Remove the fatigue from attacking a Deep Wounded survivor as Legion
Instead, change it so that you are fatigued after attacking the same target twice during the same Feral Frenzy.
What this would do is change the requirement for downing a Deep Wounded survivor to 2 activations of Feral Frenzy and 4 hits (as opposed to the current 3 activations of FF).
The power is called "Feral Frenzy". The Legion is a berserker. Why would they be satisfied with only one hit (against a Deep Wounded survivor)? As it is now, trying to down a survivor with multiple activations of Feral Frenzy is inefficient. My proposed changed would encourage Legion players to use the most fun part of him (his power) more often and makes sense from a thematic standpoint.
Comments
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You're supposed to strike a survivor and go chasing after another.
That's his entire power in a nutshell. You get punished for trying to down a survivor using his power.
You're ruining the fun for the survivor! You're a tunneler! Bad killer, bad! No killing!3 -
@se05239 said:
You're supposed to strike a survivor and go chasing after another.
That's his entire power in a nutshell. You get punished for trying to down a survivor using his power.
You're ruining the fun for the survivor! You're a tunneler! Bad killer, bad! No killing!And what the devs of course forgot here: Survivors, especially those on comms, won't stick together against Legion and work separately. In all the games I played as Legion, I landed only 2 chain hits. Ever other time I had Feral Frenzy activated, there was only 1 Survivor in reach of one charge of FF.
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he's fine. the only thing that's really dumb, is how hitting someone outside of frenzy, removes my frenzy meter. it seems like a punishment to force you to use his ability right.
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I had the same idea, but I just took it a step further:
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