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Bloodlust...

Why is this mechanic still in the game as it is? I don't agree with bad Killers getting rewarded with a speedboost for constantly missing hits on someone. It definitely needs looking into, especially with some maps pallets that are literally 3 steps to walk around.

For me if a killer misses a hit on you or even 2 hits their bloodlust should restart. It would be like a survivor getting to do a gen faster for failing skill checks...

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Comments

  • IronKnight55
    IronKnight55 Member Posts: 2,979
    edited July 2021

    I agree. So many killers only down me because of bloodlust. It can certainly feel unfair at times. A lot of killers won't break pallets and will just wait for bloodlust to kick in to get the down.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    The bloodlust removed weekend was fun. Actually made more pallets useable and forced killers to break them. I don't agree with a Ghostface chasing someone to get bloodlust instead of getting good with his power, same goes for most Killers. I main Myers and most of the time can just win a chase before I even reach tier 1 bloodlust so i don't see the point in it being in the game, especially for red rank killers

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    So I suppose it makes sense for a Wraith to gain bloodlust or a Freddy who is already fast enough?

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Most Ormond pallets are awful and just have a tiny Rock to run around. But yeah some of them can be too big but I think it would being in a new dynamic for pallet breaking instead of relying on bloodlust.

  • Northener1907
    Northener1907 Member Posts: 3,012

    All maps have to limit with 3 strong pallets, other loops have to support mindgames. And then they can remove bloodlust, it is fine. But for now, map designs are terrible for killers.

  • Luciferr_2nd
    Luciferr_2nd Member Posts: 911

    Good killers get bloodlust as well

    Killers like legion, myers, pig, wraith and more sometimes get bloodlust because they don't have a power for chase, the survivor is doing good and they are at a really strong structure.

    Also huntress without hatchets and trickster who ran out of knives etc.

    They could remove tier 2 and 3 tho

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    For m1 killers it's justified.

    No run should last forever.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Because if a Killer is swinging and missing me 3 times but is still gaining a speedboost to catch me then it is literally rewarding bad gameplay...not saying i want a chase to last forever but it is a outdated mechanic which i'm suggesting to be reworked or looked into and not removed from the game completely.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Sorry but how can a Myers or Legion not mind game? lol I've played countless Legions and Myers that have been able to Mindgame perfectly fine before they've even gained bloodlust not to mention Myers literally have a one shot mechanic and a low terror radius to be able to pop it right by a survivor. Again totally missed the point of the post though. I said look into it. Not remove it...why should some one missing 2/3 swings on me after already gaining a speed advantage keep getting the speed advantage it is rewards bad gameplay...I don't even want to imagine how bloodlust effects the hit detection either because I doubt they even put it into consideration when sliding over a pallet or vaulting a window, probably why so many hits look broken.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    yeah fair enough for catching survivor but when they're missing swings it's annoying they don't lose their bloodlust. You shouldn't keep getting rewards for missing swings on a survivor.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,341

    I dont know why players even bring up strong Pallets as an argument to keep Bloodlust. If you dont kick a strong Pallet and bloodlust it, you deserve to lose the game.

    Strong Pallets most likely dont have an impact on Bloodlust anyway, they need to be kicked ASAP.

    Unsafe Pallets are those which get affected by Bloodlust and those are in general fair tiles (both players can outplay each other), but become unfair once Bloodlust 1 is reached.

    But the Bloodlust-Weekend showed that many Killers are just really, really bad at this game and get run around unsafe Pallets...

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Outdated mechanic that needs updated. It made sense when it was designed but it's a different game now and most Killers can do without it. But i'm not saying to remove it, it just needs looked at because it's not really fair for a Killer to be swinging 3/4 times a someone and missing but still gain an advantage.

  • Emeal
    Emeal Member Posts: 5,271

    I think bloodlust is a mechanic which gives the Killer more choice while chasing Survivors, and that's great.

    Its fun to have different ways of approaching a chase.

  • Thr_ust
    Thr_ust Member Posts: 481

    Bloodlust 1 has to stay around for now due to poor design of loops on some maps that become way too powerful without bloodlust. When it comes to tier 2 and 3 sure they can be annoying but with how long it takes to reach them if the killer needs bloodlust to hit you twice in a chase that’s a game winning chase you just had.

  • dannyfrog87
    dannyfrog87 Member Posts: 568

    right and when a killer is being pallet looped or ran round a pallet or cant catch up. with loops pallets windows bloodlust is needed i see these posts basically it makes me think people want to just be able to run amok or do what they want with no repercussions so the killer cant catch them lol. lol @ if a killer misses so basically you want to be able to keep running and be more of the power role than survivor already is what do you want to be a god?


    yeah then everyone escapes killer gets shafted because of desync or missing hits through no fault of their own ok then lol. or frame dips depending on platform. map design is the main issue why bloodlust is needed badham is an example if a killer never had bloodlust on badham my god would never able to catch anyone. people would just leave the game or just alt f4. if the devs went with your idea their would be no killers i can tell you that now 100% dbd would be dead in a month thats my opinion.

  • bjorksnas
    bjorksnas Member Posts: 5,695

    Its not rare to get a god pallet, shack and long walls are on almost every map, if you pay attention to the size of the pallet loop created by them they are clearly god pallets

  • chargernick85
    chargernick85 Member Posts: 3,171

    Fix the drops/lag/freeze issue along with the auto aim crap and sure. Just remember if you are really having trouble with blood lust this bad you are obviously winning most chases. WINNING a chase is about TIME SPENT it is not about not going down. If a killer wants you, you will go down at some point. It's about making said down take the longest possible. Right now 1-2 long chases is game over at high ranks which is why most killers break chase before blood lust even becomes a thing (not to mention I lag when it activates) so what's the real problem? Want long chases and to never go down?

  • Ruma
    Ruma Member Posts: 2,069

    The no bloodlust weekend showed that there wasnt that big of a difference but yea make it seem like killers are the bad ones again.

  • Unifall
    Unifall Member Posts: 747
    edited July 2021

    Because survivors can easily shift w to the other side of the map.

  • Bran
    Bran Member Posts: 2,096

    the main difference is the killer can catch up faster with blood lust. that's not a big advantage. if they missed once, they can miss again.

    they aren't being rewarded...it's more like a "worst case scenario".

  • Tricksters_30thBlade
    Tricksters_30thBlade Member Posts: 105

    Killers need blood lust as loops would become longer and more unfair

  • Alionis
    Alionis Member Posts: 1,030

    You give bloodlust way too much credit. Unlike the popular opinion, it's not a magical buff that guarantees hits or kills.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Bloodlust needs to stay for the time being

    Bloodlust is for extended chases or slower killers

  • twitch_ravKenclaw
    twitch_ravKenclaw Member Posts: 54

    Honestly, all I wish is there was a video / audio cue for survivors to know when a killer has gained bloodlust.

  • Thr_ust
    Thr_ust Member Posts: 481
    edited July 2021

    You just have to count to 15 seconds of the killer not using their power, breaking a pallet, or the chase ending. And then 30 and 45 for the other tiers

  • twitch_ravKenclaw
    twitch_ravKenclaw Member Posts: 54

    I feel it's a simple change that would make it easier for newer players. Also, I'm high most of the time I play, but the only thing I think about in a chase is where my pallets / vaults / next tiles / teammates working on gens are.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    Bloodlust 1 is fine, but it shouldn't kick in until bloodlust 2 kicks in now. It should only be to prevent badly designed loops from turning into infinites.

  • Thr_ust
    Thr_ust Member Posts: 481

    I’m not entirely against this but it would have to be tested before I can say I agree

  • Thr_ust
    Thr_ust Member Posts: 481

    I understand if you’re playing while impaired. But for newer players who got a clear head. It wouldn’t take much to just stick in the back of your head to count to 15

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    So they're wasting time in exchange for forcing you to stay in one place? Seems a fair trade to me.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    There were definetely a LOT of threads here that claimed that killer would be unplayable without Bloodlust and that they won't even bother playing during the weekend.

    Those were funny

  • Gulsvart
    Gulsvart Member Posts: 44

    Bloodlust was implemented to stop the infinite looping of window into pallet into window into another pallet. It's meant to make sure a chase can last for quite a while but not forever. The killer is sacrificing time they could be pressuring other survivors off of gens to focus on a chase. It gives your fellow survivors a chance to do generators. If it was removed, you would have much longer que times as survivor at lower ranks.

  • IronKnight55
    IronKnight55 Member Posts: 2,979

    They shouldn't down me because they get a free speed boost for doing nothing.

  • IronKnight55
    IronKnight55 Member Posts: 2,979

    It took them forever to down me and it was only because they got the stupid bloodlust. It needs removed.

  • Orion
    Orion Member Posts: 21,675

    You should've tried to win the chase by losing them. The fact that killers will inevitably catch up to you is by design. If the devs didn't want killers catching survivors, they'd just put infinite loops back in the game on purpose.

  • IronKnight55
    IronKnight55 Member Posts: 2,979

    It at least needs some tweaking. It can feel very unfair.