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Hooks

I saw someone mentioned something bout taking down hooks in the basement. It made me think, if we're using a toolbox, why not set a limit to down the hook permanent? Or remove some hooks? There's so many hooks for the killers and with the perk iron grasp, makes wiggling impossible. Even without it, the hooks are so close to one another. Maybe do like 3 hooks that can be taken down and not respawn. Just a thought.

Comments

  • truegod_10
    truegod_10 Member Posts: 393

    No, this used to be a thing where hooks would not respawn and survivors would all bring toolboxes and make the entire map a deadzone for the killer except basement.

    Even if you cap it, coordinated teams or one smart survivor can create a deadzone where survivors can run and the killer will never reach a hook. Hooks are also permanently destroyed after someone dies which would make the deadzone even bigger if you did get someone to a hook.

    Awful idea due to prior experience. Saboing is fine the way it is.

  • Nyxis_Fier
    Nyxis_Fier Member Posts: 112

    That's why I said put a limit to how many hooks can be down. Like 2 or 3. Killers can use iron will if they're that worried bout it. Rarely do ppl even use toolboxes or play swf. Even if no one does, too many experience where people see a killer camping survivor between two hooks. I as well as a handful in the fb community think it's something that should be reworked

  • Spudyguide
    Spudyguide Member Posts: 3

    i think they should take longer to respawn

  • truegod_10
    truegod_10 Member Posts: 393

    Creating full deadzones where the killer can never reach a hook is an awful idea. People dont run toolboxes much now/sabo for hooks, but if you did this they would start to. Thats like saying let's make monstrous shrine kill anyone who gets hooked in the basement instantly on first hook, and acting like that buff is justified cause no one runs it anyway. You can buff something but if you create a broken strategy that doesnt exist currently just because people dont use the current version they will start to use it and a lot of people will abuse it.

    Also, I am not sure what you mean by killers can use iron will since that is a survivor perk. Also, you don't need a swf to create the deadzone; that would just make it easier and nearly instant. I can spawn in solos, and immediately sabo 3 hooks right next to each other before the killer gets across the map to me in most games creating a permanent deadzone where the killer will likely not be able to reach a hook from the corner.

    I think saboing is fine the way it is, but if you want a rework that is fine. However, reverting back to permanently destroyed hooks is an awful idea that will be easily abused, even if the limit is capped. Even taking away a couple hooks matters, which is why they changed the offering that got rid of hooks to move them farther apart. I would recommend running this if you are worried about hooks being to close together.

  • truegod_10
    truegod_10 Member Posts: 393
    edited July 2021

    There is an add-on you can run on toolboxes for that currently.

  • Apollos
    Apollos Member Posts: 1,052

    I think it's balanced as is. There's a lot of perks you can run as survivor to help when it comes to hooks too, like Breakdown, Boil Over, Flip-Flop, etc.

    Being able to break hooks for longer as is would be fun, but it would also blow for the killer and there's no real reason to at the end of the day.