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What is the purpose of perk ranks in modern day DbD?

Lliart
Lliart Member Posts: 200
edited August 2021 in General Discussions

Basically what the title says. If anyone can give a definitive answer to this, I'd be greatly appreciative.


Edit: A good reason tho lol XD

Comments

  • steezo_de
    steezo_de Member Posts: 1,213

    +another for the grind. If there were no tiers, people wouldn't play this game as much. I think it's too much as it is now, but without perk tiers, it wouldn't be enough to keep me interested. I'd be done after 10 days of a new DLC dropping.

  • LeFennecFox
    LeFennecFox Member Posts: 1,302

    The grind incentivizes you to keep playing the game since you've already invested so much time into it. There are youtubers with 1000s of hours in the game that haven't even maxed the killers yet. Think sunk cost fallacy.

  • bibibib8
    bibibib8 Member Posts: 843

    Someone did the calcul and the time it would take for a player to have everything max out is close to 4k hour.

  • bjorksnas
    bjorksnas Member Posts: 5,700
    edited August 2021

    For new player content

    imagine being a new player, logging in for the first time and playing a few matches as survivor, earning around 10k a match because you don't know much better, lets say for example bloodweb costs are as follows

    1-5 = 15k each for 75k total

    5-9 = 20k each for 155k total

    10 = 25k each for 180k total

    11-14 = 20k each for 260k total

    being generous it would only take a new player doing ok 26 matches as survivor to reach level 15 in their bloodweb and suddenly there is nothing left, they already have their 3 teachable since they started with them, and they already have gotten all generic perks, where is there to go from here other than grind to level 30, 35, and 40 to gain 3 perks for other survivors to increase the levels they actually have with "content" and progression in them

    you need 8 survivors worth of teachables just to have content up to level 38 a decent breaking point since now all survivors have something to gain while getting their teachables, and from level 38 - 50 you need an additional 8 survivors teachables just to have perks all the way up to level 50

    sure removing perk tiers would make end game content much more bearable but it leaves early game content feeling much emptier with much less to work towards

  • edgarpoop
    edgarpoop Member Posts: 8,444
    edited August 2021

    I guess it's to keep people playing, but I just don't think it's that type of game. Does anyone stop playing a character when they have things unlocked? I have all perks on all killers. I'm really annoyed when I have to grind new perks, but when I have things unlocked, I just play the game. It's not a vertical progression RPG. The goal is to play the trial against other players, not to get stronger. I think it's completely asinine to essentially gate tools behind thousands of hours worth of grind. Like..."Wow I unlocked Ruin, guess I can finally play a different game." Hello?

  • Junylar
    Junylar Member Posts: 2,005

    To make you grind to the bone, obviously.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,093

    The bloodweb needs to be reworked, at least to some extent. Perk tiers make no sense and pollutants such as fog offerings make the grind even more painful.

  • nutmilk420
    nutmilk420 Member Posts: 153

    I think it has to do with prestige levels as you prestige the the higher chance the perk you chose appears as its next level in the BW instead of having to grind through a bunch of random ones. so basicly like every one else said its there to waist your time..

  • Icaus
    Icaus Member Posts: 5

    This is really funny cause without the ceaseless grind I'd probably play more lmaoooo. If console actually worked that is.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    To force you to waste even more time and bloodpoints than you already have to.

  • TheMadCat
    TheMadCat Member Posts: 2,203

    On all my P3 characters, and I'm P3ing all of them, I didn't notice having more chance to get the next tier of a perk.

  • Orion
    Orion Member Posts: 21,675

    Because that's not a thing. There's a slightly higher chance to get higher-rarity things in your bloodweb, but it's not noticeable unless you've got a spreadsheet and go through several hundred bloodwebs.

  • Bwsted
    Bwsted Member Posts: 3,452

    For the bP eCoNoMy.

  • Lliart
    Lliart Member Posts: 200

    Ranks for perks are just absolutely silly. BHVR already stated that they're trying to lessen the grind so why would they keep such an outdated system with so many perks in the game now?

  • Orion
    Orion Member Posts: 21,675

    Maybe they intend to address the grind another way? Removing perk tiers isn't the only solution in the universe.

  • Lliart
    Lliart Member Posts: 200

    It isn't, but aside from increasing bp gain or decreasing bp cost permanently, I don't see how else BHVR could accomplish this. Sure the temporary bp boosts are fun, but it doesn't address a very arbitrary problem that can be fixed quite simply with a numbers tweak.

    Of course, numbers would need to be adjusted after the first initial tweak, but that's something that'd be said about ANY tweak of numbers. Just look at the numbers buff given to Trickster today.

  • nutmilk420
    nutmilk420 Member Posts: 153

    Idk i did notice my p3 would immediately get the next 2 perk levels shown in the BW where as P2 you have to buy a bunch of greens before purple perks start appearing an p1 just gets littered w random perks and you don't start seeing higher levels till baiscly rank 40ish