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HOW TO STOP THE BABYSITTING KILLERS
If the killer sits on hook with a survivor, killer should slowly start to go blind. Or their melee cool down is reduced for every 5 seconds of babysitting
Comments
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They tried stuff like this and it broke the game.
The killer MUST be allowed to defend the hook from rescues. The game doesn't work if they are guarenteed.
To counter campers, spread out and rush gens. If your sitting by the hook the ONLY thing they can do is try to stop you. You need to force them to go somewhere else.
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I love the idea of a babysitting killer so much more. Just imagining a dweet in a diaper and baby bonnet xD
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Camaraderie basekit?
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Correct, if you remove the Killer's freedom to be a guard the game isnt a game anymore.
BHVR can only solved this with perks that incentivise different play. Like BBQ.
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Punishments were tried. Survivors abused them.
You Survivors need to realize that 'I don't like <x> tactic' is not a valid excuse to punish or remove said tactic.
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Don't give them ideas, watch this be an upcoming cosmetic now.
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How to stop camping 101: Do Gens quickly
This is from a solo 50/50 killer survivor main
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They tried stuff like this and you know what survivors abused it
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Nope. Camping is an acceptable and encouraged practice, tunneling too. Really capitalized when survivors choose to empower it.
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They should just remove hook grabs. Camping is incentivized by the game mechanics.
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I understand the complaints for camping, but I just gotta say this:
Anything you could possibly come up with has been tested and shot down because it's too exploitable.
You may argue that it's not, but keep in mind there are killers who sometimes can't leave the hook because the A Team won't leave or hide, they could forcefully punish the killer just by being stubborn.
It's too exploitable.
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I have maintained and continue to maintain that the best way to punish a hook-camping Killer is to go work gens. Yes, this means that sometimes you'll leave one Survivor to their fate. And yes, that sucks. But yes, sometimes 'taking one for the team' is what a Survivor has to do. I've been there, too. If it's their first hook, and they don't try to unhook themselves, the whole sack process takes 2 minutes. That is enough time for the other Survivors to start 2, maybe even 3 gens. And if they can manage to start 3 gens for the price of one sack......well, then the Killer is usually going to be in a world of hurt.
What REALLY sucks is when a Killer manages to hook two in the basement, and then just stands on the steps....
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No. This is nothing more than 'I want free, safe unhooks'. Hook grabs punish Survivors who are stupid enough to go for unhooks when the Killer is 5 feet away.
Remove them, and healthy Survivors can literally sprint in and unhook, so they will only be hit once, then the Killer's attack is on cooldown.
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But what if the killer never leaves the hook? This is not stupid, but a calculated risk to attempt to give a teammate a chance to actually play the game. Now, I understand these type of survivors exist, but so do killers that only stand around hooks.
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Ok, but it still makes the survivors who did just almost depip or even depip because they couldnt get chase or altruism. And what about the person on the hook? depiping and getting 5k BP doesnt seem like a "counter" imo.
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Or the team just do gens and punish them for camping. Camping killers only 4K if the survivors allow them to.
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No.
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Then you do gens?
How hard is it to understand that the Killer has a choice to guard his kill?
How hard is it to understand that Survivors don't get an unhook just because they want it?
How hard is it to understand that camping is a valid tactic, and Survivors reward it by rushing the hook?
All these suggestions are based off of the wrong ideas that:
- Killers are doing something wrong/against the rules
- Survivors should get the unhook because...vague reasons.
If the Killer camps; you do gens. You punish him by doing your objective. Your objective is not 'Save the hooked guy'. You don't win by saving the hooked guy. The Killer does not deserve to be punished and you don't deserve the unhook, just because you want either of those things.
I don't know what else to tell you. You don't get the unhook just because you want it or think camping is 'unfair'. The Killer has every right to protect his kills. Bottom line.
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Also Hex Devour Hope rewards killers who don't camp.
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Not everyone plays for some objective. I play for fun. As such just sitting on gennys to escape is not fun. And as an empathetic person I feel for the guy who is getting camped all game.
It is not hard for us to understand the logic of how to "win", it is hard to understand why someone would do this in a game. So, why I don't believe in punishing a person for playing within the rules, I can also understand why this bothers someone.
Surely you can concede that while not against the rules, it is not the most engaging nor sportsmanlike way of playing.
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'Surely you can concede that while not against the rules, it is not the most engaging nor sportsmanlike way of playing.'
So? Not to be a jerk but...so?
I've played this game since launch, and do you know the only times 'sportsmanship' is applied? To Killers and how they win.
Strong perks? Unsportsmanlike!
Strong Killers? Unsportsmanlike!
Valid tactics (Slugging, tunneling, camping)? Unsportsmanlike!
Killers have to make sure Survivors have fun! Killers have to stop being 'sweats'! Killers have to go off-meta! ...But Survivors? Survivors can run a 4-man SWF, with meta perks, and voice comms and Killers are supposed to 'git gud' and 'suck it up'.
Do you know what the equivalent of 'camping' and 'tunneling' is? 'Genrushing'. I don't believe in any of the phrases, but as long as Survivors will bang out gens in under 5 minutes while ALSO screaming for Killers to 12 hook because 'Sportsmanship' and 'Stop being a jerk', I will keep saying 'No.'
Because why are Killers supposed to not try to win, or only win by some made up code of honor forced on them by THE OPPOSING SDIE, while that same side continues to try winning as fast as they can?
It's a BS double standard. So don't talk to me about 'Sportsmanship', because it's nothing more than 'Stop trying to win' in a pretty bow.
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Yeah, Hex: Devour hope is actually really nice.
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Tell that the Red Rank 1 killer that only camps.
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I would say its fair to increase the emblem status degradation rate if there is a slightly longer delay before it starts.
Otherwise, I would also say that it's fair to increase the hook timer up to double if the killer is in close proximity
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Do gens or use borrow time
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You can say it's fair, but you're wrong.
Hook timers were tried; Survivors abused it. People need to stop thinking 'camping needs to be punished! 🤪' simply because they don't like it. It's getting old that people can't accept that it's a valid strat.
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So killer should go blind for looking at the hook.
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😂😂😂😂
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Here comes the Trapper! Gonna put you in your crib!
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That’s pretty much what I’ve always thought “babysitting” survivors was.. not that extreme though lol!
But when you can tell they’re little cuties, you carry them to gens, kick it if you happen to have overcharge for whatever reason so they can practice, make sure you cut corners super wide and whiff on purpose.
or if someone DC’s and I’m in a carefree mood we meme a bit then I’ll go gen to gen to see how they’re doing.. gets boops if I’m Piggy.. that sort of thing.
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I see your point, and I guess you are correct for the majority of the player base. I have also played a long time, but I now play how I would like to verse. So, I play by self imposed rules for both sides. I don't tunnel, never camped because it doesn't appeal to Me. But as survivor I also don't bring Map offerings, toolboxes, flashlights anymore and only run DS that would be considered Meta. But, if I hit you with DS, it is tunneling in it's truest form, as I heal ASAP.
I do think allowing for unhooks makes a more interesting game, regardless of the role I am playing. I am not saying ignore stupidity and walk away from silly unhooks, just after you have secured the hook and you see no one is around, move away.
But, admittedly, this has taken a long time for me to get here. And in either case, I defend everyone's right to play how they wish, regardless of tactics, they get GGs from me.
I appreciate your counter points and thanks for the debate.
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Survivors gen rush to secure a win.
By gen rush I meant actually splitting up to work on a gen by yourself to avoid the decrease in progression and pick the best gens to do so you can't three gen yourself.
So... that being said. Some killers want to kill rush to secure a kill.
Why is it "camping needs to be nerfed" when gens are stupid easy to do? I'm not saying change the gens, but what I am saying is that... it's a little ridiculous. I don't camp, it's boring as well unless I'm camping a gen as a stealth killer to surprise a survivor
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So, I'll just say I'm a killer main to start, so its not like some self serving ideology.
Maybe I wasn't clear, or maybe im confused by what you guys mean. What I was suggesting for hook states is that there is 60 seconds you can be on the hook before you reach the next hook stage. The suggestion is if the killer is within ~6 meters of the hook, the survivor that's on it simply has the hook meter go down at half the rate. The only real punishment to the killer is that if he stands right in front of the hook, it will take longer to "secure the kill" and give survivors more time to work gens.
I guess I see a bit of a drawback for the less campy killers if they hook and immediately have multiple survivors rush to unhook. "The bait the unhook to try to make you swing" type situation would last twice as long, but those are honestly pretty rare and I have never seen that situation go on more than 30 seconds. But if that's the problem, then what if the hook timer goes down as normal if an unhooked survivor is within ~12 meters? Otherwise, what's the issue?
@BrokenSouI buddy, if emblem point loss for hook camping would put you in purple or green ranks from red ranks, you very well may not belong in the red ranks. Sure, sometimes you gotta camp in those clutch moments, but it doesn't sound like that's what you're talking about
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What you are also not realizing is Survivors will chase the Killer around the hook to cause that -50% Hook Rate, so other Survivors can do gens.
Or, as I have said to EVERY 'Hook Rate/Camping' Thread, they will do WHAT THEY DID WHEN HOOK RATES WERE SLOWED VIA 'CAMPING' THAT WAS IN THE GAME:
Survivors 1 & 2 stand far away from the hook, in opposite directions. Killer cannot start a chase; the distance is too big.
Whichever Survivor Killer walks towards, runs away, to delay a chase starting. Other Survivor goes for unhook.
Killer is now forced to either 'Camp', as the game sees it, or walk away & give a free unhook.
4th Survivor does gens while Hooked Survivor enjoys a slowed/paused Struggle Meter.
This why we say it would be abused. BECAUSE IT WAS LITERALLY ABUSED IN GAME ALREADY.
I'm not trying to 'internet yell' but I have explained this probably close to fifty times, if not more, because this idea comes up at least once a month, if not bi-weekly.
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no matter what you do, people will play killer solely to camp like a pansy. it's not always because it's efficient or a good strategy, sometimes it's just people having the mentality of "frig you AND the horse you rode in on". All we can really do is throw virtual tomatoes at them.
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No. You should not insult someone because you don't like how they played.
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But... If the killer chases the survivor around the hook within 12 meters, its back to the normal hook meter. If the killer gets pulled outside of his 6 meter range, normal hook progression.
If the 2 rescuing survs are so far away in opposite directions, it doesn't sound like they're doing gens so technically you are wasting 3 survivors times for the price of 1. Sure, one with could do a gen, but that's a pretty fair trade off for securing a kill.
it wouldn't be hard for the killer to proxy camp 7 meters away to get normal hook state progression back while the 2 rescuers try to bait him. If a survivor starts running at the hook, you can move to intercept once they are within 12 meters which will certainly leave plenty of time to secure a grab.
I really don't understand your argument, because it seems to ignore the 12 meter survivor range aspect I mentioned. Which doesn't really actually change much about how camping works, but it would at least discourage actual face camping. Its more of a "camping killers work the same, but now they won't be RIGHT in your face. Can we stop complaining about camping now?" Kind of suggestion
Post edited by Exerath1992 on0 -
Our community needs to realize doing gens is the only way to stop players from camping. Those of us on hook have to “take one for the team” and be martyrs for the cause. Campers rely on altruistic survivors to get their kills- and usually they get them. That’s why they keep doing it. Just do gens and escape. That will sting their ego and one hooks won’t be fun for them.
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I am more talking about forcing the killer to do other things, not just YOU doing other things.
People imagine the killer just sitting on the person at hook no matter what, but that is fairly rare. Most killers are camping because something indicated to them your not on gens (ex: You all were visible when they got the down, and thus have a VERY good reason to expect someone is waiting near the hook).
If you leave and do gens, it isn't just denying the killer the ability to down you. It makes it far more likely you can actually unhook the survivor.
It is IMPERATIVE you spread out as survivors and not let the killer pressure more than one survivor at a time. Good killers understand pressuring a lone survivor the whole game is a guaranteed loss and won't do it. If the killer REFUSES to leave hook, force them to depip and get your safety pip. You remain in your rank (save the guy who got nabbed early, but that is only 1/4th your group if your a group or doesn't affect YOU if your solo) and they derank, meaning the problem 'self corrects.'
...As long as your not consistently getting caught first that is. If you are, that means your not really... good enough to have an opinion about what the killer is doing. Not in a 'get good' scrub way, but in the sense that if you are consistently losing chases early to be the first down (because in this hypothetical the killer is going to 'policy camp' the first person and thus you will only get hook camped if your the worst survivor in the lobby) you actually deserve to depip, because your not at your correct rank and your peers are out preforming you.
Frankly this is a problem that doesn't really exist at the 15s or below, which is super trivial to reach because killers at rank 20-15 are total potatos and you could loop them for 5 gens easily to get a pip even if they DO camp you with basic loop knowledge. Once you get to the 15s killers almost always are camping because you are forcing them to be territorial, or they will back down very quick if they try to 'force camp.'
The way DBD's game design works makes it so the correct response to a camp literally can't be you trying to unhook and getting the unhook. The entire gameplay loop is "Killer denies area and applies pressure locally, survivors cannot apply pressure near the killer but have global presence to pressure killer any time they are not near them." The ENTIRE interaction between survivors and killers requires the killer to be able to deny you the ability to do any objective they are defending. It has to work that way. It may not be fun to be camped out, but it also isn't fun to say... get unga-bunga'd and taken from 100 to 0 by E-Hondo in Street fighter because you got corner combo'd.
Games aren't about making literally ever scenario and interaction fun and empowering for you, that doesn't work. Games need high and low points and different gamestates which require different responses and have different sides holding different amounts of power, or else the game doesn't function. There need to be situations where if you enter them you almost certainly lose, or can't accomplish specific things no matter how good you are: You shouldn't win a long range 1v1 vs an AWPer with dualies in counter-strike unless the AWPer is so low skill they literally can't play the game. You can be the best Counter-Strike player and you can and SHOULD lose in that matchup for different weapons and their advantages to mean something.
Likewise, in DBD, the fact the killer can block rescues is important to the overall loop of the game. There was a time where camping legitimately didn't work due to the absurd strength of old BT that made it essentially impossible for the killer to get any value off hook, combined with the strength of vacuum pallets meaning camping out a kill is as good as just starting a new chase because the value of that initial hit was so low. Survivors quit the game because of how ######### boring it was. The killer being able to punish you for being near them recklessly is literally the only tension in the game. Do not argue for its removal or the game will die.
And, again, it is really trivial to counter it. Killer streamers don't camp unless the survivors clearly are intent on feeding the camper, and survivor streamers basically don't get camped out unless they piss the killer off so much they are willing to throw the game over it. It is clearly possible to defeat camping via skill, and is so easy that it is defacto assumed in 'high level play' you will not be camping unless given a good reason to do so otherwise. So there really is no need to address it besides this idea that it isn't fun to be camped, which is... kinda true but its also not fun for the entire game to fall apart and die so lets take the lesser of two evils and accept that every gameplay loop has low points where you get wrecked and just need to take it like an adult.
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I agree with this mindset. If anything, I want to give survivors SOMETHING so they stop complaining about face camping.
And, if I'm being honest, im a killer main because I find solo survivor unfun due to lack of agency, which is way worse when a killer camps. So if I had a tad more hope while camped, I may play it more
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Camping complaints were also less of an issue when SWF didn't exist, because being eliminated had far less cost.
Of course there is also the problem of Q times, and survivor queues being very long, but I guarentee you destroying core mechanic of killers as having the absolute power to shut down any action done in their face by a survivor not attempting to evade them will not help with your problems of dying being frustrating even in solo-Q now because it takes a long time to get a match and your disappointed it lasted only 3 minutes because you don't know how to not be first chase and aren't good enough at looping to make being the first chase fun.
Its a common issue in game design where attempted fixes to behavior caused by core systems through tertiary systems lead to unintended consequences that encourage things more. For example, during the old BT days, camping was WORSE because you HAD to be within 5 meters to get the grab to get anything off the hook. So either you facecamped or you tried to go for a 12 hook game. Ironically, strong anti-camping tools just make killers want to camp HARDER. And if the tool is too strong it just creates a slug meta (because slugging low key is more powerful a tool in DBD in terms of delaying survivors and making them expend more effort on rescues than hooks) like we had in 2017 where it was slug nurse as far as the eye could see.
The changes needed to support removing camping as a viable defensive strategy in killers in scenarios where you are actually going for the unhook and thus justify the camping behavior would need to be so pervasive that DBD would not resemble itself anymore. Like... it was literally a core design philosophy of Deathgarden to remove camping and swift player elimination as a key strategy for the killer... and Deathgarden SUCKED for this because it removes all tension from the game to allow survivors to treat hook states as a known, secure resource. The game was super braindead because the runners in that game had no reason to fear interaction with the hunter and it was boring for them, while hunter was frustrating because smart play was actively punished.
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2 minutes for a 1st hook to die and 80 second solo unmodified gen repair time.
camping off the bat do gens. pressures them.
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Gens plus borrowed time is your answer to campers never do an unsafe rescue unless the gates are powered
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I just had a piggy and she hated the boop snoots!
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camping is part of the game, so it should be a legitimate tactic! you killers must understand that when you camp you break my balls! are we all in agreement?
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stop whining! as a survivor I tell you: as long as you are not toxic, use all the means you want! it will be nice to play against you! ;)
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How about the survivor who is hooked gets points if the killer is within a certain range and gen progress is done because they're technically helping because the killer won't leave.
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This. All the this.
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Did you try to Boop at 5 gens or closer to end game?
Also yea some Piggies don’t appreciate boops but I always do.
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4 gens. 2 survivors left. Maybe she just had some bad games
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