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PTB IDEA

papichulo
papichulo Member Posts: 271
edited July 2021 in Feedback and Suggestions

Main Updates:

  • Hex: Blood Favor will now have increased range for pallets to 16/19/23 meters.
  • No Mither will no longer allow you to fully recover from the dying state. Instead, you will see the killer's aura whenever you are inflicted with the Exposed Status effect.
  • Insidious Perk Addition: After standing still for more than 7/11/13 seconds, your aura will be shown to the obsession.

General Updates:

  • Daily Rituals have a chance of giving high rewards for doing hard/difficult rituals.
Post edited by papichulo on

Comments

  • Milo
    Milo Member Posts: 7,383

    Hex: No One Escapes Death will no longer bring the exposed status effect. Instead, it will block 1/1/2 out of the last three generators for 20/40/55 seconds. Along with this, it will no longer be a hex perk.

    Well, I guess you can escape death then. It's corrupt intervention!... but worse technically? I guess it depends on the situation.

    Zanshin Tactics will also decrease aura reading abilities for pallets and windows by 2% for survivors.

    Just... what?

    No Mither will no longer allow you to fully recover from the dying state. Instead, you will see the killer's aura whenever you are inflicted with the Exposed Status effect.

    ... ? Did you just nerf No Mither or am I misreading this.

    When in a loading screen, you are able to turn on Killer Factoids when in survivor. This will allow captions such as "Facing the...." and "How to..."

    This destroys stealth killers. So no.

  • papichulo
    papichulo Member Posts: 271
    edited July 2021
    • "Well, I guess you can escape death then. It's corrupt intervention!... but worse technically? I guess it depends on the situation." Just a simple rework
    • "Zanshin Tactics will also decrease aura reading abilities for pallets and windows by 2% for survivors." Just to change a perk a little?
    • "No Mither will no longer allow you to fully recover from the dying state. Instead, you will see the killer's aura whenever you are inflicted with the Exposed Status effect." Err, this is unbreakable but your injured. Its terrible and its so high risk for such a tiny rewad so yeah I buffed it.
    • "This destroys stealth killers. So no." It was an idea. Your also not a dev, your one person. Also whats with the "so no." thing?


  • papichulo
    papichulo Member Posts: 271
  • bjorksnas
    bjorksnas Member Posts: 5,608
    edited July 2021

    These just aren't the best changes

    Spirit has no counter buffs to compensate just being able to see her in phase walk

    Boyfriends memo buff is weird and unnecessary and doesn't address the main problem with the addon that is forcing you to stay in tier 1

    Noed changes are both unneeded and poorly scaled, why have 2 factors that make such an impact that tier 1 of the perk is useless and tier 3 lasts 2.75x as long and does 2x as much, thats a 5.50x effectiveness increase between tiers

    Moris are fine in bloodwebs, it would just give more killers strong iri addons to use their filler role is important

    Afterpiece antidote needs to have drawbacks so it can't be used carelessly

    Zanshin tactics change is incomprehensible

    Blood favor change is not bad

    Distortion change is too much since you don't have to do anything to earn the tokens or replenish the tokens and it just pushes the killer to go after teammates with things like bbq and leads to a lot of stomped solo teams from the distortioned survivor not taking pressure off teammates causing them to die earlier and start the domino effect on the survivor team

    No mither change, its fine it doesn't need to be nerfed

    Harder but more rewarding daily challenges or challenges that take multiple matches with bigger rewards is a good idea

    Lobby music is a strange change and locking it behind a paywall is also strange

    Killer factoids give you a leg up and are a massive buff for survivors, knowing is half the battle, and this would be a massive nerf to stealth killers ,or killers who rely on sloppy early game play from survivors (like legion) to get a good foothold in the match

    Test pedistals aren't explained very well and don't really have a place since it just wastes time and can bring down a team if someone goes around doing nothing but taking "tests"


    Only about 2 good changes as far as I can tell, the others need some work

  • papichulo
    papichulo Member Posts: 271

    Thanks. I redid the entire post. I also added a new topic. check it out.

  • bjorksnas
    bjorksnas Member Posts: 5,608
    edited July 2021

    maybe change the no mither to have an effect like this

    You start the trial broken, no longer leave pools of blood, and your grunts of pain are reduced by 50%, you see the killers aura for 3 seconds every 60 seconds for ever negative status effect you are affected by (besides broken) the aura read time is increased by 1 second and cooldown is reduced by 10 seconds up to 1/2/3 status effects

    effects relying solely on the killer and their perks are pretty weak, so have the perk have a base effect that synergizes instead for a better user experience

  • papichulo
    papichulo Member Posts: 271

    I only made it for the exposed because currently there is no counterplay to NOED other than cleansing totems. However I think I am happy with No Mither the way I edited it and yours is a little complicated. Thanks for the feedback though.

  • papichulo
    papichulo Member Posts: 271

    Also the Idea I was grasping was: since your injured the exposed status effect wont affect you dearly because some perks rely on you being injured like dead hard, resilience, etc. since no mither currently is a high risk-low rewarding perk I thought I'd balance it out.

  • Erd69
    Erd69 Member Posts: 221

    I'm glad you're not a dev... damn lmao

  • truegod_10
    truegod_10 Member Posts: 393

    Insidious is already a bad perk that needs a rework. No need to give an awful perk another downside.

    Blood favor change is good but should be even larger or have the cooldown removed entirely.

    No mither change is interesting but changes the perk to be very reliant in killer perks, rather then letting survivors combo perks together to make it better.

  • limierr
    limierr Member Posts: 174


    Personnaly :

    => Hex bloodfavor : the hex part should be removed.as the perk already have a cooldown system.

    => No mitther : it could remain the same but just add a bp bonus.

    => Insidious : i still don't see the point to nerf a weak perk just because it annoy people. At this point, let rework it that way to make it partially usuable in chase :

    "After staying immobile for 3s, you lose your terror radius. If you start to move, you remain undectable for 8/9/10s."


    For ritual, it should be split up like the mobile version.

  • gilgamer
    gilgamer Member Posts: 2,209

    other PTB ides: use the feedback given during it to actually do something instead of shipping the PTB as a preview into what bugs we're gonna get