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Critique about the game

BaconyToast
BaconyToast Member Posts: 75
edited July 2021 in Feedback and Suggestions

There are a few things that make a good pvp game. Good gameplay, visual clarity, skill expression, and balance.

Certain killers ignore Gameplay, for example:

Nurse: When you load into the game and see it's Nurse it's time to play the Nurse Game not Dead by Daylight. DBD is a game of looping the killer and completing generators. What does Nurse do? Ignores looping entirely, the entire system the game was created and balanced around. Your skill at Looping becomes irrelevant and god forbid it's a good Nurse who will just mop the floor with you because there is nothing you can do against good Nurse players.

Spirit: What if instead of playing the game you just flipped a coin and if it was tails you took a health state, if not you gain nothing at all. If you guess a Spirit will phase and she does, you are rewarded with absolutely nothing because she's still 110% and can just run at you. If you fail, you get hit. There is no way to know if Spirit is phasing or not, nor is it possible to know what addons she's running. You're required to know looping because she's still 110% and also know how to "play against Spirit".

Clarity: The game is decent with Clarity. Objects such as Pallets, Windows, and Generators all spawn in the same spots within tiles and are generally easy to spot, with some exceptions being the Vault on the Large Boat in the Swamp and the Small Stone Wall Vault in Yamaoka's Estate.

Skill Expression: The game takes a moderate amount of skill but there are many factors that straight up diminish it: such as teammates being terrible, rng tile spawns, rng window spawns, and Killers such as Nurse, Spirit, Deathslinger, Nemesis, etc.

Balance: The balance in this game leaves much to be desired. You have terrible killer such as Trapper, Hillbilly, Myers, Clown, Pig, etc. While also having op killers such as Nurse, Spirit, and Blight. There is no gradual change of balance between them, they're either complete #########, Playable, or Overpowered. Many tiles in the game cannot be mindgamed due to Survivors possessing 3rd Person Cameras. Some maps are extremely broken for Survivor like Haddonfield or The Game, while some are good for Killer like Dead Dawg Saloon. Maps should be balanced for both sides, a killer shouldn't be completed countered because they wanted to play Huntress but got Lab or Lery's or have an extremely easy time like getting Blood Lodge on Nurse. Survivors also shouldn't have a harder time just because they spawned into a map like Dead Dawg Saloon or get an extremely easy win because they spawned into Haddonfield. Maps should be balanced for both sides if even a little bias towards one side, not extremely bias.

Then you have things like lag and cheating. It's incredibly infuriating to outplay a killer just to get hit after a pallet is thrown or you fully vaulted it just to get grabbed. It's also infuriating to see you're in range to m1 a Survivor or use your power on them just to have the server lag and ignore it entirely. You also have bugs that make killers unplayable such as Nurse's blink bug that doesn't let you do a 2nd blink unless you hit something or waste 10-15 seconds.

Chapters: Chapters should not be released every 3 months regardless of whether it's ready or not. RPD map wasn't even finished, was extremely buggy, and has been disabled since being released. Nemesis's power hitbox is still extremely buggy, hitting through tall walls because they "curved" or literally hitting the person and them not getting affected. Chapters should be released when the idea is good and it's actually ready to be released. Skins need to be put on the back burner and Bugs need to be the main focus.

What is the game technically: It's a flat plane with tiles randomly placed. Killer's Lunge is a cone that deals damage. Killer Powers vary from mobility to objects to a hitbox that do a variety of things. So why is the game so damn laggy? It's extremely simple when you consider games like Apex Legends, Fortnite, and other Battle Royals have 100+ players playing all shooting projectiles and building things run very smoothly and with minimal bullshit with hit reg. So why is DBD, with a very simple hit system, so bad at hit reg? There are 5 people in the game and very few interactable objects. This company claims to have 600+ employees yet the servers are laggier than that of a small indie company's game. Every few weeks a random ass bug pops up that takes a week to fix, like how a few weeks ago you could climb up on the front rocks in Ormond and get ontop of a pallet in a Yamaoka's Estate map. How does this even happen?

The only thing I can think of why this game is made so poorly is that the devs really don't care, there are fewer devs than we were told, or they're purposefully being told to not fix them.

If they fixed even half of the bugs and made hit reg bearable, this game would be extremely fun to play.

Side Note: On the topic of Nurse Bugs, she has had so many game breaking bugs for so long now and the only times they get fixed is when they are benefitting her. For example: You could swipe as fatigue set in and keep your camera up, one where your camera straight up wouldn't go down in fatigue, and another that made your fatigue timer go down even when stunned by a pallet (that one still exists they just constantly have it reset the timer while stunned, you can hear a noise similar to that of a noise maker when stunned). It took them 2 years to make the small basement area with a generator in it in Haddonfield able to be blinked into.

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