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Can the Devs please buff the Stranger Things perks before they leave?

Please… most of them are an easy fix.

Steve’s Perks:

Camaraderie- Stays as currently is + Add aura reading from kindred so solo players have time to make the correct move. (Make Kindred survivor aura readings base kit) Only SWF make use of the perk, currently

Babysitter- Add haste effect to unhooked survivor

Second Wind- Leave as is but make it work while on the ground as well (Can work as an anti-slug perk)


Nancy’s Perks are fine tbh


Demogorgon’s Perks-

Surge- Increase to 10%

Mindbreaker is fine

Cruel Limits- Make map wide + Pallets blocked. Decrease timer to 10/12/15 seconds.

Comments

  • Top_Secret_117
    Top_Secret_117 Member Posts: 154

    Do we have real confirmation that the perks are not going to be configurable? I mean there still in the game so they must have control to some degree. It kinda feels like the map was a seperate contract they didnt want to invest in?


    If its confirmed however that the perks will be locked up then I 100% agree all of these perks have been needing reworks

    and hell id be happy if it was just steves.

  • Firellius
    Firellius Member Posts: 4,575

    Babysitter giving a sprint burst might be interesting...

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    If they generify the perks then they can do whatever to them balance wise. Unless Steve and Nancy had magical superpowers that replicate the perks here then there's no connection between the two.

    on DBD mobile Nemesis, Leon and Jill's perks are generic instead.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,253
    edited August 2021

    second wind should be:

    "The next time you are unhooked or unhook yourself, You are automatically healed 1 Health State after 28/24/20 seconds."

    Camaraderie should just activate when the player purposely fails a skill-check on hook. this would give more control to the player.

    Babysitter is weird. its ineffective perk. Its suppose to be a perk that helps the unhooker, but borrow time does this job way better. It would probably need rework. Perhaps new effect would be,

    "When you unhook a survivor, If the unhooked survivor runs within 5 seconds, Grants 150% speed boost for 3 seconds. The unhooked survivor is afflicted with 60/50/40 second exhaustion."

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,219

    Since they will make their perks generic, I think they will be able to balance them without issue.

    We will just get new icons. They did the same when Bill, Freddy and Quentin were not available everywhere. f.e. Vigil had a generic boy on it instead of Quentin.

  • aidsdotcom
    aidsdotcom Member Posts: 2

    Babysitter (Rework):

    Start trial with 3 Tokens, when taking a protection hit while injured, a token is consumed and you are put into the deep wound state with a shorter speed boost duration of 1 second. The survivor you take a hit for gains a 25% haste effect for 2 seconds. 40/35/30 Second cooldown.

    Camaraderie:

    (Someone else's idea) Can also activate when a skillcheck is failed.

    Second Wind:

    Can activate with med kit heal. Only requires 10 charges of healing to activate. Can activate when co-op healing. When afflicted with deep wound, you are fully healed instead of only having deep wound removed.

    Fixated:

    Walk speed increased to 25%

    Better Together:

    Survivor aura reveal also activates when you complete a generator. Range increased to 48 meters.

    Inner strength:

    When afflicted with deep wound, you are fully healed instead of only having deep wound removed.

    Surge:

    10% regression instead of 8%. Range increased to 48 meters. Cooldown reduced to 40/30/20 Seconds.

    Mindbreaker:

    Applies Exhaustion to all survivors when a generator is completed.

    Cruel Limits:

    (Based off of someone else's idea) Applies to all windows and pallets, duration reduced to 10/15/20 Seconds. Windows and pallets within a 32 meter range are blocked for 20/25/30 seconds.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Huh? What is your source that the RE perks are in mobile? They don't even have Felix, Blight, Zarina, or Deathslinger or their perks in the game. And the mobile team confirmed RE is not coming to their platform.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    The issue stems from people that already own the Stranger Things DLC and the perks. These people will keep the original perks, their icons, and their names. They're still licensed, and therefore nothing can be done to them.

  • GoshJosh
    GoshJosh Member Posts: 4,992
  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,396

    Sorry but that's incorrect.

    If you own the Stranger Things Chapter it's true that your perks won't change - you will still have the perks you do now, the perks will be generic for those that don't own the Chapter.

    We are still able to make changes to our content - so Demodog can still receive balance changes/bug fixes etc as well as the Perks in our game.

  • Seraphor
    Seraphor Member Posts: 9,429

    What if you own the chapter, but haven't yet levelled up a character to unlock their teachables? Will you get them as generics, or do you still need to unlock them as teachable perks?

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,396

    If you own the chapter, regardless of whether you've unlocked the perks or not - the perks you will receive when you do eventually unlock them, will be the ST ones, not the generic ones.