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FAN MADE PERK CHANGE IDEAS - Please read through them!

InnCognito
InnCognito Member Posts: 720
edited August 2021 in Feedback and Suggestions

I made a BIG list of what I would like to see changed for the perks. I tried to "balance" all of them off of one another (the ones I listed) and I thought this was interesting! Thank you for reading ^_^

(The text is EDITED so please read it careful. Numbers and stats are changed, as well as Effects).

THANKS!!!! :-)

Post edited by Gay Myers (Luzi) on

Comments

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    I'm not certain about the balance, honestly. I do like Boil Over being changed to struggle speed, and changing Fire-up to movement speed could be interesting - although as it stacks the end speed could be too much. Brutal Strength is a decent change, although currently it's decent too.

    But there are some balances which I don't get: Making distortion active throughout the game; having a cooldown on a perk like "Whispers"; Tinkerer losing its undetectable status and having a cooldown, rather than one or the other; Left Behind just showing a hatch, regardless of where you are.

    I like that you've played about with new options, but I think some more rebalancing is needed.

  • ARTRA
    ARTRA Member Posts: 938

    Sorry but i dont like a single one, and not that i want to be toxic but those perks are toooo busted or tooo nerfed.

    Boil over 25% strugle speed its OP as hell and fire up 4% each gen? I think you cant imagine how big is that number, 3 gens 12% speed its madness, like, turbo killer incoming you ded.

  • Tricksterisfun
    Tricksterisfun Member Posts: 10

    I like some of your ideas like the Boil Over buff, but some changes are just bad like the Iron Will buff. But I go over everything.

    Bond: Why do we nerf this perk its pretty much useless with this change.

    Boil Over: Already said I like this change.

    DS: I don't think you understand why DS was nerfed. You reduced the timer but that's just not enough, just think about that you have Devour with 3 stacks and a survivor finds the totem. You chase the survivor and hook him. He gets unhook and goes straight to your totem with DS. He can now cleanse it for free, because when you grap him you get DS and if you slug him he can use Unbreakable and do the totem.

    Distortion: This change would be quite good but still let the killer see your aura on the ground.

    Iron Will: This is just bad. Do you know the silence on the ground bug and know how frustrate that is.

    Fire Up: This would be too strong. Just think about a better Play with your food but you don't lose your tokens.

    Surge: I don't like this idea. Think about a Nurse that has this perk with Infectious and Starstruck.

    Ruin: Ruin is already strong enough.

    Tinkerer: I don't like it that you removed the undetectuable and gave it a cooldown.

    Whispers: Whispers is good because you can find out where exactly the survivor is but with this change you don't know. You don't know if he is to your left ore to your right.

    Unbreakable: I don't really understand this change so I gonna say nothing but it looks like a hard nerf.

    Left Behind: Good change.

    Brutal Strength: Good change.

    Sprint Burst: Don't need this buff.

    Sorry if I didn't understand something but this is my opinion for every change

    PS: Sorry if I wrote something wrong

  • yummymarshy
    yummymarshy Member Posts: 36
    edited August 2021

    unbreakable: if you mean I takes 80s to recover then no. Cause it takes 30s to recover from dying. And most people take it just because of the speed with a perk like soul guard


    bond: what?


    distortion: too broken cause the tokens are in place for a reason. There is a perk called object of obsession: for 3 seconds every 30 seconds your aura is revealed to the killer. Actions faster. When your aura is revealed to the killer you can see the killers aura. Now if this works how I think it would that means every 30 seconds you won’t leave scratch marks for 10 seconds.

  • InnCognito
    InnCognito Member Posts: 720
    edited August 2021

    Oh, I guess for me it is really a "fan made" (A wish list) but maybe NOT really practical (if at all!). ^_^

    I do like Distortion being buffed like Calm Spirit is. Since Calm spirit can help COUNTER the Doctor or The killers that are using Crows to help locate the place where a survivor could have passed by. So I feel this is a fair trade off. Plus it makes killers WORK for their kills MORE. HOWEVER, When I made the balance to the rest. I felt speed changes helped create that "danger" and more pressure by able to clear distances faster with the stackable buffs through "FIRE UP". My biggest concern was survivors feeling like the gaps were closed too fast. Which is why I took a close look at "sprint burst" again. I felt as though this perk really has some good design features that felt like It could still be viable.

    I did think that the Bill perks were for me. Inspirational and that maybe slugging could be countered in such a way for survivors to keep the pace of the game, but then i realized yes, slugging is necessary. But at the same time. Other perks that could be filling that slot, are a balance of trade off (from the game's core list).

    For Boil over. I came up with 25% increase on the wiggle meter. Just to really help with those times where maybe a killer is trying for a basement play and the survivors on the team aren't always helping one another out

    When I looked at other things where Killers have concerns is. I wanted to help killers out too. Since there are many issues they ask to be resolved, such as the ability to Close down a chase and put pressure on survivors to end chases and go back to generators or stay on generators vs participating in Kiting the killer around. So it shifts things (from what I am just speculating).

    I did put bond as one. Since there are groups of players that sand bag one another with BOND and instead of removing this perk from the game. I felt as though it could help stop hatch camping by an adjustment to it. Because I come across matches where 2 players camp on the hatch, so it lowers this in some aspects. (maybe)... but not sure.

    Over-all. That is what I came up with. But again. This is a HOPEFUL FAN thing I did And I do appreciate any comments!

    Thank you!!! ^_^ .

  • Rezblaze
    Rezblaze Member Posts: 843

    Your Fire Up buff is far too strong.


    4% speed per gen. Thats 20% speed boost after all gens are done.

    Not counting Play With Your Food. Not counting NoED. Thats just broken strong. Theres a reason PWYF stacks are so easily lost. Speed boosts in this game are very powerful.

  • ARTRA
    ARTRA Member Posts: 938

    And may be im wrong, but looks like you dont play killer or not much.

    If so, try it, it will help you with balance ideas.

    Because if so, you would know how strong can be only 1 unbreakable at the correct time (for example).

    How with that ds, a survivor can heal in you face then enter in a locker. If you open and grab it DS, if you wait you give the other 3 survivors 36 free seconds of gens. If gates are open, that survivor scape 100%, again if you grab it, ds and run for the door, if not just crawl to the door.

    As i said, at least try some killer for another perpective.

    I play both and also see as i said fire up its killer ultra instinct mode, almost speed hacks levels xD

    But good try over all.

  • Dino7281
    Dino7281 Member Posts: 3,294

    Alright, so you buff perks that don't need buff and you nerf perks to dust, this is mess and not balancing at all.

    Bond really doesn't need nerf, it is really good perk for soloQ, but that's it.

    Boil over: sure I guess. 25% is a lot, so you might want to reduce distance of second part.

    DS: It is just old DS with short duration, it is actually nerf. Current DS is in good spot for both sides, no need to change.

    Distortion: That is kinda broken. Just make it that killer can't see your aura and it will be really strong. There is no need for scrath marks effect.

    Iron Will: Yeah, why not buff already meta perk. I guess survivors like to bleed out on ground.

    Fire up: This would be really strong with 3-gen set up and close to impossible to deal with, so not healthy for game.

    Surge: That would be quite broken, better buff would be to let all attacks work and keep range.

    Ruin: You really don't want to buff ruin, it is already one of the best perks.

    Tinkerer: Yay, you just made it useless. Why the hell would you give it this big cool-down and remove undetectable?

    Whispers: probably best free for all perk and you want to make it useless? you clearly don't know how to use it, if you think it would be fine with cool-down...

    Unbreakable: Yeah, no. It is just no mither without negattive effect.

    Left behind: whatever.

    Brutal Strenght: sure.

    Sprint Burst: Really? Probably best survivor perk and you want to buff it?


    You are not good at balancing perks.

  • InnCognito
    InnCognito Member Posts: 720
    edited August 2021

    Today I am at 1844.9 hours on the game. More spent on killer than survivor. Doctor, Plague, Trapper, Trickster are my favorites! And of course Claudette is my survivor! I use play as Jake or Bill. (Bill because of owning L4D 1 and 2) and hosting L4D servers in College for the dorm friends to play on! =)

    I did buy the Dead by Daylight game not too long after original launch. Because my friend talked me into it. He'd live stream it for me and tell me over and over I need to buy the game So I did!

    When I play killer I Mostly play at 7s while facing Reds and purples. if I am really trying to make wins and If I am taking a relaxing time and just playing for fun and lulz. I usually drop in at 14s and enjoy myself!

    For playing as the Survivors (Im not good at). So I see 11 or 10 at most. before I have fall-off in playing performance! :-(

    With this fan Post I was hoping to add some sort of personal thoughts to the suggested perk changes for even MORE fast-paced danger!

    (right or wrong though. Eh. I try!).

    Thank you!

    ^_^

  • Tekno_Badger
    Tekno_Badger Member Posts: 526
    edited August 2021

    If you're interested in this sort of thing, I have a pretty extensive list here: https://docs.google.com/document/d/1nUxBRomb77siSwDWkoD6fDjIbfiWKOU6uKLjS58MV34/edit?usp=drivesdk

    As for yours...

    Bond is perfectly fine as is, your changes make it way too weak.

    Boil Over should probably be reduced to 15% or so, and keep the wiggle effects.

    DS is fine as is, it's an anti-tunnel perk, not an invincibility perk.

    The Distortion one is interesting, but I think you could just add more Tokens. This change would make it stronger than Object.

    Iron Will did not need a buff

    Your Fire Up would be insanely OP. If you want movement speed then do 1.5%

    Surge would be too strong I think, and the Basic Attack requirement is annoying.

    Not sure what Ruin does coz it's cut off but you shouldn't lose 5% gen speed for cleansing it

    Tinkerer doesn't need a nerf, definitely not to that extent.

    Whispers does not function with a cooldown, makes no sense, and it's not even strong as is.

    Unbreakable would be useless.

    Left Behind would be better but it still encourages you to let your team die.

    Brutal Strength change would be good, although I think 25% is the sweet spot.

    Sprint Burst absolutely does not need a buff, it's already a top 5 perk for survivors

  • InnCognito
    InnCognito Member Posts: 720

    okay , thank you!