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Why is Hex: Huntress Lullaby a totem perk?

ShyN3ko
ShyN3ko Member Posts: 1,616

Why is it a totem perk?
Survivors get a notification, when the killer use this perk.
And they can destroy it.
So maybe it shouldnt be a Hex perk?
Or survivors shouldnt get a notification?
Or both?

PS: Sry, for my bad english.

Comments

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    your english is fine dont worry, but I have asked the same question, this hex is way to weak, sounds good on paper, actually people hit skill checks sometimes without listening for the ting and really this just wastes the perk, or just gen tap

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @alivebydeadight said:
    your english is fine dont worry, but I have asked the same question, this hex is way to weak, sounds good on paper, actually people hit skill checks sometimes without listening for the ting and really this just wastes the perk, or just gen tap

    I would use this perk on pig.
    But its a totem perk.
    And i must hook people.
    So i better use Hex:Devour Hope.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    Because it can be really powerful against a lot of people. 

    It would be hell doing generators if no one could stop it. Especially at 5 tokens.

    It does need to be harder to find, though, as do all totems.

    No notifications might be fair. They will get the picture eventually. 

    All in all totems are made to slow the game down.  
    A hard to find one, like Lullaby, or Ruin can easily change the pace of the game. 
    An easy to find one is a bad joke.
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @ShyN3ko said:

    @alivebydeadight said:
    your english is fine dont worry, but I have asked the same question, this hex is way to weak, sounds good on paper, actually people hit skill checks sometimes without listening for the ting and really this just wastes the perk, or just gen tap

    I would use this perk on pig.
    But its a totem perk.
    And i must hook people.
    So i better use Hex:Devour Hope.

    well, pig its nice on due to the perk causing a delay and jigsaw boxes having sonic timed skill checks, but devour nope gets destroyed within seconds, ruin is a better choice between the two

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Rebel_Raven said:
    Because it can be really powerful against a lot of people. 

    It would be hell doing generators if no one could stop it. Especially at 5 tokens.

    It does need to be harder to find, though, as do all totems.

    No notifications might be fair. They will get the picture eventually. 

    All in all totems are made to slow the game down.  
    A hard to find one, like Lullaby, or Ruin can easily change the pace of the game. 
    An easy to find one is a bad joke.

    Yes this perk can destroy people.
    But its not rly strong vs skilled people.
    The killer must hook 5 persons.
    And then the survivor must concentrate more, when they do gens or jigsaw boxes.
    And its a totem perk.
    I would make that lullaby isnt a totem perk.
    But this perk doesnt effect healing actions.
    Only gens and jigsaw boxes.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @alivebydeadight said:

    @ShyN3ko said:

    @alivebydeadight said:
    your english is fine dont worry, but I have asked the same question, this hex is way to weak, sounds good on paper, actually people hit skill checks sometimes without listening for the ting and really this just wastes the perk, or just gen tap

    I would use this perk on pig.
    But its a totem perk.
    And i must hook people.
    So i better use Hex:Devour Hope.

    well, pig its nice on due to the perk causing a delay and jigsaw boxes having sonic timed skill checks, but devour nope gets destroyed within seconds, ruin is a better choice between the two

    Ruin gets destroyed rly fast,too.
    So totem perks are rly risky.
    When survivor destroy them, the killer wasted a perk slot.
    When survivors doesnt destroy them, they have a rly hard time.
    But lullaby isnt so strong.
    The killer must hook 5 people.
    And then survivors must more concentrate on gens.
    I dont waste a perk slot for it.
    Because its rly risky, but isnt rly strong.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited December 2018

    Honestly it shouldn't even be a Hex. To compensate and incentivize better game play the tokens should be awarded how Hex devour hope is, so you get them when someone is taken off the hook and you're far enough away. Not a hex so it's permanent but to actually get the tokens it means you've basically left every single hook and let them save them for free. Seems fair since you're risking all of your pressure by leaving every time and just hoping you find someone.

  • Chi
    Chi Member Posts: 781

    @Blueberry said:
    Honestly it shouldn't even be a Hex. To compensate and incentivize better game play the tokens should be awarded how Hex devour hope is, so you get them when someone is taken off the hook and you're far enough away. Not a hex so it's permanent but to actually get the tokens it means you've basically left every single hook and let them save them for free. Seems fair since you're risking all of your pressure by leaving every time and just hoping you find someone.

    Hoping? Unless you are an absolute potato of a killer, you will find someone on a generator. And the killer is supposed to be pressuring generators, not people who just got off the hook and are not working towards their escape.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Blueberry said:
    Honestly it shouldn't even be a Hex. To compensate and incentivize better game play the tokens should be awarded how Hex devour hope is, so you get them when someone is taken off the hook and you're far enough away. Not a hex so it's permanent but to actually get the tokens it means you've basically left every single hook and let them save them for free. Seems fair since you're risking all of your pressure by leaving every time and just hoping you find someone.

    Maybe you can lost the lullaby tokens for something.
    Then you got a perk like ""Safe the best for Last".

  • Master
    Master Member Posts: 10,200

    @ShyN3ko said:

    Why is it a totem perk?
    Survivors get a notification, when the killer use this perk.
    And they can destroy it.
    So maybe it shouldnt be a Hex perk?
    Or survivors shouldnt get a notification?
    Or both?

    PS: Sry, for my bad english.

    The english is good, the only bad thing is the perks design :smile:

  • Cymer
    Cymer Member Posts: 946

    Someone has watched Monto https://www.youtube.com/watch?v=ZObyTOW0Vio&t=301s 1h ago he said the exact same thing lol.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Cymer said:
    Someone has watched Monto https://www.youtube.com/watch?v=ZObyTOW0Vio&t=301s 1h ago he said the exact same thing lol.

    Im german.
    And i created this discusion, because i watched THIS video.
    You are a master detective XD

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Master said:

    @ShyN3ko said:

    Why is it a totem perk?
    Survivors get a notification, when the killer use this perk.
    And they can destroy it.
    So maybe it shouldnt be a Hex perk?
    Or survivors shouldnt get a notification?
    Or both?

    PS: Sry, for my bad english.

    The english is good, the only bad thing is the perks design :smile:

    The perk design isnt so bad.
    Its just feel like a prototyp perk.
    So some details are missing.
    Maybe this perk should be like "Safe the bst for last".

  • Blueberry
    Blueberry Member Posts: 13,671

    @Chi said:

    @Blueberry said:
    Honestly it shouldn't even be a Hex. To compensate and incentivize better game play the tokens should be awarded how Hex devour hope is, so you get them when someone is taken off the hook and you're far enough away. Not a hex so it's permanent but to actually get the tokens it means you've basically left every single hook and let them save them for free. Seems fair since you're risking all of your pressure by leaving every time and just hoping you find someone.

    Hoping? Unless you are an absolute potato of a killer, you will find someone on a generator. And the killer is supposed to be pressuring generators, not people who just got off the hook and are not working towards their escape.

    By found I am also including chased and downed. Only absolute potatoes of survivors are getting downed fast enough to keep your tempo. In an ideal world your idea sounds nice, but that's not how it works. You bound off those hooks for tempo.

  • TheHourMan
    TheHourMan Member Posts: 1,052
    ShyN3ko said:

    @Cymer said:
    Someone has watched Monto image 1h ago he said the exact same thing lol.

    Im german.
    And i created this discusion, because i watched THIS video.
    You are a master detective XD

    Ruin should not be on that build. What they should have instead should be Caulrophobia (Or now Iron Maiden)
  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @TheHourMan said:
    ShyN3ko said:

    @Cymer said:

    Someone has watched Monto 1h ago he said the exact same thing lol.

    Im german.

    And i created this discusion, because i watched THIS video.

    You are a master detective XD

    Ruin should not be on that build. What they should have instead should be Caulrophobia (Or now Iron Maiden)

    Yeah Clownphobia is strong on Doc :3

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378
    I love the design behind Hex: Lullaby, I wish it was just a token based Perk where you generate tokens like Play With Your Food, Fire Up, Save The Best For Last.  May be too complicated but wish it would target each Survivor separately, generate tokens but you lose then when hooking said Survivor?

    I feel like it's a little too slow to gain any momentum and unlike most other Hex Perks, where you can get some millage out of em before it gets cleansed, Lullaby ends up a bit lower on the totem pole imo
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @ShyN3ko said:

    Why is it a totem perk?
    Survivors get a notification, when the killer use this perk.
    And they can destroy it.
    So maybe it shouldnt be a Hex perk?
    Or survivors shouldnt get a notification?
    Or both?

    PS: Sry, for my bad english.

    Perhaps I'm in the minority here but I often keep the totem alive if they are using Huntress Lullaby simply because it makes the boring skilless "skill checks" actually fun.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Nikkiwhat said:
    I love the design behind Hex: Lullaby, I wish it was just a token based Perk where you generate tokens like Play With Your Food, Fire Up, Save The Best For Last.  May be too complicated but wish it would target each Survivor separately, generate tokens but you lose then when hooking said Survivor?

    I feel like it's a little too slow to gain any momentum and unlike most other Hex Perks, where you can get some millage out of em before it gets cleansed, Lullaby ends up a bit lower on the totem pole imo

    The reworked "Safe the best 4 Last" is rly nice designed and a good perk.
    I hope they will rework Lullaby, too.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @MegaWaffle said:

    @ShyN3ko said:

    Why is it a totem perk?
    Survivors get a notification, when the killer use this perk.
    And they can destroy it.
    So maybe it shouldnt be a Hex perk?
    Or survivors shouldnt get a notification?
    Or both?

    PS: Sry, for my bad english.

    Perhaps I'm in the minority here but I often keep the totem alive if they are using Huntress Lullaby simply because it makes the boring skilless "skill checks" actually fun.

    Woooow.
    When im survivor and i play vs pig.
    Then i want die, because a reverse beartraps.
    I just like it too much.

  • bevdog67
    bevdog67 Member Posts: 57

    I would even prefer a slight power nerf while taking away the hex effect.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @bevdog67 said:
    I would even prefer a slight power nerf while taking away the hex effect.

    Nice color :3
    And yes, most of the time hex perks a rly risky, because bad totem spots.
    So many people prefer non hex perks.

  • MegMain98
    MegMain98 Member Posts: 2,919
    Depends on how good you are at skill checks, what map it is, and how quickly the killer can hook survivors. Just the other night it was The Legion with lullaby on the swamp. He got five hooks by the time there was 3 gens left. He played well and nobody found the totem because it was hidden well. One person escaped (spoiler: It wasn’t me).
  • HatCreature
    HatCreature Member Posts: 3,298

    I really enjoy this totem but it does have a skill cap and good Survivors get through it. I think having a fake skill check noise would help, have the normal delay but also have random fake skill check noises to confuse players.

  • Vietfox
    Vietfox Member Posts: 3,823
    It should be a hex perk but survivors shouldnt be able to get any kind of notification till the 3rd hook.
    PS: honestly, any decent survivor should be able to tell if killer is running HL after the first hook.
  • yeet
    yeet Member Posts: 1,832

    it should be tied to your TR instead of being a hex making it VERY FUN to face when against a doctor

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @yeet said:
    it should be tied to your TR instead of being a hex making it VERY FUN to face when against a doctor

    Maybe this?
    When the survivors are in the TR, they cant hear skillchecks.
    When the survivors arent in the TR, they can hear skillchecks, but they get "fake" skillchecks sound, too.

  • Delfador
    Delfador Member Posts: 2,552

    I made a discussion about this long time ago, here is the discussion

    https://forum.deadbydaylight.com/en/discussion/9224/instead-of-hex-huntress-lullaby-just-huntress-lullaby#latest

    I got my answer, It would be an insane buff for the doc with addons, and unnerving presence.

    The totem is still weak af, but being not a hex totem shouldn't be the solution. I think that the perk needs an entire rework to be viable and balanced.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    yeet said:

    it should be tied to your TR instead of being a hex making it VERY FUN to face when against a doctor

    But what good would it do the Huntress then? Lets not forget that it is her perk.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Delfador schrieb:
    I made a discussion about this long time ago, here is the discussion

    https://forum.deadbydaylight.com/en/discussion/9224/instead-of-hex-huntress-lullaby-just-huntress-lullaby#latest

    I got my answer, It would be an insane buff for the doc with addons, and unnerving presence.

    The totem is still weak af, but being not a hex totem shouldn't be the solution. I think that the perk needs an entire rework to be viable and balanced.

    I think you are right.
    But this perk is pretty nice for pig, if it wouldnt be a hex perk.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Rebel_Raven schrieb:
    yeet said:

    it should be tied to your TR instead of being a hex making it VERY FUN to face when against a doctor

    But what good would it do the Huntress then? Lets not forget that it is her perk.

    Maybe this?
    When the survivors are in the TR, they cant hear skillchecks.
    When the survivors arent in the TR, they can hear skillchecks, but they get "fake" skillchecks sound, too.
    Would this be nice on Huntress?

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    ShyN3ko said:

    @Rebel_Raven schrieb:
    yeet said:

    it should be tied to your TR instead of being a hex making it VERY FUN to face when against a doctor

    But what good would it do the Huntress then? Lets not forget that it is her perk.

    Maybe this?
    When the survivors are in the TR, they cant hear skillchecks.
    When the survivors arent in the TR, they can hear skillchecks, but they get "fake" skillchecks sound, too.
    Would this be nice on Huntress?

    I can't imagine why it would be. Huntress isn't particularly known for using her terror radius as a tool. 
    In fact most people would probably run when they hear it since she can launch a long range attack.
    I can't think ofnone good reason anyone would stay in it unless she were distracted. 
  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Rebel_Raven said:
    ShyN3ko said:

    @Rebel_Raven schrieb:

    yeet said:

    it should be tied to your TR instead of being a hex making it VERY FUN to face when against a doctor
    

    But what good would it do the Huntress then? Lets not forget that it is her perk.

    Maybe this?

    When the survivors are in the TR, they cant hear skillchecks.

    When the survivors arent in the TR, they can hear skillchecks, but they get "fake" skillchecks sound, too.

    Would this be nice on Huntress?

    I can't imagine why it would be. Huntress isn't particularly known for using her terror radius as a tool. 
    In fact most people would probably run when they hear it since she can launch a long range attack.
    I can't think ofnone good reason anyone would stay in it unless she were distracted. 

    Have you an idear?

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    ShyN3ko said:

    @Rebel_Raven said:
    ShyN3ko said:

    @Rebel_Raven schrieb:

    yeet said:

    it should be tied to your TR instead of being a hex making it VERY FUN to face when against a doctor
    

    But what good would it do the Huntress then? Lets not forget that it is her perk.

    Maybe this?

    When the survivors are in the TR, they cant hear skillchecks.

    When the survivors arent in the TR, they can hear skillchecks, but they get "fake" skillchecks sound, too.

    Would this be nice on Huntress?

    I can't imagine why it would be. Huntress isn't particularly known for using her terror radius as a tool. 
    In fact most people would probably run when they hear it since she can launch a long range attack.
    I can't think ofnone good reason anyone would stay in it unless she were distracted. 

    Have you an idear?

    Hide totems better, and maybe make them slightly harder to break?
    Maybe add skill checks that only regress if failed? Let Huntress Lullaby synergize with this change to make it even more of an obstacle?
    Make small game far more important in finding the new hard to find totems?

    I would hate dealing with a 5 token huntress lullaby I couldn't turn off personally, and I'm sure a ton of newbs would, too. It would either be game ending, or create a kot of gamers who are unusually good at hitting checks.

    But yeah, huntress needs a way to slow the game down, and she doesn't have one anywhere near as strong as doctor's, so linking it to terror radius would hurt Huntress. 
  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Rebel_Raven said:
    ShyN3ko said:

    @Rebel_Raven said:

    ShyN3ko said:

    @Rebel_Raven schrieb:
    
    yeet said:
    

    it should be tied to your TR instead of being a hex making it VERY FUN to face when against a doctor

    But what good would it do the Huntress then? Lets not forget that it is her perk.
    
    
    
    Maybe this?
    
    When the survivors are in the TR, they cant hear skillchecks.
    
    When the survivors arent in the TR, they can hear skillchecks, but they get "fake" skillchecks sound, too.
    
    Would this be nice on Huntress?
    
    
    
    I can't imagine why it would be. Huntress isn't particularly known for using her terror radius as a tool. 
    

    In fact most people would probably run when they hear it since she can launch a long range attack.

    I can't think ofnone good reason anyone would stay in it unless she were distracted. 

    Have you an idear?

    Hide totems better, and maybe make them slightly harder to break?
    Maybe add skill checks that only regress if failed? Let Huntress Lullaby synergize with this change to make it even more of an obstacle?
    Make small game far more important in finding the new hard to find totems?

    I would hate dealing with a 5 token huntress lullaby I couldn't turn off personally, and I'm sure a ton of newbs would, too. It would either be game ending, or create a kot of gamers who are unusually good at hitting checks.

    But yeah, huntress needs a way to slow the game down, and she doesn't have one anywhere near as strong as doctor's, so linking it to terror radius would hurt Huntress. 

    Maybe something like "Safe the best for last".?
    With tokens?

  • Larcz
    Larcz Member Posts: 531
    Hex totems sucks we all know that like for now from devs any idea how to fix this is only one perk from spirit killer.Non the less all what we got all time on yt movirs frpm devs is we got idea we work on this etc.Wonder when i see some improwment.
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    ShyN3ko said:

    @Rebel_Raven said:
    ShyN3ko said:

    @Rebel_Raven said:

    ShyN3ko said:

    @Rebel_Raven schrieb:
    
    yeet said:
    

    it should be tied to your TR instead of being a hex making it VERY FUN to face when against a doctor

    But what good would it do the Huntress then? Lets not forget that it is her perk.
    
    
    
    Maybe this?
    
    When the survivors are in the TR, they cant hear skillchecks.
    
    When the survivors arent in the TR, they can hear skillchecks, but they get "fake" skillchecks sound, too.
    
    Would this be nice on Huntress?
    
    
    
    I can't imagine why it would be. Huntress isn't particularly known for using her terror radius as a tool. 
    

    In fact most people would probably run when they hear it since she can launch a long range attack.

    I can't think ofnone good reason anyone would stay in it unless she were distracted. 

    Have you an idear?

    Hide totems better, and maybe make them slightly harder to break?
    Maybe add skill checks that only regress if failed? Let Huntress Lullaby synergize with this change to make it even more of an obstacle?
    Make small game far more important in finding the new hard to find totems?

    I would hate dealing with a 5 token huntress lullaby I couldn't turn off personally, and I'm sure a ton of newbs would, too. It would either be game ending, or create a kot of gamers who are unusually good at hitting checks.

    But yeah, huntress needs a way to slow the game down, and she doesn't have one anywhere near as strong as doctor's, so linking it to terror radius would hurt Huntress. 

    Maybe something like "Safe the best for last".?
    With tokens?


    Well it already gets tokens. Every hook adds one.

    I'm not sure how much you want to carry over to it being like STBFL, though. 
    A normal perk? Like I said I'm sorta against it. I play both sides. I'd love it if it didn't suck when I played killer, and at the same time, as a survivor, I feel like it's pretty game ending for most, not all, if there was no way to turn it off.

    Definitely not if it were obsession based towards getting tokens. 

    I've seen the hex totem at it's worst and best. 
  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Larcz schrieb:
    Hex totems sucks we all know that like for now from devs any idea how to fix this is only one perk from spirit killer.Non the less all what we got all time on yt movirs frpm devs is we got idea we work on this etc.Wonder when i see some improwment.

    Look on the new map.
    1 totem is rly near to a generator on a hill.

  • akbays35
    akbays35 Member Posts: 1,123

    @ShyN3ko said:

    Why is it a totem perk?
    Survivors get a notification, when the killer use this perk.
    And they can destroy it.
    So maybe it shouldnt be a Hex perk?
    Or survivors shouldnt get a notification?
    Or both?

    PS: Sry, for my bad english.

    I think it would work better as an obsession perk tbh, like delay the noise notifications worse as the obsession is injured/hooked, then remove them when the obsession is killed.