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How would YOU rework Deathslinger?
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I was kidding tbf but, it would be interesting yeah, flashbangs, survivors would love it uhh I mean complain about it 🙃
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I would:
- Give him a Lullaby. Because he is the only range killer without one. And that bothers me a bit.
- Remove so that you won't get injured when you break the chain. But the deep wound will apply if you're already injured. Because I really dislike that you are getting injured even if he did a bad shot.
- Increase the ADS time.
- Make it so he can't shoot immediately after aiming. So you can at least react to it.
Maybe something about him would have to be buffed if these changes would make it into the game.
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I'm pretty sure the reason why Huntress had a lullaby is because she can hit you from a long distance away, so it acted as an advanced warning. DS is the only ranged killer that has a short maximum range. It'd be like slapping on a lullaby for Pyramid Head or Nemesis. Trickster is simply a bizarre anomaly to the logic and he realistically shouldn't have one since his left right left right spread and recoil should result in him not being able to go for long range shots.
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Sorry to say but those are really bad changes. It removes his counterplay which is dodging his shots, makes him unfun to play and just makes him worse for the game overall.
If you wanna touch slinger, you HAVE to keep his quickscope or he's not slinger anymore.
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To be fair, that's what a rework does. I still think it's a bad idea though for the reasons from my responses to Tat. I'd like to amend what I said before that maybe instead of a .5 second firing delay, maybe there should be no firing delay, but a .65 second ADS time with the ringing during the ADS process alongside all the changes I recommended. It's probably still result in him being stronger while probably being more fun to be against.
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The problem is, I have no idea how to fix the complaints with Deathslinger without homogenizing or neutering him. I have a bunch of ideas, but it would fundamentally change how the character plays. So I've just come to the point of accepting him as the most hated killer to face,\
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I would make the idle menu spitting animation play less. Otherwise hes fine.
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At first I was going to say "Nothing he's fine, boring, but fine." However I think I like this better. Yeah this.
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Honestly I think he is fine as is. An add on pass would be nice but him being the only stealth ranged killer is a cool niche he fills so imo a lullaby would just take away something that makes him unique. You can remove spam ads without having some gross cooldown thing that would feel bad to play, similar to the Twins nerf that makes them feel clunky. Overall i think he is just fine as is other than add ons.
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Bullets in lockers and an addon pass
Make his addons better and more varied, and force the player to preserve and aim shots so that every miss feels like a major loss, instead of "whoops, clickclick"
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How did I miss this golden post of a comment?
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Hellshire Iron: Removes chain. Inflict deep wounds and hindered immediately. (Spear with no chain travels indefinitely)
Iridescent Coin: Reveals aura of hooked survivor for 12 seconds
Barbed Wire: Survivors that break free from the chain leave more pools of blood. If the chain breaks due to another survivor block, that survivor also receives deep wounds
Prison Chain: Lengthens maximum spear and chain reach by 4 meters
Tin Oil Can & Spit Polish Rag: Removed.
Rickety Chain: Same, but makes unique rickety noises.
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"Ranged" he has a 18 range, MAX. Its not trickster or huntress who can harass you from the other side of the map.
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I am a Deathslinger player and play both sides. I might be a bit biased because I play him but I don't see anything wrong with him. He either gets rewarded for landing a shot, or punished for missing one. But I can understand that some players find him annoying to go against. Though he has counterplay unlike Spirit so he's not a real problem imo.
I agree his add ons could be taken a look at!
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But then where's the stealth aspect of him anymore? You know, half his strength?
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Y'all are trippin'. He's perfect as is.
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I'm not sure why there are so many posts about this? I don't see anything wrong with him. He's a 110% ranged killer that doesn't need to collect ammo because his power isnt lethal, like clown.
I feel as if this is increasingly popular because many find him boring to play against because he "baits movement."
I would like to see many addons of his reworked, though.
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It’s non directional remember? And it’s still 28 m which is 10m bigger than his gun range. I don’t mind current slinger but being shot before you can hear him with moniter is pretty cheap
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Why would you change Iridescent Coin? It's his most fun addon, and it's not as bad as people think it is.
Why remove the missed shots CD addons also?
Everything else is nice, I like it.
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I said I like him too, but that still gets overlooked, so I won't worry about it too much
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I've no idea if this is good, but here is what I came up with:
1) Can grapple onto any hook with the gun to traverse quickly. The line breaks if he gets stuck on something.
2) 115% base speed.
3) Whenever he fires his gun, his movement speed reduces down to 105% for a period of time. The longer you aim down the sight before firing, the shorter the speed reduction lasts. The slowdown time is paused while he reloads and resets if he fires again before the timer expires. In addition, possibly also making his aim shaky as well while in this pseudo-cooldown period.
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Simply, because they're not effective for their respective rarities.
Coin is highly difficult condition to pull off and it doesn't have an indication or aura to guide the condition as possible. As survivor, I've never been downed by the coin when a DS takes it. Too conditional imo.
Missed shots cool down is on the same tier as the perk Relentless. These things aren't worth taking in mid and high rank play Great for beginners tho. These things are quickly replaced by other add-ons and perks that provide haste without the condition of error.
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Iri Coin is an incredible good addon when you get used to his Speargun. Getting used to the Sharpshooter range is totally doable and you can position yourself for it. Everytime I bring a Coin I always manage to get at least two downs from it, which imo is enough to make the addon slot worth it.
The missed shot cooldowns are good alternatives when you don't want to spend your reload ones. Even the best Slingers miss more than a few shots per match. It's not an excelent addon, but compared to some of the other garbage that he has I don't think it should be deleted.
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Honestly none of the add-ons should be garbage in the first place. You're right tho, since I haven't seen the coin work in action. I still think it's highly conditional in theory, and should work with better tolerances at the very least.
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I think he's fine tbh. The only change I'd make is his terrible add ons. Ones with terror radius reduced when aiming or speed increasing addons while aiming. Not every ranged killer needs a 32m radius or a lullaby. It would just be playing another huntress and pyramid.
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I personally feel Iri Coin is one of the most balanced Iridescent addons. It's an instadown made only for good Slingers, so you won't see mediocre ones winning matches for free with it like what happens with Iri Head Huntress or Pinky Finger Clown, nor it's a very situational one like Nemesis or Twins.
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id give an audio que when pulling the trigger. instead of it being an instant fire, its a makeshift weapon that fires a whole harpoon, its probably not very well made so make it so you pull the trigger in 1-2 seconds with a loud clicking noise thats audible from a distance. This gives survivors an opportunity to know when to start dodging instead of constant and losing distance due to Deathslinger being able to fire very quickly without warning.
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