Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
My Billy Change Idea, And Why Overheat Can Be Good For the Game When Made Properly
The overheat mechanic as an idea is good, it punishes players for misusing the chainsaw and adds some resource management into the game. The problem is that it also punishes players for using the chainsaw properly or trying to use it in creative ways. As an avid Billy player myself, and someone who also enjoys 1v1ing Hillbillies, I have an idea for a change that could keep the devs' idea of overheat alive while also rewarding players for using it well.
So here's my suggested change, it's quite simple;
Reset the overheat meter back to 0 after hitting a survivor with the chainsaw. That's it.
My reasoning is that it still punishes you for missing with the chainsaw, and by default you only overheat after attempting a curve 3-4 times. However, no matter how good you are with it and no matter how consistently you can hit curves, the ability to snowball is completely removed by the fact the overheat meter exists. This change still punishes players for playing poorly, but rewards those who want to down multiple survivors in a row.
A valid counterargument could be that other killers like Blight and Leatherface have to recharge tokens, and that's true, but their power is also objectively stronger under the control of an average player and their tokens regenerate faster than Billy's overheat goes down.
What do you guys think about the change? Is it not enough to bring Billy back to his former level of fun, or is it unfair compared to other killers with token systems?
Comments
-
This would be a great idea although I feel it would be better as an add on instead of built in to his ability
0 -
But there is already a punishment for missing the saw. It’s called a 3 second miss penalty. Billy was fine without it and all it does is make learning him harder than it already is
3 -
The point of this was to reach a compromise between the developers and the community. As someone who loves Billy myself, I completely agree that overheat shouldn't be a thing to start with. But Mclean has stated it's staying in the game, so I was hoping something like this would be a good compromise.
1 -
This change was moreso aimed at trying to make Billy feel better as a whole, and he already has a lot of situational add-ons that this would only add to the pile.
0 -
you shouldn't have to run an addon to make up for a badly designed mechanic that shouldn't exist in the first place.
1 -
LMAO that's trapper bag in a nutshell. But yeah, I agree.
1 -
They should just revert Patch 4.1.2 and increase base heat dissipation to 5.0 charges/sec.
3 -
The original live version of Overheat was perfect. It did nothing but stop facecamping.
3 -
Was there a difference between the original live version of it and now? I don't remember them making any changes. Unless you mean in the PTB.
0 -
Actually, yeah I think that would be a better idea. It would prevent camping and you'd only need to wait a few sec to be able to use your chainsaw fully again in a chase.
1 -
The current overheat is a mix between PTB and the first week of live. It was changed pretty quickly because... Well, I guess someone wanted their work to be validated.
0 -
They’re talking about Patch 4.1.2. On release (4.1.0), the heat dissipation was changed to 5.0 charges/sec from the PTB (3.5). Then reverted back to 3.5 with 4.1.2.
They should change it back to 5.0 charges/sec (revert 4.1.2) and do an addon pass: Remove all heat dissipation related addons. More turn speed addons. More silent Billy builds (like lower terror radius while sprinting).
Billy needs a buff in fun.
0