Just remove RCPD.
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The Devs have spent months of work and a lot of money to bring this map into the game, there is no way they are going to throw away all those assets and all that effort away because some people don't like it. There are people who like it. I'm one of them, never played an RE game ever, but I like the look and learning how to play on it feels rewarding. If you or anyone else don't like it, that's fine, no one is asking you or anyone else to like it.
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Up until now I've kept my mouth shut about RCPD because I hadn't really played in nearly a year. Last night I played swf and we were sent there a few times. My 2 cents on the map
- is it way too big. You could probably cut it in half and have 2 separate maps. Have an east and west wing.
- It reminds me of when the game first came out. There is not enough doorways. A huntress hooked a survivor in the basement. I was nearby and I swear that survivor damn near died on the hook by the time I found the stairs to get to the basement.
- Gens are a pain to find. Other maps you can either see the gens or there's some telltale signs there's one nearby. The Game has doors that only open when the gen is completed. Myers map the lights in front of a house flicker to tell you the gen is inside and unfinished. Does RCPD have any of those signs?
- The main entrance is too large. One match all a killer did was stand upstairs overlooking the main hall. They didn't even try to hunt anyone at all during the match. They just waited till someone used the hall to navigate, chased that person and then camped them. I don't have an issue with camping but this killer wasn't even patrolling. Might as well have slapped on insidious.
- It is not designed for dbd. It is designed to look like Resident Evil. There's a lot of hallways that are too long and have zero pallets/vaults. It is a huntress wet dream. There is hardly anywhere to dodge a range attack. I imagine if the killer were Nemesis the zombies would practically block hallways.
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Thats funny how RpD rhymes with DC
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Once survivors get used to the layout it will be the most survivor sided map in the game, there are literal infinites all over the place, numerous safe pallets, and lots of dark nooks and crannies to hide out in. It can be a mix of fun and annoying as killer because it keeps chases interesting but there's so much distance to cover that patrolling gens is impossible. The map is fun and something completely new to the game.
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I always thought the Map should be Like this
There is 3 Specific Variations to It
The Left Side is Blocked
The Right Side is Blocked
Second Floor is Blocked
In Customs you can have it all Unblocked
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The map is horrible from a gameplay standpoint but it is likely going to remain exactly the same. The Devs can be pretty stubborn as evidenced by the fact that the game map has still gone untouched after it's rework.
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Finally played it the other day and I love the map. I'm a sucker for interior maps though. The feeling of dread and claustrophobia when you see the killer lurking in a hallway you need to get through makes DBD feel like a horror movie.
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Yes, it looks nice, and I guess you're right about making it claustrophobic and immersive experience. But I feel like that's your taste (and a few people feel like that as well) However, in general people HATE indoor maps.
However, even if you like how it looks, it doesn't make it a good and functional DBD map, people in general don't care about "being in a scary movie" when playing DBD, this is more like an action game with a horror theme, not really a horror game. They want the gameplay to be fluid and the gameplay to be dynamic and a lot of other things that you didn't mention because that's exactly what this map lacks.
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My indoor map rate is close to 50% at some days and I hate all of them. Some of them are beautiful (RCPD, Midwitch), most are killer sided if he runs ruin-undying, some are pretty survivor sided (The Game), but I still don't enjoy them regardless which side I play.
It's not an issue of one single map which you play once a week anymore.
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I think this would be a reasonable idea. Call them RCPD - East Wing and RCPD - West Wing. Doesn't fix how byzantine the map is for DBD gameplay or how pallets are either God-tier or joke-tier with no in-between, but at least the map wouldn't be atrociously big on top of it.
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i just hope their license agreement allows them to make balance changes to the map and address some of the issues.
e.g. ripping some holes in walls where there were none in the RE series to allow for actually possible map traversal, adding a staircase or two, cutting its size, ...
if not, we're in for a world of pain.
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Its by no means a great map but boy would I rather play on RCPD than Haddonfield.
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I think I prefer Haddonfield.
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At the very least, it needs a complete rework. It's bloody horrendous.
Shame. The Resident Evil series has plenty of locations that would of made for intriguing maps.
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Heck, I just imagine your reaction if they ever brought Pinhead to this game and they introduced the Labyrinth-like-world in number two lol. The map is fine in my opinion, it does take a while to get use to but it's a challenge, fun, fustrating all in one.
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"the tiles"... If there are any. There is actually one decent tile on the first floor of the right wing. Rest of the map are just abstruse corridors where you might find a god pallet if you are lucky or you might find nothing except a death trap.
The only positive aspect of RCPD is it remains almost always the same with very little rng in there.
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EDIT: The clip I originally had up was a Doctor using Static Blast not hitting anyone despite being in the room over, but @Aven_Fallen pointed out he had no Terror Radius. I showed it because I thought a room in the map straight up denied Doctor's power, oops.
Post edited by CheeseAnton on0 -
I'm upset by the map. I love how it looks and I was so excited to play on it. I can't play on it at all. It's just like watching a slide show and I often get booted out of the match or die quickly because I can't move. I can't do gens, I can't unhook anyone, I can't heal anyone, I can't run from the Killer, I can't do anything. I've gotten it several times and never once was I able to play.
I don't think it should be removed completely, but maybe made a little smaller. I'm sure my PC is the reason why I can't play it so I don't want to say just remove it.
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This happens because the Doctor does not have any Terror Radius (probably Tinkerer). If he uses his Blast at this point, it will do nothing.
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What would be better than "removing" or "deleting" a map would be, when they renew the license, to discuss fixing the map for a better dbd experience. Obviously in it's current state, a lot of killers suffer from map traversal to get to gens to whack survivors off them. Also, survivors suffer from map traversal to find gens and unhook teammates.
I know it's unrealistic knowing the devs, but that's what they should do.
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You're right, didn't notice. I just rewatched and saw him not have a red stain as well, oops.
Still doesn't change my mind on the map, but at least it doesn't have a specific room that stops a killers power like I thought.
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This. I had that same feeling when I was playing against a Myers on the Hawkins map.
The problem is, most people here don't look at this or want a horror game anymore. Survivor and killer mains want easy plays and this map doesn't favor neither. That's why they're always hating on license maps or guest killers in general.
I'd say keep them coming. It makes matches more interesting rather than working on boring ass generators for 10-15 minutes.
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There needs to be a rework for that map asap
Post edited by EQWashu on2 -
Nope i like the map
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Great, someone can't hack the map and thus asks for its removal.
What's next? Someone can't survive every trial and asks for the removal of all killers perhaps?
Post edited by EQWashu on0 -
anyone saying the map is good is probably between grey-yellow rank. The map is not balanced for people who have 100+ hours of experience.
it’s double the size of red forest. Cringe.
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I love the map ;-;
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It’s horrible. People who claim to “love it” have nothing more to say about it other than it looks good. Is that really enough for some people?
There are TONS of reasons not to like it. I dare someone to make a list of positives so I can at least try to look it in your perspective and try to like it as well.
For me, it is hell. For killers it’s impossible to patrol, impossible to find people. The chasing as so dull, the corridors make it just a “W-fest”. Equip some hex perks and you are good to go.
For survivors it’s impossible to navigate. The loops are non-existent except for 1 downstairs in the west wing. Rest is just corridors with safe pallets or rooms with a pallet next to a chair. There are some rooms with a pallet that can be mindgamed, but there is nothing to chain it with. Camp the pallet and wait for the killer to hit you or break the pallet, and off to the next one. If you leave before you will be hit. If you are so unlucky to be hooked early on, and your team doesn’t know the map you are basically screwed. I’ve reached 2nd hook stage so many times just because my team couldn’t get to me in time.
I can go on and on and on and on. I never ever used map offerings before this map came out, now I use it all the times and that is what my focus is on when I do bloodwebs.
The devs didn’t even try to make a good make gameplay wise. I can’t understand why. They are doing a great job with aesthetics and stuff, but the last 2 maps have been utterly garbage.
Just to clarify: they look good.
Thanks for reading.
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I feel the map is ok depending on what killer i play, however Twins on that map is a ballache if victor is on one side of the map and you the other, it's like navigating everything twice on 3-4 floors.
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Why is that evidence of stubbornness, as opposed to just them liking the way the map is now, the same way many people like RCPD?
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mad because can't learn an actually good map
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Exactly. I want to learn a good map. This is not a good map, that's the point.
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what do you mean? all the vet players who came with the resident evil patch really like it :)
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I wouldn't mind it being removed.
It still crashes on Console and its ######### for both sides.
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Haddonfield has stayed relatively the same for 4 years when the majority of the community has hated it. The devs can definitely be stubborn
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All killers do is camp on that map. They don't even have to try with the ######### gen set up and all the hallways. They could have spread them out way better. All killers have to do is stay in the hallway to guarentee free hits and downs. Its really rediculous.
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Let's see... when someone says it dislike the map, it's not talking about aesthetics... Yes, the maps looks great and if you're a RE fan you will love it... but aestethically.
Gameplay wise, the killers have a hard time navegating it, you can see a hook at your side, but actually it's in the other room that you need to walk half the mat to get to it.
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Split it in two. Bottom half for one map, top half for another map. Put barriers blocking entry to the other level on each map. That'd most of the problems solved right there, AND we get more than just the one map. It'd have way more difference than the 5 identical Badham Elementary maps.
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I really like how the map looks, But good gravy is it awful to play on. I think instead of removing it, it should be reworked. Maybe split the map into two parts and create more ways to navigate the map (More doorways, Holes in the walls/floors, etc.).
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This map has never annoyed me in any way. Why do you dislike this map?
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RCPD is annoying map, I got motion sickness again and again in this map,
Rule violationed hatch,Hell library,
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Because it makes no sense. It's like having the hatch on the upper level of The Game map, if you jump in you just go to... the bottom level.
Sure, it's a "magical" hatch, but it kinda makes little to no sense.
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i agree, it's very new and refreshing, tho..this post sounds sarcastic and i actually like the map
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Many people at the time criticized the over abundance of safe pallets. If I remember correctly, the Devs entirely ignored all of this criticism and the map has gone unchanged since. Perhaps stubbornness was the wrong word to use but it's quite apparent that the Devs often disregard even genuine criticism when it comes to map design.
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Cope.
The point is that your opinion is yours and my opinion is mine.
The map is pretty good, just learn it. If you don't like it it's your problem, a big part of the community hates the map, another big part doesn't give a sh*t, another big part actually likes it. Your point is that you just don't like it and want it to go away because you probably can't handle things you don't like, which is fair but don't give you any right to neglect others harmless opinions since you're freely stating yours in this forum, in the 500th post in this forum already leaking the floor because a really loud, not neccesarily big, portion of this community can't handle another closed map. This already happened with Midwich which is a lovely well done map.
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We get it a youtuber said its a bad map now you don't like it. Quit the bandwagon already.
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THANK YOU! Yeah it needs some tweaks like block off some hallways and close up some doors (and fix that god awful window in the office area) but other than that the map is really fine.
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I win 99% of my matches as Doctor in The Game map, because I know the map like the back of my hand. Yet people complain a lot about so many pallets and being survivor sided, that it needs to be reworked, etc...
I win, so it's their fault because they didn't learn the map.
Post edited by Coder on0 -
I understand that people dislike the map, but there are people who do like it, so removing it is out of the picture.
Just keep on playing the map, learn the layout, and form strategies to adapt to it. Legit looks like we're getting to a point where people will DC because a map has a specific loop they can't use their power at or because they don't understand the layout day one (Exaggerating, but you get the point).
I've been subjected to both Blight and Billy on that map, but instead of getting mad or DCing, I played the match without feeling bad about losing and just enjoyed the match. The map is extremely consistent with only a select few pallets that can change placements, so once you learn it, you're set.
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So basically like 70 percent of matches are killers running devour hope/noed that can either end the match prematurely or put it in a 15-20 minute excruciating totem hunt, but yet people are complaining over a map being too hard to scout or taking up too much time, even though it's clearly simple to learn the areas by just playing it more often.
Got it.
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