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Bring MMR please, ranks are a joke
Seriously cant be bothered trying to carry players that cant do objectives, cant do a chase for 5 seconds, trade hooks and just lack the basic understanding of the game and perks.
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Don't worry. Mmr will release in 2023
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Funny that you think mmr will fix that
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MMR isn’t going to fix this
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A real functioning mmr will destroy this game. Nobody wants to sweat their ass off for 6 hooks every single game
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Better than sweaty my ass off as killer and having the worst survivors when I play. At least it be consistent not night and day depending on the role I play
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Ikr such a joke. That claudette I just unhooked decides to run away for safety I guess instead of letting me heal her, the killer is no where near us. Like, I'm not following you around. Goodbye lol. The best part is when they come running back, usually.
With intellectuals like that, who needs a killer? I'm sure they'd find a way to die anyway.
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"At least" wont matter when youre in que for 45 mins because nobody is playing killer. Like it or not the game is balanced by feeding you easy games to make up for the games where there is nothing you can do (which is true for both sides). If every game is an absolute sweatfest kilkers arent going to play that ######### very long.
The other thing to consider is what happens when the top 25% of killers stop playing because theyre facing the top 25% of survivors every game. Those survivors are now going to be playing the next 25% until they are over that ######### too.
This game IS NOT balanced enough for a true mmr. Its just not. Its either a competitive game, where they NEED to focus on balance way more and an mmr is fine, or its a party game in which case balance is less important but an mmr is stupid.
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You misunderstand how an mmr system works
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Then why dont you explain it to us all, would love to learn somethinfmg i dont know
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Just by these forums, I think Killers want to face survivors that don't have arms and legs.
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Not true at all, we just have different ideas on what is balanced than you
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The mmr pitches people together of equal skill so they get average outcomes of the matches.
If you play casually you will be paired up with players that play equally casual so the average results are maintained.
If you sweat like.mad to get 4ks all the time you will in the end meet your likeness facing you, equally sweaty so the outcome is still the same average.
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Thats not how the mmr works.
It will aim to give a killer a average of 2 kills. When he gets more kills, he ends up getting matched against stronger and stronger survivors up to the point where he won´t get 2 kills. Likewise, when he starts getting 0 or 1 kills, he will get matched against easier and easier survivors until he starts getting more kills.
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And the average outcome bhvr is looking for is 6 hooks. So whether youre playing casually or not thats what youre going to get in bhvrs perfect world.
Still waiting for you to tell me something i dont know about mmr
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And how many hook states are 2 kills genius
How is it everyone hear automatically assumes i dont know what mmr is? Guys, its not as complicated as you think 🙄
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Well by your initial claim of it leading to sweaty matches you showed that you don't know, I explained how it works so I'm not sure what more you are expecting.
The average I was hinting at was the 2 escapes, 2 sacrificed but even if it is 10 8 5 3 6 hooks, it does not matter.
If you for whatever reason can't manage it you will be mmr ranked down until you can get the average outcome. ...
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Well, you're playing Killer against 4 human players and don't want to "sweat your ass off for 6 hooks". It basically sounds like entitled Killer talk.
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Could be anything between 2 and 6 hooks. But the mmr isn´t limited to hook stages.
I had nice and fair matches during the 24h test. Got matched with competent survivors while playing solo and wasn´t matched against seal team 6 squads while playing killer.
The only people that will have trouble with the new mmr are streamers and SWF death squads.
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Did you play during the last mmr? If you play casually as a survivor it doesnt matter, the killer is still going to be sweating his ass off for 6 hooks. If both sides are playing super casual, youll be playing at/against noobs. You understand that nobody actually plays as casually as youre claiming right? They still want to win.
A 10 hook game is VASTLY different from a 6 hook game. And even more so than a 3 hook game. You saying that tells me you dont understand how the game works.
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Thats not balance though. Is it. 2 hook games with a 2k is insidious noed bubba hiding in tge basement and catching 1 before they leave. Thats vastly different to a 10 hook game with freddy where the last 2 get away but were on death hook. These are VASTLY different games, regardless, it doesnt matter since 6 hooks will be about average (because heres a hint, 2 kills is 6 hooks).
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But what do you want instead? Easy wins and crushing defeats? Matches where the outcome is clear, are boring.
Sure, its annoying that you dont see progress, bc its always around 2 kills, but a visible elo with rewards could fix that.
And it would be great if killer would stop playing. Without killer the game would die, so Bhvr is forced to do something.
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which means everyone is eventually going to be at the point where they have to sweat their ass off, just to get the very dissatisfying end result of having two kills.
in other words, based on the basic nature of how killer plays, the slightest mistake in your trial can easily cost you the entire match.
Killer is going to become a much more stressfull experience than it is now, which means people like me who are more of a casual player will get very bored and burned out from this game very quickly and take more frequent and longer breaks - some will probaply quit entirely.
high MMR DbD is going to be an absolutely miserable experience, especially for Killers.
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Exactly. If you are going against 4 human players and it's easy, then what the heck is the point. You know that those players are so handicapped that you might as well be playing against bots instead of people. This is a competitive game and it should be freaking hard to get 2 kills.
Some players just want stuff given to them even though they don't deserve it.
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As i said, its not limited to hook stages.
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That would be good thing since RE release too many player want the easy role AK killer.
So at least waiting times would be more balanced.
Killers nowadays having over 75% killrate in red ranks, streamers having 200+ winrate in row against survivors.
Killer role should be harder
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Did you only read the first part? Once you start performing bad, you´ll get matched against easier players.
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Nah people that run into the killer and deadhard into walls are just doing it for the memes and are playing for fun /s
No idea what people are talking about when they say they like to play "casually" (probably along the lines of they like to beat down noobs to inflate their ego)
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which is going to lead you to perform well again, which gets you back into the hard games, which leads to you losing, which ...
like i said, eventually you are going to be in a place where you dont lose, but also dont win.
and that place is what i was referring to in the original post.
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you titeling Killer the "easy role" really just shows how inexperienced you are in high level DbD.
Killer is very far from being the "easy" role, unless the people you are matched against are vastly below your skill level.
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That's why kills is a stupid balance point. As 2 kills can be 2-10hooks which obviously is a completely different game. Balancing around hooks would be smarter but we cant balance till mmr is a thing. When rank 2s cant look behind them, hit skill checks, do any form of a chase and honestly play like a new born it's not worth balancing around, period.
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I think 8 or 9 hooks is balanced personally. If i got 9 hooks and theres 3 escapes that was a pretty tough match and im not even mad at the L. Its more fun than a 6 hook game where i git my last hook as the other 2 were escaping. Do you have any idea what a 6 hook game looks like? It means youve got 2 or 3 hooks by the time theres 1 gen left. Its #########. Nobody wants that. Hell, survivors dont even respect a 2k 🤷♂️
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Yeah exactly what happens, shouldnt be possible to win 50+ games in row like streamers doing, it means game unbalanced and a very good killer unbeatable
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And as i said since 2k is 6 hook stages its going to average around 6 hooks. This isnt rocket science
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BUT its not based around hook stages.
Its based around other things. They aim for a balance of 2 kills 2 escapes. But that doesn´t mean, that every match would look like this.
You would play against people of your skill level. Not against people that make you sweat, because you can´t handle them, since they are way above your skill level.
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it doesnt mean it was in the killers favor, it just means that people like Otzdarva, who play this game for a living for a good 6 to 8 hours each day are going to be much better at it than people who have an average of 1 to 2 hours a day and play this game a bit for fun.
i dont know how you even got the idea of comparing those two types of players 1:1 the way you did.
of course the guy with 8000 ingame hours is going to beat the guy with less than 1000. thats the way pretty much every game works.
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Which begs the question, why do anything else? If all you can get is a 2k anyway, might as well chill in the basement with bubba
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You dont understand as a solo you can lose the game just because your teammates.
Why should the killer role blessed to have no RNG at all? Why should an 5000+ hour ingame allow to destroy every survivor team?
Killer mains are doing 4k after 100+ games in row. You know something wrong.
Nerf the role to the ground
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You do know what AVERAGE means?
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You dont understand as a solo you can lose the game just because your teammates.
yes, that is indeed the basic description of how Survivor is supposed to play out. you either work together as a team and overcome the Killer, or you dont and fail. you should never be able to 1v1 the Killer, as you are implying.
Why should the killer role blessed to have no RNG at all?
there is tons of RNG in this game that screws over Killers. please dont act like that was something unique to Survivors.
Why should an 5000+ hour ingame allow to destroy every survivor team?
firstly, i never said that. i just said that a Killer with 5k ingame hours is going to beat a Survivor team with an average of below 1k. secondly, the entire point i have been trying to make here in this entire discussion is, that as soon as the Survivors have the same average skill level as their Killer, the Killer starts struggeling a lot.
imagine an Overwatch game where your entire team is made out of bronze players and you get to fight against a team of grand master players. obviously you are going to lose the game, because those people are way more experienced than you are - that has nothing to do with the game being unbalanced, thats literally just someone being better at the game than you are.
Killer mains are doing 4k after 100+ games in row. You know something wrong.
Nerf the role to the ground
just in case you actually think that, maybe you should try playing some Killer then.
and i dont mean go into a rank 15 match to stomp the baby survivors there, i mean actually play the role. play against people who are as good as you are (or even better than you are) and see how easy Killer is then.
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There are survivors that have escaped 300+ times in a row. Nerf the role into the ground?
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Yes. I do
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So you saying that even if survivors playing an oracle level then still the killer should have 50% chance to win?
Yes killers should be stronger than 1v1 but should be weaker in 1v4, however because survivors RNG based, the role should be easier even if the team has one 1 mediocre player should be able to win.
What I see that killers demand perfect teamwork on oracle level and even then should be even chance vs killer.
That would make killers overpowered because you only rely on yourself, while survivors should be given easier time because you have teammates and thats RNG
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I´ve been trying to explain to you, that the mmr isn´t based about kills or hook stages. Its based around other things, like chases, hits, whatever. But NOT around kills.
A Basement Bubba who gets a 4k with 5 hooks will get a worse rating than a Huntress that maxes out hunting, deviousness, brutality and gets 2 kills. So again, its NOT based around kills or hook stages.
The system aims for a average of 2 kills. Some matches you will get 0 kills and some 4 kills. But as long as you don´t get constantly 4k over a prolonged time, the system won´t match you higher. Same goes when you get 0 or 1 kills over a prolonged time. You would get matched with easier survivors. That means that you will always play with/against people of your skill rating.
If you start to sweat you will rise in the rating and soon face people that have a higher skill. Then you won´t be able to keep the same performance and your rating would lower itself again.
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the top 1% escape with no deaths and sometimes even no hooks. As a guess torn straight out of my backside the top 30% probably escape with 1-0 deaths. how about we balance around that level?
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Actually, the best way to balance a game is to take into consideration skill levels and balance each skill level. At minimum you want to balance the game to Beginner, Average and High levels of play. Each level of play has it's unique challenges to balancing.
For example, if Dead By Daylight was balanced toward the top 1% and the top 1% escape all of the time, that would mean Killers get so buffed that the other 99% of players are getting 4ked over and over again. If the top 1% is getting 4ks all the time, then that the other 99% of Killers would be nerfed to the point where they never get 4k.
BTW, if you are talking about red ranks, then they make up about 5% of the total player base. I'm not sure what red rank 1s make up, but I bet it's much less than 1% since player rankings are shaped like a pyramid.
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I went no slowdown at all in red ranks recently. Got an average of 6-8 hooks per game. But because that doesn't translate to kills and LOLGATEKEEPER I often didn't even safety pip despite all the hooks and technically getting over half my objective.
Systems still busted. Gatekeeper is the main problem, its almost entirely in the survivors hands. I was actively punished for spreading out hooks and trying to make the game more fun for everyone.
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Going by the last two MMR tests thats exactly what happened once you had a few decent games as killer. And as boring as some matches can be against inexperienced players as killer or stacked slowdown Spirits/Nurses as survivor, I'd rather have every other match suck and a really good one now and then then what the mmr test was.
I used to say I wanted tough teams every game, and I find a real tough match as killer really fun and a real test of my skill. But its exhausting when its seemingly every single match. MMR will probably be the thing that finally drives me away, at least from killer if it makes it in.
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i like how your description is literally the polar opposite to what is actually going on xD
also i have absolutely no clue where you got that idea for the first sentence from.
and what do you mean with "a 50% chance to win"? two sacrifices? then thats not a win, 2 sacrifices is a draw. 3 and 4 sacrifices are a win, 0 and 1 are a loss.
literally all i have been saying is, that survivors are supposed to work together as a team to win. if they dont, then they shouldnt win either. you can not and should not be able to single handedly carry your entire team to victory, that is just not how this game and the entire genre of asymetrical games work.
also, no the killer should not be weaker in the 1v4, they should be evenly matched. you seem to be forgetting that the killer is indeed supposed to be the power role here, alias the huge obstacle that your team has to work together to be able to overcome.
the survivors should be the ones that need to put work into getting to where the Killer is, power level wise, and not the other way around (as it currently is).
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Well if the easier role will be killer then the whole game dies.
I dont know about u but since RE update killer waiting times 10+ min, now with the event for me 20+ min no matter the time, maybe at evenings 10+ min.
I can only imagine what would happen if killer to be buffed.
You are asking a perfect teamwork, perfect teamplay, to overcome the killer, who would play solo then?
I would become a killer main, and only SWF had any chance tournament level ones to even escape , others would quit the game, eventually killers quit the game because noone will wait 1+ hour to get a game.
In assym games, always the survivors should be the power role.
Now currently maybe survivors has the edge, but we are on a very thin ice, and any buff to killers killing the game.
Currently I am survivor main, but if killer will become the true power role, then I will switch, as others will.
Then the game is dead
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MMR is gonna be even worse than what we have now
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