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HOW TO STOP THE BABYSITTING KILLERS

If the killer sits on hook with a survivor, killer should slowly start to go blind. Or their melee cool down is reduced for every 5 seconds of babysitting

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Comments

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    Camaraderie basekit?

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    They should just remove hook grabs. Camping is incentivized by the game mechanics.

  • spirit72
    spirit72 Member Posts: 227

    I have maintained and continue to maintain that the best way to punish a hook-camping Killer is to go work gens. Yes, this means that sometimes you'll leave one Survivor to their fate. And yes, that sucks. But yes, sometimes 'taking one for the team' is what a Survivor has to do. I've been there, too. If it's their first hook, and they don't try to unhook themselves, the whole sack process takes 2 minutes. That is enough time for the other Survivors to start 2, maybe even 3 gens. And if they can manage to start 3 gens for the price of one sack......well, then the Killer is usually going to be in a world of hurt.

    What REALLY sucks is when a Killer manages to hook two in the basement, and then just stands on the steps....

  • Marigoria
    Marigoria Member Posts: 6,090

    Ok, but it still makes the survivors who did just almost depip or even depip because they couldnt get chase or altruism. And what about the person on the hook? depiping and getting 5k BP doesnt seem like a "counter" imo.

  • No.

  • Underwear_Model
    Underwear_Model Member Posts: 98
  • Clevite
    Clevite Member Posts: 4,335

    Not everyone plays for some objective. I play for fun. As such just sitting on gennys to escape is not fun. And as an empathetic person I feel for the guy who is getting camped all game.

    It is not hard for us to understand the logic of how to "win", it is hard to understand why someone would do this in a game. So, why I don't believe in punishing a person for playing within the rules, I can also understand why this bothers someone.

    Surely you can concede that while not against the rules, it is not the most engaging nor sportsmanlike way of playing.

  • Emeal
    Emeal Member Posts: 5,273
  • Munqaxus
    Munqaxus Member Posts: 2,752
  • Exerath1992
    Exerath1992 Member Posts: 1,035

    I would say its fair to increase the emblem status degradation rate if there is a slightly longer delay before it starts.

    Otherwise, I would also say that it's fair to increase the hook timer up to double if the killer is in close proximity

  • katoptris
    katoptris Member Posts: 3,207

    Do gens or use borrow time

  • Power_Guy
    Power_Guy Member Posts: 1,562

    You can say it's fair, but you're wrong.

    Hook timers were tried; Survivors abused it. People need to stop thinking 'camping needs to be punished! 🤪' simply because they don't like it. It's getting old that people can't accept that it's a valid strat.

  • katoptris
    katoptris Member Posts: 3,207

    So killer should go blind for looking at the hook.

  • DangerScouse
    DangerScouse Member Posts: 989

    😂😂😂😂

  • Zeidoktor
    Zeidoktor Member Posts: 2,065
  • Starr43
    Starr43 Member Posts: 873

    That’s pretty much what I’ve always thought “babysitting” survivors was.. not that extreme though lol!

    But when you can tell they’re little cuties, you carry them to gens, kick it if you happen to have overcharge for whatever reason so they can practice, make sure you cut corners super wide and whiff on purpose.

    or if someone DC’s and I’m in a carefree mood we meme a bit then I’ll go gen to gen to see how they’re doing.. gets boops if I’m Piggy.. that sort of thing.

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    Survivors gen rush to secure a win.

    By gen rush I meant actually splitting up to work on a gen by yourself to avoid the decrease in progression and pick the best gens to do so you can't three gen yourself.

    So... that being said. Some killers want to kill rush to secure a kill.

    Why is it "camping needs to be nerfed" when gens are stupid easy to do? I'm not saying change the gens, but what I am saying is that... it's a little ridiculous. I don't camp, it's boring as well unless I'm camping a gen as a stealth killer to surprise a survivor

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    So, I'll just say I'm a killer main to start, so its not like some self serving ideology.

    Maybe I wasn't clear, or maybe im confused by what you guys mean. What I was suggesting for hook states is that there is 60 seconds you can be on the hook before you reach the next hook stage. The suggestion is if the killer is within ~6 meters of the hook, the survivor that's on it simply has the hook meter go down at half the rate. The only real punishment to the killer is that if he stands right in front of the hook, it will take longer to "secure the kill" and give survivors more time to work gens.

    I guess I see a bit of a drawback for the less campy killers if they hook and immediately have multiple survivors rush to unhook. "The bait the unhook to try to make you swing" type situation would last twice as long, but those are honestly pretty rare and I have never seen that situation go on more than 30 seconds. But if that's the problem, then what if the hook timer goes down as normal if an unhooked survivor is within ~12 meters? Otherwise, what's the issue?

    @BrokenSouI buddy, if emblem point loss for hook camping would put you in purple or green ranks from red ranks, you very well may not belong in the red ranks. Sure, sometimes you gotta camp in those clutch moments, but it doesn't sound like that's what you're talking about

  • lauraa
    lauraa Member Posts: 3,195

    no matter what you do, people will play killer solely to camp like a pansy. it's not always because it's efficient or a good strategy, sometimes it's just people having the mentality of "frig you AND the horse you rode in on". All we can really do is throw virtual tomatoes at them.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    No. You should not insult someone because you don't like how they played.

  • Exerath1992
    Exerath1992 Member Posts: 1,035
    edited July 2021

    But... If the killer chases the survivor around the hook within 12 meters, its back to the normal hook meter. If the killer gets pulled outside of his 6 meter range, normal hook progression.

    If the 2 rescuing survs are so far away in opposite directions, it doesn't sound like they're doing gens so technically you are wasting 3 survivors times for the price of 1. Sure, one with could do a gen, but that's a pretty fair trade off for securing a kill.

    it wouldn't be hard for the killer to proxy camp 7 meters away to get normal hook state progression back while the 2 rescuers try to bait him. If a survivor starts running at the hook, you can move to intercept once they are within 12 meters which will certainly leave plenty of time to secure a grab.

    I really don't understand your argument, because it seems to ignore the 12 meter survivor range aspect I mentioned. Which doesn't really actually change much about how camping works, but it would at least discourage actual face camping. Its more of a "camping killers work the same, but now they won't be RIGHT in your face. Can we stop complaining about camping now?" Kind of suggestion

    Post edited by Exerath1992 on
  • KerJuice
    KerJuice Member Posts: 1,919

    Our community needs to realize doing gens is the only way to stop players from camping. Those of us on hook have to “take one for the team” and be martyrs for the cause. Campers rely on altruistic survivors to get their kills- and usually they get them. That’s why they keep doing it. Just do gens and escape. That will sting their ego and one hooks won’t be fun for them.

  • dezzmont
    dezzmont Member Posts: 481
    edited July 2021

    I am more talking about forcing the killer to do other things, not just YOU doing other things.

    People imagine the killer just sitting on the person at hook no matter what, but that is fairly rare. Most killers are camping because something indicated to them your not on gens (ex: You all were visible when they got the down, and thus have a VERY good reason to expect someone is waiting near the hook).

    If you leave and do gens, it isn't just denying the killer the ability to down you. It makes it far more likely you can actually unhook the survivor.

    It is IMPERATIVE you spread out as survivors and not let the killer pressure more than one survivor at a time. Good killers understand pressuring a lone survivor the whole game is a guaranteed loss and won't do it. If the killer REFUSES to leave hook, force them to depip and get your safety pip. You remain in your rank (save the guy who got nabbed early, but that is only 1/4th your group if your a group or doesn't affect YOU if your solo) and they derank, meaning the problem 'self corrects.'

    ...As long as your not consistently getting caught first that is. If you are, that means your not really... good enough to have an opinion about what the killer is doing. Not in a 'get good' scrub way, but in the sense that if you are consistently losing chases early to be the first down (because in this hypothetical the killer is going to 'policy camp' the first person and thus you will only get hook camped if your the worst survivor in the lobby) you actually deserve to depip, because your not at your correct rank and your peers are out preforming you.

    Frankly this is a problem that doesn't really exist at the 15s or below, which is super trivial to reach because killers at rank 20-15 are total potatos and you could loop them for 5 gens easily to get a pip even if they DO camp you with basic loop knowledge. Once you get to the 15s killers almost always are camping because you are forcing them to be territorial, or they will back down very quick if they try to 'force camp.'

    The way DBD's game design works makes it so the correct response to a camp literally can't be you trying to unhook and getting the unhook. The entire gameplay loop is "Killer denies area and applies pressure locally, survivors cannot apply pressure near the killer but have global presence to pressure killer any time they are not near them." The ENTIRE interaction between survivors and killers requires the killer to be able to deny you the ability to do any objective they are defending. It has to work that way. It may not be fun to be camped out, but it also isn't fun to say... get unga-bunga'd and taken from 100 to 0 by E-Hondo in Street fighter because you got corner combo'd.

    Games aren't about making literally ever scenario and interaction fun and empowering for you, that doesn't work. Games need high and low points and different gamestates which require different responses and have different sides holding different amounts of power, or else the game doesn't function. There need to be situations where if you enter them you almost certainly lose, or can't accomplish specific things no matter how good you are: You shouldn't win a long range 1v1 vs an AWPer with dualies in counter-strike unless the AWPer is so low skill they literally can't play the game. You can be the best Counter-Strike player and you can and SHOULD lose in that matchup for different weapons and their advantages to mean something.

    Likewise, in DBD, the fact the killer can block rescues is important to the overall loop of the game. There was a time where camping legitimately didn't work due to the absurd strength of old BT that made it essentially impossible for the killer to get any value off hook, combined with the strength of vacuum pallets meaning camping out a kill is as good as just starting a new chase because the value of that initial hit was so low. Survivors quit the game because of how ######### boring it was. The killer being able to punish you for being near them recklessly is literally the only tension in the game. Do not argue for its removal or the game will die.

    And, again, it is really trivial to counter it. Killer streamers don't camp unless the survivors clearly are intent on feeding the camper, and survivor streamers basically don't get camped out unless they piss the killer off so much they are willing to throw the game over it. It is clearly possible to defeat camping via skill, and is so easy that it is defacto assumed in 'high level play' you will not be camping unless given a good reason to do so otherwise. So there really is no need to address it besides this idea that it isn't fun to be camped, which is... kinda true but its also not fun for the entire game to fall apart and die so lets take the lesser of two evils and accept that every gameplay loop has low points where you get wrecked and just need to take it like an adult.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    I agree with this mindset. If anything, I want to give survivors SOMETHING so they stop complaining about face camping.

    And, if I'm being honest, im a killer main because I find solo survivor unfun due to lack of agency, which is way worse when a killer camps. So if I had a tad more hope while camped, I may play it more

  • dezzmont
    dezzmont Member Posts: 481
    edited July 2021

    Camping complaints were also less of an issue when SWF didn't exist, because being eliminated had far less cost.

    Of course there is also the problem of Q times, and survivor queues being very long, but I guarentee you destroying core mechanic of killers as having the absolute power to shut down any action done in their face by a survivor not attempting to evade them will not help with your problems of dying being frustrating even in solo-Q now because it takes a long time to get a match and your disappointed it lasted only 3 minutes because you don't know how to not be first chase and aren't good enough at looping to make being the first chase fun.

    Its a common issue in game design where attempted fixes to behavior caused by core systems through tertiary systems lead to unintended consequences that encourage things more. For example, during the old BT days, camping was WORSE because you HAD to be within 5 meters to get the grab to get anything off the hook. So either you facecamped or you tried to go for a 12 hook game. Ironically, strong anti-camping tools just make killers want to camp HARDER. And if the tool is too strong it just creates a slug meta (because slugging low key is more powerful a tool in DBD in terms of delaying survivors and making them expend more effort on rescues than hooks) like we had in 2017 where it was slug nurse as far as the eye could see.

    The changes needed to support removing camping as a viable defensive strategy in killers in scenarios where you are actually going for the unhook and thus justify the camping behavior would need to be so pervasive that DBD would not resemble itself anymore. Like... it was literally a core design philosophy of Deathgarden to remove camping and swift player elimination as a key strategy for the killer... and Deathgarden SUCKED for this because it removes all tension from the game to allow survivors to treat hook states as a known, secure resource. The game was super braindead because the runners in that game had no reason to fear interaction with the hunter and it was boring for them, while hunter was frustrating because smart play was actively punished.

  • Thrax
    Thrax Member Posts: 974

    2 minutes for a 1st hook to die and 80 second solo unmodified gen repair time.


    camping off the bat do gens. pressures them.

  • GuyFawx
    GuyFawx Member Posts: 2,027

    Gens plus borrowed time is your answer to campers never do an unsafe rescue unless the gates are powered

  • VaJaybles
    VaJaybles Member Posts: 659
  • Morpheus_7_
    Morpheus_7_ Member Posts: 348

    camping is part of the game, so it should be a legitimate tactic! you killers must understand that when you camp you break my balls! are we all in agreement?

  • Morpheus_7_
    Morpheus_7_ Member Posts: 348

    stop whining! as a survivor I tell you: as long as you are not toxic, use all the means you want! it will be nice to play against you! ;)

  • Afius
    Afius Member Posts: 563

    How about the survivor who is hooked gets points if the killer is within a certain range and gen progress is done because they're technically helping because the killer won't leave.

  • Starr43
    Starr43 Member Posts: 873

    Did you try to Boop at 5 gens or closer to end game?

    Also yea some Piggies don’t appreciate boops but I always do.

  • VaJaybles
    VaJaybles Member Posts: 659

    4 gens. 2 survivors left. Maybe she just had some bad games