Immune Effect (After Un-hooking) - QoL Change

We all know they implemented a little QoL addition where the survivor that just got unhooked won't take any damage for like a second or two to prevent the survivors from getting downed immediately after getting unhooked but it isn't shown on screen or really that useful as most of the times, killers' hit still register and back on hook the survivor goes.

Disclaimer: This is not exactly a nerf towards killers. It has been implemented at the moment but not as effective and thus, some changes to this effect which is suggested below will at least make it more viable.

Balance Changes

  • Immune Effect applies onto the unhooked survivor after being unhooked.
  • Immune Effect lasts for 2.5 seconds. (Starts ticking after unhooked survivor lands on ground)
  • Unhooked survivor takes no damage when Immune Effect is active.

UI

  • New Immune Effect is shown on the right of the screen where other effects take place to better indicate immunity.

That's all for now.

Comments

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    *Hooktime reduced from 60 to 6 seconds per stage. 

    For you know, QoL.
  • Wolf74
    Wolf74 Member Posts: 2,959

    You call that garbage "a little QoL" feature?
    A killer getting punished despite the survivor made bad plays and unsafe unhooks?
    And you even want that extended?
    Are you kidding me?

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
    Just run Borrowed Time, no need for that immune effect.
  • MyNamePete
    MyNamePete Member Posts: 1,053

    @tt_ivi_99 said:
    Just run Borrowed Time, no need for that immune effect.

    borrowed time is easily counterable

  • Raptorrotas
    Raptorrotas Member Posts: 3,238
    Currently there are cases in which that immunity stays for like 5 seconds after landing...

    They should rather fix this bull so that theyre hittable as soln they land.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Raptorrotas said:
    Currently there are cases in which that immunity stays for like 5 seconds after landing...

    They should rather fix this bull so that theyre hittable as soln they land.

    I got robbed of so many hits by now… it is really annoying af.

  • thekiller490490
    thekiller490490 Member Posts: 1,164
    So Borrowed Time for free? Yeah.... NO! the imunity while unhooking is already bad and it sucks when you miss time it 
  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @tt_ivi_99 said:
    Just run Borrowed Time, no need for that immune effect.

    borrowed time is easily counterable

    Not now with the new buff
  • Blueberry
    Blueberry Member Posts: 13,590

    The effect shouldn't even exist in the first place, much less improving it. It encourages terrible saves and not putting any thought into it.

  • aarongai
    aarongai Member Posts: 155

    All I want is a clear visible indicator for the killer that shows the Survivor has immunity. Maybe something similar to Deathgarden where there's a highlighted outline around the Survivor that disappears once immunity expires.

  • yeet
    yeet Member Posts: 1,832

    hey guys how about we slow killers by half, just a little qol change

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    You seriously think that it's okay for Killers to be punished for a mistake they didn't make? That wasn't a QoL change at all, unless you're one of those Survivors who just wants to bully the Killer and whines whenever Killers get buffed.

  • That_One_Scrub
    That_One_Scrub Member Posts: 35
    edited December 2018

    If this was an actual QoL buff, what you would do is, if the survivor has been unhooked in the last 1s, the hit is transferred to the rescuer.

    Even that is questionable, but at least the idiot who did the bad thing is taking the punishment rather than the person who got farmed. =p

  • MakoFenrir
    MakoFenrir Member Posts: 51

    We all know they implemented a little QoL addition where the survivor that just got unhooked won't take any damage for like a second or two to prevent the survivors from getting downed immediately after getting unhooked but it isn't shown on screen or really that useful as most of the times, killers' hit still register and back on hook the survivor goes.

    Disclaimer: This is not exactly a nerf towards killers. It has been implemented at the moment but not as effective and thus, some changes to this effect which is suggested below will at least make it more viable.

    Balance Changes

    • Immune Effect applies onto the unhooked survivor after being unhooked.
    • Immune Effect lasts for 2.5 seconds. (Starts ticking after unhooked survivor lands on ground)
    • Unhooked survivor takes no damage when Immune Effect is active.

    UI

    • New Immune Effect is shown on the right of the screen where other effects take place to better indicate immunity.

    That's all for now.

    If you’re suggesting this to save people who are hook farmed, why not simply remove this immunity and add a button the hooked survivor can press & hold to stop people pulling you off the hook? Then it’s up to you if you want to risk being saved with killer nearby.
    Killers don’t care if you get hook farmed, most wont agree with any change that makes them have to hit you more.