Opinion on No One Escapes Death?

2

Comments

  • Amy095
    Amy095 Member Posts: 96

    You have several perks to combat NOED.

    Survivors also have crutch perks.. or are you super new to the game?

    NOED is perfectly balanced. Are 4 borrowed time, 4 DS, 4 unbreakable etc balanced? Eh, that's another debate. But you get my point.

    Killers have to deal with 16 perks.. survivors have to deal with only 4, and sometimes 1 of them being NOED. Either play more stealthy and strategically, rely on your own crutch perks, or run at least 1 of the several perks that allow you to rid totems.

    If you and the entire team die from NOED, that's on your team not the killer. I agree it rewards Killers mistakes throughout the game, but then again, so do 4 exhaustion perks, which you can use throughout the entirety of the game as a team.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    sucks when you get teammates that don't know totem spots you are doing a 1 man totem job

  • glitchboi
    glitchboi Member Posts: 6,023

    I mean, Adrenaline actually rewards you for all of the gens getting done. NOED rewards you for not getting map pressure well.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    There's so many totem perks for survivors to use. Maps are also really good for sweeping up. NOED is fine and doesn't need to change at all. It creates a kind of pressure that survivors need during EGC, they shouldn't be spending time in the field at that point anyways.

  • Raccoon
    Raccoon Member Posts: 7,711

    I've had full teams die during the end game to Remember Me/No Way Out/No One Escapes Death/Blood Warden with a Black Box add-on that were still convinced they 'should have won/did win' the game.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Welp, they should not have/did not.

    The game does not adhere to 'We did 5 gens', all it care about is escapes/kills. Nothing else counts, and Survivors claiming otherwise are either misinformed or lying.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Its fine imo. Weak-mediocre perk against any competent team.

    The problem is survivors not caring about totems then going all surprise pikachu face when NoED pops. Then instead of taking that experience and learning to do totems if they see them, they just try to shame killers, complain about the perk, and continue to ignore totems.

    It shouldn't be on one survivor to do all the totems because then they waste time going all over the map when teammates who were already there could have broken them. Since you know, it's a team based game.

    But because they keep shoving the blame onto killers running the perk and not their own gameplay, you can't count on anyone but yourself to do them.

    The same survivors who complain about NoED are the same ones ignoring totems in the majority of cases. There should be more of a push from the survivor community to do totems. But the general entitlement and mob mentality tends to get in the way of that.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    It is only linked to one totem like every other Hex. Not sure why you think otherwise as it has always been linked to a single totem.

    The way it works is the perk is literally not active until the exit gates are powered. Then the perk activates and attaches to a single dull totem. If your team has broken all the totems then it never activates or your team could break all but one totem and have someone just watch it while the last gen gets finished. If it lights up that's noed and you just cleanse if it doesn't light there no noed.

    People die to noed because they don't respect it when it actually is active and someone's gone down. Rather than trying to constantly go for saves or find the totem just leave. If one person goes down to noed just leave. Most of the time you're not gonna make that save without trading and if you've not done totems the entire game it's pretty much too late to start now.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    I think they mean that it should choose a random dull totem from the start of the trial, and if that totem is broken, then noed doesn't activate, regardless of all 5 being not destroyed.

  • R1ch4rd_N1x0n
    R1ch4rd_N1x0n Member Posts: 1,731

    I did not say NOED was unbalanced. My biggest complaint is that Survivors do not put forth enough effort to break totems in order to prevent it.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    I wasn't disagreeing, sorry for any miscomms. You're right tho

  • VioletCrimes
    VioletCrimes Member Posts: 878
  • Power_Guy
    Power_Guy Member Posts: 1,562

    The balance is that NoED does not activate until end game, so it needs more effort to be cleansed before end game.

    It in no way needs to be cleansable via 1 totem before it activates. This is an unreasonable nerf to render the perk useless with less effort on the Survivor's part.

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380

    Only baby killers use it. Its hardly threatening when pablo.muerda2007 the rank 18 hillbilly is moving towards me at a brisk 4% extra speed

  • TerrorUnleashed
    TerrorUnleashed Member Posts: 497

    NOED is a Hex. Hexes aren't very good. That's about my two cents :D

  • Power_Guy
    Power_Guy Member Posts: 1,562

    And here we have a typical Survivor main tactic; insult the people who use the item. It's a form of peer pressure to try manipulating their opponent into not using tactics/items/perks they don't like.

    What's said: Only baby Killers use it!

    What's inferred: You don't want to be a baby Killer, right? Don't use it!

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380

    Not a survivor main. I main killer, i just think killers who use it are limiting their potential and growth. Its a huge crutch for bad gameplay, like iri head and such. its not annoying so much as it is pathetic.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    It's not a crutch. It's a perk. It's meant to be used, and can be used in end game builds. It exists to spring a trap on Survivors after gens pop. It's the same any any other perk.

    This stupid bullshit about shaming choices needs to stop on both sides. Adren is not a crutch. NoED is not a crutch. They are perks with planned uses in certain builds.

  • KiPi
    KiPi Member Posts: 43

    I mean, it does work like every other Hex. As soon as it is active it is put on a random dull totem. It's just that the other Hex-Perks are available from the start of the match.

    Also, not all Hexes are only affecting one dull. Haunted Ground is using two dull totems and no matter which is getting cleansed, it's gone. One could argue that a similiar effect is done with undying.

  • Apollos
    Apollos Member Posts: 1,052

    There's a lot of times where I roll my eyes and go "Of course they have NOED" lol It's something that's used without a lot of tact and tends to be used by some pretty aggressive killers.

    But I think it's fine as is. It's not my favorite perk to play against, but I have a lot of perks killers don't like either.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    I like what it does, I don’t like how it’s procc’d.

    I don’t use it.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @Apollos

    I get what you mean.

    Usually if a killer is bad… I will suspect NoEd on them. Most of the time I am correct.

  • Apollos
    Apollos Member Posts: 1,052

    If they're not pressuring gens, you can pretty much guarantee they have NOED, which I actually like. I enjoy when killers use it and they build their perks and/or playstyle around it.

    I just don't like when they play sweaty and then have it as an oopsie perk. But it's there to be used, so I can't really tell them not to and there's nothing particularly messed up about it. It activates when the gloves come off in EGC so it's how it should be.

    Just a little frustrating at times is all lol

  • ukenicky
    ukenicky Member Posts: 1,352

    NOED essentially punishes survivors for burning through the gens too quickly and rewarding the killer for losing said gens. When I play with friends I usually am on totem duty and cleanse all but 1 or 2 totems and keep their location in mind and check them when the last gen is popped. Cleansing NOED while the killer is chasing a teammate JUST before they get hit is so clutch and has saved them many times.

    In solo queue you just have to cleanse them all to really be safe from it or run crystal bead and reveal the auras of totems you've tracked to your teammates and hope they cleanse them. All in all NOED is a solo queue stomper. The paranoia of it existing can make solo queue survivors waste an ungodly amount of time breaking all of the bones. Smh

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,283

    It's an "end-of-level" boss fight for me if I see it as survivor, and one of the very few times that the game has that terror feel so I actually don't have any issue with it and actually enjoy that final flurry

    As killer, if my randomizer brings it up, a lot of the time I don't get to use it which means I am a perk down for that game. When I do get to use it, only once has it nuked an entire team and that was due to cockiness on their behalf.

    It's not my top choice, but I agree that perk-shaming is a very childish and ridiculous thing to do, especially if it's part of a plan. One endgame build could be No Way Out, Remember Me, Blood Warden and NOED, which means the killer plays an entire trial perkless, and no guarantee that it's going to activate, but if it does then it's a great endgame build to mess with.

    Ultimately, NOED is a risk a killer takes as much as survivors take, because it's not a guarantee. Because of the risk, especially with perks like "Counterforce" and "Small Game", it's a perk that certainly has its place.

    If there is any change, it's to get rid of the speed boost, only because it's strong enough without that to deal with, and the percentage is barely noticeable anyway that it's a little pointless having it.

  • Firellius
    Firellius Member Posts: 4,348

    NOED is the worst designed perk in the game due to its counterintuitive counterplay, coupled with very heavy reward. It's deeply frustrating to play against and I think it needs a rework to avoid situations where one survivor cleanses 4 and then gets instadowned anyway.

    I'd personally make NOED gain stacking, varying bonuses dependent on the number of totems remaining so its impact is directly proportional to its counterplay.

    Another problem with it is that its counterplay is mutually exclusive with that of facecamping, leaving no proper counterplay to a facecamper with NOED.

  • Underwear_guy
    Underwear_guy Member Posts: 3

    Survivor main here.

    I honestly dont think NOED is OP. I have only died to NOED once near the gate, other times it wouldnt have make meaningful differences (only 1 - 2 survivors left, killer finds us first before gate was prepped etc).

    If there are 4 survivors left by EGC, it can save a killer 1-2 kills most of the time if survivors are smart and not feeding kills by running back. But like many killer mains (I assumed they are) already said, there are better perks depending on playstyle. I run it on my killer but it does not drastically change the outcome of most matches. I was lucky once as NOED kicks in after I downed someone and another survivor wanted to do body block save.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    I'm currently using Noed+Bloodwarden regularly instead of any gen regression on my Nemesis. I played way more than 30 rounds with this, and just ONCE did it NOT activate due all 5 totems being cleansed. You would think, if the killer does not play any gen regression perks, maybe prepare for noed and cleanse them totems. But no, the majority does not seem to care.

    So if I did bad until then, Noed often allows me to get multiple downs and hooks, sure. But I see this as "bad karma" for the survivors not caring about totems, but just rushing through gens.

    What really surprised me, I got way, WAY LESS salt than I would have suspected. Whenever someone complained, I pointed out that I had no gen regression, so they would have all the time to cleanse, and that was the end of the conversation. Not a single heated conversation about it. Maybe bc I also had BW, so they knew I was going for end game build, and not just running Noed bc I'm "so bad".

  • eleventbh
    eleventbh Member Posts: 374

    Only thing I would change is that you're exposed as soon as exit gates are powered. Maybe it can go back to having a timer and not being a hex perk, maybe killers have to get the equivalent of 4 BBQ stacks, 8 hooks during the trial= 8 instadowns while 0 hooks during trial=0 instadowns. If the killer is actually bad and they have NOED as a crutch you likely had lots of time to find totems. I can see it being unfair against a killer exerting pressure all game though, making it a lose-lose situation.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    It’s perfectly balanced imho. Probably the weakest second chance perk in the game and has multiple counters that totally nullify it. Survivors can utilise much stronger second chance perks across their whole team and throughout the entire match, some of which having no counter play whatsoever.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,889

    It's just annoying. If a killer is not pressuring gens and/or is bad at chases it's a big red flag they have noed so I start cleansing dull totems. It's (usually) not hard to do but tedious if you are the only one cleansing.

    So basically it's the killer version of dead hard. A simply obnoxious perk

  • Thr_ust
    Thr_ust Member Posts: 481

    It’s a very strong perk in solo queue but that’s more of a result of the average solo queue teammate soaking their brain in hot dog water for 8 hours a day. When against competent survivors it may get you one kill, and that’s even if it activates in the first place.

  • BigChapAlien21
    BigChapAlien21 Member Posts: 250

    It is a fine perk, I think. I only had one instance where it really annoyed me; I was in a 4-man SWF against a Spirit. I was doing very good at avoiding her, somehow looping her effectively at shack until she gave up, and then again for a long time at main building. We were slamming out gens and doing well, but she was facecamping me after as the last gen was getting finished. After the gen was finished, my team tried to make a go to save me by surrounding her but she had NOED and we all got nuked. It was a frustrating loss but we put our totem hunting perks on and saved ourselves from NOED 3 more times in the resulting games we played. Moral of the story: do your bones!


    On a less anecdotal note, it is a second chance perk, yes. But how many of those do survivors have? Even though perks like Borrowed Time, Decisive Strike, Adrenaline and Dead Hard have completely different functions, the Killer usually has to spend extra time assuming and checking each Survivor for it, right? In this I don't see NOED as much different.

  • JustWhimsical
    JustWhimsical Member Posts: 590

    No doubt controversial, but I actually think its a fun perk to play against, I always keep a totem in some easy place for endgame just in case they do have it. Also, I use dead hard, so I sometimes intentionally stay injured when the last-gen is completed it makes me feel a lot braver against noed its always been like an extra health state to me. Its also really easy to find once you memorize the maps, though obviously, some are harder than others at finding, I think its less of a problem than keys are and significantly more healthy, and has lots of counterplay. :)

  • Jasix
    Jasix Member Posts: 1,245

    Never used it on killer. It's a garbage perk imo.. but it is a perk nonetheless. I have a chan point reward for like 20k channel points where viewers can pick a perk for me to use, but it specifically says - Not NOED. Just not my playstyle. I don't worry about it too much as survivor because I generally do at least 2 totems per match.

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    Detective's Hunch?

    Try Map + Counterforce. Totems are gone within a couple of minutes.

    The obvious "fix" for NOED is to remind survivors to do totems so there will be more people like you who dedicate themselves to it. The game provides an easy counter to it, and it's not the game's fault that nobody is using it.

  • Calamardo
    Calamardo Member Posts: 20

    It's a very fun perk, at least for me, it gives you sort of like a real secondary objective.

    I treat that perk like a mini game inside every match: clean all totems or get screwed :D!

  • KA149108
    KA149108 Member Posts: 363

    I always try and look for totems round gens, I try and do a gen then do a totem. But I do try and get gens done because I mostly solo que and I never know what my team are doing. Tbh if all survivors looked around a gen before starting it and cleansed the totem it would be easy to counter NOED.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    That essentially destroys the perk considering killers don't get aura reading on dull totems so you can't effectively defend it and even if you they did give aura reading on a dull NOED totem you'd essentially be forced to not defend it anyway. Cause if a killer is defending totems they probably have a benefit to gain from it. I might make for an interesting mind game, but most killers can't defend totems efficiently enough to make it viable. It's already a crapshoot most of the time a killer brings it considering there are so many perks to find and speed up totem cleansing. I get people don't like NOED, but this has been a revolving door discussion for years and no one every suggestions anything remotely reasonable.

    Like the history of NOED is pretty ridiculous. It started out not even being a hex perk cause it's older than Hag who brought in the hex mechanic. It's a perk that's in contention for most changes and what we have now is probably the most balanced and effective form we've ever had.

  • VanitasRyuzaki
    VanitasRyuzaki Member Posts: 110

    A very valid point. I've seen more red rank killers use it and I'm honestly shocked when a one-shot killer has it. Sometimes, I even get a killer that camps and has noed.


    It is harder to prevent noed at times since totem spawns have become very difficult or it spawns right near a hooked survivor and a camping killer; that happend with a hillbilly and it was pretty bad since there wasn't much that can be done. But another fact is breaking the totems alone and that takes time.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    NoED is fine:

    1. You can cleanse it. This is a risk vs reward attempt; you either need to cleanse all 5 totems early, or try to find it when it's activated in the end game to cleanse 1 totem. It's also risk/reward for the Killer; he plays the whole match with 3 perks and hopes NoED is not cleansed before end game.
    2. It does not 'reward losing/bad play'. Until you leave, the Killer can kill you, and you have not won. This is a hard fact, regardless of the BS Survivor mains invent.
    3. Survivors have not 'basically won' when 5 gens pop. Therefore, NoED is not 'stealing' a win from them. Gens popping is not a win condition. The only win condition for Survivors is escaping. Gens are a step towards escaping, but they have not 'basically won'. They either win or lose, no 'basically' about it.
    4. It does not give the Killer 'undeserved Kills'. This is more BS Survivor mains invent. They now think they can dictate what counts as a 'fair Kill'. The Killer found you and hit you and put you on a hook, then prevented your friends from saving you/your friends were too scared to try saving you; he deserved the kill, end of story.


    The only flaws with NoED are literally lies Survivor mains made up and then point at like hard fact. The real hard fact is that NoED is balanced and they have to lie to even find flaws with it.

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  • Power_Guy
    Power_Guy Member Posts: 1,562

    Yes but if it was tied to a random totem, the Killer can't defend it.

    Part of the balance is that a Survivor either needs to work harder at the start (cleanse 5 totems) so it never procs, or cleanse while in danger (1 lit totem, rick of being 1-hit-downed).

    To do anything else with it would make it suck. Imagine Survivors cleansing ONE totem and it happens to be NoED, which has not even activated yet. That would be such a nerf to the perk, since it's not ACTIVE at the start.

  • NMCKE
    NMCKE Member Posts: 8,243

    Or maybe it's because we're in solo queue and can't communicate totems? We're forced to use information perks because of a potential perk that the killer can be running; meanwhile, SWF can do fun builds. 🤷‍♂️

    That's my only gripe with NOED, it's only meant to destroy solo queue.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Tp be more accurate; this game was designed for solo Q, and SWF busts it wide open.

  • DoctorDarling
    DoctorDarling Member Posts: 44

    I especially hate the movespeed part. Killers are already so fast and you can’t 360 anybody ever since the survivor movement rework.


    I have to wonder if people saying “just do the totems” are a lot more experienced than most players or don’t play without a swf. I check every totem spawn I can think of, and I cleanse every full totem.

    It’s easier said than done finding all 5 especially on certain maps. Especially if you can’t talk to some/any teammates to know if they did any. I have a lot of hours in this game and I still have a hard time with totems sometimes. Which I’m sure everyone will talk trash to me about, but I just want people to remember not everyone is as experienced as them. Counterplay on paper always sounds easy.

  • Ludicris
    Ludicris Member Posts: 244

    Balanced. The Killer has to play the game with only 3 perks, which is extremely difficult. I actually congratulate them when they play well.