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Do you think the old Borrowed Time was better balanced?

Raccoon
Raccoon Member Posts: 7,747

Personally, Deep Wounds is the least threatening status in the game and is way more unbalanced (heavily towards Survivor), than Enduring ever was.

Comments

  • ReneAensland
    ReneAensland Member Posts: 838

    I haven't noticed a difference. Not yet.

  • Theluckyboi
    Theluckyboi Member Posts: 1,113
    edited December 2018

    Uh, deep wound is actually fine, it just got meme status for being Legion´s demise.

    As for the new changes in borrowed time, i think it is fine.

    The change is good for the survivor because he can mend himself without the need of any extra perks like self-care, also it stops the timer when the killer chases you.

    It is also good for the killer because they can briefly see the location of the survivors if they go down.

  • Raccoon
    Raccoon Member Posts: 7,747

    If you hit the survivor and then focus on the person that did the unhooking like "you're supposed to," the unhooked survivor gets a free mend, 100%.

    How often have you guys seen someone go down from Deep Wounds?

  • Dehitay
    Dehitay Member Posts: 1,726

    Considering that Borrowed Time had to originally be nerfed because it was too powerful, and they just buffed it significantly, logic would suggest this is going to be as annoying as everybody's been warning.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    The BT from patch 1.9.0 was balanced. All of the other versions (1.4.0, 1.7.0, and 2.4.0) were not.

    The timer for 1.4.0's version was just too long (it was 30/35/40 seconds) and both Survivors received the effect.

    1.7.0 had the timer nerfed to 15/20/25 seconds, but still had both Survivors receiving the BT effect.

    2.4.0 added the Deep Wound effect to the perk, which basically acts like a third health state for Survivors.

  • BlackendSea
    BlackendSea Member Posts: 49
    The new borrowed time is confusing as hell
  • Crythor
    Crythor Member Posts: 296

    I think before the last patch borrowed time was in a perfect spot. Now they just overbuffed it.

  • Raccoon
    Raccoon Member Posts: 7,747
    edited December 2018

    @BlackendSea said:
    The new borrowed time is confusing as hell

    I don't really understand how they want me to react when I find out a survivor is running BT.

    It's probably not "camp them out the game," I bet :-/

    That's what I do, though, when they're capable of creating full-length chases regardless of who I hit, especially if it's a coordinated member luring me back near the hook to get it to proc :-/

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    Uh, deep wound is actually fine, it just got meme status for being Legion´s demise.

    As for the new changes in borrowed time, i think it is fine.

    The change is good for the survivor because he can mend himself without the need of any extra perks like self-care, also it stops the timer when the killer chases you.

    It is also good for the killer because they can briefly see the location of the survivors if they go down.

    The new change makes things brain dead!... why shouldnt survivors need to think "should I bring a medkit?" "Should I bring bond or empathy?" Like survivors already have all the tools to do what they need to do... this new mechanic only makes survivor gameplay more boring then what it was.. 
  • Bravo0413
    Bravo0413 Member Posts: 3,647

    Uh, deep wound is actually fine, it just got meme status for being Legion´s demise.

    As for the new changes in borrowed time, i think it is fine.

    The change is good for the survivor because he can mend himself without the need of any extra perks like self-care, also it stops the timer when the killer chases you.

    It is also good for the killer because they can briefly see the location of the survivors if they go down.

    Also....... LOL
  • ReneAensland
    ReneAensland Member Posts: 838

    @Raccoon said:
    If you hit the survivor and then focus on the person that did the unhooking like "you're supposed to," the unhooked survivor gets a free mend, 100%.

    How often have you guys seen someone go down from Deep Wounds?

    Okay. This, a lot.
    A lot in one game.

  • BlackendSea
    BlackendSea Member Posts: 49
    I liked old borrowed time better only because it actually made it crucial to get the killer off that one survivor. I would always try to get the killer to hit me instead 
  • ModernFable
    ModernFable Member Posts: 836
    Borrowed Time which originally encouraged attacking the unhooker doesn’t any more.

    Before you’d hit the unhooked person and then be incentivized to switch to the unhooker because the other player will go down regardless or need to spend a fair bit of time Healing.

    Now since they can get right back to work after shortly Mending, your better option is to tunnel.

    It’s a much easier down and now you’re that much closer to killing off another player.
  • Acromio
    Acromio Member Posts: 1,737
    It's always been an overpowered cancer perk, it'll probably always be.
  • ReneAensland
    ReneAensland Member Posts: 838

    @Acromio said:
    It's always been an overpowered cancer perk, it'll probably always be.

    Chill out dude. I've seem MANY Billy campers and it's the main reason I run it on my survivor.

  • Gamzello
    Gamzello Member Posts: 828

    I still run borrowed time and I don't see much of a difference. However I'm still kinda confused on the changes still.

  • Raccoon
    Raccoon Member Posts: 7,747
    edited December 2018

    @Gamzello said:
    I still run borrowed time and I don't see much of a difference. However I'm still kinda confused on the changes still.

    -Bleedout Timer is 5s faster (sounds like a crazy nerf) BUT

    -The bleedout timer on Borrowed Time now pauses in chases.

    -Stopping the bleedout timer requires "mending" (stand in place, hold m1), a free action that any survivor can do without a med-kit/self-care.

    -The timer will decrease when actually mending and not in chase, but will never decrease to 0 so long as the mending action is being performed.

  • redsopine01
    redsopine01 Member Posts: 1,269
    Raccoon said:

    Personally, Deep Wounds is the least threatening status in the game and is way more unbalanced (heavily towards Survivor), than Enduring ever was.

    Basement them with huntress hatchet on stairs and wait them out either they heal and lose by or go down from it
  • ModernFable
    ModernFable Member Posts: 836
    Raccoon said:

    Personally, Deep Wounds is the least threatening status in the game and is way more unbalanced (heavily towards Survivor), than Enduring ever was.

    Basement them with huntress hatchet on stairs and wait them out either they heal and lose by or go down from it
    That’s a bit too specific of an example for a counter.

    You can only wait out Borrowed Time for basement hooks.
  • HatCreature
    HatCreature Member Posts: 3,298

    They had to make this change, Legion's power is bleeding people out, BT is a bleed out mechanic. If you can Mend against Legion then you can and should Mend from Borrowed Time. This is for instances when the Exit is open and you have BT applied on you with the Killer chasing you, you're gonna make it there because your timer is paused. This is also for other endgame scenarios when you get saved and the only other player goes down at the hook from saving you and you got BT applied. You need to Mend yourself so you have a fighting chance instead of bleeding out like before and getting killed because you were just 10 feet from reaching the hatch but couldn't make it because you bled out.

    That being said I still don't like the changes because BT is no longer a threat, Deep Wounds on Legion is NOT a threat, therefore, BT is not a threat. BT is now FROM THE LEGION, if the Legion's own power is not a threat then this perk will be super strong for Survivors because ONLY Legion can counter Deep Wounds(add-ons), no other Killer can.