Immune Effect (After Un-hooking) - QoL Change
We all know they implemented a little QoL addition where the survivor that just got unhooked won't take any damage for like a second or two to prevent the survivors from getting downed immediately after getting unhooked but it isn't shown on screen or really that useful as most of the times, killers' hit still register and back on hook the survivor goes.
Disclaimer: This is not exactly a nerf towards killers. It has been implemented at the moment but not as effective and thus, some changes to this effect which is suggested below will at least make it more viable.
Balance Changes
- Immune Effect applies onto the unhooked survivor after being unhooked.
- Immune Effect lasts for 2.5 seconds. (Starts ticking after unhooked survivor lands on ground)
- Unhooked survivor takes no damage when Immune Effect is active.
UI
- New Immune Effect is shown on the right of the screen where other effects take place to better indicate immunity.
That's all for now.
Comments
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That's not a QoL fix. That's a straight up buff.
10 -
*Hooktime reduced from 60 to 6 seconds per stage.
For you know, QoL.3 -
You call that garbage "a little QoL" feature?
A killer getting punished despite the survivor made bad plays and unsafe unhooks?
And you even want that extended?
Are you kidding me?3 -
Just run Borrowed Time, no need for that immune effect.0
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@tt_ivi_99 said:
Just run Borrowed Time, no need for that immune effect.borrowed time is easily counterable
1 -
Currently there are cases in which that immunity stays for like 5 seconds after landing...
They should rather fix this bull so that theyre hittable as soln they land.2 -
@Raptorrotas said:
Currently there are cases in which that immunity stays for like 5 seconds after landing...They should rather fix this bull so that theyre hittable as soln they land.
I got robbed of so many hits by now… it is really annoying af.
2 -
So Borrowed Time for free? Yeah.... NO! the imunity while unhooking is already bad and it sucks when you miss time it0
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MyNamePete said:
@tt_ivi_99 said:
Just run Borrowed Time, no need for that immune effect.borrowed time is easily counterable
1 -
The effect shouldn't even exist in the first place, much less improving it. It encourages terrible saves and not putting any thought into it.
1 -
@ItsTrixinity said:
We all know they implemented a little QoL addition where the survivor that just got unhooked won't take any damage for like a second or two to prevent the survivors from getting downed immediately after getting unhooked but it isn't shown on screen or really that useful as most of the times, killers' hit still register and back on hook the survivor goes.Disclaimer: This is not exactly a nerf towards killers. It has been implemented at the moment but not as effective and thus, some changes to this effect which is suggested below will at least make it more viable.
Balance Changes
- Immune Effect applies onto the unhooked survivor after being unhooked.
- Immune Effect lasts for 2.5 seconds. (Starts ticking after unhooked survivor lands on ground)
- Unhooked survivor takes no damage when Immune Effect is active.
UI
- New Immune Effect is shown on the right of the screen where other effects take place to better indicate immunity.
That's all for now.
...6 -
All I want is a clear visible indicator for the killer that shows the Survivor has immunity. Maybe something similar to Deathgarden where there's a highlighted outline around the Survivor that disappears once immunity expires.
3 -
hey guys how about we slow killers by half, just a little qol change
1 -
You seriously think that it's okay for Killers to be punished for a mistake they didn't make? That wasn't a QoL change at all, unless you're one of those Survivors who just wants to bully the Killer and whines whenever Killers get buffed.
4 -
If this was an actual QoL buff, what you would do is, if the survivor has been unhooked in the last 1s, the hit is transferred to the rescuer.
Even that is questionable, but at least the idiot who did the bad thing is taking the punishment rather than the person who got farmed. =p
0 -
ItsTrixinity said:
We all know they implemented a little QoL addition where the survivor that just got unhooked won't take any damage for like a second or two to prevent the survivors from getting downed immediately after getting unhooked but it isn't shown on screen or really that useful as most of the times, killers' hit still register and back on hook the survivor goes.
Disclaimer: This is not exactly a nerf towards killers. It has been implemented at the moment but not as effective and thus, some changes to this effect which is suggested below will at least make it more viable.
Balance Changes
- Immune Effect applies onto the unhooked survivor after being unhooked.
- Immune Effect lasts for 2.5 seconds. (Starts ticking after unhooked survivor lands on ground)
- Unhooked survivor takes no damage when Immune Effect is active.
UI
- New Immune Effect is shown on the right of the screen where other effects take place to better indicate immunity.
That's all for now.
Killers don’t care if you get hook farmed, most wont agree with any change that makes them have to hit you more.1