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Great Noed Balance Idea

Spill
Spill Member Posts: 235
edited July 2021 in Feedback and Suggestions

Cleansing a totem grants you (personal) immunity to exposed.

I think this is a decent way to still incentivize time spent finding and cleansing a totem without the harsh punishment of 3/5 or 4/5 totems = 0%

And this makes noed more accessible to solo players. BUT you have to cleanse fast bc other players can rob you of your immunity. (Nancy with her greedy Inner Strength lol)

The function of the lit totem will remain. If the team cleanses dull totems for immunity but the lit totem remains, then the killer still has the haste effect.

HOWEVER. The exposed status would need to be shown on the HUD. This is not only helpful for solo but also for the killer.

Comments

  • Product
    Product Member Posts: 108

    Noed should only activate when the exit gates are opened

  • DoritoHead
    DoritoHead Member Posts: 3,546
    edited July 2021

    That's...

    that's how it already works

    EDIT: oh, was this sarcasm?

  • gaydavidking
    gaydavidking Member Posts: 158

    Not sarcastic, but I was just trying to be funny 😅

  • FFirebrandd
    FFirebrandd Member Posts: 2,446
    edited July 2021

    No.

    First. Power wise, NOED is fine. It isn't even one of the most powerful Killer perks. It's good... and doesn't telegraph well, but it doesn't need much (if any) of a nerf.

    Second. NOED is fulfilling a very very important job right now. Have you ever looked at the set of perks available to new Killers? Like... really looked at them? It is literally Sloppy Butcher, NOED, and a handful of decent tracking perks. That's literally it. Everything else is bad. NOED is basically the only good perk available to new Killers. The stereotype that bad killers run NOED is partially true because inexperienced killers have literally nothing else. NOED cannot and should not be nerfed until some of the basic killer set gets brought up out of the gutter.

    Third. If you don't like NOED, you have plenty of options to help deal with it. Small Game, Detective's Hunch, and Counterforce all help you find totems while Inner Strength give you additional rewards for breaking them. Also Maps exist. If you hate it so much... bring the counters. Honestly I do that half the time as Survivor because Ruin is pretty common. Even if you don't like the counters... here's an idea. Watch for totems and check them when the last gen pops.

  • Ashreave
    Ashreave Member Posts: 139

    NOED is already balanced you only get killed if your stupid. It's basically a training wheel perk for baby killers who need to hook at least one person for challenges.

  • Spill
    Spill Member Posts: 235

    I didn't say I hated Noed. In fact I myself have no problem with it because I cleanse all 5 totems myself without the help of perks or items. 3,000 hours in the game does that ;)

    And what I suggested is equally as powerful.

    The killer still gets gen slowdown because each survivor would take time cleansing

    If they don't then the killer still has exposed and haste -same as original

    If they do individually cleanse, the killer still can have haste with the 5th totem

    It essentially gives the same exact benefit except more intuitive to counter

    And since you're comparing it to newcomers, imagine being a newcomer and trying to grasp why the killer is insta-downing everyone

    And then learning that it's a Hex perk that doesn't operate like any other Hex perks. All because its a crutch for awful killers.

    This new balance incentives that all of the team contributes to get their immunity. Where in solo-que you have no control over your team.

    Other than that it functions exactly the same.

    Sooooooo..... Your whole post is invalid. Try again maybe?

  • ItzZane_
    ItzZane_ Member Posts: 965

    Eh...NOED rewards bad killers for not doing their job honestly

    And the same thing goes for the survivors like Deliverance

    Though the difference is that you HAVE to work to get deliverance

    NOED should stay the same but the only change is:

    You gain a token up to 4/5/6 when hooking survivors and when all the gens are done NOED activates, And a token is consumed when hitting a survivor, Hitting a survivor will put them instantly in the dying state

    And if deliverance just gave you a free unhooking ability without having to work for it, Killers would be crying lol.

  • Firellius
    Firellius Member Posts: 4,578

    That would render it entirely useless, as survivors tend to only open the gates the moment they get out.

    I really don't think NOED is the only good perk for starting killers. I mean, you already say it yourself: there's a handful of other decent perks in the communal pool. And killers all bring their own perks to the table as well, of course, so you ARE starting with Nurse's Calling, Enduring, Thanatophobia, Tinkerer, Agitation, Huntress' Lullaby (strong when you start out) and more.

    Not to mention that on lower levels, killers have an easier time than survivors, so them having a slower start in perks is a good thing to balance new killers vs new survivors.

    Overall, NOED is just poorly designed, serving as a crutch for killers and teaching survivors not to do totems. It needs a redesign.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    'Eh...NOED rewards bad killers for not doing their job honestly'


    Wrong.

    The Killer's job is to kill Survivors. And no one but angry Survivor mains are claiming this has failed if all 5 gens pop.

    It's a fake, arbitrary limit Survivor mains invented to have something to whine about and point at to say 'See! NoED is bad because it rewards a Killer who failed!'

    Except a Killer has not failed until you escape. Not if 1 gen pops. Not if 5 gens pop. Not if the gates are open. Stop with these 'rewards Killers failing' lies.


    No. Then Survivors would never die to it, since the exit is 3 feet away from them when it activates.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    Oh look, it's that topic again.

    Do bones.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    Are you going to start requiring Unbreakable or DS users to repair a generator to use their perks too?

    Perks that come into play when a side starts losing to try to get them back in it are fine. Good even. I'd rather we had more of them that were actually good than yet another perk that reinforces a snowball.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    If you don't include teachable perks... It is pretty close. There's like... 4-5 decent perks in the general perk pool. NOED, Sloppy, Whispers, Bitter Murmer and maybe Spies from the Shadows.

    Honestly the weakness of the perks available to newer killers is, in my opinion, the biggest issue with the game right now. I am almost certain that that alone is what is causing the absolute lack of Killers in the middle ranks. Either killer players push through the painful difficulty spike where Survivors have great perks and they don't and get very good or they quit with almost nothing in between.

  • Firellius
    Firellius Member Posts: 4,578

    That might be a problem, but I do think that it isn't solved by NOED, and we'd be better off reworking NOED and turning some of the communal perks into better picks.

    Though to be fair, the survivor communal pool is pretty terrible too, outside of Spine Chill.

  • Milo
    Milo Member Posts: 7,383
  • Dino7281
    Dino7281 Member Posts: 3,294

    Yeah, my friend wanted me to help him with build on Trickster ( he just started), so I was looking at perks like:

    Ok, we have Whispers, that's good what else.

    ehm....

    nothing?

    Whispers, Bitter Murmer, NOED, No Way Out was best I got from that #########. They should really create some slowdown perk for all killers....

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    It isn't completely solved by NOED since it is somewhat inconsistent. However it is at least helping more than any other perk in the base set. I wouldn't necessarily be opposed to reworking NOED after a lot of the current stinkers got buffed or reworked. Iron Grasp, Unrelenting, Distressing, Insidious, and Monstrous Shrine all desperately need tune ups and should get changed before NOED.

    Also you are selling the basic survivor perks very very short. Kindred is amazing, We'll Make It and Spine Chill are very good, Resilience Small Game and Deja Vu are all good. What's more is that their base set has some crazy good synergy with itself. Kindred is the best perk in the game for slipping past the Killer and getting safe unhooks while We'll Make It rewards you with an 8 second heal for pulling it off. Then... have you heard of Vault Build? Spine Chill + Resilience gives you 19% faster vaults while injured and the killer is looking at you. That can make survivors much more difficult to catch.

  • Firellius
    Firellius Member Posts: 4,578

    Iron Grasp is perfectly fine though, and I think Distressing is undervalued, especially on small maps where it can almost remove terror radius as a survivor tool for intel. I once played against an M&A, Distressing Doctor and his TR pretty much covered the entirety of Hawkins'.

    The rest definitely need improvements, and I'd want Monstrous Shrine to be reworked most of all. Preferably to uncouple it from the basement because the basement itself purely exists to make camping and tunnelling easier, which is a big enough problem.

  • Jerek
    Jerek Member Posts: 92

    I mean you people just need to learn how to cleanse bones. It is not that hard so stop whining. If NOED is activating that means as the survivors you have won, you did all 5 generators and just need to escape to survive.

    If you really struggle and sweat super hard when NOED pops up it is your own dang fault, you brought this on yourselves.

    NOED does not need any changes or balancing, like any hex it can be countered completely, just bring a map or one of the many other perks that show and track totems. They are also semi-randomized in set spawns so it's a matter of learning where to look.

    Or there is a 100% fool-proof way of preventing NOED without doing any bones or triggering NOED since it is an endgame perk, just die before all of the generators are done that way you don't have to deal with it.

  • Vyne456
    Vyne456 Member Posts: 848

    Even though they think that complaining about noed is the first option to be balanced but why is this even still a thing. Come on guys it’s a perk and it’s supposed to keep survivors from escaping 🤣

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    Iron Grasp is simply not worth the perk slot. Agitation I would say is a good perk. Agitation honestly does a lot for its slot. It lets you carry Survivors farther, it speeds up the process of hooking survivors, and it makes you faster than survivors while carrying so you can pull off aggressive maneuvers that are impossible without it. Agitation also has some Terror Radius manipulation which can spook and mislead Survivors which can come in handy. Iron Grasp on the other hand only lets you carry farther. That's it. Frequently you don't even need that. The only time you'd ever run Iron Grasp is if you really want to get a Hook Survivors in the Basement challenge done and are running both Agitation and Iron Grasp so you can carry people halfway across the map if you need to. I personally would give Iron Grasp +10/15/20% faster picking up and hooking. That might make it worth running on its own.

    Distressing on the other hand is a combo perk. It has natural synergy with stuff like Unnerving Presence, Coulrophobia, and Overwhelming Presence. However there are 3 problems with it. First, the base set has zero perks that combo with it. Second, the perks I mentioned that do work with it all kind of suck. Third, the increased Terror Radius makes your job harder because Survivors will start running earlier. In something like Impossible Skill Check Doc on Gideon Meat Plant it can be good... otherwise it just isn't. To make it at least OK, it'd need some minor slowdown on its own... like 5/7.5/10% slower repairing and healing in the Terror Radius.