently with the emblems, they could increase base blood point gains on killers then show an icon on your screen if you are too close to a hooked survivor and if you remain there too long it lights up letting you know your bloodpoints are being reduced the longer you stay there provided there is no survivor also there.
This would let the killer know that it's bad to do that by penalizing camping, as well as open up other perks to be used alongside or in lieu of BBQ because all killers gain a little more points without needing BBQ meaning high rank killers don't have to go nurse or billy to take full advantage of the perk to farm.
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@Ba22crow said:
@Master said:
There is quite a simple reason.
The BP are the incentive for killers to take the perkThe aura effect is incentive for killers not to camp (requested by surivovr btw)
Next patch the devs mess around with the aura effect and nerf BBQ really hard, btu this will also bring back more camping in return. Thats the problem with your wishes, they will fall back on you if youre not careful
See I didn't know that was a survivor request, as I said, only had the game 2 months, but in those two months high rank has gotten stale making me wish for the reset to play each time. I do like the nerf to BBQ that's coming up in a way, but I feel it's hurting the perk unnecessarily, if it were not so common the nerf wouldn't be called for.
If the blood points are the incentive not to camp then why don't they resolve that like they did recently with the emblems, they could increase base blood point gains on killers then show an icon on your screen if you are too close to a hooked survivor and if you remain there too long it lights up letting you know your bloodpoints are being reduced the longer you stay there provided there is no survivor also there.
This would let the killer know that it's bad to do that by penalizing camping, as well as open up other perks to be used alongside or in lieu of BBQ because all killers gain a little more points without needing BBQ meaning high rank killers don't have to go nurse or billy to take full advantage of the perk to farm.
You missed survivors requesting for a "camp fix" and BBQ nerf? Then you dont check the forums that much
You missed my point. The devs made the perk so common with the 100% BP bonus and the aura effect helped reducing camping. By nerfing the aura effect you remove the incentive not to camp and I dont need to explain whats that gonna cause
And camping is a legit way to play the game btw, check out dev diary #3
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