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Can we get the pallet stun validation thing, but for dead hard too?
I've lost count how many times I've been exhausted on the floor and it's just so annoying when you think you pulled off the perfect dead hard but you just end up going down anyway. Would be nice if the same system for pallet hits was also put in place for dead hard so it would actually feel like the perk worked consistently.
Comments
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The pallet validation is horrible. Killers lose hits that they should be getting, and the scream without getting a down is disorienting.
Also, Huntress doesn't need yet another nerf because of servers.
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No, pallet validation cancel the hit through a stun, cancelling the hit through deadhard would be really awkward for the killer to work up with, as it would be awkward to program it without ######### up the killers screen for a second. Try to notice instead on the first hit how hard the killer is lagging and use it more or less safely regarding that.
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Server validation is part of dead hard now. If the server sees the hit first even though on your screen you see the exhaustion status pop up, it refunds you the exhaustion.
Edit: The only time you should be on the floor exhausted now would be if the killer swung late and the hit came after the dead hard i-frames, which it should function that way, or because of the optimization issues the game has which sometimes causes the survivors game to freeze and the killer hits them after the animation but the survivor can't really tell because everything is frozen.
Post edited by Red_Beard on1 -
I'm tired of hit validation, literally every swing at a pallet is invalidated
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I legit tunneled a Tapp because I thought he was hacking because he took 3+ 'hits' to get downed every time when I first saw their 'validation'.
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This is, unfortunately, not true, or not working as intended. I have had several survivor games over the weekend that had the dead hard issue. I have seen it happen to other people, where I would only find out a survivor had dead hard before their third down because of how unreliable it is. You really do have to use it early pretty often.
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Well, isn't it fair now?
Killers see hits, which get denied and survivors see exhaustion. which get denied...
Both things are annoying, difference is that survivor see it when use Dead Hard too late, killer has nothing to do about it.
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They see it 'too late' because on their screen, it is just in time. It isn't fair, but the issue is how out of sync the servers can get for things that can require precision timing. But I agree, a survivor can dead hard earlier, but a killer cannot do anything.
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What part are you saying isn't true? Yes, you have to use it early sometimes because of lag. You probably do not live in the same town as the server. Your opponent probably also does not live 1 mile away from the server. Latency cannot magically be removed, it is a part of life. There is latency of your action and their action reaching the server, there is latency in your monitor showing what your computer received, there is latency in you seeing something and your finger pushing a button on your keyboard to react. All online pvp games have latency.
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Nah, pallet validation is bullshit.
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Huntress is the only killer who needs nerfs because of servers. Australia sized hatchets are so fun
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Rubber hatchets are so fun
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