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What do you understand under 'Balance'?
Playing this game I have a feeling that someone who likes to play killer and does not kill all 4 survivors complains that survs are OP and the other way round when a killer gets 4 kills everyone complains that they are op.
I'm on the survivors side (because i find it pretty damn hard to escape, like 1 of 5 games) but that topic is not about what I think.
I want to understand what is your understanding of balance, without being bias, IMHO:
A ballanced game should be when on average 2 of 4 survivors escape. 2 survs will be happy because they manage to escape and still the killer got 2 kills. That should be the goal.
I dont care about those unhappy killers who cry when 1 surv escapes and complain how the game is unbalanced. They are very quick, the hitbox and range of each hit was extended, ruin, noed, devour, barbecue, nurse very powerful perks. Really we have think for both sides not only root for one of them
peace
Comments
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@zoomclub said:
They are very quick, the hitbox and range of each hit was extended, ruin, noed, devour, barbecue, nurse very powerful perks. Really we have think for both sides not only root for one of them
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Please tell when the "range of hits and hitboxes" got "extended"?
And you named 3 HEX perks as powerful, while they are also very risky, because they could get destroyed.
BBQ and NC just recieved major indirect nerfs last patch.So you talking about "balance" is a bit wonky to begin with.
The major issue about balance in an asymetrical game is the snowball.
If the killer can get an early kill, the momentum is in his favor and he most likely gets 'em all. (Minus the one using the hatch)
On the other hand, if the killer doesn't manage an early kill and 4 survivor are running around the map and doing objectives for the most part of the game, the killer will not have the time to get enough hooks to get more than 1 kill.
(Maybe not even that, because killer don't have anything similar to the hatch)
So we will see only very rarely the "balanced results" of 2/2.
But for most 4 K matches there is an equal amount of 4 escape matches.
Both results feel very annoying for the side on the short end of the stick.
Next major point is, "someone HAS TO lose" in an asymetrical game.
Not all can win and have fun. Not even in a "balanced match" with 2/2 result, because 2 survivor needed to "lose".
If all survivor "win", the killer is the loser (no I do not consider piping as a win).
And some people just don't take losing pretty well and start blaming the game instead of themselves.
If the killer wants to start really affecting the team, he needs to remove someone FAST, while the survivor deem it unfair to get removed from the game "fast".
This missmatch and seeing the killer playing efficient as "toxic" is source of the most complains.
The other major source of complains is survivor that want to be able to beat the killer 1v1.
That should not be possible at all in an asymetrical game.
That's actually also a problem for killer, because every time a killer gets beaten 1v1, like getting looped for ages and constantly stunned, the killer feels underpowered, because it is against the premise of the game to get bullied by the side that hast he number advantage anyway.
No matter if the killer is basically impervious, because for the killer it is about TIME.
Killer have the clock against them, while survivor have unlimited time, so wasting time is a huge issue.3 -
Jup invinite matchtime the BIG ingame issue killers suffer: if he realizes he can't catch a survivor fast enough he has to make a choice; chasing him wasting time getting a down but giving other survivors time doing objectives... or give up and patrol gens to drive off other survivors in hope getting a easier chase but during that he's giving time to escaped survivor to go for a objective while he bought time for everyone else... Killers can prolong matches with gen defense but for what goal? None, that's why i look forward to "Last Year": that game is balanced in the core mechanics... DbD core mechanics are outdated now and need a rework... or at least a timelimit for survivors to give them pressure killers can utilize just with their presence
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and going back to main topic; i'm satisfied with 2kills per round as a killer main. giving the lore of the game, survivors don't really die: they suffer the experience of death... and respawn again at the campfire drained by the Entitus. so if survivors escaped scarred while feeding the Entity with fear and hope, or by killing/sacrificing em feeding the Entity with despair, dissapointment, grudge... and whatever; i don't care as i send my prey through hell i not care if i kill or let em fully escape with em all dead on next hook... but the community too competetive and too toxic for such lore play... and outside that lore play, DbD is crappy inbalanced cuz u mostly not reach ur 'balanced' 2kills by 'fair' means...
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Balance means that a single Survivor going up against the Killer should be crushed.
Balance means that a full Survivor team going up against the Killer should have a 50/50 chance of winning.
Balance means that a Survivor should never be able to put a Killer in a situation where giving up a chase is the most beneficial thing to do.
Balance means that Survivors aren't self-sustaining.
Balance means that Survivors should never feel safe.
Balance means that the game is balanced at the top.Balance means many things.
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@Orion said:
Balance means that a single Survivor going up against the Killer should be crushed.
Balance means that a full Survivor team going up against the Killer should have a 50/50 chance of winning.
Balance means that a Survivor should never be able to put a Killer in a situation where giving up a chase is the most beneficial thing to do.
Balance means that Survivors aren't self-sustaining.
Balance means that Survivors should never feel safe.
Balance means that the game is balanced at the top.Balance means many things.
Balance means that a single Survivor going up against the Killer should be crushed. - not DBD
Balance means that a full Survivor team going up against the Killer should have a 50/50 chance of winning. - not DBD
Balance means that a Survivor should never be able to put a Killer in a situation where giving up a chase is the most beneficial thing to do. - not DBD
Balance means that Survivors aren't self-sustaining. - not DBD
Balance means that Survivors should never feel safe. - not DBD
Balance means that the game is balanced at the top. -not DBDWell according to this definition, DBD is the most unbalanced game
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@Youkari said:
Jup invinite matchtime the BIG ingame issue killers suffer: if he realizes he can't catch a survivor fast enough he has to make a choice; chasing him wasting time getting a down but giving other survivors time doing objectives... or give up and patrol gens to drive off other survivors in hope getting a easier chase but during that he's giving time to escaped survivor to go for a objective while he bought time for everyone else... Killers can prolong matches with gen defense but for what goal? None, that's why i look forward to "Last Year": that game is balanced in the core mechanics... DbD core mechanics are outdated now and need a rework... or at least a timelimit for survivors to give them pressure killers can utilize just with their presenceYou might be .
When I checked out last year, it was a gigantic killer-bullying simulator, even worse than DBD1 -
Orion said:
Balance means that a single Survivor going up against the Killer should be crushed.
Balance means that a full Survivor team going up against the Killer should have a 50/50 chance of winning.
Balance means that a Survivor should never be able to put a Killer in a situation where giving up a chase is the most beneficial thing to do.
Balance means that Survivors aren't self-sustaining.
Balance means that Survivors should never feel safe.
Balance means that the game is balanced at the top.Balance means many things.
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@Master; i'm not ... cuz reason killers getting owned is the inbalance of tools and weaponry wich can be tweaked and fixed like DbD getting all these bandaids all the time just to 'hide' the core inbalance; RNG skillshop with snowball effect for survivors on OP items/add-ons upon escape, unlimited matchtime heavily favouring survivors and outdated core mechanics of this game like gen rush... even all these slight balance fixes made killer gameplay more fun but still not really balanced... as for LY the core mechanics seems solid, just the balance of tools and weaponry need to get finetuned...
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