We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Basement should definitely have two entrances

WexlerWendigo
WexlerWendigo Member Posts: 1,867
edited August 2021 in Feedback and Suggestions

The basement could be a much more interesting/dynamic part of the game with two entrances. This would shut down camping at one set of stairs, and allow survivors to use perks such as dark sense/alert/kindred etc to know which entrance/exit to use.

Basement should be much more in line with the value of shack as a loop for survivors, which is strong, but can be outplayed if a killer knows what they’re doing.

Post edited by Rizzo on

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,534

    This would be a cool idea. Some killers are way too good at camping the stairs like huntress trickster and Bubba

  • steezo_de
    steezo_de Member Posts: 1,213

    I'd like them to experiment with the idea on an upcoming map just to see what happens. It might even give them reason to buff Monstrous Shrine with a Blood Warden effect or something. At this point in DBD's life, almost anything different is welcome to me. They already threw RCPD my way. I doubt it can get worse than that.

  • ImBrakingBike
    ImBrakingBike Member Posts: 454

    Give us two entrances but install doors there, so that survivors need to open them using (yellow glyphs') skill checks. And introduce perks that may alert the killer the doors are being opened. Also, basements could do with a little reworking to add some themes or details according to each killer or even with personalized decorations like charms for every player.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    So one more god loop?

  • fogdonkey
    fogdonkey Member Posts: 1,567

    Anyway... Will not happen, would require too much map rework. Shack would be easy, but to change all main buildings where basement can appear? Will not happen...

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380
    edited August 2021

    Thats the entire point of basement. it funnels survivors into an incredibly unsafe environment. It would defeat the entire purpose of the basement, its a dangerous place you don't want to be caught in. Not every part of this game needs to be incessantly tweaked for "balance." Some parts of the game are MEANT to be unbalanced. Its an ASYMMETRICAL game. Some aspects of this game favor one side more than others, in this case the basement favors the killer. Pardon me but the implementation of a dual entrance basement is completely braindead.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    On many maps using iron grasp/agitation you can go from very far away to the basement, it’s not as simple as avoiding it.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    I disagree. A basement rescue, sneaking in under the killer’s nose, worrying that they could come down any second sounds a lot more fun than constant trading in the basement with killers like huntress and trickster.

  • Bearded_Owl
    Bearded_Owl Member Posts: 60

    Possibly one of the dumbest suggestions I've ever heard.

    I'd say I'm a survivor main but play a fair amount of killer, 3k hours of gameplay, I'd say basement is one of the only things that still creates a little fear, a little dread, why remove the only scary part of the game that remains.

    You have to make plays around, use some wit and skill to counter a killer putting someone in it, because you can counter it, that's why borrowed time and DS exist.

    You nerf basement, killers, who are already weak, lose too much power.

  • Firellius
    Firellius Member Posts: 4,575

    If the intent is for basement rescues to be almost or completely impossible, just make the basement hooks instakill and spare the hooked survivor the two minutes.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I wouldn't say another entrance would be fair. A hole that drops the survivor into the basement now I think would be quite interesting.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    I’m insulted that you used my favourite show to insult me

  • Seraphor
    Seraphor Member Posts: 9,429
    edited August 2021

    I would like for there to be a few different basement designs, based on the map it's in. Such as RPD having a different layout for the basement.

    This could allow for some very strong maps, to potentially have multiple ways of getting in, or maybe out of the basement, if the overall map strength called for it.

    Some could have a hole you could drop down, to give two entrances but still only one exit. Temple of Purgation, The Game, and maybe Dead Dawg could be good maps for this.

    Others could have a breakable wall that allows access to the basement from the back, through a narrow passage that does not allow players to pass each other. This could be broken by the killer to allow for some smart plays to catch survivors off guard, with the downside of potentially giving survivors a free basement escape. Think Midwich's secret bathroom passage, and incidentally the perfect map for it, along with RPD.

    Then, maybe a very strong killer map, could be given a basement that really does have two full blown exits, with the pressure being made up elsewhere. But this would be a future map we don't yet have.

  • Bearded_Owl
    Bearded_Owl Member Posts: 60

    That's pretty amazing. Maybe Survivors should let go of gens after X amount of time because it gets too hot to touch it!

    Maybe killers should be stunned longer with each pallet hit due to concussion.

    People should leave things that work perfectly well alone...jeez