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What is the point of perk tiers anymore.
There is now 89 perks for killer and 100 perks for survivors, for each tier that now gives us 267 killer perks and 300 survivor perks. This ######### isn't fun to grind out
Comments
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For whatever reason, BHVR is absolutely petrified of making the grind even a little less grindy
I'm...not sure why
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Levelling up perks still has a sense of progression to it, which I doubt they want to take away, however the grind is getting exponentially unbearable.
I think they should make all perks automatically available at Tier 1 when you unlock them.
So say you get Nancy to level 35 and learn Better Together. Every survivor immediately gains access to Tier 1 Better Together, so only tiers 2 and 3 need to be grinded out.
This reduces the grind by a THIRD, and it also eliminates some of the pressure to grind out perks, as you will be guaranteed to get that perk at least at tier 1, even if you don't get it to tier 3 for a while.
This wouldn't reduce the 'value' of bloodpoints or bloodweb levels for established players at all, but it would make the newbie perk grind significantly more reasonable.
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They need to remove tiers entirely, would it be that bad if a character maxxed out in ~80-100 webs instead of like 150-200.
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BHVR make money by keeping players playing the game, more players means more people who might buy DLCs and cosmetics.
More grind = more addictive gameplay and more people playing, so more money. This is why they release Tome challenges which get MORE grindy as the chapter progresses (repair 5 gens turns to repair 10 gens, etc.).
Removing perk tiers would basically make the grind exactly 3x less, and you could get good builds on all your characters much easier. But I guess then you might be grinding and playing the game less.
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The devs need people to buy Bubba. It wouldn’t be an issue if there weren’t so many perks that were bad or worthless offerings like the mist ones
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This is a great idea. It really sucks when you want a particular combination of perks on one character and have to grind it out, hoping it appears on your bloodweb, picking up loads of guff you don't want along the way. Every known perk at tier 1 would solve that instantly, and alleviate the grind pretty well.
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I've been thinking of something similar.
It would make people feel like prestiging is worth it as well.
So normal character, all perks from t1-t3 can be obtainable.
P1, you get all perks BUT T1 and can be upgraded.
P2, you get all perks t2.
Same with t3 you just get 1 level tier which is t3.
If my math is correct it would reduce grind by almost half and help people feel like prestiging is worth it.
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It's obviously because it makes you have to grind more blood points, and play the game more. The devs want you to play the game more.
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The point is to keep you going.
Not a fan of it either, i have everything on Wraith for a long time now and i'm still going.
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Grind.
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The problem is the amount you have to grind, and play today, is significantly more than 4 years ago, and it's only going to get worse as time goes on and we get more characters and more perks. It can take you hundreds of hours just to unlock the basic tools you need to play this game at a good level.
They could cut the grind significantly, while still providing enough 'work' to keep players going.
Making all perks automatically available at Tier 1 would do this quite easily. It would give newer players a better shot at getting their basic tools, reliably, while still keeping the same level of grind in place for established players. When a new character comes out, you still need to level them to 40 to get their teachables, and you still need to grind out their Tier 2 and 3 versions of those perks. But for new players who have 567 perk tiers ahead of them now, it wouldn't be an insurmountable hill to climb.
This would cut the perk grind for newbies by a third, and yet what's left would still be far more to grind out than there was 4 years ago.
The grind at the moment is such that a new player can never hope to even entertain the idea of prestiging a character.
I've been playing for a year now, and I have only just this month, maxed out one character, Jake. That is without prestiging him, or anyone else, I have just managed to exhaust his bloodweb of perks. And yet there are still some teachables I don't have, I haven't even unlocked Ash. So really I haven't maxed him out at all, I've just written off a few teachable perks that I know I don't have the will to grind for.
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I don't think this would reduce the grind for most new players at all.
You are tying all of the grind reductions behind the prestige system, but prestiging in general is not a realistic option for players just starting out.
It would still cost more bloodpoints to prestige a character to P3 under your system, than it would to not prestige at all, and I'm currently in the position where not prestiging at all is still too much of a grind, so I'm not going to go in for even more of it.
Prestiging should still be an 'endgame' endeavour for established, long-term players. Players who feel they need more things to spend their bloodpoints on, not players who are feeling starved of bloodpoints as it is.
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The sole purpose of perk tiers is to make the grind longer
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What if they just removed Perk Tiers but made Perks Themselves more expensive. At the Moment you pay 6000 Bp for a Tier 3 Perk. Just make it something like 12.000 and its still grindy. But at least not as Bad.
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I mean I'm not even sure how much bp is it to grind all perks on a non prestige character.
But if you think about it, it usually takes around 2.5m bp to prestige, considering how I stated it was to have all perks for free (not on t3 though unless p3) I think that would honestly help new players as well.
While it is not something that new players should do it is something to aim towards.
I've seen a lot of new players (I check profiles because of a few experiences I had with a few TTVs) they have around 60 hours and they are p1 but they don't have useful perks not even for themselves like wglf.
You realize that having free perks for prestiging would actually help a lot more than spending 50k per bloodweb at lvl50 per chance of getting X perk.
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